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<main>
<article id="content">
<header>
<h1 class="title">Module <code>tinytroupe.experimentation.randomization</code></h1>
</header>
<section id="section-intro">
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">import random
import pandas as pd
from tinytroupe.agent import TinyPerson

class ABRandomizer():

    def __init__(self, real_name_1=&#34;control&#34;, real_name_2=&#34;treatment&#34;,
                       blind_name_a=&#34;A&#34;, blind_name_b=&#34;B&#34;,
                       passtrough_name=[],
                       random_seed=42):
        &#34;&#34;&#34;
        An utility class to randomize between two options, and de-randomize later.
        The choices are stored in a dictionary, with the index of the item as the key.
        The real names are the names of the options as they are in the data, and the blind names
        are the names of the options as they are presented to the user. Finally, the passtrough names
        are names that are not randomized, but are always returned as-is.

        Args:
            real_name_1 (str): the name of the first option
            real_name_2 (str): the name of the second option
            blind_name_a (str): the name of the first option as seen by the user
            blind_name_b (str): the name of the second option as seen by the user
            passtrough_name (list): a list of names that should not be randomized and are always
                                    returned as-is.
            random_seed (int): the random seed to use
        &#34;&#34;&#34;

        self.choices = {}
        self.real_name_1 = real_name_1
        self.real_name_2 = real_name_2
        self.blind_name_a = blind_name_a
        self.blind_name_b = blind_name_b
        self.passtrough_name = passtrough_name
        self.random_seed = random_seed

    def randomize(self, i, a, b):
        &#34;&#34;&#34;
        Randomly switch between a and b, and return the choices.
        Store whether the a and b were switched or not for item i, to be able to
        de-randomize later.

        Args:
            i (int): index of the item
            a (str): first choice
            b (str): second choice
        &#34;&#34;&#34;
        # use the seed
        if random.Random(self.random_seed).random() &lt; 0.5:
            self.choices[i] = (0, 1)
            return a, b
            
        else:
            self.choices[i] = (1, 0)
            return b, a
    
    def derandomize(self, i, a, b):
        &#34;&#34;&#34;
        De-randomize the choices for item i, and return the choices.

        Args:
            i (int): index of the item
            a (str): first choice
            b (str): second choice
        &#34;&#34;&#34;
        if self.choices[i] == (0, 1):
            return a, b
        elif self.choices[i] == (1, 0):
            return b, a
        else:
            raise Exception(f&#34;No randomization found for item {i}&#34;)
    
    def derandomize_name(self, i, blind_name):
        &#34;&#34;&#34;
        Decode the choice made by the user, and return the choice. 

        Args:
            i (int): index of the item
            choice_name (str): the choice made by the user
        &#34;&#34;&#34;

        # was the choice i randomized?
        if self.choices[i] == (0, 1):
            # no, so return the choice
            if blind_name == self.blind_name_a:
                return self.real_name_1
            elif blind_name == self.blind_name_b:
                return self.real_name_2
            elif blind_name in self.passtrough_name:
                return blind_name
            else:
                raise Exception(f&#34;Choice &#39;{blind_name}&#39; not recognized&#34;)
            
        elif self.choices[i] == (1, 0):
            # yes, it was randomized, so return the opposite choice
            if blind_name == self.blind_name_a:
                return self.real_name_2
            elif blind_name == self.blind_name_b:
                return self.real_name_1
            elif blind_name in self.passtrough_name:
                return blind_name
            else:
                raise Exception(f&#34;Choice &#39;{blind_name}&#39; not recognized&#34;)
        else:
            raise Exception(f&#34;No randomization found for item {i}&#34;)</code></pre>
</details>
</section>
<section>
</section>
<section>
</section>
<section>
</section>
<section>
<h2 class="section-title" id="header-classes">Classes</h2>
<dl>
<dt id="tinytroupe.experimentation.randomization.ABRandomizer"><code class="flex name class">
<span>class <span class="ident">ABRandomizer</span></span>
<span>(</span><span>real_name_1='control', real_name_2='treatment', blind_name_a='A', blind_name_b='B', passtrough_name=[], random_seed=42)</span>
</code></dt>
<dd>
<div class="desc"><p>An utility class to randomize between two options, and de-randomize later.
The choices are stored in a dictionary, with the index of the item as the key.
The real names are the names of the options as they are in the data, and the blind names
are the names of the options as they are presented to the user. Finally, the passtrough names
are names that are not randomized, but are always returned as-is.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>real_name_1</code></strong> :&ensp;<code>str</code></dt>
<dd>the name of the first option</dd>
<dt><strong><code>real_name_2</code></strong> :&ensp;<code>str</code></dt>
<dd>the name of the second option</dd>
<dt><strong><code>blind_name_a</code></strong> :&ensp;<code>str</code></dt>
<dd>the name of the first option as seen by the user</dd>
<dt><strong><code>blind_name_b</code></strong> :&ensp;<code>str</code></dt>
<dd>the name of the second option as seen by the user</dd>
<dt><strong><code>passtrough_name</code></strong> :&ensp;<code>list</code></dt>
<dd>a list of names that should not be randomized and are always
returned as-is.</dd>
<dt><strong><code>random_seed</code></strong> :&ensp;<code>int</code></dt>
<dd>the random seed to use</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">class ABRandomizer():

    def __init__(self, real_name_1=&#34;control&#34;, real_name_2=&#34;treatment&#34;,
                       blind_name_a=&#34;A&#34;, blind_name_b=&#34;B&#34;,
                       passtrough_name=[],
                       random_seed=42):
        &#34;&#34;&#34;
        An utility class to randomize between two options, and de-randomize later.
        The choices are stored in a dictionary, with the index of the item as the key.
        The real names are the names of the options as they are in the data, and the blind names
        are the names of the options as they are presented to the user. Finally, the passtrough names
        are names that are not randomized, but are always returned as-is.

        Args:
            real_name_1 (str): the name of the first option
            real_name_2 (str): the name of the second option
            blind_name_a (str): the name of the first option as seen by the user
            blind_name_b (str): the name of the second option as seen by the user
            passtrough_name (list): a list of names that should not be randomized and are always
                                    returned as-is.
            random_seed (int): the random seed to use
        &#34;&#34;&#34;

        self.choices = {}
        self.real_name_1 = real_name_1
        self.real_name_2 = real_name_2
        self.blind_name_a = blind_name_a
        self.blind_name_b = blind_name_b
        self.passtrough_name = passtrough_name
        self.random_seed = random_seed

    def randomize(self, i, a, b):
        &#34;&#34;&#34;
        Randomly switch between a and b, and return the choices.
        Store whether the a and b were switched or not for item i, to be able to
        de-randomize later.

        Args:
            i (int): index of the item
            a (str): first choice
            b (str): second choice
        &#34;&#34;&#34;
        # use the seed
        if random.Random(self.random_seed).random() &lt; 0.5:
            self.choices[i] = (0, 1)
            return a, b
            
        else:
            self.choices[i] = (1, 0)
            return b, a
    
    def derandomize(self, i, a, b):
        &#34;&#34;&#34;
        De-randomize the choices for item i, and return the choices.

        Args:
            i (int): index of the item
            a (str): first choice
            b (str): second choice
        &#34;&#34;&#34;
        if self.choices[i] == (0, 1):
            return a, b
        elif self.choices[i] == (1, 0):
            return b, a
        else:
            raise Exception(f&#34;No randomization found for item {i}&#34;)
    
    def derandomize_name(self, i, blind_name):
        &#34;&#34;&#34;
        Decode the choice made by the user, and return the choice. 

        Args:
            i (int): index of the item
            choice_name (str): the choice made by the user
        &#34;&#34;&#34;

        # was the choice i randomized?
        if self.choices[i] == (0, 1):
            # no, so return the choice
            if blind_name == self.blind_name_a:
                return self.real_name_1
            elif blind_name == self.blind_name_b:
                return self.real_name_2
            elif blind_name in self.passtrough_name:
                return blind_name
            else:
                raise Exception(f&#34;Choice &#39;{blind_name}&#39; not recognized&#34;)
            
        elif self.choices[i] == (1, 0):
            # yes, it was randomized, so return the opposite choice
            if blind_name == self.blind_name_a:
                return self.real_name_2
            elif blind_name == self.blind_name_b:
                return self.real_name_1
            elif blind_name in self.passtrough_name:
                return blind_name
            else:
                raise Exception(f&#34;Choice &#39;{blind_name}&#39; not recognized&#34;)
        else:
            raise Exception(f&#34;No randomization found for item {i}&#34;)</code></pre>
</details>
<h3>Methods</h3>
<dl>
<dt id="tinytroupe.experimentation.randomization.ABRandomizer.derandomize"><code class="name flex">
<span>def <span class="ident">derandomize</span></span>(<span>self, i, a, b)</span>
</code></dt>
<dd>
<div class="desc"><p>De-randomize the choices for item i, and return the choices.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>i</code></strong> :&ensp;<code>int</code></dt>
<dd>index of the item</dd>
<dt><strong><code>a</code></strong> :&ensp;<code>str</code></dt>
<dd>first choice</dd>
<dt><strong><code>b</code></strong> :&ensp;<code>str</code></dt>
<dd>second choice</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def derandomize(self, i, a, b):
    &#34;&#34;&#34;
    De-randomize the choices for item i, and return the choices.

    Args:
        i (int): index of the item
        a (str): first choice
        b (str): second choice
    &#34;&#34;&#34;
    if self.choices[i] == (0, 1):
        return a, b
    elif self.choices[i] == (1, 0):
        return b, a
    else:
        raise Exception(f&#34;No randomization found for item {i}&#34;)</code></pre>
</details>
</dd>
<dt id="tinytroupe.experimentation.randomization.ABRandomizer.derandomize_name"><code class="name flex">
<span>def <span class="ident">derandomize_name</span></span>(<span>self, i, blind_name)</span>
</code></dt>
<dd>
<div class="desc"><p>Decode the choice made by the user, and return the choice. </p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>i</code></strong> :&ensp;<code>int</code></dt>
<dd>index of the item</dd>
<dt><strong><code>choice_name</code></strong> :&ensp;<code>str</code></dt>
<dd>the choice made by the user</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def derandomize_name(self, i, blind_name):
    &#34;&#34;&#34;
    Decode the choice made by the user, and return the choice. 

    Args:
        i (int): index of the item
        choice_name (str): the choice made by the user
    &#34;&#34;&#34;

    # was the choice i randomized?
    if self.choices[i] == (0, 1):
        # no, so return the choice
        if blind_name == self.blind_name_a:
            return self.real_name_1
        elif blind_name == self.blind_name_b:
            return self.real_name_2
        elif blind_name in self.passtrough_name:
            return blind_name
        else:
            raise Exception(f&#34;Choice &#39;{blind_name}&#39; not recognized&#34;)
        
    elif self.choices[i] == (1, 0):
        # yes, it was randomized, so return the opposite choice
        if blind_name == self.blind_name_a:
            return self.real_name_2
        elif blind_name == self.blind_name_b:
            return self.real_name_1
        elif blind_name in self.passtrough_name:
            return blind_name
        else:
            raise Exception(f&#34;Choice &#39;{blind_name}&#39; not recognized&#34;)
    else:
        raise Exception(f&#34;No randomization found for item {i}&#34;)</code></pre>
</details>
</dd>
<dt id="tinytroupe.experimentation.randomization.ABRandomizer.randomize"><code class="name flex">
<span>def <span class="ident">randomize</span></span>(<span>self, i, a, b)</span>
</code></dt>
<dd>
<div class="desc"><p>Randomly switch between a and b, and return the choices.
Store whether the a and b were switched or not for item i, to be able to
de-randomize later.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>i</code></strong> :&ensp;<code>int</code></dt>
<dd>index of the item</dd>
<dt><strong><code>a</code></strong> :&ensp;<code>str</code></dt>
<dd>first choice</dd>
<dt><strong><code>b</code></strong> :&ensp;<code>str</code></dt>
<dd>second choice</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def randomize(self, i, a, b):
    &#34;&#34;&#34;
    Randomly switch between a and b, and return the choices.
    Store whether the a and b were switched or not for item i, to be able to
    de-randomize later.

    Args:
        i (int): index of the item
        a (str): first choice
        b (str): second choice
    &#34;&#34;&#34;
    # use the seed
    if random.Random(self.random_seed).random() &lt; 0.5:
        self.choices[i] = (0, 1)
        return a, b
        
    else:
        self.choices[i] = (1, 0)
        return b, a</code></pre>
</details>
</dd>
</dl>
</dd>
</dl>
</section>
</article>
<nav id="sidebar">
<h1>Index</h1>
<div class="toc">
<ul></ul>
</div>
<ul id="index">
<li><h3>Super-module</h3>
<ul>
<li><code><a title="tinytroupe.experimentation" href="index.html">tinytroupe.experimentation</a></code></li>
</ul>
</li>
<li><h3><a href="#header-classes">Classes</a></h3>
<ul>
<li>
<h4><code><a title="tinytroupe.experimentation.randomization.ABRandomizer" href="#tinytroupe.experimentation.randomization.ABRandomizer">ABRandomizer</a></code></h4>
<ul class="">
<li><code><a title="tinytroupe.experimentation.randomization.ABRandomizer.derandomize" href="#tinytroupe.experimentation.randomization.ABRandomizer.derandomize">derandomize</a></code></li>
<li><code><a title="tinytroupe.experimentation.randomization.ABRandomizer.derandomize_name" href="#tinytroupe.experimentation.randomization.ABRandomizer.derandomize_name">derandomize_name</a></code></li>
<li><code><a title="tinytroupe.experimentation.randomization.ABRandomizer.randomize" href="#tinytroupe.experimentation.randomization.ABRandomizer.randomize">randomize</a></code></li>
</ul>
</li>
</ul>
</li>
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