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# src/rendering/scene_renderer.py
import subprocess
import tempfile
import shutil
from pathlib import Path
from typing import Optional
from src.core.ai_debugger import AIDebugger
from src.utils.smart_logger import logger
import os

def render_and_combine_scene(project_config: dict, scene_name: str, code_file: str, manim_executable: str, renders_cache: Path, debugger: AIDebugger, retry_count: int = 0, max_retries: int = 2, regen_count: int = 0, max_regens: int = 1) -> Optional[str]:
    """Renders a scene with Manim and combines audio using subprocess calls."""
    operation_id = f"render_{scene_name}"
    if retry_count == 0 and regen_count == 0:
        logger.start_operation(operation_id, f"🎬 Rendering {scene_name}")
        logger.quick_log("info", f"πŸ“ Using scene file: {Path(code_file).name}")
    else:
        logger.quick_log("info", f"πŸ”„ Retry #{retry_count} for {scene_name} (regen: {regen_count})")
    
    if not code_file or not scene_name:
        logger.end_operation(operation_id, "❌ Missing code file or scene name")
        return None

    output_dir = renders_cache / scene_name
    output_dir.mkdir(exist_ok=True)
    final_video_path = output_dir / f"{scene_name}_final.mp4"

    absolute_code_file = Path(code_file).resolve()
    manim_command = [
        manim_executable, "render", "-o", f'{scene_name}.mp4', "-ql",
        str(absolute_code_file), scene_name,
    ]
    
    logger.quick_log("info", f"Manim cmd: {manim_executable} render {scene_name}")

    try:
        with tempfile.TemporaryDirectory() as temp_dir:
            process = subprocess.run(
                manim_command, check=True, capture_output=True, text=True, 
                cwd=temp_dir, timeout=300
            )
            
            # Find rendered file
            possible_files = [
                Path(temp_dir) / f"{scene_name}.mp4",
                Path(temp_dir) / "media" / "videos" / "1080p60" / f"{scene_name}.mp4",
                Path(temp_dir) / "media" / "videos" / f"{scene_name}.mp4",
            ]
            
            rendered_file = None
            for possible_file in possible_files:
                if possible_file.exists():
                    rendered_file = possible_file
                    break
            
            if not rendered_file:
                for file_path in Path(temp_dir).rglob("*.mp4"):
                    if scene_name in file_path.name:
                        rendered_file = file_path
                        break
            
            if not rendered_file:
                logger.end_operation(operation_id, "No output file produced")
                return None

            scene_data = project_config["scenes"][scene_name]
            audio_path = scene_data.get("audio_file")

            if audio_path and Path(audio_path).exists():
                # Get durations and combine with audio
                try:
                    probe_cmd = ['ffprobe', '-v', 'quiet', '-show_entries', 'format=duration', '-of', 'csv=p=0', str(audio_path)]
                    audio_duration_result = subprocess.run(probe_cmd, capture_output=True, text=True, check=True)
                    audio_duration = float(audio_duration_result.stdout.strip())
                    
                    video_probe_cmd = ['ffprobe', '-v', 'quiet', '-show_entries', 'format=duration', '-of', 'csv=p=0', str(rendered_file)]
                    video_duration_result = subprocess.run(video_probe_cmd, capture_output=True, text=True, check=True)
                    video_duration = float(video_duration_result.stdout.strip())
                    
                    if audio_duration > video_duration:
                        # Extend video to match audio
                        ffmpeg_command = [
                            'ffmpeg', '-y', '-i', str(rendered_file), '-i', str(audio_path),
                            '-filter_complex', f'[0:v]tpad=stop_mode=clone:stop_duration={audio_duration - video_duration}[v]',
                            '-map', '[v]', '-map', '1:a', '-c:a', 'aac', '-r', '30', str(final_video_path)
                        ]
                    else:
                        # Standard combine
                        ffmpeg_command = [
                            'ffmpeg', '-y', '-i', str(rendered_file), '-i', str(audio_path),
                            '-c:v', 'copy', '-c:a', 'aac', '-shortest', str(final_video_path)
                        ]
                    
                    subprocess.run(ffmpeg_command, check=True, capture_output=True, text=True)
                    video_size = final_video_path.stat().st_size / (1024*1024)
                    logger.end_operation(operation_id, "Video+audio combined", f"{video_size:.1f}MB")
                    
                except Exception:
                    # Fallback to simple combination
                    ffmpeg_command = [
                        'ffmpeg', '-y', '-i', str(rendered_file), '-i', str(audio_path),
                        '-c:v', 'copy', '-c:a', 'aac', '-shortest', str(final_video_path)
                    ]
                    subprocess.run(ffmpeg_command, check=True, capture_output=True, text=True)
                    logger.end_operation(operation_id, "Video+audio combined (fallback)")
                
                return str(final_video_path)
            else:
                # Video only
                shutil.move(str(rendered_file), str(final_video_path))
                video_size = final_video_path.stat().st_size / (1024*1024)
                logger.end_operation(operation_id, "Video-only rendered", f"{video_size:.1f}MB")
                return str(final_video_path)

    except subprocess.TimeoutExpired:
        logger.end_operation(operation_id, "Manim rendering timed out (5min)")
        return None
    except subprocess.CalledProcessError as e:
        logger.error_with_context(f"❌ Manim failed for {scene_name}", f"Exit code: {e.returncode}")
        
        # Quick exit - if we've already tried a lot, just skip
        if retry_count >= max_retries or regen_count >= max_regens:
            logger.quick_log("error", f"❌ Scene {scene_name} exhausted all attempts - SKIPPING")
            logger.end_operation(operation_id, f"❌ {scene_name} SKIPPED")
            return None
        
        if "error" in e.stderr.lower() and retry_count < max_retries:
            # Try AI debugging first (up to max_retries times)
            logger.quick_log("info", f"πŸ”§ Attempting AI auto-debug ({retry_count + 1}/{max_retries})")
            fixed_file_path = debugger.debug_and_fix(code_file, e.stderr, scene_name, project_config)
            if fixed_file_path:
                logger.quick_log("success", f"βœ… AI created NEW fixed file, retrying")
                return render_and_combine_scene(project_config, scene_name, fixed_file_path, manim_executable, renders_cache, debugger, retry_count + 1, max_retries, regen_count, max_regens)
            else:
                logger.quick_log("error", "❌ AI debugger failed - SKIPPING")
                return None
        
        # If AI debugging failed or we've reached max retries, try code regeneration ONCE
        if retry_count >= max_retries and regen_count < max_regens:
            logger.quick_log("info", f"πŸ”„ Trying code regeneration - LAST ATTEMPT")
            from src.generation.code_generator import regenerate_single_scene_code
            
            # Get the gemini client from the environment
            import os
            from google import genai
            
            api_key = os.environ.get("GEMINI_API_KEY")
            if api_key:
                try:
                    gemini_client = genai.Client(api_key=api_key)
                    temp_dir = Path(code_file).parent
                    
                    if regenerate_single_scene_code(project_config, gemini_client, str(temp_dir), scene_name):
                        logger.quick_log("success", "βœ… NEW scene code generated - FINAL ATTEMPT")
                        new_code_file = project_config["scenes"][scene_name]["code_file"]
                        return render_and_combine_scene(project_config, scene_name, new_code_file, manim_executable, renders_cache, debugger, 0, max_retries, regen_count + 1, max_regens)
                    else:
                        logger.quick_log("error", "❌ Code regeneration failed - SKIPPING")
                        return None
                except Exception as regen_e:
                    logger.error_with_context("❌ Code regeneration error - SKIPPING", str(regen_e))
                    return None
        
        logger.end_operation(operation_id, f"❌ {scene_name} failed - SKIPPED")
        return None
    except Exception as e:
        logger.error_with_context(f"Unexpected rendering error for {scene_name}", str(e))
        logger.end_operation(operation_id, "Unexpected error")
        return None

def render_scenes(project_config: dict, manim_executable: str, renders_cache: Path, debugger: AIDebugger):
    """Workflow Step 4: Render all scenes using Manim."""
    logger.start_operation("render_scenes", "Starting scene rendering")
    
    # Validate manim executable
    if not manim_executable or manim_executable == "manim":
        possible_paths = [
            "/home/gokulbarath/anaconda3/bin/manim", "manim", "/usr/local/bin/manim",
            "/usr/bin/manim", "/opt/anaconda3/bin/manim", "/conda/bin/manim", "/opt/conda/bin/manim"
        ]
        
        for path in possible_paths:
            if Path(path).exists():
                manim_executable = path
                break
        else:
            logger.end_operation("render_scenes", "Manim executable not found")
            return

    logger.quick_log("info", f"Using manim: {manim_executable}")

    scenes_to_render = [
        (name, data) for name, data in project_config.get("scenes", {}).items() 
        if data.get("status") not in ["rendered"]
    ]

    if not scenes_to_render:
        logger.end_operation("render_scenes", "All scenes already rendered")
        return

    logger.quick_log("info", f"Rendering {len(scenes_to_render)} scenes")
    
    for i, (scene_name, scene_data) in enumerate(scenes_to_render, 1):
        logger.progress_update(i, len(scenes_to_render), f"Rendering {scene_name}")
        
        # Example: Before rendering
        logger.quick_log("info", f"Rendering scene from file: {scene_data.get('code_file')}")
        scene_file_path = scene_data.get('code_file')
        if not os.path.exists(scene_file_path):
            logger.quick_log("error", f"Scene file not found: {scene_file_path}")
            # Skip rendering for this scene
            continue
        
        try:
            video_path = render_and_combine_scene(
                project_config, scene_name, scene_data.get("code_file"), 
                manim_executable, renders_cache, debugger, 0, 1, 0, 1  # VERY CONSERVATIVE: 1 AI retry, 1 code regen max
            )
            if video_path and Path(video_path).exists():
                project_config["scenes"][scene_name]["final_video_path"] = str(video_path)
                project_config["scenes"][scene_name]["status"] = "rendered"
            else:
                project_config["scenes"][scene_name]["status"] = "render_failed"
        except Exception as e:
            logger.error_with_context(f"Rendering {scene_name} failed", str(e))
            project_config["scenes"][scene_name]["status"] = "render_failed"
    
    success_count = sum(1 for _, data in project_config["scenes"].items() if data.get("status") == "rendered")
    logger.end_operation("render_scenes", f"Rendering complete: {success_count}/{len(scenes_to_render)} successful")