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index.html
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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| 6 |
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<title>Neon Tetris | Ultimate Edition</title>
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| 7 |
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<style>
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| 8 |
+
/* =========================================
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| 9 |
+
1. CSS VARIABLES & RESET
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| 10 |
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========================================= */
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| 11 |
+
:root {
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| 12 |
+
--bg-color: #0f172a;
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| 13 |
+
--surface-color: #1e293b;
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| 14 |
+
--primary-color: #38bdf8;
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| 15 |
+
--accent-color: #f472b6;
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| 16 |
+
--text-color: #f1f5f9;
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| 17 |
+
--grid-line: rgba(255, 255, 255, 0.05);
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| 18 |
+
--glass-bg: rgba(30, 41, 59, 0.7);
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| 19 |
+
--glass-border: rgba(255, 255, 255, 0.1);
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| 20 |
+
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| 21 |
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/* Tetromino Colors */
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| 22 |
+
--color-i: #00f0f0;
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| 23 |
+
--color-j: #0000f0;
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| 24 |
+
--color-l: #f0a000;
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| 25 |
+
--color-o: #f0f000;
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| 26 |
+
--color-s: #00f000;
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| 27 |
+
--color-t: #a000f0;
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| 28 |
+
--color-z: #f00000;
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| 29 |
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}
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| 30 |
+
|
| 31 |
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* {
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| 32 |
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box-sizing: border-box;
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| 33 |
+
margin: 0;
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| 34 |
+
padding: 0;
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| 35 |
+
user-select: none;
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| 36 |
+
-webkit-tap-highlight-color: transparent;
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| 37 |
+
}
|
| 38 |
+
|
| 39 |
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body {
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| 40 |
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font-family: 'Segoe UI', Roboto, Helvetica, Arial, sans-serif;
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| 41 |
+
background-color: var(--bg-color);
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| 42 |
+
background-image:
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| 43 |
+
radial-gradient(circle at 10% 20%, rgba(56, 189, 248, 0.1) 0%, transparent 20%),
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| 44 |
+
radial-gradient(circle at 90% 80%, rgba(244, 114, 182, 0.1) 0%, transparent 20%);
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| 45 |
+
color: var(--text-color);
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| 46 |
+
height: 100vh;
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| 47 |
+
display: flex;
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| 48 |
+
flex-direction: column;
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| 49 |
+
align-items: center;
|
| 50 |
+
justify-content: center;
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| 51 |
+
overflow: hidden;
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| 52 |
+
}
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| 53 |
+
|
| 54 |
+
/* =========================================
|
| 55 |
+
2. LAYOUT & CONTAINERS
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| 56 |
+
========================================= */
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| 57 |
+
.game-wrapper {
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| 58 |
+
display: flex;
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| 59 |
+
gap: 2rem;
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| 60 |
+
padding: 2rem;
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| 61 |
+
background: var(--glass-bg);
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| 62 |
+
backdrop-filter: blur(12px);
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| 63 |
+
-webkit-backdrop-filter: blur(12px);
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| 64 |
+
border: 1px solid var(--glass-border);
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| 65 |
+
border-radius: 24px;
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| 66 |
+
box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.5);
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| 67 |
+
position: relative;
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| 68 |
+
max-width: 95vw;
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| 69 |
+
}
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| 70 |
+
|
| 71 |
+
/* Main Game Canvas */
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| 72 |
+
.canvas-container {
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| 73 |
+
position: relative;
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| 74 |
+
border: 2px solid var(--surface-color);
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| 75 |
+
border-radius: 8px;
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| 76 |
+
box-shadow: inset 0 0 20px rgba(0,0,0,0.5);
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| 77 |
+
background-color: #000;
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| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
canvas {
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| 81 |
+
display: block;
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| 82 |
+
border-radius: 6px;
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| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
/* Sidebar UI */
|
| 86 |
+
.sidebar {
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| 87 |
+
display: flex;
|
| 88 |
+
flex-direction: column;
|
| 89 |
+
gap: 1.5rem;
|
| 90 |
+
min-width: 200px;
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
.panel {
|
| 94 |
+
background: rgba(15, 23, 42, 0.6);
|
| 95 |
+
padding: 1rem;
|
| 96 |
+
border-radius: 12px;
|
| 97 |
+
border: 1px solid var(--glass-border);
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
.panel-title {
|
| 101 |
+
font-size: 0.85rem;
|
| 102 |
+
text-transform: uppercase;
|
| 103 |
+
letter-spacing: 2px;
|
| 104 |
+
color: #94a3b8;
|
| 105 |
+
margin-bottom: 0.5rem;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
.stat-value {
|
| 109 |
+
font-size: 1.8rem;
|
| 110 |
+
font-weight: 700;
|
| 111 |
+
color: var(--primary-color);
|
| 112 |
+
text-shadow: 0 0 10px rgba(56, 189, 248, 0.3);
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
/* Next Piece Preview */
|
| 116 |
+
#next-canvas {
|
| 117 |
+
background: transparent;
|
| 118 |
+
margin: 0 auto;
|
| 119 |
+
border-radius: 4px;
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
/* Controls Guide */
|
| 123 |
+
.controls {
|
| 124 |
+
font-size: 0.8rem;
|
| 125 |
+
color: #64748b;
|
| 126 |
+
line-height: 1.6;
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
.key {
|
| 130 |
+
display: inline-block;
|
| 131 |
+
background: var(--surface-color);
|
| 132 |
+
padding: 2px 6px;
|
| 133 |
+
border-radius: 4px;
|
| 134 |
+
color: var(--text-color);
|
| 135 |
+
font-family: monospace;
|
| 136 |
+
border: 1px solid var(--glass-border);
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
/* Buttons */
|
| 140 |
+
.btn {
|
| 141 |
+
width: 100%;
|
| 142 |
+
padding: 12px;
|
| 143 |
+
border: none;
|
| 144 |
+
border-radius: 8px;
|
| 145 |
+
font-weight: 600;
|
| 146 |
+
cursor: pointer;
|
| 147 |
+
transition: all 0.2s ease;
|
| 148 |
+
text-transform: uppercase;
|
| 149 |
+
font-size: 0.9rem;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
.btn-primary {
|
| 153 |
+
background: linear-gradient(135deg, var(--primary-color), #2563eb);
|
| 154 |
+
color: white;
|
| 155 |
+
box-shadow: 0 4px 12px rgba(37, 99, 235, 0.3);
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
.btn-primary:hover {
|
| 159 |
+
transform: translateY(-2px);
|
| 160 |
+
box-shadow: 0 6px 16px rgba(37, 99, 235, 0.4);
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
.btn-primary:active {
|
| 164 |
+
transform: translateY(0);
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
/* Overlay (Start/Game Over) */
|
| 168 |
+
.overlay {
|
| 169 |
+
position: absolute;
|
| 170 |
+
top: 0;
|
| 171 |
+
left: 0;
|
| 172 |
+
width: 100%;
|
| 173 |
+
height: 100%;
|
| 174 |
+
background: rgba(15, 23, 42, 0.85);
|
| 175 |
+
backdrop-filter: blur(8px);
|
| 176 |
+
display: flex;
|
| 177 |
+
flex-direction: column;
|
| 178 |
+
align-items: center;
|
| 179 |
+
justify-content: center;
|
| 180 |
+
border-radius: 24px;
|
| 181 |
+
z-index: 10;
|
| 182 |
+
transition: opacity 0.3s ease;
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
.overlay.hidden {
|
| 186 |
+
opacity: 0;
|
| 187 |
+
pointer-events: none;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
.overlay h1 {
|
| 191 |
+
font-size: 3rem;
|
| 192 |
+
margin-bottom: 0.5rem;
|
| 193 |
+
background: linear-gradient(to right, var(--primary-color), var(--accent-color));
|
| 194 |
+
-webkit-background-clip: text;
|
| 195 |
+
-webkit-text-fill-color: transparent;
|
| 196 |
+
text-shadow: 0 0 30px rgba(56, 189, 248, 0.2);
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
.overlay p {
|
| 200 |
+
font-size: 1.2rem;
|
| 201 |
+
color: #cbd5e1;
|
| 202 |
+
margin-bottom: 2rem;
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
/* =========================================
|
| 206 |
+
3. RESPONSIVE DESIGN
|
| 207 |
+
========================================= */
|
| 208 |
+
@media (max-width: 768px) {
|
| 209 |
+
.game-wrapper {
|
| 210 |
+
flex-direction: column;
|
| 211 |
+
padding: 1rem;
|
| 212 |
+
gap: 1rem;
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
.sidebar {
|
| 216 |
+
flex-direction: row;
|
| 217 |
+
flex-wrap: wrap;
|
| 218 |
+
justify-content: center;
|
| 219 |
+
min-width: auto;
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
.panel {
|
| 223 |
+
padding: 0.5rem 1rem;
|
| 224 |
+
flex: 1;
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
.controls {
|
| 228 |
+
display: none; /* Hide complex controls on mobile to save space */
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
canvas {
|
| 232 |
+
max-height: 60vh;
|
| 233 |
+
width: auto;
|
| 234 |
+
}
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
/* Footer Credit */
|
| 238 |
+
footer {
|
| 239 |
+
margin-top: 1rem;
|
| 240 |
+
font-size: 0.75rem;
|
| 241 |
+
color: #475569;
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
footer a {
|
| 245 |
+
color: var(--primary-color);
|
| 246 |
+
text-decoration: none;
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
</style>
|
| 250 |
+
</head>
|
| 251 |
+
<body>
|
| 252 |
+
|
| 253 |
+
<div class="game-wrapper">
|
| 254 |
+
<!-- Game Canvas -->
|
| 255 |
+
<div class="canvas-container">
|
| 256 |
+
<canvas id="tetris" width="300" height="600"></canvas>
|
| 257 |
+
|
| 258 |
+
<!-- Start / Game Over Overlay -->
|
| 259 |
+
<div id="overlay" class="overlay">
|
| 260 |
+
<h1 id="overlay-title">NEON TETRIS</h1>
|
| 261 |
+
<p id="overlay-msg">Press Start to Play</p>
|
| 262 |
+
<button id="start-btn" class="btn btn-primary">Start Game</button>
|
| 263 |
+
</div>
|
| 264 |
+
</div>
|
| 265 |
+
|
| 266 |
+
<!-- Sidebar -->
|
| 267 |
+
<aside class="sidebar">
|
| 268 |
+
<!-- Score Panel -->
|
| 269 |
+
<div class="panel">
|
| 270 |
+
<div class="panel-title">Score</div>
|
| 271 |
+
<div id="score" class="stat-value">0</div>
|
| 272 |
+
</div>
|
| 273 |
+
|
| 274 |
+
<!-- Level Panel -->
|
| 275 |
+
<div class="panel">
|
| 276 |
+
<div class="panel-title">Level</div>
|
| 277 |
+
<div id="level" class="stat-value">1</div>
|
| 278 |
+
</div>
|
| 279 |
+
|
| 280 |
+
<!-- Lines Panel -->
|
| 281 |
+
<div class="panel">
|
| 282 |
+
<div class="panel-title">Lines</div>
|
| 283 |
+
<div id="lines" class="stat-value">0</div>
|
| 284 |
+
</div>
|
| 285 |
+
|
| 286 |
+
<!-- Next Piece -->
|
| 287 |
+
<div class="panel" style="text-align: center;">
|
| 288 |
+
<div class="panel-title">Next</div>
|
| 289 |
+
<canvas id="next-canvas" width="100" height="100"></canvas>
|
| 290 |
+
</div>
|
| 291 |
+
|
| 292 |
+
<!-- Controls -->
|
| 293 |
+
<div class="panel controls">
|
| 294 |
+
<div class="panel-title">Controls</div>
|
| 295 |
+
<p><span class="key">←</span> <span class="key">→</span> Move</p>
|
| 296 |
+
<p><span class="key">↑</span> Rotate</p>
|
| 297 |
+
<p><span class="key">↓</span> Soft Drop</p>
|
| 298 |
+
<p><span class="key">Space</span> Hard Drop</p>
|
| 299 |
+
<p><span class="key">P</span> Pause</p>
|
| 300 |
+
</div>
|
| 301 |
+
|
| 302 |
+
<button id="reset-btn" class="btn btn-primary" style="background: var(--accent-color);">Reset</button>
|
| 303 |
+
</aside>
|
| 304 |
+
</div>
|
| 305 |
+
|
| 306 |
+
<footer>
|
| 307 |
+
Built with <a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank">anycoder</a>
|
| 308 |
+
</footer>
|
| 309 |
+
|
| 310 |
+
<script>
|
| 311 |
+
/**
|
| 312 |
+
* TETRIS GAME ENGINE
|
| 313 |
+
* Uses HTML5 Canvas for rendering.
|
| 314 |
+
* Implements standard Tetris mechanics with modern JS classes.
|
| 315 |
+
*/
|
| 316 |
+
|
| 317 |
+
// --- Configuration ---
|
| 318 |
+
const COLS = 10;
|
| 319 |
+
const ROWS = 20;
|
| 320 |
+
const BLOCK_SIZE = 30; // Base size, scaled by canvas
|
| 321 |
+
const COLORS = [
|
| 322 |
+
null,
|
| 323 |
+
'#00f0f0', // I - Cyan
|
| 324 |
+
'#0000f0', // J - Blue
|
| 325 |
+
'#f0a000', // L - Orange
|
| 326 |
+
'#f0f000', // O - Yellow
|
| 327 |
+
'#00f000', // S - Green
|
| 328 |
+
'#a000f0', // T - Purple
|
| 329 |
+
'#f00000' // Z - Red
|
| 330 |
+
];
|
| 331 |
+
|
| 332 |
+
// --- Shapes Definitions ---
|
| 333 |
+
const PIECES = [
|
| 334 |
+
[],
|
| 335 |
+
[[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]], // I
|
| 336 |
+
[[2, 0, 0], [2, 2, 2], [0, 0, 0]], // J
|
| 337 |
+
[[0, 0, 3], [3, 3, 3], [0, 0, 0]], // L
|
| 338 |
+
[[4, 4], [4, 4]], // O
|
| 339 |
+
[[0, 5, 5], [5, 5, 0], [0, 0, 0]], // S
|
| 340 |
+
[[0, 6, 0], [6, 6, 6], [0, 0, 0]], // T
|
| 341 |
+
[[7, 7, 0], [0, 7, 7], [0, 0, 0]] // Z
|
| 342 |
+
];
|
| 343 |
+
|
| 344 |
+
// --- State Management ---
|
| 345 |
+
const canvas = document.getElementById('tetris');
|
| 346 |
+
const context = canvas.getContext('2d');
|
| 347 |
+
const nextCanvas = document.getElementById('next-canvas');
|
| 348 |
+
const nextContext = nextCanvas.getContext('2d');
|
| 349 |
+
|
| 350 |
+
// Scale canvas for high DPI
|
| 351 |
+
function scaleCanvas(c, ctx, w, h) {
|
| 352 |
+
const dpr = window.devicePixelRatio || 1;
|
| 353 |
+
c.width = w * dpr;
|
| 354 |
+
c.height = h * dpr;
|
| 355 |
+
c.style.width = `${w}px`;
|
| 356 |
+
c.style.height = `${h}px`;
|
| 357 |
+
ctx.scale(dpr, dpr);
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
scaleCanvas(canvas, context, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
|
| 361 |
+
scaleCanvas(nextCanvas, nextContext, 4 * BLOCK_SIZE, 4 * BLOCK_SIZE);
|
| 362 |
+
|
| 363 |
+
let arena = createMatrix(COLS, ROWS);
|
| 364 |
+
|
| 365 |
+
let player = {
|
| 366 |
+
pos: {x: 0, y: 0},
|
| 367 |
+
matrix: null,
|
| 368 |
+
score: 0,
|
| 369 |
+
lines: 0,
|
| 370 |
+
level: 1,
|
| 371 |
+
next: null
|
| 372 |
+
};
|
| 373 |
+
|
| 374 |
+
let dropCounter = 0;
|
| 375 |
+
let dropInterval = 1000;
|
| 376 |
+
let lastTime = 0;
|
| 377 |
+
let isPaused = false;
|
| 378 |
+
let isGameOver = false;
|
| 379 |
+
let requestId = null;
|
| 380 |
+
|
| 381 |
+
// --- Core Functions ---
|
| 382 |
+
|
| 383 |
+
function createMatrix(w, h) {
|
| 384 |
+
const matrix = [];
|
| 385 |
+
while (h--) {
|
| 386 |
+
matrix.push(new Array(w).fill(0));
|
| 387 |
+
}
|
| 388 |
+
return matrix;
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
function createPiece(type) {
|
| 392 |
+
// Returns a deep copy of the piece definition
|
| 393 |
+
return PIECES[type].map(row => [...row]);
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
function drawMatrix(matrix, offset, ctx = context) {
|
| 397 |
+
matrix.forEach((row, y) => {
|
| 398 |
+
row.forEach((value, x) => {
|
| 399 |
+
if (value !== 0) {
|
| 400 |
+
// Main Block
|
| 401 |
+
ctx.fillStyle = COLORS[value];
|
| 402 |
+
ctx.fillRect(
|
| 403 |
+
(x + offset.x) * BLOCK_SIZE,
|
| 404 |
+
(y + offset.y) * BLOCK_SIZE,
|
| 405 |
+
BLOCK_SIZE,
|
| 406 |
+
BLOCK_SIZE
|
| 407 |
+
);
|
| 408 |
+
|
| 409 |
+
// Inner Bevel/Highlight (Pseudo-3D)
|
| 410 |
+
ctx.lineWidth = 2;
|
| 411 |
+
ctx.strokeStyle = 'rgba(255,255,255,0.5)';
|
| 412 |
+
ctx.strokeRect(
|
| 413 |
+
(x + offset.x) * BLOCK_SIZE,
|
| 414 |
+
(y + offset.y) * BLOCK_SIZE,
|
| 415 |
+
BLOCK_SIZE,
|
| 416 |
+
BLOCK_SIZE
|
| 417 |
+
);
|
| 418 |
+
|
| 419 |
+
ctx.fillStyle = 'rgba(0,0,0,0.2)';
|
| 420 |
+
ctx.fillRect(
|
| 421 |
+
(x + offset.x) * BLOCK_SIZE + 5,
|
| 422 |
+
(y + offset.y) * BLOCK_SIZE + 5,
|
| 423 |
+
BLOCK_SIZE - 10,
|
| 424 |
+
BLOCK_SIZE - 10
|
| 425 |
+
);
|
| 426 |
+
}
|
| 427 |
+
});
|
| 428 |
+
});
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
function draw() {
|
| 432 |
+
// Fill background with semi-transparent black for trail effect? No, clean clear is better for Tetris.
|
| 433 |
+
context.fillStyle = '#000';
|
| 434 |
+
context.fillRect(0, 0, canvas.width, canvas.height);
|
| 435 |
+
|
| 436 |
+
drawMatrix(arena, {x: 0, y: 0});
|
| 437 |
+
drawMatrix(player.matrix, player.pos);
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
function drawNext() {
|
| 441 |
+
nextContext.fillStyle = '#1e293b'; // Match surface color
|
| 442 |
+
nextContext.fillRect(0, 0, nextCanvas.width, nextCanvas.height);
|
| 443 |
+
|
| 444 |
+
// Center the piece
|
| 445 |
+
const offsetX = (4 - player.next[0].length) / 2;
|
| 446 |
+
const offsetY = (4 - player.next.length) / 2;
|
| 447 |
+
|
| 448 |
+
drawMatrix(player.next, {x: offsetX, y: offsetY}, nextContext);
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
function merge(arena, player) {
|
| 452 |
+
player.matrix.forEach((row, y) => {
|
| 453 |
+
row.forEach((value, x) => {
|
| 454 |
+
if (value !== 0) {
|
| 455 |
+
arena[y + player.pos.y][x + player.pos.x] = value;
|
| 456 |
+
}
|
| 457 |
+
});
|
| 458 |
+
});
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
function rotate(matrix, dir) {
|
| 462 |
+
for (let y = 0; y < matrix.length; ++y) {
|
| 463 |
+
for (let x = 0; x < y; ++x) {
|
| 464 |
+
[matrix[x][y], matrix[y][x]] = [matrix[y][x], matrix[x][y]];
|
| 465 |
+
}
|
| 466 |
+
}
|
| 467 |
+
if (dir > 0) {
|
| 468 |
+
matrix.forEach(row => row.reverse());
|
| 469 |
+
} else {
|
| 470 |
+
matrix.reverse();
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
function playerRotate(dir) {
|
| 475 |
+
const pos = player.pos.x;
|
| 476 |
+
let offset = 1;
|
| 477 |
+
rotate(player.matrix, dir);
|
| 478 |
+
// Wall kick logic (basic)
|
| 479 |
+
while (collide(arena, player)) {
|
| 480 |
+
player.pos.x += offset;
|
| 481 |
+
offset = -(offset + (offset > 0 ? 1 : -1));
|
| 482 |
+
if (offset > player.matrix[0].length) {
|
| 483 |
+
rotate(player.matrix, -dir); // Rotate back if fails
|
| 484 |
+
player.pos.x = pos;
|
| 485 |
+
return;
|
| 486 |
+
}
|
| 487 |
+
}
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
function collide(arena, player) {
|
| 491 |
+
const [m, o] = [player.matrix, player.pos];
|
| 492 |
+
for (let y = 0; y < m.length; ++y) {
|
| 493 |
+
for (let x = 0; x < m[y].length; ++x) {
|
| 494 |
+
if (m[y][x] !== 0 &&
|
| 495 |
+
(arena[y + o.y] && arena[y + o.y][x + o.x]) !== 0) {
|
| 496 |
+
return true;
|
| 497 |
+
}
|
| 498 |
+
}
|
| 499 |
+
}
|
| 500 |
+
return false;
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
function playerReset() {
|
| 504 |
+
if (player.next === null) {
|
| 505 |
+
player.next = createPiece((Math.random() * 7 | 0) + 1);
|
| 506 |
+
}
|
| 507 |
+
player.matrix = player.next;
|
| 508 |
+
player.next = createPiece((Math.random() * 7 | 0) + 1);
|
| 509 |
+
drawNext();
|
| 510 |
+
|
| 511 |
+
player.pos.y = 0;
|
| 512 |
+
player.pos.x = (arena[0].length / 2 | 0) - (player.matrix[0].length / 2 | 0);
|
| 513 |
+
|
| 514 |
+
if (collide(arena, player)) {
|
| 515 |
+
gameOver();
|
| 516 |
+
}
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
function arenaSweep() {
|
| 520 |
+
let rowCount = 0;
|
| 521 |
+
outer: for (let y = arena.length - 1; y > 0; --y) {
|
| 522 |
+
for (let x = 0; x < arena[y].length; ++x) {
|
| 523 |
+
if (arena[y][x] === 0) {
|
| 524 |
+
continue outer;
|
| 525 |
+
}
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
const row = arena.splice(y, 1)[0].fill(0);
|
| 529 |
+
arena.unshift(row);
|
| 530 |
+
++y;
|
| 531 |
+
rowCount++;
|
| 532 |
+
}
|
| 533 |
+
|
| 534 |
+
if (rowCount > 0) {
|
| 535 |
+
// Scoring: 100, 300, 500, 800
|
| 536 |
+
const lineScores = [0, 100, 300, 500, 800];
|
| 537 |
+
player.score += lineScores[rowCount] * player.level;
|
| 538 |
+
player.lines += rowCount;
|
| 539 |
+
player.level = Math.floor(player.lines / 10) + 1;
|
| 540 |
+
|
| 541 |
+
// Speed up
|
| 542 |
+
dropInterval = Math.max(100, 1000 - (player.level - 1) * 100);
|
| 543 |
+
|
| 544 |
+
updateScore();
|
| 545 |
+
}
|
| 546 |
+
}
|
| 547 |
+
|
| 548 |
+
function playerDrop() {
|
| 549 |
+
player.pos.y++;
|
| 550 |
+
if (collide(arena, player)) {
|
| 551 |
+
player.pos.y--;
|
| 552 |
+
merge(arena, player);
|
| 553 |
+
playerReset();
|
| 554 |
+
arenaSweep();
|
| 555 |
+
updateScore();
|
| 556 |
+
}
|
| 557 |
+
dropCounter = 0;
|
| 558 |
+
}
|
| 559 |
+
|
| 560 |
+
function playerMove(dir) {
|
| 561 |
+
player.pos.x += dir;
|
| 562 |
+
if (collide(arena, player)) {
|
| 563 |
+
player.pos.x -= dir;
|
| 564 |
+
}
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
function playerHardDrop() {
|
| 568 |
+
while (!collide(arena, player)) {
|
| 569 |
+
player.pos.y++;
|
| 570 |
+
}
|
| 571 |
+
player.pos.y--; // Back up one step
|
| 572 |
+
merge(arena, player);
|
| 573 |
+
playerReset();
|
| 574 |
+
arenaSweep();
|
| 575 |
+
updateScore();
|
| 576 |
+
dropCounter = 0;
|
| 577 |
+
}
|
| 578 |
+
|
| 579 |
+
function updateScore() {
|
| 580 |
+
document.getElementById('score').innerText = player.score;
|
| 581 |
+
document.getElementById('level').innerText = player.level;
|
| 582 |
+
document.getElementById('lines').innerText = player.lines;
|
| 583 |
+
}
|
| 584 |
+
|
| 585 |
+
function gameOver() {
|
| 586 |
+
isGameOver = true;
|
| 587 |
+
cancelAnimationFrame(requestId);
|
| 588 |
+
const overlay = document.getElementById('overlay');
|
| 589 |
+
const title = document.getElementById('overlay-title');
|
| 590 |
+
const msg = document.getElementById('overlay-msg');
|
| 591 |
+
const btn = document.getElementById('start-btn');
|
| 592 |
+
|
| 593 |
+
title.innerText = "GAME OVER";
|
| 594 |
+
title.style.background = "linear-gradient(to right, #f472b6, #ef4444)";
|
| 595 |
+
title.style.webkitBackgroundClip = "text";
|
| 596 |
+
title.style.webkitTextFillColor = "transparent";
|
| 597 |
+
|
| 598 |
+
msg.innerText = `Final Score: ${player.score}`;
|
| 599 |
+
btn.innerText = "Try Again";
|
| 600 |
+
|
| 601 |
+
overlay.classList.remove('hidden');
|
| 602 |
+
}
|
| 603 |
+
|
| 604 |
+
function resetGame() {
|
| 605 |
+
arena.forEach(row => row.fill(0));
|
| 606 |
+
player.score = 0;
|
| 607 |
+
player.lines = 0;
|
| 608 |
+
player.level = 1;
|
| 609 |
+
player.next = null;
|
| 610 |
+
dropInterval = 1000;
|
| 611 |
+
updateScore();
|
| 612 |
+
playerReset();
|
| 613 |
+
isGameOver = false;
|
| 614 |
+
isPaused = false;
|
| 615 |
+
}
|
| 616 |
+
|
| 617 |
+
function update(time = 0) {
|
| 618 |
+
if (isPaused || isGameOver) return;
|
| 619 |
+
|
| 620 |
+
const deltaTime = time - lastTime;
|
| 621 |
+
lastTime = time;
|
| 622 |
+
|
| 623 |
+
dropCounter += deltaTime;
|
| 624 |
+
if (dropCounter > dropInterval) {
|
| 625 |
+
playerDrop();
|
| 626 |
+
}
|
| 627 |
+
|
| 628 |
+
draw();
|
| 629 |
+
requestId = requestAnimationFrame(update);
|
| 630 |
+
}
|
| 631 |
+
|
| 632 |
+
// --- Input Handling ---
|
| 633 |
+
|
| 634 |
+
document.addEventListener('keydown', event => {
|
| 635 |
+
if (isGameOver) return;
|
| 636 |
+
|
| 637 |
+
// Prevent default scrolling for game keys
|
| 638 |
+
if(["ArrowUp","ArrowDown","ArrowLeft","ArrowRight"," "].indexOf(event.code) > -1) {
|
| 639 |
+
event.preventDefault();
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
if (event.code === 'KeyP') {
|
| 643 |
+
isPaused = !isPaused;
|
| 644 |
+
if (!isPaused) {
|
| 645 |
+
lastTime = performance.now(); // Reset time to prevent jump
|
| 646 |
+
update();
|
| 647 |
+
}
|
| 648 |
+
return;
|
| 649 |
+
}
|
| 650 |
+
|
| 651 |
+
if (isPaused) return;
|
| 652 |
+
|
| 653 |
+
if (event.code === 'ArrowLeft') {
|
| 654 |
+
playerMove(-1);
|
| 655 |
+
} else if (event.code === 'ArrowRight') {
|
| 656 |
+
playerMove(1);
|
| 657 |
+
} else if (event.code === 'ArrowDown') {
|
| 658 |
+
playerDrop();
|
| 659 |
+
} else if (event.code === 'ArrowUp') {
|
| 660 |
+
playerRotate(1);
|
| 661 |
+
} else if (event.code === 'Space') {
|
| 662 |
+
playerHardDrop();
|
| 663 |
+
}
|
| 664 |
+
});
|
| 665 |
+
|
| 666 |
+
document.getElementById('start-btn').addEventListener('click', () => {
|
| 667 |
+
document.getElementById('overlay').classList.add('hidden');
|
| 668 |
+
resetGame();
|
| 669 |
+
update();
|
| 670 |
+
});
|
| 671 |
+
|
| 672 |
+
document.getElementById('reset-btn').addEventListener('click', () => {
|
| 673 |
+
// If game is running, pause it
|
| 674 |
+
if (!isGameOver && !isPaused) {
|
| 675 |
+
isPaused = true;
|
| 676 |
+
}
|
| 677 |
+
resetGame();
|
| 678 |
+
document.getElementById('overlay').classList.add('hidden');
|
| 679 |
+
update();
|
| 680 |
+
});
|
| 681 |
+
|
| 682 |
+
// Initial Draw (Empty Board)
|
| 683 |
+
context.fillStyle = '#000';
|
| 684 |
+
context.fillRect(0, 0, canvas.width, canvas.height);
|
| 685 |
+
|
| 686 |
+
</script>
|
| 687 |
+
</body>
|
| 688 |
+
</html>
|