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from pathlib import Path

import onnx
from onnxconverter_common import convert_float_to_float16

DATA_DIR = Path(__file__).parent.parent / "data"
FP32_PATH = DATA_DIR / "mobilevit.onnx"
FP16_PATH = (
    DATA_DIR / "mobilevit_quant.onnx"
)  # Keep the _quant name for frontend loading compatibility


def main():
    if not FP32_PATH.exists():
        print(
            f"Error: FP32 MobileViT ONNX model not found at {FP32_PATH}. Please train and export first."
        )
        return

    print(f"Converting model {FP32_PATH} to FP16 half-precision for WebGPU acceleration...")

    try:
        # Load the ONNX model
        model = onnx.load(str(FP32_PATH))

        # Convert model to Float16
        # This reduces file size by 50% and dramatically speeds up WebGPU shader executions.
        model_fp16 = convert_float_to_float16(model)

        # Save the FP16 model
        onnx.save(model_fp16, str(FP16_PATH))

        # Verify sizes
        fp32_size = FP32_PATH.stat().st_size / 1024
        fp16_size = FP16_PATH.stat().st_size / 1024

        print("FP16 Conversion complete!")
        print(f"Original FP32 model size: {fp32_size:.2f} KB (~{fp32_size / 1024:.2f} MB)")
        print(
            f"Converted FP16 model size: {fp16_size:.2f} KB (~{fp16_size / 1024:.2f} MB) (Reduction: {(1 - fp16_size / fp32_size) * 100:.1f}%)"
        )

        # Simple structural integrity check
        onnx.checker.check_model(onnx.load(str(FP16_PATH)))
        print("ONNX FP16 model structure check passed.")

    except Exception as e:
        print(f"FP16 Conversion failed with error: {e}")


if __name__ == "__main__":
    main()