import { OrthographicCamera, Scene, Mesh, PlaneBufferGeometry } from 'three' export default class Pass { constructor () { this.clear = false this.renderToScreen = false this.camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1) this.scene = new Scene() this.quad = new Mesh(new PlaneBufferGeometry(2, 2), null) this.quad.frustumCulled = false // Avoid getting clipped this.scene.add(this.quad) } setSize (width, height) { } render (renderer, writeBuffer, readBuffer) { } }