| import pygame |
| import random |
|
|
| |
| pygame.init() |
|
|
| |
| width = 800 |
| height = 600 |
| screen = pygame.display.set_mode((width, height)) |
| pygame.display.set_caption("๋ธ๋ก ๊ฒ์") |
|
|
| |
| BLACK = (0, 0, 0) |
| WHITE = (255, 255, 255) |
| RED = (255, 0, 0) |
|
|
| |
| block_width = 50 |
| block_height = 20 |
| block_rows = 5 |
| block_cols = 10 |
|
|
| |
| paddle_width = 100 |
| paddle_height = 10 |
| paddle_x = width // 2 - paddle_width // 2 |
| paddle_y = height - 40 |
|
|
| |
| ball_radius = 10 |
| ball_x = width // 2 |
| ball_y = height // 2 |
| ball_dx = 3 |
| ball_dy = -3 |
|
|
| |
| blocks = [] |
| for row in range(block_rows): |
| for col in range(block_cols): |
| block = pygame.Rect(col * (block_width + 5) + 50, |
| row * (block_height + 5) + 50, |
| block_width, block_height) |
| blocks.append(block) |
|
|
| |
| running = True |
| clock = pygame.time.Clock() |
|
|
| while running: |
| for event in pygame.event.get(): |
| if event.type == pygame.QUIT: |
| running = False |
|
|
| |
| keys = pygame.key.get_pressed() |
| if keys[pygame.K_LEFT] and paddle_x > 0: |
| paddle_x -= 5 |
| if keys[pygame.K_RIGHT] and paddle_x < width - paddle_width: |
| paddle_x += 5 |
|
|
| |
| ball_x += ball_dx |
| ball_y += ball_dy |
|
|
| |
| if ball_x <= 0 or ball_x >= width: |
| ball_dx *= -1 |
| if ball_y <= 0: |
| ball_dy *= -1 |
| if ball_y >= height: |
| running = False |
|
|
| |
| if ball_y + ball_radius >= paddle_y and ball_x >= paddle_x and ball_x <= paddle_x + paddle_width: |
| ball_dy *= -1 |
|
|
| |
| for block in blocks[:]: |
| if block.collidepoint(ball_x, ball_y): |
| blocks.remove(block) |
| ball_dy *= -1 |
| break |
|
|
| |
| screen.fill(BLACK) |
| pygame.draw.rect(screen, WHITE, (paddle_x, paddle_y, paddle_width, paddle_height)) |
| pygame.draw.circle(screen, WHITE, (int(ball_x), int(ball_y)), ball_radius) |
| for block in blocks: |
| pygame.draw.rect(screen, RED, block) |
|
|
| pygame.display.flip() |
| clock.tick(60) |
|
|
| pygame.quit() |