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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Electric Flux & Solid Angle Simulator</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
.canvas-container {
position: relative;
width: 100%;
height: 400px;
background-color: #f8fafc;
border-radius: 0.5rem;
overflow: hidden;
}
#fluxCanvas {
position: absolute;
top: 0;
left: 0;
}
.tooltip {
position: absolute;
padding: 0.5rem;
background: rgba(0, 0, 0, 0.7);
color: white;
border-radius: 0.25rem;
pointer-events: none;
font-size: 0.875rem;
z-index: 10;
opacity: 0;
transition: opacity 0.2s;
}
.field-line {
stroke-dasharray: 5, 5;
animation: dash 30s linear infinite;
}
@keyframes dash {
to {
stroke-dashoffset: 1000;
}
}
.glow {
filter: drop-shadow(0 0 8px rgba(59, 130, 246, 0.7));
}
</style>
</head>
<body class="bg-gray-50 min-h-screen">
<div class="container mx-auto px-4 py-8">
<header class="mb-8 text-center">
<h1 class="text-4xl font-bold text-blue-600 mb-2">Electric Flux & Solid Angle Simulator</h1>
<p class="text-gray-600 max-w-2xl mx-auto">Visualize and understand the concepts of electric flux through surfaces and solid angles in 3D space</p>
</header>
<div class="grid grid-cols-1 lg:grid-cols-3 gap-8">
<!-- Visualization Panel -->
<div class="lg:col-span-2 bg-white rounded-xl shadow-md overflow-hidden">
<div class="p-4 border-b border-gray-200 bg-gradient-to-r from-blue-50 to-indigo-50">
<h2 class="text-xl font-semibold text-gray-800 flex items-center">
<i class="fas fa-project-diagram mr-2 text-blue-500"></i> 3D Visualization
</h2>
</div>
<div class="p-4">
<div class="canvas-container">
<canvas id="fluxCanvas" width="800" height="400"></canvas>
<div class="tooltip" id="tooltip"></div>
</div>
<div class="mt-4 grid grid-cols-2 gap-4">
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Surface Type</label>
<select id="surfaceType" class="w-full px-3 py-2 border border-gray-300 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500">
<option value="plane">Flat Plane</option>
<option value="sphere">Sphere</option>
<option value="cylinder">Cylinder</option>
<option value="cube">Cube</option>
</select>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Field Type</label>
<select id="fieldType" class="w-full px-3 py-2 border border-gray-300 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500">
<option value="uniform">Uniform Field</option>
<option value="point">Point Charge</option>
<option value="dipole">Dipole</option>
<option value="line">Line Charge</option>
</select>
</div>
</div>
</div>
</div>
<!-- Control Panel -->
<div class="bg-white rounded-xl shadow-md overflow-hidden">
<div class="p-4 border-b border-gray-200 bg-gradient-to-r from-blue-50 to-indigo-50">
<h2 class="text-xl font-semibold text-gray-800 flex items-center">
<i class="fas fa-sliders-h mr-2 text-blue-500"></i> Simulation Controls
</h2>
</div>
<div class="p-4 space-y-6">
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Electric Field Strength (N/C)</label>
<input type="range" id="fieldStrength" min="0" max="100" value="50" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between text-xs text-gray-500 mt-1">
<span>0</span>
<span id="fieldStrengthValue">50</span>
<span>100</span>
</div>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Surface Angle (θ)</label>
<input type="range" id="surfaceAngle" min="0" max="90" value="0" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between text-xs text-gray-500 mt-1">
<span></span>
<span id="surfaceAngleValue"></span>
<span>90°</span>
</div>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Surface Area (m²)</label>
<input type="range" id="surfaceArea" min="1" max="20" value="10" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between text-xs text-gray-500 mt-1">
<span>1</span>
<span id="surfaceAreaValue">10</span>
<span>20</span>
</div>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Show Field Lines</label>
<div class="mt-1">
<label class="inline-flex items-center">
<input type="checkbox" id="showFieldLines" checked class="form-checkbox h-4 w-4 text-blue-600">
<span class="ml-2 text-gray-700">Visible</span>
</label>
</div>
</div>
<div class="pt-4 border-t border-gray-200">
<h3 class="text-lg font-medium text-gray-800 mb-2">Calculations</h3>
<div class="space-y-2">
<div class="flex justify-between">
<span class="text-gray-600">Electric Flux (Φ):</span>
<span id="fluxValue" class="font-medium">0 N·m²/C</span>
</div>
<div class="flex justify-between">
<span class="text-gray-600">Solid Angle (Ω):</span>
<span id="solidAngleValue" class="font-medium">0 sr</span>
</div>
<div class="flex justify-between">
<span class="text-gray-600">Effective Area:</span>
<span id="effectiveAreaValue" class="font-medium">0 m²</span>
</div>
</div>
</div>
<button id="calculateBtn" class="w-full bg-blue-600 hover:bg-blue-700 text-white py-2 px-4 rounded-md transition duration-150 flex items-center justify-center">
<i class="fas fa-calculator mr-2"></i> Calculate Values
</button>
</div>
</div>
</div>
<!-- Information Section -->
<div class="mt-8 bg-white rounded-xl shadow-md overflow-hidden">
<div class="p-4 border-b border-gray-200 bg-gradient-to-r from-blue-50 to-indigo-50">
<h2 class="text-xl font-semibold text-gray-800 flex items-center">
<i class="fas fa-info-circle mr-2 text-blue-500"></i> Concepts Explained
</h2>
</div>
<div class="p-6 grid md:grid-cols-2 gap-6">
<div>
<h3 class="text-lg font-medium text-gray-800 mb-2 flex items-center">
<i class="fas fa-bolt mr-2 text-yellow-500"></i> Electric Flux
</h3>
<p class="text-gray-600 mb-4">
Electric flux (Φ) is a measure of the number of electric field lines passing through a surface.
It's calculated as Φ = E·A·cosθ, where E is the electric field strength, A is the area of the surface,
and θ is the angle between the field lines and the normal (perpendicular) to the surface.
</p>
<div class="bg-blue-50 p-3 rounded-lg">
<p class="text-blue-800 font-mono text-sm">
Φ = E × A × cos(θ)
</p>
</div>
</div>
<div>
<h3 class="text-lg font-medium text-gray-800 mb-2 flex items-center">
<i class="fas fa-globe mr-2 text-green-500"></i> Solid Angle
</h3>
<p class="text-gray-600 mb-4">
Solid angle (Ω) is the 3D analog of an angle. It measures how large the object looks from a point,
measured in steradians (sr). For a sphere, the total solid angle is 4π sr. For a small surface area A
at distance r from the point, Ω ≈ A/r² when A is perpendicular to the line of sight.
</p>
<div class="bg-green-50 p-3 rounded-lg">
<p class="text-green-800 font-mono text-sm">
Ω = A<sub>projected</sub> / r²
</p>
</div>
</div>
</div>
</div>
<!-- Graph Section -->
<div class="mt-8 bg-white rounded-xl shadow-md overflow-hidden">
<div class="p-4 border-b border-gray-200 bg-gradient-to-r from-blue-50 to-indigo-50">
<h2 class="text-xl font-semibold text-gray-800 flex items-center">
<i class="fas fa-chart-line mr-2 text-blue-500"></i> Flux vs. Angle Relationship
</h2>
</div>
<div class="p-4">
<canvas id="fluxChart" height="300"></canvas>
</div>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
// Get DOM elements
const fluxCanvas = document.getElementById('fluxCanvas');
const ctx = fluxCanvas.getContext('2d');
const tooltip = document.getElementById('tooltip');
const fieldStrength = document.getElementById('fieldStrength');
const fieldStrengthValue = document.getElementById('fieldStrengthValue');
const surfaceAngle = document.getElementById('surfaceAngle');
const surfaceAngleValue = document.getElementById('surfaceAngleValue');
const surfaceArea = document.getElementById('surfaceArea');
const surfaceAreaValue = document.getElementById('surfaceAreaValue');
const surfaceType = document.getElementById('surfaceType');
const fieldType = document.getElementById('fieldType');
const showFieldLines = document.getElementById('showFieldLines');
const fluxValue = document.getElementById('fluxValue');
const solidAngleValue = document.getElementById('solidAngleValue');
const effectiveAreaValue = document.getElementById('effectiveAreaValue');
const calculateBtn = document.getElementById('calculateBtn');
const fluxChartCtx = document.getElementById('fluxChart').getContext('2d');
// Initialize variables
let mouseX = 0, mouseY = 0;
let isDragging = false;
let rotationX = 0, rotationY = 0;
let startX, startY;
// Set canvas dimensions
function resizeCanvas() {
const container = document.querySelector('.canvas-container');
fluxCanvas.width = container.clientWidth;
fluxCanvas.height = container.clientHeight;
drawScene();
}
// Initialize Chart.js
const fluxChart = new Chart(fluxChartCtx, {
type: 'line',
data: {
labels: Array.from({length: 19}, (_, i) => i * 5),
datasets: [{
label: 'Electric Flux (Φ)',
data: [],
borderColor: 'rgb(59, 130, 246)',
backgroundColor: 'rgba(59, 130, 246, 0.1)',
borderWidth: 2,
fill: true,
tension: 0.4
}]
},
options: {
responsive: true,
scales: {
x: {
title: {
display: true,
text: 'Angle (θ) in degrees'
}
},
y: {
title: {
display: true,
text: 'Electric Flux (N·m²/C)'
}
}
},
plugins: {
tooltip: {
callbacks: {
label: function(context) {
return `Φ = ${context.parsed.y.toFixed(2)} N·m²/C at θ = ${context.parsed.x}°`;
}
}
}
}
}
});
// Update chart data
function updateChart() {
const E = parseFloat(fieldStrength.value);
const A = parseFloat(surfaceArea.value);
const newData = Array.from({length: 19}, (_, i) => {
const theta = i * 5;
return E * A * Math.cos(theta * Math.PI / 180);
});
fluxChart.data.datasets[0].data = newData;
fluxChart.update();
}
// Event listeners for controls
fieldStrength.addEventListener('input', function() {
fieldStrengthValue.textContent = this.value;
updateCalculations();
drawScene();
updateChart();
});
surfaceAngle.addEventListener('input', function() {
surfaceAngleValue.textContent = this.value + '°';
updateCalculations();
drawScene();
updateChart();
});
surfaceArea.addEventListener('input', function() {
surfaceAreaValue.textContent = this.value;
updateCalculations();
drawScene();
updateChart();
});
surfaceType.addEventListener('change', function() {
drawScene();
updateCalculations();
});
fieldType.addEventListener('change', function() {
drawScene();
updateCalculations();
});
showFieldLines.addEventListener('change', function() {
drawScene();
});
calculateBtn.addEventListener('click', function() {
updateCalculations();
drawScene();
});
// Mouse events for 3D interaction
fluxCanvas.addEventListener('mousedown', function(e) {
isDragging = true;
startX = e.clientX;
startY = e.clientY;
});
fluxCanvas.addEventListener('mousemove', function(e) {
mouseX = e.clientX - fluxCanvas.getBoundingClientRect().left;
mouseY = e.clientY - fluxCanvas.getBoundingClientRect().top;
if (isDragging) {
rotationY = (e.clientX - startX) * 0.5;
rotationX = (e.clientY - startY) * 0.5;
drawScene();
}
// Update tooltip position
tooltip.style.left = (mouseX + 10) + 'px';
tooltip.style.top = (mouseY + 10) + 'px';
});
fluxCanvas.addEventListener('mouseup', function() {
isDragging = false;
});
fluxCanvas.addEventListener('mouseleave', function() {
isDragging = false;
tooltip.style.opacity = '0';
});
// Window resize handler
window.addEventListener('resize', function() {
resizeCanvas();
});
// Calculate flux and solid angle
function updateCalculations() {
const E = parseFloat(fieldStrength.value);
const A = parseFloat(surfaceArea.value);
const theta = parseFloat(surfaceAngle.value) * Math.PI / 180;
const effectiveArea = A * Math.cos(theta);
const flux = E * effectiveArea;
// For solid angle, we'll approximate based on surface type
let solidAngle;
if (surfaceType.value === 'sphere') {
solidAngle = 4 * Math.PI * (A / (4 * Math.PI * 100)); // Assuming radius of 10 units
} else {
// Approximate solid angle as A/r² where r is distance to center (fixed at 10 units here)
solidAngle = effectiveArea / 100;
}
fluxValue.textContent = flux.toFixed(2) + ' N·m²/C';
solidAngleValue.textContent = solidAngle.toFixed(4) + ' sr';
effectiveAreaValue.textContent = effectiveArea.toFixed(2) + ' m²';
}
// Draw the 3D scene
function drawScene() {
const width = fluxCanvas.width;
const height = fluxCanvas.height;
ctx.clearRect(0, 0, width, height);
// Draw coordinate axes
drawAxes();
// Draw electric field
drawElectricField();
// Draw surface
drawSurface();
// Draw flux lines
if (showFieldLines.checked) {
drawFluxLines();
}
}
function drawAxes() {
const width = fluxCanvas.width;
const height = fluxCanvas.height;
const centerX = width / 2;
const centerY = height / 2;
ctx.save();
ctx.strokeStyle = '#999';
ctx.lineWidth = 1;
// X axis (red)
ctx.beginPath();
ctx.moveTo(50, centerY);
ctx.lineTo(width - 50, centerY);
ctx.stroke();
ctx.fillStyle = '#f00';
ctx.fillText('X', width - 40, centerY - 10);
// Y axis (green)
ctx.beginPath();
ctx.moveTo(centerX, height - 50);
ctx.lineTo(centerX, 50);
ctx.stroke();
ctx.fillStyle = '#0f0';
ctx.fillText('Y', centerX + 10, 60);
// Z axis (blue) - simulated with perspective
ctx.beginPath();
ctx.moveTo(centerX, centerY);
ctx.lineTo(centerX + 50, centerY + 50);
ctx.stroke();
ctx.fillStyle = '#00f';
ctx.fillText('Z', centerX + 60, centerY + 60);
ctx.restore();
}
function drawElectricField() {
const width = fluxCanvas.width;
const height = fluxCanvas.height;
const centerX = width / 2;
const centerY = height / 2;
const E = parseFloat(fieldStrength.value);
const fieldColor = E > 50 ? 'rgba(220, 38, 38, 0.7)' : 'rgba(5, 150, 105, 0.7)';
ctx.save();
ctx.strokeStyle = fieldColor;
ctx.lineWidth = 1;
if (fieldType.value === 'uniform') {
// Draw uniform field lines (parallel)
for (let y = 50; y < height - 50; y += 30) {
for (let x = 100; x < width - 100; x += 40) {
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + 30, y);
ctx.stroke();
// Arrow head
ctx.beginPath();
ctx.moveTo(x + 30, y);
ctx.lineTo(x + 25, y - 3);
ctx.lineTo(x + 25, y + 3);
ctx.closePath();
ctx.fillStyle = fieldColor;
ctx.fill();
}
}
} else if (fieldType.value === 'point') {
// Draw radial field lines from center
const centerX = width / 2;
const centerY = height / 2;
for (let angle = 0; angle < 360; angle += 30) {
const rad = angle * Math.PI / 180;
const endX = centerX + Math.cos(rad) * 150;
const endY = centerY + Math.sin(rad) * 150;
ctx.beginPath();
ctx.moveTo(centerX, centerY);
ctx.lineTo(endX, endY);
ctx.stroke();
// Arrow head
ctx.beginPath();
ctx.moveTo(endX, endY);
ctx.lineTo(endX - Math.cos(rad) * 10 + Math.sin(rad) * 3,
endY - Math.sin(rad) * 10 - Math.cos(rad) * 3);
ctx.lineTo(endX - Math.cos(rad) * 10 - Math.sin(rad) * 3,
endY - Math.sin(rad) * 10 + Math.cos(rad) * 3);
ctx.closePath();
ctx.fillStyle = fieldColor;
ctx.fill();
}
// Draw point charge
ctx.beginPath();
ctx.arc(centerX, centerY, 10, 0, Math.PI * 2);
ctx.fillStyle = E > 50 ? '#ef4444' : '#10b981';
ctx.fill();
ctx.strokeStyle = '#fff';
ctx.lineWidth = 2;
ctx.stroke();
ctx.fillStyle = '#fff';
ctx.font = 'bold 14px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(E > 50 ? '+' : '-', centerX, centerY);
}
ctx.restore();
}
function drawSurface() {
const width = fluxCanvas.width;
const height = fluxCanvas.height;
const centerX = width / 2;
const centerY = height / 2;
const theta = parseFloat(surfaceAngle.value) * Math.PI / 180;
const A = parseFloat(surfaceArea.value);
const size = Math.sqrt(A) * 8; // Scale factor for visualization
ctx.save();
// Apply rotation based on mouse drag
ctx.translate(centerX, centerY);
ctx.rotate(rotationY * Math.PI / 180);
ctx.rotate(rotationX * Math.PI / 180, 0);
// Draw different surface types
if (surfaceType.value === 'plane') {
// Draw a rectangle representing the plane
ctx.fillStyle = 'rgba(59, 130, 246, 0.3)';
ctx.strokeStyle = 'rgba(59, 130, 246, 0.8)';
ctx.lineWidth = 2;
// Apply surface angle
ctx.rotate(theta);
ctx.beginPath();
ctx.rect(-size/2, -size/2, size, size);
ctx.fill();
ctx.stroke();
// Draw normal vector
ctx.strokeStyle = '#ff00ff';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(0, -size/2);
ctx.stroke();
// Arrow head
ctx.beginPath();
ctx.moveTo(0, -size/2);
ctx.lineTo(-5, -size/2 + 10);
ctx.lineTo(5, -size/2 + 10);
ctx.closePath();
ctx.fillStyle = '#ff00ff';
ctx.fill();
} else if (surfaceType.value === 'sphere') {
// Draw a sphere
const radius = size / 2;
// Main circle
ctx.fillStyle = 'rgba(59, 130, 246, 0.3)';
ctx.strokeStyle = 'rgba(59, 130, 246, 0.8)';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
// Perspective circles
ctx.strokeStyle = 'rgba(59, 130, 246, 0.6)';
ctx.beginPath();
ctx.ellipse(0, 0, radius, radius/3, Math.PI/4, 0, Math.PI * 2);
ctx.stroke();
ctx.beginPath();
ctx.ellipse(0, 0, radius, radius/3, -Math.PI/4, 0, Math.PI * 2);
ctx.stroke();
} else if (surfaceType.value === 'cylinder') {
// Draw a cylinder
const radius = size / 3;
const height = size;
// Top and bottom circles
ctx.fillStyle = 'rgba(59, 130, 246, 0.3)';
ctx.strokeStyle = 'rgba(59, 130, 246, 0.8)';
ctx.lineWidth = 2;
// Top
ctx.beginPath();
ctx.ellipse(0, -height/2, radius, radius/2, Math.PI/4, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
// Bottom
ctx.beginPath();
ctx.ellipse(0, height/2, radius, radius/2, Math.PI/4, 0, Math.PI * 2);
ctx.stroke();
// Sides
ctx.beginPath();
ctx.moveTo(-radius * Math.cos(Math.PI/4), -height/2 + radius/2 * Math.sin(Math.PI/4));
ctx.lineTo(-radius * Math.cos(Math.PI/4), height/2 - radius/2 * Math.sin(Math.PI/4));
ctx.stroke();
ctx.beginPath();
ctx.moveTo(radius * Math.cos(Math.PI/4), -height/2 - radius/2 * Math.sin(Math.PI/4));
ctx.lineTo(radius * Math.cos(Math.PI/4), height/2 + radius/2 * Math.sin(Math.PI/4));
ctx.stroke();
} else if (surfaceType.value === 'cube') {
// Draw a cube
ctx.fillStyle = 'rgba(59, 130, 246, 0.3)';
ctx.strokeStyle = 'rgba(59, 130, 246, 0.8)';
ctx.lineWidth = 2;
// Front face
ctx.beginPath();
ctx.rect(-size/2, -size/2, size, size);
ctx.fill();
ctx.stroke();
// Top face
ctx.beginPath();
ctx.moveTo(-size/2, -size/2);
ctx.lineTo(-size/2 + size/3, -size/2 - size/3);
ctx.lineTo(size/2 + size/3, -size/2 - size/3);
ctx.lineTo(size/2, -size/2);
ctx.stroke();
// Side face
ctx.beginPath();
ctx.moveTo(size/2, -size/2);
ctx.lineTo(size/2 + size/3, -size/2 - size/3);
ctx.lineTo(size/2 + size/3, size/2 - size/3);
ctx.lineTo(size/2, size/2);
ctx.stroke();
}
ctx.restore();
}
function drawFluxLines() {
const width = fluxCanvas.width;
const height = fluxCanvas.height;
const centerX = width / 2;
const centerY = height / 2;
const theta = parseFloat(surfaceAngle.value) * Math.PI / 180;
const A = parseFloat(surfaceArea.value);
const size = Math.sqrt(A) * 8;
const E = parseFloat(fieldStrength.value);
const flux = E * A * Math.cos(theta);
ctx.save();
ctx.translate(centerX, centerY);
ctx.rotate(rotationY * Math.PI / 180);
ctx.rotate(rotationX * Math.PI / 180, 0);
// Color based on flux value
const fluxColor = flux > 0 ? 'rgba(16, 185, 129, 0.7)' : 'rgba(239, 68, 68, 0.7)';
ctx.strokeStyle = fluxColor;
ctx.lineWidth = 1;
if (surfaceType.value === 'plane') {
ctx.rotate(theta);
// Draw flux lines passing through the plane
const lines = Math.min(20, Math.floor(Math.abs(flux) / 5) + 5);
for (let i = 0; i < lines; i++) {
const x = -size/2 + (i + 0.5) * (size / lines);
ctx.beginPath();
ctx.moveTo(x, -size);
ctx.lineTo(x, size);
if (flux > 0) {
// Entering lines
ctx.setLineDash([5, 5]);
} else {
// Exiting lines
ctx.setLineDash([5, 5]);
ctx.lineDashOffset = 5;
}
ctx.stroke();
}
// Reset line dash
ctx.setLineDash([]);
} else if (surfaceType.value === 'sphere') {
const radius = size / 2;
const lines = Math.min(20, Math.floor(Math.abs(flux) / 5) + 5);
// Draw flux lines for sphere (radial)
for (let i = 0; i < lines; i++) {
const angle = i * (2 * Math.PI / lines);
const x = Math.cos(angle) * radius * 1.5;
const y = Math.sin(angle) * radius * 1.5;
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(x, y);
if (flux > 0) {
// Entering lines
ctx.setLineDash([5, 5]);
} else {
// Exiting lines
ctx.setLineDash([5, 5]);
ctx.lineDashOffset = 5;
}
ctx.stroke();
}
// Reset line dash
ctx.setLineDash([]);
}
ctx.restore();
}
// Initialize
resizeCanvas();
updateCalculations();
updateChart();
});
</script>
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