Commit ·
350facf
0
Parent(s):
2603271026
Browse files- .gitattributes +36 -0
- Dockerfile +12 -0
- README.md +10 -0
- app.py +167 -0
- model.pth +3 -0
- requirements.txt +5 -0
- static/bgm.mp3 +3 -0
- static/damage.mp3 +3 -0
- static/gameover.mp3 +3 -0
- static/index.html +70 -0
- static/match.mp3 +3 -0
- static/put.mp3 +3 -0
- static/rotate.mp3 +3 -0
- static/script.js +614 -0
- static/style.css +134 -0
- static/tile1.png +0 -0
- static/tile2.png +0 -0
- static/tile3.png +0 -0
- static/tile4.png +0 -0
- static/tile5.png +0 -0
- static/title.mp3 +3 -0
- static/win.mp3 +3 -0
- train.py +191 -0
.gitattributes
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*.7z filter=lfs diff=lfs merge=lfs -text
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*.arrow filter=lfs diff=lfs merge=lfs -text
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*.bin filter=lfs diff=lfs merge=lfs -text
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*.bz2 filter=lfs diff=lfs merge=lfs -text
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*.joblib filter=lfs diff=lfs merge=lfs -text
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*.lfs.* filter=lfs diff=lfs merge=lfs -text
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*.mlmodel filter=lfs diff=lfs merge=lfs -text
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*.model filter=lfs diff=lfs merge=lfs -text
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*.msgpack filter=lfs diff=lfs merge=lfs -text
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*.npy filter=lfs diff=lfs merge=lfs -text
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*.npz filter=lfs diff=lfs merge=lfs -text
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*.onnx filter=lfs diff=lfs merge=lfs -text
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*.ot filter=lfs diff=lfs merge=lfs -text
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*.parquet filter=lfs diff=lfs merge=lfs -text
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*.pb filter=lfs diff=lfs merge=lfs -text
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*.pickle filter=lfs diff=lfs merge=lfs -text
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*.pkl filter=lfs diff=lfs merge=lfs -text
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*.pt filter=lfs diff=lfs merge=lfs -text
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*.pth filter=lfs diff=lfs merge=lfs -text
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*.rar filter=lfs diff=lfs merge=lfs -text
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*.safetensors filter=lfs diff=lfs merge=lfs -text
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saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.tar.* filter=lfs diff=lfs merge=lfs -text
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*.tar filter=lfs diff=lfs merge=lfs -text
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*.tflite filter=lfs diff=lfs merge=lfs -text
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*.tgz filter=lfs diff=lfs merge=lfs -text
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*.wasm filter=lfs diff=lfs merge=lfs -text
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*.xz filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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Dockerfile
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FROM python:3.10-slim
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WORKDIR /app
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COPY requirements.txt .
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RUN pip install --no-cache-dir -r requirements.txt
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COPY . .
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EXPOSE 7860
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CMD ["uvicorn", "app:app", "--host", "0.0.0.0", "--port", "7860"]
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README.md
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---
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title: Quad
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emoji: 🌖
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colorFrom: indigo
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colorTo: pink
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sdk: docker
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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app.py
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import os
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import random
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import uvicorn
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from fastapi import FastAPI
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from fastapi.staticfiles import StaticFiles
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from fastapi.responses import FileResponse
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from pydantic import BaseModel
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| 8 |
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from typing import List, Optional
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app = FastAPI()
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class GameState(BaseModel):
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board: List[List[int]]
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hand: List[Optional[List[List[int]]]]
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| 16 |
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def rotate_cw(piece):
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return [[piece[1][0], piece[0][0]],
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[piece[1][1], piece[0][1]]]
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def can_place(board, piece, r, c):
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for ir in range(2):
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for ic in range(2):
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br, bc = r + ir, c + ic
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| 24 |
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if br < 0 or br >= 8 or bc < 0 or bc >= 8:
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| 25 |
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return False
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| 26 |
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if board[br][bc] >= 0:
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return False
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| 28 |
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return True
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| 29 |
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| 30 |
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def get_connected_empty_spaces(board):
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| 31 |
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visited = [[False]*8 for _ in range(8)]
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| 32 |
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small_holes = 0
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| 33 |
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for r in range(8):
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| 34 |
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for c in range(8):
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| 35 |
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if board[r][c] == -1 and not visited[r][c]:
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| 36 |
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q = [(r, c)]
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| 37 |
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visited[r][c] = True
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| 38 |
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size = 1
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| 39 |
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while q:
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cr, cc = q.pop(0)
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for dr, dc in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
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| 42 |
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nr, nc = cr + dr, cc + dc
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| 43 |
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if 0 <= nr < 8 and 0 <= nc < 8 and board[nr][nc] == -1 and not visited[nr][nc]:
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| 44 |
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visited[nr][nc] = True
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| 45 |
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q.append((nr, nc))
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| 46 |
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size += 1
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| 47 |
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# 1〜2マスの孤立した空間は、ブロックが置けなくなる原因になるためカウント
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| 48 |
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if size <= 2:
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| 49 |
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small_holes += 1
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| 50 |
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return small_holes
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| 51 |
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| 52 |
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def get_color_adjacency(board):
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| 53 |
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adj = 0
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| 54 |
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for r in range(8):
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| 55 |
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for c in range(8):
|
| 56 |
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color = board[r][c]
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| 57 |
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if 0 <= color <= 3:
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| 58 |
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for dr, dc in [(1, 0), (0, 1)]:
|
| 59 |
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nr, nc = r + dr, c + dc
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| 60 |
+
if nr < 8 and nc < 8 and board[nr][nc] == color:
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| 61 |
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adj += 1
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| 62 |
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return adj
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| 63 |
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| 64 |
+
def simulate_move(board, piece, r, c):
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| 65 |
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temp_board = [row[:] for row in board]
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| 66 |
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for ir in range(2):
|
| 67 |
+
for ic in range(2):
|
| 68 |
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temp_board[r + ir][c + ic] = piece[ir][ic]
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| 69 |
+
|
| 70 |
+
score = 0
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| 71 |
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combo = 0
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| 72 |
+
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| 73 |
+
# 連鎖シミュレーション
|
| 74 |
+
while True:
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| 75 |
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visited = [[False]*8 for _ in range(8)]
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| 76 |
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to_remove = set()
|
| 77 |
+
|
| 78 |
+
for br in range(8):
|
| 79 |
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for bc in range(8):
|
| 80 |
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color = temp_board[br][bc]
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| 81 |
+
if 0 <= color <= 3 and not visited[br][bc]:
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| 82 |
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q = [(br, bc)]
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| 83 |
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visited[br][bc] = True
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| 84 |
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group = [(br, bc)]
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| 85 |
+
while q:
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| 86 |
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cr, cc = q.pop(0)
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| 87 |
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for dr, dc in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
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| 88 |
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nr, nc = cr + dr, cc + dc
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| 89 |
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if 0 <= nr < 8 and 0 <= nc < 8 and not visited[nr][nc] and temp_board[nr][nc] == color:
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visited[nr][nc] = True
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| 91 |
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q.append((nr, nc))
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| 92 |
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group.append((nr, nc))
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| 93 |
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if len(group) >= 3:
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| 94 |
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for gr, gc in group:
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| 95 |
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to_remove.add((gr, gc))
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| 96 |
+
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| 97 |
+
if not to_remove:
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| 98 |
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break
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| 99 |
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| 100 |
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combo += 1
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| 101 |
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garbage = set()
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| 102 |
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for rr, cc in to_remove:
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| 103 |
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for dr, dc in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
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| 104 |
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nr, nc = rr + dr, cc + dc
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| 105 |
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if 0 <= nr < 8 and 0 <= nc < 8 and temp_board[nr][nc] == 4:
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| 106 |
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garbage.add((nr, nc))
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| 107 |
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to_remove.update(garbage)
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| 108 |
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| 109 |
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score += len(to_remove) * 10 * combo
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| 110 |
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| 111 |
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for rr, cc in to_remove:
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temp_board[rr][cc] = -1
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# 盤面評価(AIの賢さの要)
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| 115 |
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max_height = 0
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| 116 |
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for bc in range(8):
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| 117 |
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for br in range(8):
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| 118 |
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if temp_board[br][bc] != -1:
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| 119 |
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max_height = max(max_height, 8 - br)
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| 120 |
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break
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| 121 |
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| 122 |
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small_holes = get_connected_empty_spaces(temp_board)
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| 123 |
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adjacency = get_color_adjacency(temp_board)
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| 124 |
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| 125 |
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# 評価値の計算
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| 126 |
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eval_score = score * 100 # スコアは最優先
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| 127 |
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eval_score -= (max_height ** 2) * 5 # 高く積むことに対するペナルティ(指数関数的)
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| 128 |
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eval_score -= small_holes * 30 # 孤立マスに対するペナルティ
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| 129 |
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eval_score += adjacency * 3 # 同色ブロックが隣接していることへのボーナス
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| 130 |
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| 131 |
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return eval_score + random.random() * 0.1 # 同点時の微小なランダム性
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| 132 |
+
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| 133 |
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@app.post("/api/ai_move")
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| 134 |
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def ai_move(state: GameState):
|
| 135 |
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board = state.board
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| 136 |
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hand = state.hand
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| 137 |
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|
| 138 |
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best_score = -float('inf')
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| 139 |
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best_move = None
|
| 140 |
+
|
| 141 |
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for p_idx, original_piece in enumerate(hand):
|
| 142 |
+
if original_piece is None:
|
| 143 |
+
continue
|
| 144 |
+
piece = original_piece
|
| 145 |
+
for rot in range(4):
|
| 146 |
+
for r in range(7):
|
| 147 |
+
for c in range(7):
|
| 148 |
+
if can_place(board, piece, r, c):
|
| 149 |
+
score = simulate_move(board, piece, r, c)
|
| 150 |
+
if score > best_score:
|
| 151 |
+
best_score = score
|
| 152 |
+
best_move = {"piece_idx": p_idx, "rotations": rot, "r": r, "c": c}
|
| 153 |
+
piece = rotate_cw(piece)
|
| 154 |
+
|
| 155 |
+
if best_move is None:
|
| 156 |
+
best_move = {"piece_idx": 0, "rotations": 0, "r": 0, "c": 0}
|
| 157 |
+
|
| 158 |
+
return best_move
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| 159 |
+
|
| 160 |
+
app.mount("/static", StaticFiles(directory="static"), name="static")
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| 161 |
+
|
| 162 |
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@app.get("/")
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| 163 |
+
def serve_index():
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| 164 |
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return FileResponse("static/index.html")
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| 165 |
+
|
| 166 |
+
if __name__ == "__main__":
|
| 167 |
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uvicorn.run(app, host="0.0.0.0", port=7860)
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model.pth
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:25da11e1209b46a986242b31f8a88f2502ab2a872548b31ed834c47c5ee89482
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| 3 |
+
size 936893
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requirements.txt
ADDED
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+
fastapi
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uvicorn
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pydantic
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torch
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numpy
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static/bgm.mp3
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:f6f77ae3c5115367e2533d132bff4efa7cf8b7c0f872b6ca5dbb23d6605c55b9
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| 3 |
+
size 3582220
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static/damage.mp3
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:32bba94263a7686b213ab1338546fddd5ce176f099dee8998b9f7bfb304979a0
|
| 3 |
+
size 18447
|
static/gameover.mp3
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f1aabbc3d0088993b224d5682d56c14c711033135a79af0a86f33854ae3079a9
|
| 3 |
+
size 21582
|
static/index.html
ADDED
|
@@ -0,0 +1,70 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="ja">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Quad - VS AI Edition</title>
|
| 7 |
+
<link rel="stylesheet" href="static/style.css">
|
| 8 |
+
</head>
|
| 9 |
+
<body>
|
| 10 |
+
|
| 11 |
+
<!-- タイトル画面 -->
|
| 12 |
+
<div id="title-screen">
|
| 13 |
+
<div id="demo-container">
|
| 14 |
+
<div id="demo-area" class="game-area">
|
| 15 |
+
<div class="board-wrapper"><div class="board"></div></div>
|
| 16 |
+
<div class="hand-area"></div>
|
| 17 |
+
</div>
|
| 18 |
+
</div>
|
| 19 |
+
|
| 20 |
+
<div id="title-overlay"></div>
|
| 21 |
+
|
| 22 |
+
<div id="title-content">
|
| 23 |
+
<div id="title-logo">QUAD</div>
|
| 24 |
+
<div style="color:#aaa; margin-bottom: 40px; letter-spacing: 4px;">COLOR PUZZLE - AI BATTLE</div>
|
| 25 |
+
<button class="btn" id="btn-1p">1P MODE</button>
|
| 26 |
+
<button class="btn vs" id="btn-vs-real">VS AI (REALTIME)</button>
|
| 27 |
+
<button class="btn vs-turn" id="btn-vs-turn">VS AI (TURN)</button>
|
| 28 |
+
</div>
|
| 29 |
+
</div>
|
| 30 |
+
|
| 31 |
+
<button id="sound-toggle">🔇</button>
|
| 32 |
+
|
| 33 |
+
<!-- ゲーム画面 -->
|
| 34 |
+
<div id="main-wrapper">
|
| 35 |
+
<div id="turn-indicator">PLAYER'S TURN</div>
|
| 36 |
+
|
| 37 |
+
<div id="game-boards-container">
|
| 38 |
+
<div id="p1-area" class="game-area">
|
| 39 |
+
<div class="player-label">PLAYER</div>
|
| 40 |
+
<div style="font-size: 20px;">Score: <span class="score-display">0</span></div>
|
| 41 |
+
<div class="board-wrapper">
|
| 42 |
+
<div class="garbage-ui"><div class="garbage-bar"></div><div class="garbage-text"></div></div>
|
| 43 |
+
<div class="board"></div>
|
| 44 |
+
<div class="message-pop"></div>
|
| 45 |
+
</div>
|
| 46 |
+
<div class="hand-area"></div>
|
| 47 |
+
</div>
|
| 48 |
+
|
| 49 |
+
<div id="p2-area" class="game-area" style="display: none;">
|
| 50 |
+
<div class="player-label" style="color: #ff6b6b;">AI CPU</div>
|
| 51 |
+
<div style="font-size: 20px;">Score: <span class="score-display">0</span></div>
|
| 52 |
+
<div class="board-wrapper">
|
| 53 |
+
<div class="garbage-ui"><div class="garbage-bar"></div><div class="garbage-text"></div></div>
|
| 54 |
+
<div class="board"></div>
|
| 55 |
+
<div class="message-pop"></div>
|
| 56 |
+
</div>
|
| 57 |
+
<div class="hand-area"></div>
|
| 58 |
+
</div>
|
| 59 |
+
</div>
|
| 60 |
+
</div>
|
| 61 |
+
|
| 62 |
+
<!-- リザルト画面 -->
|
| 63 |
+
<div id="game-over-overlay">
|
| 64 |
+
<h2 id="result-title" style="font-size: 50px; margin-bottom: 20px;">GAME OVER</h2>
|
| 65 |
+
<button class="btn" onclick="location.reload()">BACK TO TITLE</button>
|
| 66 |
+
</div>
|
| 67 |
+
|
| 68 |
+
<script src="static/script.js"></script>
|
| 69 |
+
</body>
|
| 70 |
+
</html>
|
static/match.mp3
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:abafcdeb8e83cfca385a150b99090fbe0eba298209d21c2d7988ca782bb3c64c
|
| 3 |
+
size 29732
|
static/put.mp3
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
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|
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9fd6f39a8fd80c73bfb53de6a24b5985e123081d2fe79fe7daa0cfa146573831
|
| 3 |
+
size 15939
|
static/rotate.mp3
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
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|
|
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9349ee0e4b8365d48f1002e9a07be3f38a801c3f4e7bac8a6cb0f063bc3b985c
|
| 3 |
+
size 15939
|
static/script.js
ADDED
|
@@ -0,0 +1,614 @@
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|
| 1 |
+
// ==== 音声管理 ====
|
| 2 |
+
let soundEnabled = false;
|
| 3 |
+
let titleBgm, bgm, sfxPut, sfxMatch, sfxGameover, sfxRotate, sfxWin, sfxDamage;
|
| 4 |
+
let isPlayingGame = false;
|
| 5 |
+
|
| 6 |
+
function createAudio(src) { const a = new Audio(src); a.preload = 'auto'; return a; }
|
| 7 |
+
|
| 8 |
+
function ensureAudioCreated() {
|
| 9 |
+
if (!bgm) {
|
| 10 |
+
titleBgm = createAudio('static/title.mp3'); titleBgm.loop = true;
|
| 11 |
+
bgm = createAudio('static/bgm.mp3'); bgm.loop = true;
|
| 12 |
+
sfxPut = createAudio('static/put.mp3');
|
| 13 |
+
sfxMatch = createAudio('static/match.mp3');
|
| 14 |
+
sfxGameover = createAudio('static/gameover.mp3');
|
| 15 |
+
sfxRotate = createAudio('static/rotate.mp3');
|
| 16 |
+
sfxWin = createAudio('static/win.mp3');
|
| 17 |
+
sfxDamage = createAudio('static/damage.mp3');
|
| 18 |
+
}
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
function playSfx(audio, vol = 1.0) {
|
| 22 |
+
if (!soundEnabled || !audio) return;
|
| 23 |
+
const c = audio.cloneNode(); c.volume = vol; c.play().catch(() => { });
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
function bgmControl(state) {
|
| 27 |
+
if (!soundEnabled || !titleBgm || !bgm) return;
|
| 28 |
+
titleBgm.pause(); bgm.pause();
|
| 29 |
+
if (state === 'title') { titleBgm.currentTime = 0; titleBgm.volume = 0.4; titleBgm.play().catch(() => { }); }
|
| 30 |
+
else if (state === 'game') { bgm.currentTime = 0; bgm.volume = 0.4; bgm.play().catch(() => { }); }
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
document.getElementById('sound-toggle').addEventListener('click', () => {
|
| 34 |
+
ensureAudioCreated();
|
| 35 |
+
soundEnabled = !soundEnabled;
|
| 36 |
+
document.getElementById('sound-toggle').textContent = soundEnabled ? '🔊' : '🔇';
|
| 37 |
+
if (soundEnabled) {
|
| 38 |
+
if (isPlayingGame && (!p1 || !p1.isGameOver)) bgmControl('game');
|
| 39 |
+
else if (!isPlayingGame) bgmControl('title');
|
| 40 |
+
} else {
|
| 41 |
+
bgmControl('stop');
|
| 42 |
+
}
|
| 43 |
+
});
|
| 44 |
+
|
| 45 |
+
// ==== ゲーム設定 ====
|
| 46 |
+
const COLS = 8, ROWS = 8, COLORS = 4, MIN_MATCH = 3;
|
| 47 |
+
const tileImages = ['static/tile1.png', 'static/tile2.png', 'static/tile3.png', 'static/tile4.png', 'static/tile5.png'];
|
| 48 |
+
const tileImg = (i) => { const img = document.createElement('img'); img.src = tileImages[i]; img.draggable = false; return img; };
|
| 49 |
+
const sleep = ms => new Promise(r => setTimeout(r, ms));
|
| 50 |
+
|
| 51 |
+
let p1, p2;
|
| 52 |
+
let gameMode = '1p'; // '1p', 'vs-real', 'vs-turn'
|
| 53 |
+
let currentTurn = 1; // 1: Player, 2: AI (ターン制用)
|
| 54 |
+
let isDemoActive = true;
|
| 55 |
+
|
| 56 |
+
class QuadGame {
|
| 57 |
+
constructor(rootEl, isAI, isDemo = false) {
|
| 58 |
+
this.root = rootEl; this.isAI = isAI; this.isDemo = isDemo;
|
| 59 |
+
this.boardEl = rootEl.querySelector('.board');
|
| 60 |
+
this.handEl = rootEl.querySelector('.hand-area');
|
| 61 |
+
this.scoreEl = rootEl.querySelector('.score-display');
|
| 62 |
+
this.msgEl = rootEl.querySelector('.message-pop');
|
| 63 |
+
this.garbageUi = rootEl.querySelector('.garbage-ui');
|
| 64 |
+
this.garbageBar = rootEl.querySelector('.garbage-bar');
|
| 65 |
+
this.garbageText = rootEl.querySelector('.garbage-text');
|
| 66 |
+
|
| 67 |
+
this.board = []; this.hand = [];
|
| 68 |
+
this.score = 0; this.combo = 0;
|
| 69 |
+
this.isProcessing = false; this.isGameOver = false; this.aiFetching = false;
|
| 70 |
+
this.opponent = null;
|
| 71 |
+
|
| 72 |
+
this.pendingGarbage = 0;
|
| 73 |
+
this.garbageTimerMax = 6000;
|
| 74 |
+
this.garbageTimer = 0;
|
| 75 |
+
|
| 76 |
+
this.dragging = null; this.dragEl = null; this.ghostCells = [];
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
init() {
|
| 80 |
+
this.board = Array.from({ length: ROWS }, () => Array(COLS).fill(-1));
|
| 81 |
+
this.hand = [this.genPiece(), this.genPiece(), this.genPiece()];
|
| 82 |
+
this.score = 0; this.combo = 0; this.pendingGarbage = 0;
|
| 83 |
+
this.isGameOver = false; this.isProcessing = false;
|
| 84 |
+
|
| 85 |
+
this.boardEl.innerHTML = '';
|
| 86 |
+
for (let i = 0; i < 64; i++) {
|
| 87 |
+
const c = document.createElement('div'); c.className = 'cell';
|
| 88 |
+
this.boardEl.appendChild(c);
|
| 89 |
+
}
|
| 90 |
+
this.updateHandUI();
|
| 91 |
+
if (this.scoreEl) this.scoreEl.textContent = '0';
|
| 92 |
+
if (this.garbageUi) this.garbageUi.style.display = 'none';
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
genPiece() {
|
| 96 |
+
let p;
|
| 97 |
+
while (true) {
|
| 98 |
+
p = [[Math.floor(Math.random() * COLORS), Math.floor(Math.random() * COLORS)],
|
| 99 |
+
[Math.floor(Math.random() * COLORS), Math.floor(Math.random() * COLORS)]];
|
| 100 |
+
if (!this.hasMatchSync(p)) return p;
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
hasMatchSync(p) {
|
| 105 |
+
for (let col = 0; col < COLORS; col++) {
|
| 106 |
+
let count = 0;
|
| 107 |
+
for (let r = 0; r < 2; r++) for (let c = 0; c < 2; c++) if (p[r][c] === col) count++;
|
| 108 |
+
if (count >= 3) return true;
|
| 109 |
+
}
|
| 110 |
+
return false;
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
getCellEl(r, c) { return this.boardEl.children[r * COLS + c]; }
|
| 114 |
+
|
| 115 |
+
renderBoard() {
|
| 116 |
+
for (let r = 0; r < ROWS; r++) for (let c = 0; c < COLS; c++) {
|
| 117 |
+
const cell = this.getCellEl(r, c);
|
| 118 |
+
const ex = cell.querySelector('.block'); if (ex) ex.remove();
|
| 119 |
+
if (this.board[r][c] >= 0) {
|
| 120 |
+
const blk = document.createElement('div'); blk.className = 'block';
|
| 121 |
+
blk.appendChild(tileImg(this.board[r][c]));
|
| 122 |
+
cell.appendChild(blk);
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
updateHandUI() {
|
| 128 |
+
this.handEl.innerHTML = '';
|
| 129 |
+
this.hand.forEach((p, idx) => {
|
| 130 |
+
const el = document.createElement('div');
|
| 131 |
+
el.className = 'hand-piece' + (!this.isAI ? ' interactive' : '');
|
| 132 |
+
if (!p) { el.style.visibility = 'hidden'; this.handEl.appendChild(el); return; }
|
| 133 |
+
|
| 134 |
+
[[0, 0], [0, 1], [1, 0], [1, 1]].forEach(([r, c]) => {
|
| 135 |
+
const w = document.createElement('div'); w.className = 'hand-cell-wrapper';
|
| 136 |
+
const cl = document.createElement('div'); cl.className = 'hand-cell';
|
| 137 |
+
cl.style.left = '0'; cl.style.top = '0';
|
| 138 |
+
cl.appendChild(tileImg(p[r][c])); w.appendChild(cl); el.appendChild(w);
|
| 139 |
+
});
|
| 140 |
+
|
| 141 |
+
if (!this.isAI) {
|
| 142 |
+
el.addEventListener('mousedown', e => this.onHandDown(e, idx));
|
| 143 |
+
el.addEventListener('touchstart', e => this.onHandDown(e, idx), { passive: false });
|
| 144 |
+
}
|
| 145 |
+
this.handEl.appendChild(el);
|
| 146 |
+
});
|
| 147 |
+
this.checkValidMoves();
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
rotateCW(idx) {
|
| 151 |
+
const p = this.hand[idx];
|
| 152 |
+
this.hand[idx] = [[p[1][0], p[0][0]], [p[1][1], p[0][1]]];
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
async animateRotation(idx) {
|
| 156 |
+
if (!this.isDemo) playSfx(sfxRotate, 0.4);
|
| 157 |
+
this.rotateCW(idx);
|
| 158 |
+
this.updateHandUI();
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
canPlace(piece, sr, sc) {
|
| 162 |
+
if (!piece) return false;
|
| 163 |
+
for (let r = 0; r < 2; r++) for (let c = 0; c < 2; c++) {
|
| 164 |
+
const br = sr + r, bc = sc + c;
|
| 165 |
+
if (br < 0 || br >= ROWS || bc < 0 || bc >= COLS || this.board[br][bc] >= 0) return false;
|
| 166 |
+
}
|
| 167 |
+
return true;
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
checkValidMoves() {
|
| 171 |
+
if (this.isGameOver) return;
|
| 172 |
+
let any = false;
|
| 173 |
+
const els = this.handEl.querySelectorAll('.hand-piece');
|
| 174 |
+
|
| 175 |
+
// ターン制での自分以外のターンの場合はすべて無効化
|
| 176 |
+
const isMyTurn = (gameMode !== 'vs-turn') || (this.isAI ? currentTurn === 2 : currentTurn === 1);
|
| 177 |
+
|
| 178 |
+
this.hand.forEach((p, i) => {
|
| 179 |
+
if (!p) return;
|
| 180 |
+
let ok = false;
|
| 181 |
+
if (isMyTurn) {
|
| 182 |
+
for (let r = 0; r < 7; r++) for (let c = 0; c < 7; c++) if (this.canPlace(p, r, c)) ok = true;
|
| 183 |
+
}
|
| 184 |
+
if (ok) any = true;
|
| 185 |
+
if (els[i]) els[i].classList.toggle('disabled', !ok);
|
| 186 |
+
});
|
| 187 |
+
|
| 188 |
+
// 置ける手がない(本当に盤面が埋まっているか手札がない)場合のゲームオーバー判定
|
| 189 |
+
let trueAny = false;
|
| 190 |
+
this.hand.forEach(p => {
|
| 191 |
+
if (!p) return;
|
| 192 |
+
for (let r = 0; r < 7; r++) for (let c = 0; c < 7; c++) if (this.canPlace(p, r, c)) trueAny = true;
|
| 193 |
+
});
|
| 194 |
+
|
| 195 |
+
if (!trueAny && this.hand.some(p => p !== null) && !this.isProcessing) {
|
| 196 |
+
this.triggerGameOver();
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
onHandDown(e, idx) {
|
| 201 |
+
if (this.isProcessing || this.isGameOver || this.isDemo) return;
|
| 202 |
+
if (gameMode === 'vs-turn' && currentTurn !== 1) return; // 自分のターン以外操作不可
|
| 203 |
+
|
| 204 |
+
const t = e.touches ? e.touches[0] : e;
|
| 205 |
+
let startX = t.clientX, startY = t.clientY, moved = false;
|
| 206 |
+
|
| 207 |
+
const onMove = ev => {
|
| 208 |
+
const tt = ev.touches ? ev.touches[0] : ev;
|
| 209 |
+
if (!moved && Math.hypot(tt.clientX - startX, tt.clientY - startY) > 8) {
|
| 210 |
+
moved = true;
|
| 211 |
+
this.boardRect = this.boardEl.getBoundingClientRect();
|
| 212 |
+
this.cellSize = this.boardRect.width / COLS;
|
| 213 |
+
this.beginDrag(idx, tt.clientX, tt.clientY);
|
| 214 |
+
}
|
| 215 |
+
if (moved) this.moveDrag(tt.clientX, tt.clientY);
|
| 216 |
+
};
|
| 217 |
+
|
| 218 |
+
const onUp = ev => {
|
| 219 |
+
document.removeEventListener('mousemove', onMove); document.removeEventListener('mouseup', onUp);
|
| 220 |
+
document.removeEventListener('touchmove', onMove); document.removeEventListener('touchend', onUp);
|
| 221 |
+
if (!moved) { this.animateRotation(idx); }
|
| 222 |
+
else { const tt = ev.changedTouches ? ev.changedTouches[0] : ev; this.finishDrag(tt.clientX, tt.clientY); }
|
| 223 |
+
};
|
| 224 |
+
|
| 225 |
+
document.addEventListener('mousemove', onMove); document.addEventListener('mouseup', onUp);
|
| 226 |
+
document.addEventListener('touchmove', onMove, { passive: false }); document.addEventListener('touchend', onUp);
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
beginDrag(idx, x, y) {
|
| 230 |
+
this.dragging = { idx, piece: this.hand[idx] };
|
| 231 |
+
this.dragEl = document.createElement('div'); this.dragEl.className = 'dragging-piece';
|
| 232 |
+
for (let r = 0; r < 2; r++) for (let c = 0; c < 2; c++) {
|
| 233 |
+
const cl = document.createElement('div'); cl.className = 'drag-cell'; cl.appendChild(tileImg(this.hand[idx][r][c])); this.dragEl.appendChild(cl);
|
| 234 |
+
}
|
| 235 |
+
document.body.appendChild(this.dragEl);
|
| 236 |
+
this.handEl.children[idx].style.opacity = '0.3';
|
| 237 |
+
this.moveDrag(x, y);
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
moveDrag(x, y) {
|
| 241 |
+
if (!this.dragEl) return;
|
| 242 |
+
this.dragEl.style.left = (x - 45) + 'px'; this.dragEl.style.top = (y - 45) + 'px';
|
| 243 |
+
const relX = x - this.boardRect.left, relY = y - this.boardRect.top;
|
| 244 |
+
const c = Math.round(relX / this.cellSize - 1), r = Math.round(relY / this.cellSize - 1);
|
| 245 |
+
|
| 246 |
+
this.ghostCells.forEach(el => { el.classList.remove('highlight'); const g = el.querySelector('.ghost'); if (g) g.remove(); });
|
| 247 |
+
this.ghostCells = [];
|
| 248 |
+
if (this.canPlace(this.dragging.piece, r, c)) {
|
| 249 |
+
for (let ir = 0; ir < 2; ir++) for (let ic = 0; ic < 2; ic++) {
|
| 250 |
+
const el = this.getCellEl(r + ir, c + ic); el.classList.add('highlight');
|
| 251 |
+
const g = document.createElement('div'); g.className = 'ghost'; g.appendChild(tileImg(this.dragging.piece[ir][ic]));
|
| 252 |
+
el.appendChild(g); this.ghostCells.push(el);
|
| 253 |
+
}
|
| 254 |
+
}
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
finishDrag(x, y) {
|
| 258 |
+
const relX = x - this.boardRect.left, relY = y - this.boardRect.top;
|
| 259 |
+
const c = Math.round(relX / this.cellSize - 1), r = Math.round(relY / this.cellSize - 1);
|
| 260 |
+
if (this.canPlace(this.dragging.piece, r, c)) {
|
| 261 |
+
this.placePiece(this.dragging.idx, r, c);
|
| 262 |
+
} else {
|
| 263 |
+
this.handEl.children[this.dragging.idx].style.opacity = '1';
|
| 264 |
+
}
|
| 265 |
+
this.ghostCells.forEach(el => { el.classList.remove('highlight'); const g = el.querySelector('.ghost'); if (g) g.remove(); });
|
| 266 |
+
this.ghostCells = [];
|
| 267 |
+
if (this.dragEl) { this.dragEl.remove(); this.dragEl = null; }
|
| 268 |
+
this.dragging = null;
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
placePiece(idx, r, c) {
|
| 272 |
+
if (!this.isDemo) playSfx(sfxPut, 0.6);
|
| 273 |
+
const p = this.hand[idx];
|
| 274 |
+
for (let ir = 0; ir < 2; ir++) for (let ic = 0; ic < 2; ic++) this.board[r + ir][c + ic] = p[ir][ic];
|
| 275 |
+
this.hand[idx] = this.genPiece();
|
| 276 |
+
this.combo = 0; this.isProcessing = true;
|
| 277 |
+
this.renderBoard(); this.updateHandUI();
|
| 278 |
+
setTimeout(() => this.processMatches(), 150);
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
processMatches() {
|
| 282 |
+
const vis = Array.from({ length: ROWS }, () => Array(COLS).fill(false));
|
| 283 |
+
const toRemove = new Set();
|
| 284 |
+
|
| 285 |
+
for (let r = 0; r < ROWS; r++) for (let c = 0; c < COLS; c++) {
|
| 286 |
+
if (this.board[r][c] >= 0 && this.board[r][c] <= 3 && !vis[r][c]) {
|
| 287 |
+
const color = this.board[r][c], grp = [], q = [[r, c]]; vis[r][c] = true;
|
| 288 |
+
while (q.length > 0) {
|
| 289 |
+
const [cr, cc] = q.shift(); grp.push([cr, cc]);
|
| 290 |
+
[[-1, 0], [1, 0], [0, -1], [0, 1]].forEach(([dr, dc]) => {
|
| 291 |
+
const nr = cr + dr, nc = cc + dc;
|
| 292 |
+
if (nr >= 0 && nr < ROWS && nc >= 0 && nc < COLS && !vis[nr][nc] && this.board[nr][nc] === color) {
|
| 293 |
+
vis[nr][nc] = true; q.push([nr, nc]);
|
| 294 |
+
}
|
| 295 |
+
});
|
| 296 |
+
}
|
| 297 |
+
if (grp.length >= MIN_MATCH) grp.forEach(([gr, gc]) => toRemove.add(`${gr},${gc}`));
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
if (toRemove.size > 0) {
|
| 302 |
+
if (!this.isDemo) playSfx(sfxMatch, 0.7);
|
| 303 |
+
this.combo++;
|
| 304 |
+
const garbageSet = new Set();
|
| 305 |
+
toRemove.forEach(k => {
|
| 306 |
+
const [r, c] = k.split(',').map(Number);
|
| 307 |
+
[[-1, 0], [1, 0], [0, -1], [0, 1]].forEach(([dr, dc]) => {
|
| 308 |
+
const nr = r + dr, nc = c + dc;
|
| 309 |
+
if (nr >= 0 && nr < ROWS && nc >= 0 && nc < COLS && this.board[nr][nc] === 4) garbageSet.add(`${nr},${nc}`);
|
| 310 |
+
});
|
| 311 |
+
});
|
| 312 |
+
garbageSet.forEach(k => toRemove.add(k));
|
| 313 |
+
|
| 314 |
+
const count = toRemove.size;
|
| 315 |
+
this.score += count * 10 * this.combo;
|
| 316 |
+
if (this.scoreEl) this.scoreEl.textContent = this.score;
|
| 317 |
+
this.showPop(`${count} BLOCKS!` + (this.combo > 1 ? `<br>${this.combo} COMBO!` : ''));
|
| 318 |
+
|
| 319 |
+
if (this.opponent && (this.combo >= 2 || count >= 4)) {
|
| 320 |
+
const atk = Math.max(1, count - 3) + (this.combo - 1) * 2;
|
| 321 |
+
this.sendGarbage(atk);
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
toRemove.forEach(k => {
|
| 325 |
+
const [r, c] = k.split(',').map(Number);
|
| 326 |
+
const el = this.getCellEl(r, c).querySelector('.block');
|
| 327 |
+
if (el) el.classList.add('clearing');
|
| 328 |
+
});
|
| 329 |
+
|
| 330 |
+
setTimeout(() => {
|
| 331 |
+
toRemove.forEach(k => { const [r, c] = k.split(',').map(Number); this.board[r][c] = -1; });
|
| 332 |
+
this.renderBoard();
|
| 333 |
+
setTimeout(() => this.processMatches(), 200);
|
| 334 |
+
}, 400);
|
| 335 |
+
|
| 336 |
+
} else {
|
| 337 |
+
this.isProcessing = false;
|
| 338 |
+
this.checkValidMoves();
|
| 339 |
+
|
| 340 |
+
// 処理終了後のアクション
|
| 341 |
+
if (gameMode === 'vs-turn' && !this.isGameOver) {
|
| 342 |
+
// ターン切り替え
|
| 343 |
+
switchTurn();
|
| 344 |
+
} else if (this.isAI && !this.isGameOver && gameMode !== 'vs-turn') {
|
| 345 |
+
// リアルタイムAIの連続操作
|
| 346 |
+
setTimeout(() => requestAI(this), 300);
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
showPop(txt) {
|
| 352 |
+
if (!this.msgEl) return;
|
| 353 |
+
this.msgEl.innerHTML = txt;
|
| 354 |
+
this.msgEl.style.transition = 'none'; this.msgEl.style.opacity = '1'; this.msgEl.style.transform = 'translate(-50%,-50%) scale(0.5)';
|
| 355 |
+
requestAnimationFrame(() => {
|
| 356 |
+
this.msgEl.style.transition = 'transform 0.3s cubic-bezier(0.175,0.885,0.32,1.275), opacity 0.5s';
|
| 357 |
+
this.msgEl.style.transform = 'translate(-50%,-50%) scale(1)';
|
| 358 |
+
setTimeout(() => this.msgEl.style.opacity = '0', 800);
|
| 359 |
+
});
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
sendGarbage(amount) {
|
| 363 |
+
if (this.pendingGarbage > 0) {
|
| 364 |
+
if (this.pendingGarbage >= amount) { this.pendingGarbage -= amount; amount = 0; }
|
| 365 |
+
else { amount -= this.pendingGarbage; this.pendingGarbage = 0; }
|
| 366 |
+
this.garbageTimer = this.garbageTimerMax;
|
| 367 |
+
this.updateGarbageUI();
|
| 368 |
+
}
|
| 369 |
+
|
| 370 |
+
if (amount > 0 && this.opponent) {
|
| 371 |
+
if (gameMode === 'vs-turn') {
|
| 372 |
+
// ターン制の場合は即時落下させるために相手側に保留させずそのまま落とす
|
| 373 |
+
this.opponent.receiveGarbageInstant(amount);
|
| 374 |
+
} else {
|
| 375 |
+
this.opponent.receiveGarbage(amount);
|
| 376 |
+
}
|
| 377 |
+
}
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
receiveGarbage(amount) {
|
| 381 |
+
this.pendingGarbage += amount;
|
| 382 |
+
this.garbageTimer = this.garbageTimerMax;
|
| 383 |
+
this.updateGarbageUI();
|
| 384 |
+
}
|
| 385 |
+
|
| 386 |
+
receiveGarbageInstant(amount) {
|
| 387 |
+
this.pendingGarbage += amount;
|
| 388 |
+
this.dropGarbage();
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
updateGarbageUI() {
|
| 392 |
+
if (!this.garbageUi) return;
|
| 393 |
+
if (gameMode === 'vs-turn') { this.garbageUi.style.display = 'none'; return; } // ターン制はUI不要
|
| 394 |
+
|
| 395 |
+
if (this.pendingGarbage > 0) {
|
| 396 |
+
this.garbageUi.style.display = 'block';
|
| 397 |
+
this.garbageText.textContent = `+${this.pendingGarbage}`;
|
| 398 |
+
this.garbageBar.style.transform = `scaleX(${Math.max(0, this.garbageTimer / this.garbageTimerMax)})`;
|
| 399 |
+
} else {
|
| 400 |
+
this.garbageUi.style.display = 'none';
|
| 401 |
+
}
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
tick(dt) {
|
| 405 |
+
if (this.isGameOver || this.isProcessing || gameMode === 'vs-turn') return;
|
| 406 |
+
if (this.pendingGarbage > 0) {
|
| 407 |
+
this.garbageTimer -= dt;
|
| 408 |
+
this.updateGarbageUI();
|
| 409 |
+
if (this.garbageTimer <= 0) {
|
| 410 |
+
this.dropGarbage();
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
}
|
| 414 |
+
|
| 415 |
+
dropGarbage() {
|
| 416 |
+
if (!this.isDemo) playSfx(sfxDamage, 0.8);
|
| 417 |
+
let empty = [];
|
| 418 |
+
for (let r = 0; r < ROWS; r++) for (let c = 0; c < COLS; c++) if (this.board[r][c] === -1) empty.push({ r, c });
|
| 419 |
+
for (let i = empty.length - 1; i > 0; i--) {
|
| 420 |
+
const j = Math.floor(Math.random() * (i + 1));
|
| 421 |
+
[empty[i], empty[j]] = [empty[j], empty[i]];
|
| 422 |
+
}
|
| 423 |
+
const drop = Math.min(this.pendingGarbage, empty.length);
|
| 424 |
+
for (let i = 0; i < drop; i++) this.board[empty[i].r][empty[i].c] = 4;
|
| 425 |
+
|
| 426 |
+
this.pendingGarbage -= drop;
|
| 427 |
+
if (this.pendingGarbage < 0) this.pendingGarbage = 0;
|
| 428 |
+
this.updateGarbageUI();
|
| 429 |
+
this.renderBoard();
|
| 430 |
+
this.checkValidMoves();
|
| 431 |
+
}
|
| 432 |
+
|
| 433 |
+
triggerGameOver() {
|
| 434 |
+
this.isGameOver = true;
|
| 435 |
+
if (this.isDemo) {
|
| 436 |
+
setTimeout(() => {
|
| 437 |
+
if (!isPlayingGame && isDemoActive) {
|
| 438 |
+
this.init();
|
| 439 |
+
requestAI(this);
|
| 440 |
+
}
|
| 441 |
+
}, 2000);
|
| 442 |
+
return;
|
| 443 |
+
}
|
| 444 |
+
checkGlobalGameOver();
|
| 445 |
+
}
|
| 446 |
+
}
|
| 447 |
+
|
| 448 |
+
// ==== グローバル制御 ====
|
| 449 |
+
let lastTime = 0;
|
| 450 |
+
let demoGame = null;
|
| 451 |
+
|
| 452 |
+
window.onload = () => {
|
| 453 |
+
demoGame = new QuadGame(document.getElementById('demo-area'), true, true);
|
| 454 |
+
demoGame.init();
|
| 455 |
+
requestAI(demoGame); // デモ用AI起動
|
| 456 |
+
};
|
| 457 |
+
|
| 458 |
+
document.getElementById('btn-1p').onclick = () => startGame('1p');
|
| 459 |
+
document.getElementById('btn-vs-real').onclick = () => startGame('vs-real');
|
| 460 |
+
document.getElementById('btn-vs-turn').onclick = () => startGame('vs-turn');
|
| 461 |
+
|
| 462 |
+
function startGame(mode) {
|
| 463 |
+
isDemoActive = false;
|
| 464 |
+
isPlayingGame = true;
|
| 465 |
+
gameMode = mode;
|
| 466 |
+
currentTurn = 1;
|
| 467 |
+
|
| 468 |
+
ensureAudioCreated();
|
| 469 |
+
bgmControl('game');
|
| 470 |
+
|
| 471 |
+
document.getElementById('title-screen').classList.add('hidden');
|
| 472 |
+
document.getElementById('main-wrapper').classList.add('show');
|
| 473 |
+
|
| 474 |
+
p1 = new QuadGame(document.getElementById('p1-area'), false);
|
| 475 |
+
p1.init();
|
| 476 |
+
|
| 477 |
+
const indicator = document.getElementById('turn-indicator');
|
| 478 |
+
|
| 479 |
+
if (mode === 'vs-real' || mode === 'vs-turn') {
|
| 480 |
+
document.getElementById('p2-area').style.display = 'flex';
|
| 481 |
+
p2 = new QuadGame(document.getElementById('p2-area'), true);
|
| 482 |
+
p2.init();
|
| 483 |
+
p1.opponent = p2; p2.opponent = p1;
|
| 484 |
+
|
| 485 |
+
if (mode === 'vs-turn') {
|
| 486 |
+
indicator.style.display = 'block';
|
| 487 |
+
updateTurnUI();
|
| 488 |
+
} else {
|
| 489 |
+
indicator.style.display = 'none';
|
| 490 |
+
setTimeout(() => requestAI(p2), 1000);
|
| 491 |
+
}
|
| 492 |
+
} else {
|
| 493 |
+
document.getElementById('p2-area').style.display = 'none';
|
| 494 |
+
indicator.style.display = 'none';
|
| 495 |
+
}
|
| 496 |
+
|
| 497 |
+
lastTime = performance.now();
|
| 498 |
+
requestAnimationFrame(gameLoop);
|
| 499 |
+
}
|
| 500 |
+
|
| 501 |
+
function gameLoop(time) {
|
| 502 |
+
const dt = time - lastTime; lastTime = time;
|
| 503 |
+
if (p1 && !p1.isGameOver) p1.tick(dt);
|
| 504 |
+
if (p2 && !p2.isGameOver) p2.tick(dt);
|
| 505 |
+
requestAnimationFrame(gameLoop);
|
| 506 |
+
}
|
| 507 |
+
|
| 508 |
+
function switchTurn() {
|
| 509 |
+
if (p1.isGameOver || p2.isGameOver) return;
|
| 510 |
+
currentTurn = currentTurn === 1 ? 2 : 1;
|
| 511 |
+
updateTurnUI();
|
| 512 |
+
|
| 513 |
+
// それぞれの手札の活性/非活性を更新
|
| 514 |
+
p1.checkValidMoves();
|
| 515 |
+
p2.checkValidMoves();
|
| 516 |
+
|
| 517 |
+
if (currentTurn === 2) {
|
| 518 |
+
setTimeout(() => requestAI(p2), 800); // ターン交代のゆとり
|
| 519 |
+
}
|
| 520 |
+
}
|
| 521 |
+
|
| 522 |
+
function updateTurnUI() {
|
| 523 |
+
const ind = document.getElementById('turn-indicator');
|
| 524 |
+
const p1a = document.getElementById('p1-area');
|
| 525 |
+
const p2a = document.getElementById('p2-area');
|
| 526 |
+
|
| 527 |
+
if (currentTurn === 1) {
|
| 528 |
+
ind.textContent = "PLAYER'S TURN";
|
| 529 |
+
ind.style.color = "#4d96ff";
|
| 530 |
+
p1a.classList.remove('waiting');
|
| 531 |
+
p2a.classList.add('waiting');
|
| 532 |
+
} else {
|
| 533 |
+
ind.textContent = "AI'S TURN";
|
| 534 |
+
ind.style.color = "#ff6b6b";
|
| 535 |
+
p1a.classList.add('waiting');
|
| 536 |
+
p2a.classList.remove('waiting');
|
| 537 |
+
}
|
| 538 |
+
}
|
| 539 |
+
|
| 540 |
+
function checkGlobalGameOver() {
|
| 541 |
+
if (gameMode !== '1p') {
|
| 542 |
+
if (p1.isGameOver || p2.isGameOver) {
|
| 543 |
+
bgmControl('stop');
|
| 544 |
+
if (p1.isGameOver) {
|
| 545 |
+
document.getElementById('result-title').textContent = "YOU LOSE...";
|
| 546 |
+
document.getElementById('result-title').style.color = "#ff6b6b";
|
| 547 |
+
playSfx(sfxGameover, 0.8);
|
| 548 |
+
} else {
|
| 549 |
+
document.getElementById('result-title').textContent = "YOU WIN!!";
|
| 550 |
+
document.getElementById('result-title').style.color = "#6bcb77";
|
| 551 |
+
playSfx(sfxWin, 0.8);
|
| 552 |
+
}
|
| 553 |
+
document.getElementById('game-over-overlay').classList.add('show');
|
| 554 |
+
}
|
| 555 |
+
} else {
|
| 556 |
+
if (p1.isGameOver) {
|
| 557 |
+
bgmControl('stop');
|
| 558 |
+
playSfx(sfxGameover, 0.8);
|
| 559 |
+
document.getElementById('game-over-overlay').classList.add('show');
|
| 560 |
+
}
|
| 561 |
+
}
|
| 562 |
+
}
|
| 563 |
+
|
| 564 |
+
async function requestAI(gameObj) {
|
| 565 |
+
if (gameObj.isGameOver || gameObj.isProcessing || gameObj.aiFetching) return;
|
| 566 |
+
if (!gameObj.hand.some(p => p !== null)) return;
|
| 567 |
+
if (gameObj.isDemo && !isDemoActive) return;
|
| 568 |
+
|
| 569 |
+
// 難易度(温度)設定
|
| 570 |
+
// 0: デモ用(最強)、 25: ターン制(少し手加減)、 35: リアルタイム(隙を見せる)
|
| 571 |
+
let temp = 0.0;
|
| 572 |
+
if (!gameObj.isDemo) {
|
| 573 |
+
temp = gameMode === 'vs-turn' ? 20.0 : 35.0;
|
| 574 |
+
}
|
| 575 |
+
|
| 576 |
+
gameObj.aiFetching = true;
|
| 577 |
+
try {
|
| 578 |
+
const res = await fetch('/api/ai_move', {
|
| 579 |
+
method: 'POST',
|
| 580 |
+
headers: { 'Content-Type': 'application/json' },
|
| 581 |
+
body: JSON.stringify({
|
| 582 |
+
board: gameObj.board,
|
| 583 |
+
hand: gameObj.hand,
|
| 584 |
+
temperature: temp
|
| 585 |
+
})
|
| 586 |
+
});
|
| 587 |
+
const move = await res.json();
|
| 588 |
+
gameObj.aiFetching = false;
|
| 589 |
+
|
| 590 |
+
if (gameObj.isDemo && !isDemoActive) return;
|
| 591 |
+
|
| 592 |
+
if (move && move.piece_idx !== undefined && !gameObj.isGameOver && !gameObj.isProcessing) {
|
| 593 |
+
|
| 594 |
+
// 人間らしい遅延の設定
|
| 595 |
+
// リアルタイム対戦の場合、思考にわざと時間をかける
|
| 596 |
+
let thinkTime = gameObj.isDemo ? 300 : (gameMode === 'vs-real' ? 1200 + Math.random() * 800 : 600);
|
| 597 |
+
await sleep(thinkTime);
|
| 598 |
+
|
| 599 |
+
if (gameObj.isGameOver || gameObj.isProcessing || (gameObj.isDemo && !isDemoActive)) return;
|
| 600 |
+
|
| 601 |
+
for (let i = 0; i < move.rotations; i++) {
|
| 602 |
+
gameObj.animateRotation(move.piece_idx);
|
| 603 |
+
await sleep(gameObj.isDemo ? 100 : 250); // 回転のディレイ
|
| 604 |
+
}
|
| 605 |
+
|
| 606 |
+
if (gameObj.canPlace(gameObj.hand[move.piece_idx], move.r, move.c)) {
|
| 607 |
+
gameObj.placePiece(move.piece_idx, move.r, move.c);
|
| 608 |
+
}
|
| 609 |
+
}
|
| 610 |
+
} catch (e) {
|
| 611 |
+
gameObj.aiFetching = false;
|
| 612 |
+
setTimeout(() => { if (!gameObj.isGameOver && !gameObj.isProcessing && (!gameObj.isDemo || isDemoActive)) requestAI(gameObj); }, 2000);
|
| 613 |
+
}
|
| 614 |
+
}
|
static/style.css
ADDED
|
@@ -0,0 +1,134 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
* { margin: 0; padding: 0; box-sizing: border-box; }
|
| 2 |
+
body {
|
| 3 |
+
background: #0a0a1a; font-family: 'Segoe UI', sans-serif;
|
| 4 |
+
display: flex; justify-content: center; align-items: center;
|
| 5 |
+
min-height: 100vh; overflow: hidden; user-select: none; color: #fff;
|
| 6 |
+
}
|
| 7 |
+
|
| 8 |
+
#title-screen {
|
| 9 |
+
position: fixed; inset: 0; background: #0a0a1a;
|
| 10 |
+
display: flex; justify-content: center; align-items: center;
|
| 11 |
+
z-index: 500; transition: opacity 0.6s; overflow: hidden;
|
| 12 |
+
}
|
| 13 |
+
#title-screen.hidden { opacity: 0; pointer-events: none; }
|
| 14 |
+
|
| 15 |
+
#demo-container {
|
| 16 |
+
position: absolute; transform: scale(1.3); opacity: 0.4;
|
| 17 |
+
pointer-events: none; z-index: 1; filter: blur(0.5px);
|
| 18 |
+
}
|
| 19 |
+
#title-overlay {
|
| 20 |
+
position: absolute; inset: 0; background: rgba(10, 10, 26, 0.1); z-index: 2;
|
| 21 |
+
}
|
| 22 |
+
#title-content {
|
| 23 |
+
position: relative; z-index: 3; display: flex; flex-direction: column; align-items: center;
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
#title-logo {
|
| 27 |
+
font-size: 80px; font-weight: 900;
|
| 28 |
+
background: linear-gradient(135deg, #ff6b6b, #ffd93d, #6bcb77, #4d96ff);
|
| 29 |
+
-webkit-background-clip: text; -webkit-text-fill-color: transparent;
|
| 30 |
+
letter-spacing: 12px; margin-bottom: 16px; animation: titlePulse 3s ease-in-out infinite;
|
| 31 |
+
}
|
| 32 |
+
@keyframes titlePulse { 50% { transform: scale(1.04); filter: brightness(1.2); } }
|
| 33 |
+
|
| 34 |
+
.btn {
|
| 35 |
+
padding: 16px 40px; margin: 10px; font-size: 18px; width: 260px;
|
| 36 |
+
background: linear-gradient(135deg, #4d96ff, #6bcb77);
|
| 37 |
+
color: #fff; border: none; border-radius: 30px; cursor: pointer;
|
| 38 |
+
font-weight: 700; letter-spacing: 2px; transition: transform 0.2s, box-shadow 0.2s;
|
| 39 |
+
}
|
| 40 |
+
.btn:hover { transform: scale(1.06); box-shadow: 0 0 30px rgba(77, 150, 255, 0.5); }
|
| 41 |
+
.btn.vs { background: linear-gradient(135deg, #ff6b6b, #ffd93d); }
|
| 42 |
+
.btn.vs:hover { box-shadow: 0 0 30px rgba(255, 107, 107, 0.5); }
|
| 43 |
+
.btn.vs-turn { background: linear-gradient(135deg, #9b59b6, #e74c3c); }
|
| 44 |
+
.btn.vs-turn:hover { box-shadow: 0 0 30px rgba(155, 89, 182, 0.5); }
|
| 45 |
+
|
| 46 |
+
#sound-toggle {
|
| 47 |
+
position: fixed; top: 16px; right: 16px; width: 44px; height: 44px;
|
| 48 |
+
border-radius: 50%; background: rgba(255, 255, 255, 0.1);
|
| 49 |
+
border: 1px solid rgba(255, 255, 255, 0.2); color: #fff; font-size: 20px;
|
| 50 |
+
cursor: pointer; display: flex; align-items: center; justify-content: center;
|
| 51 |
+
z-index: 600; transition: background 0.2s;
|
| 52 |
+
}
|
| 53 |
+
#sound-toggle:hover { background: rgba(255, 255, 255, 0.2); }
|
| 54 |
+
|
| 55 |
+
#main-wrapper {
|
| 56 |
+
display: flex; flex-direction: column; align-items: center;
|
| 57 |
+
opacity: 0; transition: opacity 0.5s; position: relative; z-index: 100; gap: 20px;
|
| 58 |
+
}
|
| 59 |
+
#main-wrapper.show { opacity: 1; }
|
| 60 |
+
|
| 61 |
+
#turn-indicator {
|
| 62 |
+
font-size: 28px; font-weight: bold; letter-spacing: 4px;
|
| 63 |
+
background: rgba(255,255,255,0.1); padding: 8px 30px; border-radius: 30px;
|
| 64 |
+
display: none; transition: 0.3s;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
#game-boards-container { display: flex; gap: 40px; flex-wrap: wrap; justify-content: center; }
|
| 68 |
+
.game-area { display: flex; flex-direction: column; align-items: center; gap: 15px; position: relative; transition: opacity 0.3s; }
|
| 69 |
+
.game-area.waiting { opacity: 0.5; pointer-events: none; }
|
| 70 |
+
|
| 71 |
+
.player-label { font-size: 24px; font-weight: bold; color: #aaa; letter-spacing: 2px; }
|
| 72 |
+
|
| 73 |
+
.board-wrapper {
|
| 74 |
+
position: relative; padding: 8px; border-radius: 16px;
|
| 75 |
+
background: linear-gradient(135deg, #1a1a2e, #16213e);
|
| 76 |
+
box-shadow: 0 0 40px rgba(77, 150, 255, 0.1), inset 0 0 20px rgba(0, 0, 0, 0.3);
|
| 77 |
+
border: 1px solid rgba(77, 150, 255, 0.15);
|
| 78 |
+
}
|
| 79 |
+
.board { display: grid; grid-template-columns: repeat(8, 1fr); grid-template-rows: repeat(8, 1fr); gap: 2px; width: 360px; height: 360px; }
|
| 80 |
+
|
| 81 |
+
.cell {
|
| 82 |
+
width: 100%; height: 100%; border-radius: 6px; position: relative;
|
| 83 |
+
background: rgba(255, 255, 255, 0.03); border: 1px solid rgba(255, 255, 255, 0.04);
|
| 84 |
+
}
|
| 85 |
+
.cell.highlight { background: rgba(255, 255, 255, 0.08); }
|
| 86 |
+
.block, .ghost { position: absolute; inset: 0; border-radius: 6px; overflow: hidden; }
|
| 87 |
+
.block img, .ghost img { width: 100%; height: 100%; display: block; }
|
| 88 |
+
.ghost { opacity: 0.35; pointer-events: none; }
|
| 89 |
+
.clearing { animation: clearAnim 0.4s ease-out forwards; }
|
| 90 |
+
@keyframes clearAnim { 50% { transform: scale(1.3); opacity: 0.8; } 100% { transform: scale(0); opacity: 0; } }
|
| 91 |
+
|
| 92 |
+
.hand-area {
|
| 93 |
+
display: flex; gap: 16px; padding: 12px; min-height: 110px;
|
| 94 |
+
background: linear-gradient(135deg, #1a1a2e, #16213e); border-radius: 16px;
|
| 95 |
+
}
|
| 96 |
+
.hand-piece {
|
| 97 |
+
display: grid; grid-template-columns: repeat(2, 40px); grid-template-rows: repeat(2, 40px); gap: 3px;
|
| 98 |
+
padding: 6px; border-radius: 12px; cursor: grab; transition: transform 0.2s; position: relative;
|
| 99 |
+
}
|
| 100 |
+
.hand-piece.interactive:hover { transform: scale(1.08); background: rgba(255,255,255,0.05); }
|
| 101 |
+
.hand-piece.disabled { opacity: 0.25; cursor: not-allowed; pointer-events: none; filter: grayscale(1); }
|
| 102 |
+
.hand-cell-wrapper { position: relative; width: 40px; height: 40px; }
|
| 103 |
+
.hand-cell { position: absolute; width: 100%; height: 100%; border-radius: 6px; overflow: hidden; transition: 0.1s ease-in-out; }
|
| 104 |
+
.hand-cell img { width: 100%; height: 100%; display: block; }
|
| 105 |
+
|
| 106 |
+
.dragging-piece {
|
| 107 |
+
position: fixed; display: grid; grid-template-columns: repeat(2, 44px); grid-template-rows: repeat(2, 44px); gap: 3px;
|
| 108 |
+
pointer-events: none; z-index: 1000; filter: drop-shadow(0 4px 12px rgba(0,0,0,0.5));
|
| 109 |
+
}
|
| 110 |
+
.dragging-piece .drag-cell { border-radius: 6px; overflow: hidden; width: 100%; height: 100%; }
|
| 111 |
+
.dragging-piece img { width: 100%; height: 100%; }
|
| 112 |
+
|
| 113 |
+
.garbage-ui {
|
| 114 |
+
position: absolute; top: -30px; left: 0; right: 0;
|
| 115 |
+
height: 20px; background: rgba(255,0,0,0.2); border-radius: 10px; overflow: hidden; display: none;
|
| 116 |
+
}
|
| 117 |
+
.garbage-bar { height: 100%; background: #ff6b6b; width: 100%; transform-origin: left; transition: transform 0.1s linear; }
|
| 118 |
+
.garbage-text {
|
| 119 |
+
position: absolute; top: 0; left: 50%; transform: translateX(-50%);
|
| 120 |
+
font-size: 14px; font-weight: bold; color: #fff; line-height: 20px;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.message-pop {
|
| 124 |
+
position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);
|
| 125 |
+
font-size: 32px; font-weight: 900; color: #ffd93d; text-shadow: 0 0 20px rgba(255, 217, 61, 0.8);
|
| 126 |
+
opacity: 0; pointer-events: none; z-index: 100; text-align: center; white-space: nowrap;
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
#game-over-overlay {
|
| 130 |
+
position: fixed; inset: 0; background: rgba(0,0,0,0.85);
|
| 131 |
+
display: flex; flex-direction: column; justify-content: center; align-items: center;
|
| 132 |
+
z-index: 200; opacity: 0; pointer-events: none; transition: 0.5s;
|
| 133 |
+
}
|
| 134 |
+
#game-over-overlay.show { opacity: 1; pointer-events: all; }
|
static/tile1.png
ADDED
|
static/tile2.png
ADDED
|
static/tile3.png
ADDED
|
static/tile4.png
ADDED
|
static/tile5.png
ADDED
|
static/title.mp3
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2888ea31b158ed7860def368a15524b02e0c0f1903a894b2ace75bda9822e50a
|
| 3 |
+
size 5182442
|
static/win.mp3
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b9fc0032a7a664b325a6c905b307357a298038fc528aa9eaaefb1b0a9e745862
|
| 3 |
+
size 30986
|
train.py
ADDED
|
@@ -0,0 +1,191 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import torch
|
| 2 |
+
import torch.nn as nn
|
| 3 |
+
import torch.optim as optim
|
| 4 |
+
import random
|
| 5 |
+
import numpy as np
|
| 6 |
+
from collections import deque
|
| 7 |
+
import copy
|
| 8 |
+
|
| 9 |
+
class QuadEnv:
|
| 10 |
+
def __init__(self):
|
| 11 |
+
self.reset()
|
| 12 |
+
|
| 13 |
+
def reset(self):
|
| 14 |
+
self.board = np.full((8, 8), -1, dtype=int)
|
| 15 |
+
self.hand = [self.generate_piece() for _ in range(3)]
|
| 16 |
+
return self.get_state()
|
| 17 |
+
|
| 18 |
+
def generate_piece(self):
|
| 19 |
+
while True:
|
| 20 |
+
p = np.random.randint(0, 4, (2, 2)).tolist()
|
| 21 |
+
counts = [0] * 4
|
| 22 |
+
for r in range(2):
|
| 23 |
+
for c in range(2):
|
| 24 |
+
counts[p[r][c]] += 1
|
| 25 |
+
if max(counts) < 3:
|
| 26 |
+
return p
|
| 27 |
+
|
| 28 |
+
def get_state(self):
|
| 29 |
+
return torch.FloatTensor(self.board.flatten()).unsqueeze(0)
|
| 30 |
+
|
| 31 |
+
def can_place(self, piece, r, c):
|
| 32 |
+
for ir in range(2):
|
| 33 |
+
for ic in range(2):
|
| 34 |
+
if r+ir >= 8 or c+ic >= 8 or self.board[r+ir][c+ic] != -1:
|
| 35 |
+
return False
|
| 36 |
+
return True
|
| 37 |
+
|
| 38 |
+
def step(self, action_idx):
|
| 39 |
+
p_idx = action_idx // 196
|
| 40 |
+
rem = action_idx % 196
|
| 41 |
+
rot = rem // 49
|
| 42 |
+
rem2 = rem % 49
|
| 43 |
+
r = rem2 // 7
|
| 44 |
+
c = rem2 % 7
|
| 45 |
+
|
| 46 |
+
piece = self.hand[p_idx]
|
| 47 |
+
if piece is None or not self.can_place(piece, r, c):
|
| 48 |
+
return self.get_state(), -50.0, True # 置けない場合は即終了ペナルティ
|
| 49 |
+
|
| 50 |
+
for _ in range(rot):
|
| 51 |
+
piece = [[piece[1][0], piece[0][0]], [piece[1][1], piece[0][1]]]
|
| 52 |
+
|
| 53 |
+
for ir in range(2):
|
| 54 |
+
for ic in range(2):
|
| 55 |
+
self.board[r+ir][c+ic] = piece[ir][ic]
|
| 56 |
+
|
| 57 |
+
self.hand[p_idx] = self.generate_piece()
|
| 58 |
+
score, done = self.process_matches()
|
| 59 |
+
|
| 60 |
+
# 通常の配置完了で微小な報酬、スコアで大きな報酬
|
| 61 |
+
reward = 1.0 + (score / 10.0)
|
| 62 |
+
return self.get_state(), float(reward), done
|
| 63 |
+
|
| 64 |
+
def process_matches(self):
|
| 65 |
+
score = 0
|
| 66 |
+
combo = 0
|
| 67 |
+
while True:
|
| 68 |
+
visited = [[False]*8 for _ in range(8)]
|
| 69 |
+
to_remove = set()
|
| 70 |
+
for r in range(8):
|
| 71 |
+
for c in range(8):
|
| 72 |
+
color = self.board[r][c]
|
| 73 |
+
if 0 <= color <= 3 and not visited[r][c]:
|
| 74 |
+
q = [(r, c)]
|
| 75 |
+
visited[r][c] = True
|
| 76 |
+
group = [(r, c)]
|
| 77 |
+
while q:
|
| 78 |
+
cr, cc = q.pop(0)
|
| 79 |
+
for dr, dc in [(-1,0), (1,0), (0,-1), (0,1)]:
|
| 80 |
+
nr, nc = cr + dr, cc + dc
|
| 81 |
+
if 0 <= nr < 8 and 0 <= nc < 8 and not visited[nr][nc] and self.board[nr][nc] == color:
|
| 82 |
+
visited[nr][nc] = True
|
| 83 |
+
q.append((nr, nc))
|
| 84 |
+
group.append((nr, nc))
|
| 85 |
+
if len(group) >= 3:
|
| 86 |
+
for gr, gc in group:
|
| 87 |
+
to_remove.add((gr, gc))
|
| 88 |
+
if not to_remove:
|
| 89 |
+
break
|
| 90 |
+
combo += 1
|
| 91 |
+
score += len(to_remove) * 10 * combo
|
| 92 |
+
for rr, cc in to_remove:
|
| 93 |
+
self.board[rr][cc] = -1
|
| 94 |
+
|
| 95 |
+
# 置ける場所があるかチェック
|
| 96 |
+
any_valid = False
|
| 97 |
+
for p in self.hand:
|
| 98 |
+
if p is not None:
|
| 99 |
+
for rr in range(7):
|
| 100 |
+
for cc in range(7):
|
| 101 |
+
if self.can_place(p, rr, cc):
|
| 102 |
+
any_valid = True
|
| 103 |
+
break
|
| 104 |
+
if any_valid: break
|
| 105 |
+
if any_valid: break
|
| 106 |
+
|
| 107 |
+
return score, not any_valid
|
| 108 |
+
|
| 109 |
+
class DQN(nn.Module):
|
| 110 |
+
def __init__(self, input_size, output_size):
|
| 111 |
+
super(DQN, self).__init__()
|
| 112 |
+
self.fc = nn.Sequential(
|
| 113 |
+
nn.Linear(input_size, 256), nn.ReLU(),
|
| 114 |
+
nn.Linear(256, 256), nn.ReLU(),
|
| 115 |
+
nn.Linear(256, output_size)
|
| 116 |
+
)
|
| 117 |
+
def forward(self, x):
|
| 118 |
+
return self.fc(x)
|
| 119 |
+
|
| 120 |
+
def train():
|
| 121 |
+
env = QuadEnv()
|
| 122 |
+
policy_net = DQN(64, 588)
|
| 123 |
+
target_net = copy.deepcopy(policy_net)
|
| 124 |
+
target_net.eval()
|
| 125 |
+
|
| 126 |
+
optimizer = optim.Adam(policy_net.parameters(), lr=0.0005)
|
| 127 |
+
memory = deque(maxlen=20000)
|
| 128 |
+
|
| 129 |
+
batch_size = 64
|
| 130 |
+
gamma = 0.95
|
| 131 |
+
epsilon = 1.0
|
| 132 |
+
epsilon_min = 0.05
|
| 133 |
+
epsilon_decay = 0.995
|
| 134 |
+
|
| 135 |
+
epochs = 2000
|
| 136 |
+
for epoch in range(epochs):
|
| 137 |
+
state = env.reset()
|
| 138 |
+
done = False
|
| 139 |
+
total_reward = 0
|
| 140 |
+
step_count = 0
|
| 141 |
+
|
| 142 |
+
while not done:
|
| 143 |
+
if random.random() < epsilon:
|
| 144 |
+
action_idx = random.randint(0, 587)
|
| 145 |
+
else:
|
| 146 |
+
with torch.no_grad():
|
| 147 |
+
action_idx = policy_net(state).argmax().item()
|
| 148 |
+
|
| 149 |
+
next_state, reward, done = env.step(action_idx)
|
| 150 |
+
memory.append((state, action_idx, reward, next_state, done))
|
| 151 |
+
state = next_state
|
| 152 |
+
total_reward += reward
|
| 153 |
+
step_count += 1
|
| 154 |
+
|
| 155 |
+
# 経験再生
|
| 156 |
+
if len(memory) > batch_size:
|
| 157 |
+
batch = random.sample(memory, batch_size)
|
| 158 |
+
states, actions, rewards, next_states, dones = zip(*batch)
|
| 159 |
+
|
| 160 |
+
states = torch.cat(states)
|
| 161 |
+
actions = torch.tensor(actions).unsqueeze(1)
|
| 162 |
+
rewards = torch.tensor(rewards, dtype=torch.float32)
|
| 163 |
+
next_states = torch.cat(next_states)
|
| 164 |
+
dones = torch.tensor(dones, dtype=torch.float32)
|
| 165 |
+
|
| 166 |
+
q_values = policy_net(states).gather(1, actions).squeeze(1)
|
| 167 |
+
with torch.no_grad():
|
| 168 |
+
next_q_values = target_net(next_states).max(1)[0]
|
| 169 |
+
target_q_values = rewards + gamma * next_q_values * (1 - dones)
|
| 170 |
+
|
| 171 |
+
loss = nn.MSELoss()(q_values, target_q_values)
|
| 172 |
+
optimizer.zero_grad()
|
| 173 |
+
loss.backward()
|
| 174 |
+
optimizer.step()
|
| 175 |
+
|
| 176 |
+
if done: break
|
| 177 |
+
|
| 178 |
+
epsilon = max(epsilon_min, epsilon * epsilon_decay)
|
| 179 |
+
|
| 180 |
+
# 定期的にターゲットネットワークを更新
|
| 181 |
+
if epoch % 10 == 0:
|
| 182 |
+
target_net.load_state_dict(policy_net.state_dict())
|
| 183 |
+
|
| 184 |
+
if epoch % 10 == 0:
|
| 185 |
+
print(f"Epoch {epoch} | Total Reward: {total_reward:.1f} | Steps: {step_count} | Epsilon: {epsilon:.3f}")
|
| 186 |
+
|
| 187 |
+
torch.save(policy_net.state_dict(), "model.pth")
|
| 188 |
+
print("Training Complete. Model saved as model.pth")
|
| 189 |
+
|
| 190 |
+
if __name__ == "__main__":
|
| 191 |
+
train()
|