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<article id="content">
<header>
<h1 class="title">Module <code>tinytroupe.steering</code></h1>
</header>
<section id="section-intro">
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">import logging
logger = logging.getLogger(&#34;tinytroupe&#34;)
###########################################################################
# Exposed API
###########################################################################
from tinytroupe.steering.tiny_story import TinyStory
from tinytroupe.steering.intervention import Intervention
__all__ = [&#34;TinyStory&#34;, &#34;Intervention&#34;]</code></pre>
</details>
</section>
<section>
<h2 class="section-title" id="header-submodules">Sub-modules</h2>
<dl>
<dt><code class="name"><a title="tinytroupe.steering.intervention" href="intervention.html">tinytroupe.steering.intervention</a></code></dt>
<dd>
<div class="desc"></div>
</dd>
<dt><code class="name"><a title="tinytroupe.steering.tiny_story" href="tiny_story.html">tinytroupe.steering.tiny_story</a></code></dt>
<dd>
<div class="desc"></div>
</dd>
</dl>
</section>
<section>
</section>
<section>
</section>
<section>
<h2 class="section-title" id="header-classes">Classes</h2>
<dl>
<dt id="tinytroupe.steering.Intervention"><code class="flex name class">
<span>class <span class="ident">Intervention</span></span>
<span>(</span><span>targets: Union[<a title="tinytroupe.agent.tiny_person.TinyPerson" href="../agent/tiny_person.html#tinytroupe.agent.tiny_person.TinyPerson">TinyPerson</a><a title="tinytroupe.environment.tiny_world.TinyWorld" href="../environment/tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld">TinyWorld</a>, List[<a title="tinytroupe.agent.tiny_person.TinyPerson" href="../agent/tiny_person.html#tinytroupe.agent.tiny_person.TinyPerson">TinyPerson</a>], List[<a title="tinytroupe.environment.tiny_world.TinyWorld" href="../environment/tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld">TinyWorld</a>]], first_n: int = 10, last_n: int = 100, name: str = None)</span>
</code></dt>
<dd>
<div class="desc"><p>Initialize the intervention.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>target</code></strong> :&ensp;<code>Union[TinyPerson, TinyWorld, List[TinyPerson], List[TinyWorld]]</code></dt>
<dd>the target to intervene on</dd>
<dt><strong><code>first_n</code></strong> :&ensp;<code>int</code></dt>
<dd>the number of first interactions to consider in the context</dd>
<dt><strong><code>last_n</code></strong> :&ensp;<code>int</code></dt>
<dd>the number of last interactions (most recent) to consider in the context</dd>
<dt><strong><code>name</code></strong> :&ensp;<code>str</code></dt>
<dd>the name of the intervention</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">class Intervention:
def __init__(self, targets: Union[TinyPerson, TinyWorld, List[TinyPerson], List[TinyWorld]],
first_n:int=DEFAULT_FIRST_N, last_n:int=DEFAULT_LAST_N,
name: str = None):
&#34;&#34;&#34;
Initialize the intervention.
Args:
target (Union[TinyPerson, TinyWorld, List[TinyPerson], List[TinyWorld]]): the target to intervene on
first_n (int): the number of first interactions to consider in the context
last_n (int): the number of last interactions (most recent) to consider in the context
name (str): the name of the intervention
&#34;&#34;&#34;
self.targets = targets
# initialize the possible preconditions
self.text_precondition = None
self.precondition_func = None
# effects
self.effect_func = None
# which events to pay attention to?
self.first_n = first_n
self.last_n = last_n
# name
if name is None:
self.name = self.name = f&#34;Intervention {utils.fresh_id(self.__class__.__name__)}&#34;
else:
self.name = name
# the most recent precondition proposition used to check the precondition
self._last_text_precondition_proposition = None
self._last_functional_precondition_check = None
# propositional precondition (optional)
self.propositional_precondition = None
self.propositional_precondition_threshold = None
self._last_propositional_precondition_check = None
################################################################################################
# Intervention flow
################################################################################################
@classmethod
def create_for_each(cls, targets, first_n=DEFAULT_FIRST_N, last_n=DEFAULT_LAST_N, name=None):
&#34;&#34;&#34;
Create separate interventions for each target in the list.
Args:
targets (list): List of targets (TinyPerson or TinyWorld instances)
first_n (int): the number of first interactions to consider in the context
last_n (int): the number of last interactions (most recent) to consider in the context
name (str): the name of the intervention
Returns:
InterventionBatch: A wrapper that allows chaining set_* methods that will apply to all interventions
&#34;&#34;&#34;
if not isinstance(targets, list):
targets = [targets]
interventions = [cls(target, first_n=first_n, last_n=last_n,
name=f&#34;{name}_{i}&#34; if name else None)
for i, target in enumerate(targets)]
return InterventionBatch(interventions)
def __call__(self):
&#34;&#34;&#34;
Execute the intervention.
Returns:
bool: whether the intervention effect was applied.
&#34;&#34;&#34;
return self.execute()
def execute(self):
&#34;&#34;&#34;
Execute the intervention. It first checks the precondition, and if it is met, applies the effect.
This is the simplest method to run the intervention.
Returns:
bool: whether the intervention effect was applied.
&#34;&#34;&#34;
logger.debug(f&#34;Executing intervention: {self}&#34;)
if self.check_precondition():
self.apply_effect()
logger.debug(f&#34;Precondition was true, intervention effect was applied.&#34;)
return True
logger.debug(f&#34;Precondition was false, intervention effect was not applied.&#34;)
return False
def check_precondition(self):
&#34;&#34;&#34;
Check if the precondition for the intervention is met.
&#34;&#34;&#34;
#
# Textual precondition
#
if self.text_precondition is not None:
self._last_text_precondition_proposition = Proposition(claim=self.text_precondition, target=self.targets, first_n=self.first_n, last_n=self.last_n)
llm_precondition_check = self._last_text_precondition_proposition.check()
else:
llm_precondition_check = True
#
# Functional precondition
#
if self.precondition_func is not None:
self._last_functional_precondition_check = self.precondition_func(self.targets)
else:
self._last_functional_precondition_check = True # default to True if no functional precondition is set
#
# Propositional precondition
#
self._last_propositional_precondition_check = True
if self.propositional_precondition is not None:
if self.propositional_precondition_threshold is not None:
score = self.propositional_precondition.score(target=self.targets)
if score &gt;= self.propositional_precondition_threshold:
self._last_propositional_precondition_check = False
else:
if not self.propositional_precondition.check(target=self.targets):
self._last_propositional_precondition_check = False
return llm_precondition_check and self._last_functional_precondition_check and self._last_propositional_precondition_check
def apply_effect(self):
&#34;&#34;&#34;
Apply the intervention&#39;s effects. This won&#39;t check the precondition,
so it should be called after check_precondition.
&#34;&#34;&#34;
self.effect_func(self.targets)
################################################################################################
# Pre and post conditions
################################################################################################
def set_textual_precondition(self, text):
&#34;&#34;&#34;
Set a precondition as text, to be interpreted by a language model.
Args:
text (str): the text of the precondition
&#34;&#34;&#34;
self.text_precondition = text
return self # for chaining
def set_functional_precondition(self, func):
&#34;&#34;&#34;
Set a precondition as a function, to be evaluated by the code.
Args:
func (function): the function of the precondition.
Must have the a single argument, targets (either a TinyWorld or TinyPerson, or a list). Must return a boolean.
&#34;&#34;&#34;
self.precondition_func = func
return self # for chaining
def set_effect(self, effect_func):
&#34;&#34;&#34;
Set the effect of the intervention.
Args:
effect (str): the effect function of the intervention
&#34;&#34;&#34;
self.effect_func = effect_func
return self # for chaining
def set_propositional_precondition(self, proposition:Proposition, threshold:int=None):
&#34;&#34;&#34;
Set a propositional precondition using the Proposition class,
optionally with a score threshold.
&#34;&#34;&#34;
self.propositional_precondition = proposition
self.propositional_precondition_threshold = threshold
return self
################################################################################################
# Inspection
################################################################################################
def precondition_justification(self):
&#34;&#34;&#34;
Get the justification for the precondition.
&#34;&#34;&#34;
justification = &#34;&#34;
# text precondition justification
if self._last_text_precondition_proposition is not None:
justification += f&#34;{self._last_text_precondition_proposition.justification} (confidence = {self._last_text_precondition_proposition.confidence})\n\n&#34;
# functional precondition justification
if self.precondition_func is not None:
if self._last_functional_precondition_check == True:
justification += f&#34;Functional precondition was met.\n\n&#34;
else:
justification += &#34;Preconditions do not appear to be met.\n\n&#34;
# propositional precondition justification
if self.propositional_precondition is not None:
if self._last_propositional_precondition_check == True:
justification += f&#34;Propositional precondition was met.\n\n&#34;
else:
justification += &#34;Propositional precondition was not met.\n\n&#34;
return justification
return justification</code></pre>
</details>
<h3>Static methods</h3>
<dl>
<dt id="tinytroupe.steering.Intervention.create_for_each"><code class="name flex">
<span>def <span class="ident">create_for_each</span></span>(<span>targets, first_n=10, last_n=100, name=None)</span>
</code></dt>
<dd>
<div class="desc"><p>Create separate interventions for each target in the list.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>targets</code></strong> :&ensp;<code>list</code></dt>
<dd>List of targets (TinyPerson or TinyWorld instances)</dd>
<dt><strong><code>first_n</code></strong> :&ensp;<code>int</code></dt>
<dd>the number of first interactions to consider in the context</dd>
<dt><strong><code>last_n</code></strong> :&ensp;<code>int</code></dt>
<dd>the number of last interactions (most recent) to consider in the context</dd>
<dt><strong><code>name</code></strong> :&ensp;<code>str</code></dt>
<dd>the name of the intervention</dd>
</dl>
<h2 id="returns">Returns</h2>
<dl>
<dt><code>InterventionBatch</code></dt>
<dd>A wrapper that allows chaining set_* methods that will apply to all interventions</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">@classmethod
def create_for_each(cls, targets, first_n=DEFAULT_FIRST_N, last_n=DEFAULT_LAST_N, name=None):
&#34;&#34;&#34;
Create separate interventions for each target in the list.
Args:
targets (list): List of targets (TinyPerson or TinyWorld instances)
first_n (int): the number of first interactions to consider in the context
last_n (int): the number of last interactions (most recent) to consider in the context
name (str): the name of the intervention
Returns:
InterventionBatch: A wrapper that allows chaining set_* methods that will apply to all interventions
&#34;&#34;&#34;
if not isinstance(targets, list):
targets = [targets]
interventions = [cls(target, first_n=first_n, last_n=last_n,
name=f&#34;{name}_{i}&#34; if name else None)
for i, target in enumerate(targets)]
return InterventionBatch(interventions)</code></pre>
</details>
</dd>
</dl>
<h3>Methods</h3>
<dl>
<dt id="tinytroupe.steering.Intervention.apply_effect"><code class="name flex">
<span>def <span class="ident">apply_effect</span></span>(<span>self)</span>
</code></dt>
<dd>
<div class="desc"><p>Apply the intervention's effects. This won't check the precondition,
so it should be called after check_precondition.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def apply_effect(self):
&#34;&#34;&#34;
Apply the intervention&#39;s effects. This won&#39;t check the precondition,
so it should be called after check_precondition.
&#34;&#34;&#34;
self.effect_func(self.targets)</code></pre>
</details>
</dd>
<dt id="tinytroupe.steering.Intervention.check_precondition"><code class="name flex">
<span>def <span class="ident">check_precondition</span></span>(<span>self)</span>
</code></dt>
<dd>
<div class="desc"><p>Check if the precondition for the intervention is met.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def check_precondition(self):
&#34;&#34;&#34;
Check if the precondition for the intervention is met.
&#34;&#34;&#34;
#
# Textual precondition
#
if self.text_precondition is not None:
self._last_text_precondition_proposition = Proposition(claim=self.text_precondition, target=self.targets, first_n=self.first_n, last_n=self.last_n)
llm_precondition_check = self._last_text_precondition_proposition.check()
else:
llm_precondition_check = True
#
# Functional precondition
#
if self.precondition_func is not None:
self._last_functional_precondition_check = self.precondition_func(self.targets)
else:
self._last_functional_precondition_check = True # default to True if no functional precondition is set
#
# Propositional precondition
#
self._last_propositional_precondition_check = True
if self.propositional_precondition is not None:
if self.propositional_precondition_threshold is not None:
score = self.propositional_precondition.score(target=self.targets)
if score &gt;= self.propositional_precondition_threshold:
self._last_propositional_precondition_check = False
else:
if not self.propositional_precondition.check(target=self.targets):
self._last_propositional_precondition_check = False
return llm_precondition_check and self._last_functional_precondition_check and self._last_propositional_precondition_check</code></pre>
</details>
</dd>
<dt id="tinytroupe.steering.Intervention.execute"><code class="name flex">
<span>def <span class="ident">execute</span></span>(<span>self)</span>
</code></dt>
<dd>
<div class="desc"><p>Execute the intervention. It first checks the precondition, and if it is met, applies the effect.
This is the simplest method to run the intervention.</p>
<h2 id="returns">Returns</h2>
<dl>
<dt><code>bool</code></dt>
<dd>whether the intervention effect was applied.</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def execute(self):
&#34;&#34;&#34;
Execute the intervention. It first checks the precondition, and if it is met, applies the effect.
This is the simplest method to run the intervention.
Returns:
bool: whether the intervention effect was applied.
&#34;&#34;&#34;
logger.debug(f&#34;Executing intervention: {self}&#34;)
if self.check_precondition():
self.apply_effect()
logger.debug(f&#34;Precondition was true, intervention effect was applied.&#34;)
return True
logger.debug(f&#34;Precondition was false, intervention effect was not applied.&#34;)
return False</code></pre>
</details>
</dd>
<dt id="tinytroupe.steering.Intervention.precondition_justification"><code class="name flex">
<span>def <span class="ident">precondition_justification</span></span>(<span>self)</span>
</code></dt>
<dd>
<div class="desc"><p>Get the justification for the precondition.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def precondition_justification(self):
&#34;&#34;&#34;
Get the justification for the precondition.
&#34;&#34;&#34;
justification = &#34;&#34;
# text precondition justification
if self._last_text_precondition_proposition is not None:
justification += f&#34;{self._last_text_precondition_proposition.justification} (confidence = {self._last_text_precondition_proposition.confidence})\n\n&#34;
# functional precondition justification
if self.precondition_func is not None:
if self._last_functional_precondition_check == True:
justification += f&#34;Functional precondition was met.\n\n&#34;
else:
justification += &#34;Preconditions do not appear to be met.\n\n&#34;
# propositional precondition justification
if self.propositional_precondition is not None:
if self._last_propositional_precondition_check == True:
justification += f&#34;Propositional precondition was met.\n\n&#34;
else:
justification += &#34;Propositional precondition was not met.\n\n&#34;
return justification
return justification</code></pre>
</details>
</dd>
<dt id="tinytroupe.steering.Intervention.set_effect"><code class="name flex">
<span>def <span class="ident">set_effect</span></span>(<span>self, effect_func)</span>
</code></dt>
<dd>
<div class="desc"><p>Set the effect of the intervention.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>effect</code></strong> :&ensp;<code>str</code></dt>
<dd>the effect function of the intervention</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def set_effect(self, effect_func):
&#34;&#34;&#34;
Set the effect of the intervention.
Args:
effect (str): the effect function of the intervention
&#34;&#34;&#34;
self.effect_func = effect_func
return self # for chaining</code></pre>
</details>
</dd>
<dt id="tinytroupe.steering.Intervention.set_functional_precondition"><code class="name flex">
<span>def <span class="ident">set_functional_precondition</span></span>(<span>self, func)</span>
</code></dt>
<dd>
<div class="desc"><p>Set a precondition as a function, to be evaluated by the code.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>func</code></strong> :&ensp;<code>function</code></dt>
<dd>the function of the precondition.
Must have the a single argument, targets (either a TinyWorld or TinyPerson, or a list). Must return a boolean.</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def set_functional_precondition(self, func):
&#34;&#34;&#34;
Set a precondition as a function, to be evaluated by the code.
Args:
func (function): the function of the precondition.
Must have the a single argument, targets (either a TinyWorld or TinyPerson, or a list). Must return a boolean.
&#34;&#34;&#34;
self.precondition_func = func
return self # for chaining</code></pre>
</details>
</dd>
<dt id="tinytroupe.steering.Intervention.set_propositional_precondition"><code class="name flex">
<span>def <span class="ident">set_propositional_precondition</span></span>(<span>self, proposition: <a title="tinytroupe.experimentation.proposition.Proposition" href="../experimentation/proposition.html#tinytroupe.experimentation.proposition.Proposition">Proposition</a>, threshold: int = None)</span>
</code></dt>
<dd>
<div class="desc"><p>Set a propositional precondition using the Proposition class,
optionally with a score threshold.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def set_propositional_precondition(self, proposition:Proposition, threshold:int=None):
&#34;&#34;&#34;
Set a propositional precondition using the Proposition class,
optionally with a score threshold.
&#34;&#34;&#34;
self.propositional_precondition = proposition
self.propositional_precondition_threshold = threshold
return self</code></pre>
</details>
</dd>
<dt id="tinytroupe.steering.Intervention.set_textual_precondition"><code class="name flex">
<span>def <span class="ident">set_textual_precondition</span></span>(<span>self, text)</span>
</code></dt>
<dd>
<div class="desc"><p>Set a precondition as text, to be interpreted by a language model.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>text</code></strong> :&ensp;<code>str</code></dt>
<dd>the text of the precondition</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def set_textual_precondition(self, text):
&#34;&#34;&#34;
Set a precondition as text, to be interpreted by a language model.
Args:
text (str): the text of the precondition
&#34;&#34;&#34;
self.text_precondition = text
return self # for chaining</code></pre>
</details>
</dd>
</dl>
</dd>
<dt id="tinytroupe.steering.TinyStory"><code class="flex name class">
<span>class <span class="ident">TinyStory</span></span>
<span>(</span><span>environment: <a title="tinytroupe.environment.tiny_world.TinyWorld" href="../environment/tiny_world.html#tinytroupe.environment.tiny_world.TinyWorld">TinyWorld</a> = None, agent: <a title="tinytroupe.agent.tiny_person.TinyPerson" href="../agent/tiny_person.html#tinytroupe.agent.tiny_person.TinyPerson">TinyPerson</a> = None, purpose: str = 'Be a realistic simulation.', context: str = '', first_n=10, last_n=20, include_omission_info: bool = True)</span>
</code></dt>
<dd>
<div class="desc"><p>Every simulation tells a story. This class provides helper mechanisms to help with crafting appropriate stories in TinyTroupe.</p>
<p>Initialize the story. The story can be about an environment or an agent. It also has a purpose, which
is used to guide the story generation. Stories are aware that they are related to simulations, so one can
specify simulation-related purposes.</p>
<h2 id="args">Args</h2>
<dl>
<dt><strong><code>environment</code></strong> :&ensp;<code>TinyWorld</code>, optional</dt>
<dd>The environment in which the story takes place. Defaults to None.</dd>
<dt><strong><code>agent</code></strong> :&ensp;<code>TinyPerson</code>, optional</dt>
<dd>The agent in the story. Defaults to None.</dd>
<dt><strong><code>purpose</code></strong> :&ensp;<code>str</code>, optional</dt>
<dd>The purpose of the story. Defaults to "Be a realistic simulation.".</dd>
<dt><strong><code>context</code></strong> :&ensp;<code>str</code>, optional</dt>
<dd>The current story context. Defaults to "". The actual story will be appended to this context.</dd>
<dt><strong><code>first_n</code></strong> :&ensp;<code>int</code>, optional</dt>
<dd>The number of first interactions to include in the story. Defaults to 10.</dd>
<dt><strong><code>last_n</code></strong> :&ensp;<code>int</code>, optional</dt>
<dd>The number of last interactions to include in the story. Defaults to 20.</dd>
<dt><strong><code>include_omission_info</code></strong> :&ensp;<code>bool</code>, optional</dt>
<dd>Whether to include information about omitted interactions. Defaults to True.</dd>
</dl></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">class TinyStory:
&#34;&#34;&#34;
Every simulation tells a story. This class provides helper mechanisms to help with crafting appropriate stories in TinyTroupe.
&#34;&#34;&#34;
def __init__(self, environment:TinyWorld=None, agent:TinyPerson=None, purpose:str=&#34;Be a realistic simulation.&#34;, context:str=&#34;&#34;,
first_n=10, last_n=20, include_omission_info:bool=True) -&gt; None:
&#34;&#34;&#34;
Initialize the story. The story can be about an environment or an agent. It also has a purpose, which
is used to guide the story generation. Stories are aware that they are related to simulations, so one can
specify simulation-related purposes.
Args:
environment (TinyWorld, optional): The environment in which the story takes place. Defaults to None.
agent (TinyPerson, optional): The agent in the story. Defaults to None.
purpose (str, optional): The purpose of the story. Defaults to &#34;Be a realistic simulation.&#34;.
context (str, optional): The current story context. Defaults to &#34;&#34;. The actual story will be appended to this context.
first_n (int, optional): The number of first interactions to include in the story. Defaults to 10.
last_n (int, optional): The number of last interactions to include in the story. Defaults to 20.
include_omission_info (bool, optional): Whether to include information about omitted interactions. Defaults to True.
&#34;&#34;&#34;
# exactly one of these must be provided
if environment and agent:
raise Exception(&#34;Either &#39;environment&#39; or &#39;agent&#39; should be provided, not both&#34;)
if not (environment or agent):
raise Exception(&#34;At least one of the parameters should be provided&#34;)
self.environment = environment
self.agent = agent
self.purpose = purpose
self.current_story = context
self.first_n = first_n
self.last_n = last_n
self.include_omission_info = include_omission_info
def start_story(self, requirements=&#34;Start some interesting story about the agents.&#34;, number_of_words:int=100, include_plot_twist:bool=False) -&gt; str:
&#34;&#34;&#34;
Start a new story.
&#34;&#34;&#34;
rendering_configs = {
&#34;purpose&#34;: self.purpose,
&#34;requirements&#34;: requirements,
&#34;current_simulation_trace&#34;: self._current_story(),
&#34;number_of_words&#34;: number_of_words,
&#34;include_plot_twist&#34;: include_plot_twist
}
messages = utils.compose_initial_LLM_messages_with_templates(&#34;story.start.system.mustache&#34;, &#34;story.start.user.mustache&#34;,
base_module_folder=&#34;steering&#34;,
rendering_configs=rendering_configs)
next_message = openai_utils.client().send_message(messages, temperature=1.5)
start = next_message[&#34;content&#34;]
self.current_story += utils.dedent(\
f&#34;&#34;&#34;
## The story begins
{start}
&#34;&#34;&#34;
)
return start
def continue_story(self, requirements=&#34;Continue the story in an interesting way.&#34;, number_of_words:int=100, include_plot_twist:bool=False) -&gt; str:
&#34;&#34;&#34;
Propose a continuation of the story.
&#34;&#34;&#34;
rendering_configs = {
&#34;purpose&#34;: self.purpose,
&#34;requirements&#34;: requirements,
&#34;current_simulation_trace&#34;: self._current_story(),
&#34;number_of_words&#34;: number_of_words,
&#34;include_plot_twist&#34;: include_plot_twist
}
messages = utils.compose_initial_LLM_messages_with_templates(&#34;story.continuation.system.mustache&#34;, &#34;story.continuation.user.mustache&#34;,
base_module_folder=&#34;steering&#34;,
rendering_configs=rendering_configs)
next_message = openai_utils.client().send_message(messages)#, temperature=1.5)
continuation = next_message[&#34;content&#34;]
self.current_story += utils.dedent(\
f&#34;&#34;&#34;
## The story continues
{continuation}
&#34;&#34;&#34;
)
return continuation
def _current_story(self) -&gt; str:
&#34;&#34;&#34;
Get the current story.
&#34;&#34;&#34;
interaction_history = &#34;&#34;
if self.agent is not None:
interaction_history += self.agent.pretty_current_interactions(first_n=self.first_n, last_n=self.last_n, include_omission_info=self.include_omission_info)
elif self.environment is not None:
interaction_history += self.environment.pretty_current_interactions(first_n=self.first_n, last_n=self.last_n, include_omission_info=self.include_omission_info)
tmp_current_story = self.current_story
tmp_current_story += utils.dedent(\
f&#34;&#34;&#34;
## New simulation interactions to consider
{interaction_history}
&#34;&#34;&#34;
)
return tmp_current_story</code></pre>
</details>
<h3>Methods</h3>
<dl>
<dt id="tinytroupe.steering.TinyStory.continue_story"><code class="name flex">
<span>def <span class="ident">continue_story</span></span>(<span>self, requirements='Continue the story in an interesting way.', number_of_words: int = 100, include_plot_twist: bool = False) ‑> str</span>
</code></dt>
<dd>
<div class="desc"><p>Propose a continuation of the story.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def continue_story(self, requirements=&#34;Continue the story in an interesting way.&#34;, number_of_words:int=100, include_plot_twist:bool=False) -&gt; str:
&#34;&#34;&#34;
Propose a continuation of the story.
&#34;&#34;&#34;
rendering_configs = {
&#34;purpose&#34;: self.purpose,
&#34;requirements&#34;: requirements,
&#34;current_simulation_trace&#34;: self._current_story(),
&#34;number_of_words&#34;: number_of_words,
&#34;include_plot_twist&#34;: include_plot_twist
}
messages = utils.compose_initial_LLM_messages_with_templates(&#34;story.continuation.system.mustache&#34;, &#34;story.continuation.user.mustache&#34;,
base_module_folder=&#34;steering&#34;,
rendering_configs=rendering_configs)
next_message = openai_utils.client().send_message(messages)#, temperature=1.5)
continuation = next_message[&#34;content&#34;]
self.current_story += utils.dedent(\
f&#34;&#34;&#34;
## The story continues
{continuation}
&#34;&#34;&#34;
)
return continuation</code></pre>
</details>
</dd>
<dt id="tinytroupe.steering.TinyStory.start_story"><code class="name flex">
<span>def <span class="ident">start_story</span></span>(<span>self, requirements='Start some interesting story about the agents.', number_of_words: int = 100, include_plot_twist: bool = False) ‑> str</span>
</code></dt>
<dd>
<div class="desc"><p>Start a new story.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def start_story(self, requirements=&#34;Start some interesting story about the agents.&#34;, number_of_words:int=100, include_plot_twist:bool=False) -&gt; str:
&#34;&#34;&#34;
Start a new story.
&#34;&#34;&#34;
rendering_configs = {
&#34;purpose&#34;: self.purpose,
&#34;requirements&#34;: requirements,
&#34;current_simulation_trace&#34;: self._current_story(),
&#34;number_of_words&#34;: number_of_words,
&#34;include_plot_twist&#34;: include_plot_twist
}
messages = utils.compose_initial_LLM_messages_with_templates(&#34;story.start.system.mustache&#34;, &#34;story.start.user.mustache&#34;,
base_module_folder=&#34;steering&#34;,
rendering_configs=rendering_configs)
next_message = openai_utils.client().send_message(messages, temperature=1.5)
start = next_message[&#34;content&#34;]
self.current_story += utils.dedent(\
f&#34;&#34;&#34;
## The story begins
{start}
&#34;&#34;&#34;
)
return start</code></pre>
</details>
</dd>
</dl>
</dd>
</dl>
</section>
</article>
<nav id="sidebar">
<h1>Index</h1>
<div class="toc">
<ul></ul>
</div>
<ul id="index">
<li><h3>Super-module</h3>
<ul>
<li><code><a title="tinytroupe" href="../index.html">tinytroupe</a></code></li>
</ul>
</li>
<li><h3><a href="#header-submodules">Sub-modules</a></h3>
<ul>
<li><code><a title="tinytroupe.steering.intervention" href="intervention.html">tinytroupe.steering.intervention</a></code></li>
<li><code><a title="tinytroupe.steering.tiny_story" href="tiny_story.html">tinytroupe.steering.tiny_story</a></code></li>
</ul>
</li>
<li><h3><a href="#header-classes">Classes</a></h3>
<ul>
<li>
<h4><code><a title="tinytroupe.steering.Intervention" href="#tinytroupe.steering.Intervention">Intervention</a></code></h4>
<ul class="">
<li><code><a title="tinytroupe.steering.Intervention.apply_effect" href="#tinytroupe.steering.Intervention.apply_effect">apply_effect</a></code></li>
<li><code><a title="tinytroupe.steering.Intervention.check_precondition" href="#tinytroupe.steering.Intervention.check_precondition">check_precondition</a></code></li>
<li><code><a title="tinytroupe.steering.Intervention.create_for_each" href="#tinytroupe.steering.Intervention.create_for_each">create_for_each</a></code></li>
<li><code><a title="tinytroupe.steering.Intervention.execute" href="#tinytroupe.steering.Intervention.execute">execute</a></code></li>
<li><code><a title="tinytroupe.steering.Intervention.precondition_justification" href="#tinytroupe.steering.Intervention.precondition_justification">precondition_justification</a></code></li>
<li><code><a title="tinytroupe.steering.Intervention.set_effect" href="#tinytroupe.steering.Intervention.set_effect">set_effect</a></code></li>
<li><code><a title="tinytroupe.steering.Intervention.set_functional_precondition" href="#tinytroupe.steering.Intervention.set_functional_precondition">set_functional_precondition</a></code></li>
<li><code><a title="tinytroupe.steering.Intervention.set_propositional_precondition" href="#tinytroupe.steering.Intervention.set_propositional_precondition">set_propositional_precondition</a></code></li>
<li><code><a title="tinytroupe.steering.Intervention.set_textual_precondition" href="#tinytroupe.steering.Intervention.set_textual_precondition">set_textual_precondition</a></code></li>
</ul>
</li>
<li>
<h4><code><a title="tinytroupe.steering.TinyStory" href="#tinytroupe.steering.TinyStory">TinyStory</a></code></h4>
<ul class="">
<li><code><a title="tinytroupe.steering.TinyStory.continue_story" href="#tinytroupe.steering.TinyStory.continue_story">continue_story</a></code></li>
<li><code><a title="tinytroupe.steering.TinyStory.start_story" href="#tinytroupe.steering.TinyStory.start_story">start_story</a></code></li>
</ul>
</li>
</ul>
</li>
</ul>
</nav>
</main>
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