interstellar / src /controls /TouchControls.js
Pim Schreurs
Modernize the whole codebase; improve rendering
8194362
import {
Math as MathExtra,
Vector3,
Quaternion
} from 'three'
import ControlsBase from './ControlsBase'
export default class TouchControls extends ControlsBase {
constructor (player, element) {
super(player, element)
this.velocity = new Vector3(0, 0, 0)
this.onTouchEvent = this.onTouchEvent.bind(this)
}
onTouchEvent (event) {
event.preventDefault()
const touches = event.touches
if (touches.length === 0) {
this.velocity.set(0, 0, 0)
return
}
let avgX = 0
let avgY = 0
for (let i = 0; i < touches.length; i++) {
avgX += touches[i].pageX
avgY += touches[i].pageY
}
avgX /= touches.length
avgY /= touches.length
const vy = Math.tan(0.5 * MathExtra.DEG2RAD * this.player.eyes.fov)
const vx = this.player.eyes.aspect * vy
this.velocity.set(
vx * (avgX * 2.0 / window.innerWidth - 1.0),
-vy * (avgY * 2.0 / window.innerHeight - 1.0),
-1
).normalize()
this.velocity.multiplyScalar(touches.length > 1 ? 10 : 1)
}
enable () {
this.element.addEventListener('touchstart', this.onTouchEvent, false)
this.element.addEventListener('touchmove', this.onTouchEvent, false)
this.element.addEventListener('touchend', this.onTouchEvent, false)
this.enabled = true
}
disable () {
this.element.removeEventListener('touchstart', this.onTouchEvent, false)
this.element.removeEventListener('touchmove', this.onTouchEvent, false)
this.element.removeEventListener('touchend', this.onTouchEvent, false)
this.enabled = false
}
update () {
if (this.enabled === false) {
return
}
const worldQuaternion = new Quaternion()
this.player.eyes.getWorldQuaternion(worldQuaternion)
this.player.velocity
.copy(this.velocity)
.applyQuaternion(worldQuaternion)
}
}