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| <main> | |
| <article id="content"> | |
| <header> | |
| <h1 class="title">Module <code>tinytroupe.environment.tiny_social_network</code></h1> | |
| </header> | |
| <section id="section-intro"> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">from tinytroupe.environment.tiny_world import TinyWorld | |
| from tinytroupe.environment import logger | |
| import copy | |
| from datetime import datetime, timedelta | |
| from tinytroupe.agent import * | |
| from tinytroupe.control import transactional | |
| from rich.console import Console | |
| from typing import Any, TypeVar, Union | |
| AgentOrWorld = Union["TinyPerson", "TinyWorld"] | |
| class TinySocialNetwork(TinyWorld): | |
| def __init__(self, name, broadcast_if_no_target=True): | |
| """ | |
| Create a new TinySocialNetwork environment. | |
| Args: | |
| name (str): The name of the environment. | |
| broadcast_if_no_target (bool): If True, broadcast actions through an agent's available relations | |
| if the target of an action is not found. | |
| """ | |
| super().__init__(name, broadcast_if_no_target=broadcast_if_no_target) | |
| self.relations = {} | |
| @transactional() | |
| def add_relation(self, agent_1, agent_2, name="default"): | |
| """ | |
| Adds a relation between two agents. | |
| Args: | |
| agent_1 (TinyPerson): The first agent. | |
| agent_2 (TinyPerson): The second agent. | |
| name (str): The name of the relation. | |
| """ | |
| logger.debug(f"Adding relation {name} between {agent_1.name} and {agent_2.name}.") | |
| # agents must already be in the environment, if not they are first added | |
| if agent_1 not in self.agents: | |
| self.agents.append(agent_1) | |
| if agent_2 not in self.agents: | |
| self.agents.append(agent_2) | |
| if name in self.relations: | |
| self.relations[name].append((agent_1, agent_2)) | |
| else: | |
| self.relations[name] = [(agent_1, agent_2)] | |
| return self # for chaining | |
| @transactional() | |
| def _update_agents_contexts(self): | |
| """ | |
| Updates the agents' observations based on the current state of the world. | |
| """ | |
| # clear all accessibility first | |
| for agent in self.agents: | |
| agent.make_all_agents_inaccessible() | |
| # now update accessibility based on relations | |
| for relation_name, relation in self.relations.items(): | |
| logger.debug(f"Updating agents' observations for relation {relation_name}.") | |
| for agent_1, agent_2 in relation: | |
| agent_1.make_agent_accessible(agent_2) | |
| agent_2.make_agent_accessible(agent_1) | |
| @transactional() | |
| def _step(self): | |
| self._update_agents_contexts() | |
| #call super | |
| super()._step() | |
| @transactional() | |
| def _handle_reach_out(self, source_agent: TinyPerson, content: str, target: str): | |
| """ | |
| Handles the REACH_OUT action. This social network implementation only allows | |
| REACH_OUT to succeed if the target agent is in the same relation as the source agent. | |
| Args: | |
| source_agent (TinyPerson): The agent that issued the REACH_OUT action. | |
| content (str): The content of the message. | |
| target (str): The target of the message. | |
| """ | |
| # check if the target is in the same relation as the source | |
| if self.is_in_relation_with(source_agent, self.get_agent_by_name(target)): | |
| super()._handle_reach_out(source_agent, content, target) | |
| # if we get here, the target is not in the same relation as the source | |
| source_agent.socialize(f"{target} is not in the same relation as you, so you cannot reach out to them.", source=self) | |
| # TODO implement _handle_talk using broadcast_if_no_target too | |
| ####################################################################### | |
| # Utilities and conveniences | |
| ####################################################################### | |
| def is_in_relation_with(self, agent_1:TinyPerson, agent_2:TinyPerson, relation_name=None) -> bool: | |
| """ | |
| Checks if two agents are in a relation. If the relation name is given, check that | |
| the agents are in that relation. If no relation name is given, check that the agents | |
| are in any relation. Relations are undirected, so the order of the agents does not matter. | |
| Args: | |
| agent_1 (TinyPerson): The first agent. | |
| agent_2 (TinyPerson): The second agent. | |
| relation_name (str): The name of the relation to check, or None to check any relation. | |
| Returns: | |
| bool: True if the two agents are in the given relation, False otherwise. | |
| """ | |
| if relation_name is None: | |
| for relation_name, relation in self.relations.items(): | |
| if (agent_1, agent_2) in relation or (agent_2, agent_1) in relation: | |
| return True | |
| return False | |
| else: | |
| if relation_name in self.relations: | |
| return (agent_1, agent_2) in self.relations[relation_name] or (agent_2, agent_1) in self.relations[relation_name] | |
| else: | |
| return False</code></pre> | |
| </details> | |
| </section> | |
| <section> | |
| </section> | |
| <section> | |
| </section> | |
| <section> | |
| </section> | |
| <section> | |
| <h2 class="section-title" id="header-classes">Classes</h2> | |
| <dl> | |
| <dt id="tinytroupe.environment.tiny_social_network.TinySocialNetwork"><code class="flex name class"> | |
| <span>class <span class="ident">TinySocialNetwork</span></span> | |
| <span>(</span><span>name, broadcast_if_no_target=True)</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"><p>Base class for environments.</p> | |
| <p>Create a new TinySocialNetwork environment.</p> | |
| <h2 id="args">Args</h2> | |
| <dl> | |
| <dt><strong><code>name</code></strong> : <code>str</code></dt> | |
| <dd>The name of the environment.</dd> | |
| <dt><strong><code>broadcast_if_no_target</code></strong> : <code>bool</code></dt> | |
| <dd>If True, broadcast actions through an agent's available relations | |
| if the target of an action is not found.</dd> | |
| </dl></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">class TinySocialNetwork(TinyWorld): | |
| def __init__(self, name, broadcast_if_no_target=True): | |
| """ | |
| Create a new TinySocialNetwork environment. | |
| Args: | |
| name (str): The name of the environment. | |
| broadcast_if_no_target (bool): If True, broadcast actions through an agent's available relations | |
| if the target of an action is not found. | |
| """ | |
| super().__init__(name, broadcast_if_no_target=broadcast_if_no_target) | |
| self.relations = {} | |
| @transactional() | |
| def add_relation(self, agent_1, agent_2, name="default"): | |
| """ | |
| Adds a relation between two agents. | |
| Args: | |
| agent_1 (TinyPerson): The first agent. | |
| agent_2 (TinyPerson): The second agent. | |
| name (str): The name of the relation. | |
| """ | |
| logger.debug(f"Adding relation {name} between {agent_1.name} and {agent_2.name}.") | |
| # agents must already be in the environment, if not they are first added | |
| if agent_1 not in self.agents: | |
| self.agents.append(agent_1) | |
| if agent_2 not in self.agents: | |
| self.agents.append(agent_2) | |
| if name in self.relations: | |
| self.relations[name].append((agent_1, agent_2)) | |
| else: | |
| self.relations[name] = [(agent_1, agent_2)] | |
| return self # for chaining | |
| @transactional() | |
| def _update_agents_contexts(self): | |
| """ | |
| Updates the agents' observations based on the current state of the world. | |
| """ | |
| # clear all accessibility first | |
| for agent in self.agents: | |
| agent.make_all_agents_inaccessible() | |
| # now update accessibility based on relations | |
| for relation_name, relation in self.relations.items(): | |
| logger.debug(f"Updating agents' observations for relation {relation_name}.") | |
| for agent_1, agent_2 in relation: | |
| agent_1.make_agent_accessible(agent_2) | |
| agent_2.make_agent_accessible(agent_1) | |
| @transactional() | |
| def _step(self): | |
| self._update_agents_contexts() | |
| #call super | |
| super()._step() | |
| @transactional() | |
| def _handle_reach_out(self, source_agent: TinyPerson, content: str, target: str): | |
| """ | |
| Handles the REACH_OUT action. This social network implementation only allows | |
| REACH_OUT to succeed if the target agent is in the same relation as the source agent. | |
| Args: | |
| source_agent (TinyPerson): The agent that issued the REACH_OUT action. | |
| content (str): The content of the message. | |
| target (str): The target of the message. | |
| """ | |
| # check if the target is in the same relation as the source | |
| if self.is_in_relation_with(source_agent, self.get_agent_by_name(target)): | |
| super()._handle_reach_out(source_agent, content, target) | |
| # if we get here, the target is not in the same relation as the source | |
| source_agent.socialize(f"{target} is not in the same relation as you, so you cannot reach out to them.", source=self) | |
| # TODO implement _handle_talk using broadcast_if_no_target too | |
| ####################################################################### | |
| # Utilities and conveniences | |
| ####################################################################### | |
| def is_in_relation_with(self, agent_1:TinyPerson, agent_2:TinyPerson, relation_name=None) -> bool: | |
| """ | |
| Checks if two agents are in a relation. If the relation name is given, check that | |
| the agents are in that relation. If no relation name is given, check that the agents | |
| are in any relation. Relations are undirected, so the order of the agents does not matter. | |
| Args: | |
| agent_1 (TinyPerson): The first agent. | |
| agent_2 (TinyPerson): The second agent. | |
| relation_name (str): The name of the relation to check, or None to check any relation. | |
| Returns: | |
| bool: True if the two agents are in the given relation, False otherwise. | |
| """ | |
| if relation_name is None: | |
| for relation_name, relation in self.relations.items(): | |
| if (agent_1, agent_2) in relation or (agent_2, agent_1) in relation: | |
| return True | |
| return False | |
| else: | |
| if relation_name in self.relations: | |
| return (agent_1, agent_2) in self.relations[relation_name] or (agent_2, agent_1) in self.relations[relation_name] | |
| else: | |
| return False</code></pre> | |
| </details> | |
| <h3>Ancestors</h3> | |
| <ul class="hlist"> | |
| <li><a title="tinytroupe.environment.tiny_world.TinyWorld" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld">TinyWorld</a></li> | |
| </ul> | |
| <h3>Methods</h3> | |
| <dl> | |
| <dt id="tinytroupe.environment.tiny_social_network.TinySocialNetwork.add_relation"><code class="name flex"> | |
| <span>def <span class="ident">add_relation</span></span>(<span>*args, **kwargs)</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">def wrapper(*args, **kwargs): | |
| obj_under_transaction = args[0] | |
| simulation = current_simulation() | |
| obj_sim_id = obj_under_transaction.simulation_id if hasattr(obj_under_transaction, 'simulation_id') else None | |
| logger.debug(f"-----------------------------------------> Transaction: {func.__name__} with args {args[1:]} and kwargs {kwargs} under simulation {obj_sim_id}, parallel={parallel}.") | |
| parallel_id = str(threading.current_thread()) | |
| transaction = Transaction(obj_under_transaction, simulation, func, *args, **kwargs) | |
| result = transaction.execute(begin_parallel=parallel, parallel_id=parallel_id) | |
| return result</code></pre> | |
| </details> | |
| </dd> | |
| <dt id="tinytroupe.environment.tiny_social_network.TinySocialNetwork.is_in_relation_with"><code class="name flex"> | |
| <span>def <span class="ident">is_in_relation_with</span></span>(<span>self, agent_1: <a title="tinytroupe.agent.tiny_person.TinyPerson" href="../agent/tiny_person.html#tinytroupe.agent.tiny_person.TinyPerson">TinyPerson</a>, agent_2: <a title="tinytroupe.agent.tiny_person.TinyPerson" href="../agent/tiny_person.html#tinytroupe.agent.tiny_person.TinyPerson">TinyPerson</a>, relation_name=None) ‑> bool</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"><p>Checks if two agents are in a relation. If the relation name is given, check that | |
| the agents are in that relation. If no relation name is given, check that the agents | |
| are in any relation. Relations are undirected, so the order of the agents does not matter.</p> | |
| <h2 id="args">Args</h2> | |
| <dl> | |
| <dt><strong><code>agent_1</code></strong> : <code>TinyPerson</code></dt> | |
| <dd>The first agent.</dd> | |
| <dt><strong><code>agent_2</code></strong> : <code>TinyPerson</code></dt> | |
| <dd>The second agent.</dd> | |
| <dt><strong><code>relation_name</code></strong> : <code>str</code></dt> | |
| <dd>The name of the relation to check, or None to check any relation.</dd> | |
| </dl> | |
| <h2 id="returns">Returns</h2> | |
| <dl> | |
| <dt><code>bool</code></dt> | |
| <dd>True if the two agents are in the given relation, False otherwise.</dd> | |
| </dl></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">def is_in_relation_with(self, agent_1:TinyPerson, agent_2:TinyPerson, relation_name=None) -> bool: | |
| """ | |
| Checks if two agents are in a relation. If the relation name is given, check that | |
| the agents are in that relation. If no relation name is given, check that the agents | |
| are in any relation. Relations are undirected, so the order of the agents does not matter. | |
| Args: | |
| agent_1 (TinyPerson): The first agent. | |
| agent_2 (TinyPerson): The second agent. | |
| relation_name (str): The name of the relation to check, or None to check any relation. | |
| Returns: | |
| bool: True if the two agents are in the given relation, False otherwise. | |
| """ | |
| if relation_name is None: | |
| for relation_name, relation in self.relations.items(): | |
| if (agent_1, agent_2) in relation or (agent_2, agent_1) in relation: | |
| return True | |
| return False | |
| else: | |
| if relation_name in self.relations: | |
| return (agent_1, agent_2) in self.relations[relation_name] or (agent_2, agent_1) in self.relations[relation_name] | |
| else: | |
| return False</code></pre> | |
| </details> | |
| </dd> | |
| </dl> | |
| <h3>Inherited members</h3> | |
| <ul class="hlist"> | |
| <li><code><b><a title="tinytroupe.environment.tiny_world.TinyWorld" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld">TinyWorld</a></b></code>: | |
| <ul class="hlist"> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.add_agent" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.add_agent">add_agent</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.add_agents" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.add_agents">add_agents</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.add_environment" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.add_environment">add_environment</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.add_intervention" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.add_intervention">add_intervention</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.clear_communications_buffer" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.clear_communications_buffer">clear_communications_buffer</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.clear_environments" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.clear_environments">clear_environments</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.decode_complete_state" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.decode_complete_state">decode_complete_state</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.encode_complete_state" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.encode_complete_state">encode_complete_state</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.get_agent_by_name" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.get_agent_by_name">get_agent_by_name</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.get_environment_by_name" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.get_environment_by_name">get_environment_by_name</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.make_everyone_accessible" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.make_everyone_accessible">make_everyone_accessible</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.pop_and_display_latest_communications" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.pop_and_display_latest_communications">pop_and_display_latest_communications</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.pp_current_interactions" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.pp_current_interactions">pp_current_interactions</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.pretty_current_interactions" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.pretty_current_interactions">pretty_current_interactions</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.remove_agent" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.remove_agent">remove_agent</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.remove_all_agents" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.remove_all_agents">remove_all_agents</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.run_days" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.run_days">run_days</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.run_hours" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.run_hours">run_hours</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.run_minutes" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.run_minutes">run_minutes</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.run_months" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.run_months">run_months</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.run_weeks" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.run_weeks">run_weeks</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.run_years" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.run_years">run_years</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.set_simulation_for_free_environments" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.set_simulation_for_free_environments">set_simulation_for_free_environments</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.skip_days" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.skip_days">skip_days</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.skip_hours" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.skip_hours">skip_hours</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.skip_minutes" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.skip_minutes">skip_minutes</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.skip_months" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.skip_months">skip_months</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.skip_weeks" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.skip_weeks">skip_weeks</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_world.TinyWorld.skip_years" href="tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld.skip_years">skip_years</a></code></li> | |
| </ul> | |
| </li> | |
| </ul> | |
| </dd> | |
| </dl> | |
| </section> | |
| </article> | |
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| <li><h3>Super-module</h3> | |
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| <li><code><a title="tinytroupe.environment" href="index.html">tinytroupe.environment</a></code></li> | |
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| <li><h3><a href="#header-classes">Classes</a></h3> | |
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| <h4><code><a title="tinytroupe.environment.tiny_social_network.TinySocialNetwork" href="#tinytroupe.environment.tiny_social_network.TinySocialNetwork">TinySocialNetwork</a></code></h4> | |
| <ul class=""> | |
| <li><code><a title="tinytroupe.environment.tiny_social_network.TinySocialNetwork.add_relation" href="#tinytroupe.environment.tiny_social_network.TinySocialNetwork.add_relation">add_relation</a></code></li> | |
| <li><code><a title="tinytroupe.environment.tiny_social_network.TinySocialNetwork.is_in_relation_with" href="#tinytroupe.environment.tiny_social_network.TinySocialNetwork.is_in_relation_with">is_in_relation_with</a></code></li> | |
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