""" Student Agent for Text Adventure Games This is your submission file. Implement the StudentAgent class to play text adventure games using the MCP server you also implement. Your agent should: 1. Connect to the MCP server via the provided client 2. Use the ReAct pattern (Thought -> Action -> Observation) 3. Call MCP tools to interact with the game 4. Maximize the game score within the step limit Required method: async def run(self, client, game, max_steps, seed, verbose) -> RunResult The 'client' is a FastMCP Client already connected to your MCP server. Use it to call tools like: await client.call_tool("play_action", {"action": "look"}) Tips: - Start by looking around and understanding your environment - Keep track of visited locations to avoid loops - Pick up useful items (lamp, sword, etc.) - The seed parameter should be used to set your LLM's seed for reproducibility """ import json import os import re from dataclasses import dataclass, field from typing import Optional from dotenv import load_dotenv from huggingface_hub import InferenceClient # Load environment variables load_dotenv() # ============================================================================= # LLM Configuration - DO NOT MODIFY # ============================================================================= # Model to use (fixed for fair evaluation) LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct" # Initialize the LLM client (uses HF_TOKEN from environment) _hf_token = os.getenv("HF_TOKEN") if not _hf_token: raise ValueError("HF_TOKEN not found. Set it in your .env file.") LLM_CLIENT = InferenceClient(token=_hf_token) def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str: """ Call the LLM with the given prompt. Use this function in your agent. Args: prompt: The user prompt (current game state, history, etc.) system_prompt: The system prompt (instructions for the agent) seed: Random seed for reproducibility max_tokens: Maximum tokens in response (default: 300) Returns: The LLM's response text Example: response = call_llm( prompt="You are in a forest. What do you do?", system_prompt=SYSTEM_PROMPT, seed=42, ) """ messages = [ {"role": "system", "content": system_prompt}, {"role": "user", "content": prompt}, ] response = LLM_CLIENT.chat.completions.create( model=LLM_MODEL, messages=messages, temperature=0.0, # Deterministic for reproducibility max_tokens=max_tokens, seed=seed, ) return response.choices[0].message.content @dataclass class RunResult: """Result of running the agent. Do not modify this class.""" final_score: int max_score: int moves: int locations_visited: set[str] game_completed: bool error: Optional[str] = None history: list[tuple[str, str, str]] = field(default_factory=list) # ============================================================================= # System Prompt - Customize this for your agent # ============================================================================= SYSTEM_PROMPT = """You are an expert text adventure game player. Your goal is to explore, collect treasures, and maximize your score. AVAILABLE TOOLS: 1. get_valid_actions - Get list of valid actions at current location (USE THIS FIRST!) 2. play_action - Execute a game command 3. memory - Get current game state, score, and recent history 4. get_map - See explored locations and connections 5. inventory - Check what you're carrying 6. get_location_id - Get current room ID and name WORKFLOW: 1. First, call get_valid_actions to see what's possible 2. Consider each valid action based on: - Exploration potential (new rooms, unexplored directions) - Item collection opportunities - Puzzle solving possibilities - Actions not yet tried at this room 3. Choose the most promising action and execute it RESPOND IN THIS EXACT FORMAT (no markdown): THOUGHT: ACTION_REASONING: TOOL: ARGS: Example: THOUGHT: I'm in a new room and should see what actions are available here. ACTION_REASONING: Getting valid actions will help me make an informed decision. TOOL: get_valid_actions ARGS: {} Example 2: THOUGHT: Valid actions are: north, south, take lamp, examine mailbox. The lamp could be useful for dark areas. ACTION_REASONING: 'take lamp' - lamp is essential for exploring dark areas (HIGH PRIORITY). 'north' - unexplored direction (MEDIUM). 'examine mailbox' - already examined (LOW). 'south' - leads back (LOW). TOOL: play_action ARGS: {"action": "take lamp"} STRATEGY: - Prioritize taking useful items (lamp, torch, sword, keys) - Explore systematically, trying all directions from each room - Avoid repeating failed or useless actions - Open containers and examine interesting objects - Track what you've tried and focus on unexplored actions - Use room IDs to detect when you've revisited the same room""" # ============================================================================= # Student Agent - IMPLEMENT THIS CLASS # ============================================================================= class StudentAgent: """ ReAct agent that uses get_valid_actions as the core decision-making mechanism. Workflow: 1. Get valid actions at current location 2. Reason about each action considering history, map, and exploration 3. Pick the best action and execute it """ def __init__(self): """Initialize agent state tracking.""" self.history: list[dict] = [] # Full action history self.explored_rooms: set[int] = set() # Visited room IDs self.room_unexplored: dict[int, list[str]] = {} # room_id -> unexplored actions self.room_actions_taken: dict[int, list[str]] = {} # room_id -> actions taken self.room_names: dict[int, str] = {} # room_id -> room name (for display) self.current_room_id: int = -1 self.previous_room_id: int = -1 self.last_action: str = "look" # Last action taken self.steps_since_map_check: int = 0 self.valid_actions: list[str] = [] # Current valid actions self.score: int = 0 self.should_get_valid_actions: bool = True # Flag to get valid actions async def run( self, client, # FastMCP Client connected to your MCP server game: str, max_steps: int, seed: int, verbose: bool = False, ) -> RunResult: """ Run the agent for a game session. Args: client: FastMCP Client connected to your MCP server game: Name of the game being played (e.g., "zork1") max_steps: Maximum number of steps to take seed: Random seed for reproducibility (use for LLM calls) verbose: Whether to print detailed output Returns: RunResult with final score and statistics """ # TODO: Implement your ReAct loop here # # Basic structure: # 1. Get initial observation (call play_action with "look") # 2. Loop for max_steps: # a. Build prompt with current observation and history # b. Call LLM to get thought and action # c. Parse the response to extract tool and args # d. Call the tool via client.call_tool(tool_name, args) # e. Update history and state # f. Check for game over # 3. Return RunResult with final statistics # Example of calling a tool: # result = await client.call_tool("play_action", {"action": "look"}) # observation = result[0].text if result else "No response" # Example of calling the LLM: # response = call_llm( # prompt="Current observation: " + observation, # system_prompt=SYSTEM_PROMPT, # seed=seed, # ) locations_visited = set() history = [] moves = 0 # Get initial observation result = await client.call_tool("play_action", {"action": "look"}) observation = self._extract_result(result) # Extract initial room ID from response room_id, room_name = self._extract_room_info(observation) self.current_room_id = room_id self.previous_room_id = room_id self.room_names[room_id] = room_name self.explored_rooms.add(room_id) locations_visited.add(room_name) # For backward compatibility with RunResult if verbose: print(f"\n{observation}\n") # Main ReAct loop for step in range(1, max_steps + 1): if verbose: print(f"\n--- Step {step} ---") # Check map periodically self.steps_since_map_check += 1 if self.steps_since_map_check >= 5: map_result = await client.call_tool("get_map", {}) map_text = self._extract_result(map_result) if verbose: print(f"[MAP]\n{map_text}\n") self.steps_since_map_check = 0 # Get valid actions when needed (new room or flag set) if self.should_get_valid_actions: try: valid_result = await client.call_tool("get_valid_actions", {}) valid_text = self._extract_result(valid_result) if "Valid actions:" in valid_text: actions_str = valid_text.split("Valid actions:")[1].strip() self.valid_actions = [a.strip() for a in actions_str.split(",")] # Initialize unexplored actions for this room if self.current_room_id not in self.room_unexplored: self.room_unexplored[self.current_room_id] = self.valid_actions.copy() if verbose: print(f"[VALID ACTIONS] {', '.join(self.valid_actions[:10])}") self.should_get_valid_actions = False except Exception as e: if verbose: print(f"[WARNING] Could not get valid actions: {e}") # Build prompt with context prompt = self._build_prompt(observation, step) # print("*" * 50) # print(prompt) # print("*" * 50) # Call LLM for reasoning (use step-based seed) response = call_llm(prompt, SYSTEM_PROMPT, seed + step, max_tokens=400) # Parse the response thought, action_reasoning, tool_name, tool_args = self._parse_response(response) if verbose: print(f"[THOUGHT] {thought}") if action_reasoning: print(f"[ACTION_REASONING] {action_reasoning[:150]}...") print(f"[TOOL] {tool_name}({tool_args})") # Execute the tool try: result = await client.call_tool(tool_name, tool_args) observation = self._extract_result(result) if verbose: print(f"[RESULT] {observation[:200]}...") except Exception as e: observation = f"Error: {e}" if verbose: print(f"[ERROR] {e}") # Track action if it was play_action if tool_name == "play_action": action = tool_args.get("action", "look") moves += 1 # Track action at room if self.current_room_id not in self.room_actions_taken: self.room_actions_taken[self.current_room_id] = [] self.room_actions_taken[self.current_room_id].append(action) # Remove from unexplored if self.current_room_id in self.room_unexplored: if action in self.room_unexplored[self.current_room_id]: self.room_unexplored[self.current_room_id].remove(action) # Extract room info from observation new_room_id, new_room_name = self._extract_room_info(observation) # Check if we moved to a new room if new_room_id != self.current_room_id and new_room_id != -1: self.previous_room_id = self.current_room_id self.current_room_id = new_room_id self.room_names[new_room_id] = new_room_name locations_visited.add(new_room_name) if new_room_id not in self.explored_rooms: self.explored_rooms.add(new_room_id) self.should_get_valid_actions = True # Get actions at new room if verbose: print(f"[NEW ROOM] #{new_room_id}: {new_room_name}") self.last_action = action # Update score tracking self._update_score(observation) # Update history self.history.append({ "step": step, "thought": thought, "tool": tool_name, "args": tool_args, "result": observation[:200], "room_id": self.current_room_id, "room_name": self.room_names.get(self.current_room_id, "Unknown"), "score": self.score }) # Keep only recent history if len(self.history) > 15: self.history = self.history[-15:] # Record for result history.append((thought, f"{tool_name}({tool_args})", observation[:100])) # Check for game over if self._is_game_over(observation): if verbose: print("\n*** GAME OVER ***") break return RunResult( final_score=self.score, max_score=350, moves=moves, locations_visited=locations_visited, game_completed=self._is_game_over(observation), history=history, ) def _build_prompt(self, observation: str, step: int) -> str: """ Build the prompt for the LLM with context about valid actions and exploration. """ parts = [] room_name = self.room_names.get(self.current_room_id, "Unknown") parts.append(f"Current Room: #{self.current_room_id} ({room_name})") parts.append(f"Explored: {len(self.explored_rooms)} rooms") # Show valid actions if available if self.valid_actions: parts.append(f"\n[VALID ACTIONS AT THIS ROOM]") parts.append(f"{', '.join(self.valid_actions[:15])}") if len(self.valid_actions) > 15: parts.append(f"... and {len(self.valid_actions) - 15} more") # Show unexplored actions at current room unexplored = self.room_unexplored.get(self.current_room_id, []) if unexplored: parts.append(f"\n[UNEXPLORED ACTIONS HERE] {', '.join(unexplored[:10])}") # Show actions already taken at current room taken = self.room_actions_taken.get(self.current_room_id, []) if taken: parts.append(f"[ALREADY TRIED HERE] {', '.join(taken[-5:])}") # Recent history if self.history: parts.append("\n[RECENT HISTORY]") for entry in self.history[-3:]: action = entry.get("args", {}).get("action", entry["tool"]) room = f"#{entry.get('room_id', '?')}" score = entry.get("score", 0) result_short = entry["result"][:60] + "..." if len(entry["result"]) > 60 else entry["result"] parts.append(f" {action} @ Room {room} (score:{score}) -> {result_short}") parts.append(f"\n[CURRENT SITUATION]\n{observation}") parts.append("\n[YOUR TASK]") if self.should_get_valid_actions: parts.append("Call get_valid_actions to see what's possible at this new room.") elif self.valid_actions: parts.append(f"Analyze the {len(self.valid_actions)} valid actions above. Consider:") parts.append("- Actions that explore new rooms") parts.append("- Actions that interact with items (take, examine, open)") parts.append("- Actions you haven't tried here yet") parts.append("Reason about each action, then pick the BEST one.") else: parts.append("Take an action to continue playing.") return "\n".join(parts) def _parse_response(self, response: str) -> tuple[str, str, str, dict]: """ Parse LLM response to extract thought, action reasoning, tool name, and arguments. Returns: Tuple of (thought, action_reasoning, tool_name, args_dict) """ thought = "No reasoning provided" action_reasoning = "" tool_name = "play_action" tool_args = {"action": "look"} lines = response.strip().split("\n") for line in lines: line_clean = line.strip() line_upper = line_clean.upper() if line_upper.startswith("THOUGHT:"): thought = line_clean.split(":", 1)[1].strip() elif line_upper.startswith("ACTION_REASONING:"): action_reasoning = line_clean.split(":", 1)[1].strip() elif line_upper.startswith("TOOL:"): raw_tool = line_clean.split(":", 1)[1].strip().lower() raw_tool = raw_tool.replace("**", "").replace("*", "").replace("`", "") raw_tool = raw_tool.split()[0] if raw_tool else "play_action" tool_name = raw_tool elif line_upper.startswith("ARGS:"): args_part = line_clean.split(":", 1)[1].strip() try: args_part = args_part.replace("'", '"') tool_args = json.loads(args_part) except json.JSONDecodeError: # Try to extract action from malformed JSON match = re.search(r'"action"\s*:\s*"([^"]+)"', args_part) if match: tool_args = {"action": match.group(1)} else: tool_args = {"action": "look"} # Validate tool name valid_tools = ["play_action", "get_valid_actions", "memory", "get_map", "inventory", "get_location_id"] if tool_name not in valid_tools: tool_name = "play_action" # Clean up action if present if tool_name == "play_action" and "action" in tool_args: action = tool_args["action"].lower().strip() action = action.replace("**", "").replace("*", "").replace("`", "") action = " ".join(action.split()) tool_args["action"] = action return thought, action_reasoning, tool_name, tool_args def _extract_result(self, result) -> str: """Extract text from MCP tool result.""" if hasattr(result, 'content') and result.content: return result.content[0].text if isinstance(result, list) and result: return result[0].text if hasattr(result[0], 'text') else str(result[0]) return str(result) def _extract_room_info(self, text: str) -> tuple[int, str]: """Extract room ID and name from MCP server response.""" # Look for pattern: [Room #123: Room Name] match = re.search(r'\[Room #(\d+):\s*([^\]]+)\]', text) if match: room_id = int(match.group(1)) room_name = match.group(2).strip() return room_id, room_name return self.current_room_id, self.room_names.get(self.current_room_id, "Unknown") def _update_score(self, text: str) -> None: """Update score from game text.""" patterns = [ r'Score:\s*(\d+)', r'score[:\s]+(\d+)', r'\[Score:\s*(\d+)', r'Total:\s*(\d+)', ] for pattern in patterns: match = re.search(pattern, text, re.IGNORECASE) if match: self.score = max(self.score, int(match.group(1))) def _is_game_over(self, text: str) -> bool: """Check if the game is over.""" game_over_phrases = [ "game over", "you have died", "you are dead", "*** you have died ***", "*** you have won ***", ] text_lower = text.lower() return any(phrase in text_lower for phrase in game_over_phrases) # ============================================================================= # For local testing # ============================================================================= async def test_agent(): """Test the agent locally.""" from fastmcp import Client import os # Path to your MCP server (in same directory) script_dir = os.path.dirname(os.path.abspath(__file__)) server_path = os.path.join(script_dir, "mcp_server.py") agent = StudentAgent() async with Client(server_path) as client: result = await agent.run( client=client, game="zork1", max_steps=20, seed=42, verbose=True, ) print(f"\n{'=' * 50}") print(f"Final Score: {result.final_score}") print(f"Moves: {result.moves}") print(f"Locations: {len(result.locations_visited)}") if __name__ == "__main__": import asyncio asyncio.run(test_agent())