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<main>
<article id="content">
<header>
<h1 class="title">Module <code>tinytroupe.factory.tiny_factory</code></h1>
</header>
<section id="section-intro">
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">import copy
import random

from tinytroupe.factory import logger
import tinytroupe.utils as utils

class TinyFactory:
    &#34;&#34;&#34;
    A base class for various types of factories. This is important because it makes it easier to extend the system, particularly 
    regarding transaction caching.
    &#34;&#34;&#34;

    # common randomizer used for samplings, with a default initial seed to allow for reproducibility. 
    # subclases can use this directly as well.
    randomizer = random.Random(42)

    # A dict of all factories created so far.
    all_factories = {} # name -&gt; factories
    
    def __init__(self, simulation_id:str=None) -&gt; None:
        &#34;&#34;&#34;
        Initialize a TinyFactory instance.

        Args:
            simulation_id (str, optional): The ID of the simulation. Defaults to None.
        &#34;&#34;&#34;
        self.name = f&#34;Factory {utils.fresh_id(self.__class__.__name__)}&#34; # we need a name, but no point in making it customizable
        self.simulation_id = simulation_id

        TinyFactory.add_factory(self)
    
    def __repr__(self):
        return f&#34;TinyFactory(name=&#39;{self.name}&#39;)&#34;
    
    @staticmethod
    def set_simulation_for_free_factories(simulation):
        &#34;&#34;&#34;
        Sets the simulation if it is None. This allows free environments to be captured by specific simulation scopes
        if desired.
        &#34;&#34;&#34;
        for factory in TinyFactory.all_factories.values():
            if factory.simulation_id is None:
                simulation.add_factory(factory)

    @staticmethod
    def add_factory(factory):
        &#34;&#34;&#34;
        Adds a factory to the list of all factories. Factory names must be unique,
        so if an factory with the same name already exists, an error is raised.
        &#34;&#34;&#34;
        if factory.name in TinyFactory.all_factories:
            raise ValueError(f&#34;Factory names must be unique, but &#39;{factory.name}&#39; is already defined.&#34;)
        else:
            TinyFactory.all_factories[factory.name] = factory
    
    @classmethod
    def clear_factories(cls):
        &#34;&#34;&#34;
        Clears the global list of all factories.
        &#34;&#34;&#34;
        cls.all_factories = {}
        cls._clear_factories()

    @classmethod
    def _clear_factories(cls):
        &#34;&#34;&#34;
        Additional cleanup actions can be performed here by subclasses if needed.
        &#34;&#34;&#34;
        pass

    ################################################################################################
    # Caching mechanisms
    #
    # Factories can also be cached in a transactional way. This is necessary because the agents they
    # generate can be cached, and we need to ensure that the factory itself is also cached in a 
    # consistent way.
    ################################################################################################

    def encode_complete_state(self) -&gt; dict:
        &#34;&#34;&#34;
        Encodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.
        &#34;&#34;&#34;

        state = copy.deepcopy(self.__dict__)
        return state

    def decode_complete_state(self, state:dict):
        &#34;&#34;&#34;
        Decodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.
        &#34;&#34;&#34;
        state = copy.deepcopy(state)

        self.__dict__.update(state)
        return self
 </code></pre>
</details>
</section>
<section>
</section>
<section>
</section>
<section>
</section>
<section>
<h2 class="section-title" id="header-classes">Classes</h2>
<dl>
<dt id="tinytroupe.factory.tiny_factory.TinyFactory"><code class="flex name class">
<span>class <span class="ident">TinyFactory</span></span>
<span>(</span><span>simulation_id: str = None)</span>
</code></dt>
<dd>
<div class="desc"><p>A base class for various types of factories. This is important because it makes it easier to extend the system, particularly
regarding transaction caching.</p>
<p>Initialize a TinyFactory instance.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>simulation_id</code></strong> :&ensp;<code>str</code>, optional</dt>
<dd>The ID of the simulation. Defaults to None.</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">class TinyFactory:
    &#34;&#34;&#34;
    A base class for various types of factories. This is important because it makes it easier to extend the system, particularly 
    regarding transaction caching.
    &#34;&#34;&#34;

    # common randomizer used for samplings, with a default initial seed to allow for reproducibility. 
    # subclases can use this directly as well.
    randomizer = random.Random(42)

    # A dict of all factories created so far.
    all_factories = {} # name -&gt; factories
    
    def __init__(self, simulation_id:str=None) -&gt; None:
        &#34;&#34;&#34;
        Initialize a TinyFactory instance.

        Args:
            simulation_id (str, optional): The ID of the simulation. Defaults to None.
        &#34;&#34;&#34;
        self.name = f&#34;Factory {utils.fresh_id(self.__class__.__name__)}&#34; # we need a name, but no point in making it customizable
        self.simulation_id = simulation_id

        TinyFactory.add_factory(self)
    
    def __repr__(self):
        return f&#34;TinyFactory(name=&#39;{self.name}&#39;)&#34;
    
    @staticmethod
    def set_simulation_for_free_factories(simulation):
        &#34;&#34;&#34;
        Sets the simulation if it is None. This allows free environments to be captured by specific simulation scopes
        if desired.
        &#34;&#34;&#34;
        for factory in TinyFactory.all_factories.values():
            if factory.simulation_id is None:
                simulation.add_factory(factory)

    @staticmethod
    def add_factory(factory):
        &#34;&#34;&#34;
        Adds a factory to the list of all factories. Factory names must be unique,
        so if an factory with the same name already exists, an error is raised.
        &#34;&#34;&#34;
        if factory.name in TinyFactory.all_factories:
            raise ValueError(f&#34;Factory names must be unique, but &#39;{factory.name}&#39; is already defined.&#34;)
        else:
            TinyFactory.all_factories[factory.name] = factory
    
    @classmethod
    def clear_factories(cls):
        &#34;&#34;&#34;
        Clears the global list of all factories.
        &#34;&#34;&#34;
        cls.all_factories = {}
        cls._clear_factories()

    @classmethod
    def _clear_factories(cls):
        &#34;&#34;&#34;
        Additional cleanup actions can be performed here by subclasses if needed.
        &#34;&#34;&#34;
        pass

    ################################################################################################
    # Caching mechanisms
    #
    # Factories can also be cached in a transactional way. This is necessary because the agents they
    # generate can be cached, and we need to ensure that the factory itself is also cached in a 
    # consistent way.
    ################################################################################################

    def encode_complete_state(self) -&gt; dict:
        &#34;&#34;&#34;
        Encodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.
        &#34;&#34;&#34;

        state = copy.deepcopy(self.__dict__)
        return state

    def decode_complete_state(self, state:dict):
        &#34;&#34;&#34;
        Decodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.
        &#34;&#34;&#34;
        state = copy.deepcopy(state)

        self.__dict__.update(state)
        return self</code></pre>
</details>
<h3>Subclasses</h3>
<ul class="hlist">
<li><a title="tinytroupe.factory.tiny_person_factory.TinyPersonFactory" href="tiny_person_factory.html#tinytroupe.factory.tiny_person_factory.TinyPersonFactory">TinyPersonFactory</a></li>
</ul>
<h3>Class variables</h3>
<dl>
<dt id="tinytroupe.factory.tiny_factory.TinyFactory.all_factories"><code class="name">var <span class="ident">all_factories</span></code></dt>
<dd>
<div class="desc"></div>
</dd>
<dt id="tinytroupe.factory.tiny_factory.TinyFactory.randomizer"><code class="name">var <span class="ident">randomizer</span></code></dt>
<dd>
<div class="desc"></div>
</dd>
</dl>
<h3>Static methods</h3>
<dl>
<dt id="tinytroupe.factory.tiny_factory.TinyFactory.add_factory"><code class="name flex">
<span>def <span class="ident">add_factory</span></span>(<span>factory)</span>
</code></dt>
<dd>
<div class="desc"><p>Adds a factory to the list of all factories. Factory names must be unique,
so if an factory with the same name already exists, an error is raised.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">@staticmethod
def add_factory(factory):
    &#34;&#34;&#34;
    Adds a factory to the list of all factories. Factory names must be unique,
    so if an factory with the same name already exists, an error is raised.
    &#34;&#34;&#34;
    if factory.name in TinyFactory.all_factories:
        raise ValueError(f&#34;Factory names must be unique, but &#39;{factory.name}&#39; is already defined.&#34;)
    else:
        TinyFactory.all_factories[factory.name] = factory</code></pre>
</details>
</dd>
<dt id="tinytroupe.factory.tiny_factory.TinyFactory.clear_factories"><code class="name flex">
<span>def <span class="ident">clear_factories</span></span>(<span>)</span>
</code></dt>
<dd>
<div class="desc"><p>Clears the global list of all factories.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">@classmethod
def clear_factories(cls):
    &#34;&#34;&#34;
    Clears the global list of all factories.
    &#34;&#34;&#34;
    cls.all_factories = {}
    cls._clear_factories()</code></pre>
</details>
</dd>
<dt id="tinytroupe.factory.tiny_factory.TinyFactory.set_simulation_for_free_factories"><code class="name flex">
<span>def <span class="ident">set_simulation_for_free_factories</span></span>(<span>simulation)</span>
</code></dt>
<dd>
<div class="desc"><p>Sets the simulation if it is None. This allows free environments to be captured by specific simulation scopes
if desired.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">@staticmethod
def set_simulation_for_free_factories(simulation):
    &#34;&#34;&#34;
    Sets the simulation if it is None. This allows free environments to be captured by specific simulation scopes
    if desired.
    &#34;&#34;&#34;
    for factory in TinyFactory.all_factories.values():
        if factory.simulation_id is None:
            simulation.add_factory(factory)</code></pre>
</details>
</dd>
</dl>
<h3>Methods</h3>
<dl>
<dt id="tinytroupe.factory.tiny_factory.TinyFactory.decode_complete_state"><code class="name flex">
<span>def <span class="ident">decode_complete_state</span></span>(<span>self, state: dict)</span>
</code></dt>
<dd>
<div class="desc"><p>Decodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def decode_complete_state(self, state:dict):
    &#34;&#34;&#34;
    Decodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.
    &#34;&#34;&#34;
    state = copy.deepcopy(state)

    self.__dict__.update(state)
    return self</code></pre>
</details>
</dd>
<dt id="tinytroupe.factory.tiny_factory.TinyFactory.encode_complete_state"><code class="name flex">
<span>def <span class="ident">encode_complete_state</span></span>(<span>self) ‑> dict</span>
</code></dt>
<dd>
<div class="desc"><p>Encodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def encode_complete_state(self) -&gt; dict:
    &#34;&#34;&#34;
    Encodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.
    &#34;&#34;&#34;

    state = copy.deepcopy(self.__dict__)
    return state</code></pre>
</details>
</dd>
</dl>
</dd>
</dl>
</section>
</article>
<nav id="sidebar">
<h1>Index</h1>
<div class="toc">
<ul></ul>
</div>
<ul id="index">
<li><h3>Super-module</h3>
<ul>
<li><code><a title="tinytroupe.factory" href="index.html">tinytroupe.factory</a></code></li>
</ul>
</li>
<li><h3><a href="#header-classes">Classes</a></h3>
<ul>
<li>
<h4><code><a title="tinytroupe.factory.tiny_factory.TinyFactory" href="#tinytroupe.factory.tiny_factory.TinyFactory">TinyFactory</a></code></h4>
<ul class="">
<li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.add_factory" href="#tinytroupe.factory.tiny_factory.TinyFactory.add_factory">add_factory</a></code></li>
<li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.all_factories" href="#tinytroupe.factory.tiny_factory.TinyFactory.all_factories">all_factories</a></code></li>
<li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.clear_factories" href="#tinytroupe.factory.tiny_factory.TinyFactory.clear_factories">clear_factories</a></code></li>
<li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.decode_complete_state" href="#tinytroupe.factory.tiny_factory.TinyFactory.decode_complete_state">decode_complete_state</a></code></li>
<li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.encode_complete_state" href="#tinytroupe.factory.tiny_factory.TinyFactory.encode_complete_state">encode_complete_state</a></code></li>
<li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.randomizer" href="#tinytroupe.factory.tiny_factory.TinyFactory.randomizer">randomizer</a></code></li>
<li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.set_simulation_for_free_factories" href="#tinytroupe.factory.tiny_factory.TinyFactory.set_simulation_for_free_factories">set_simulation_for_free_factories</a></code></li>
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</ul>
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