Update app.py
Browse files
app.py
CHANGED
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@@ -1,4 +1,4 @@
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import random
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import gradio as gr
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@@ -27,18 +27,18 @@ weapons = ["Candlestick", "Dagger", "Lead Pipe", "Revolver", "Rope", "Wrench", "
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locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study", "Billiard Room", "Lounge"]
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possible_personalities = [
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{"description": "stern and suspicious", "hot_headed": False},
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{"description": "charming but evasive", "hot_headed": False},
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{"description": "intellectual and nervous", "hot_headed": False},
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{"description": "gracious but secretive", "hot_headed": False},
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{"description": "amiable yet deceptive", "hot_headed": False},
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{"description": "hot-headed and impulsive", "hot_headed": True},
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{"description": "calm and collected", "hot_headed": False},
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{"description": "mysterious and aloof", "hot_headed": False},
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{"description": "jovial but cunning", "hot_headed": False},
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{"description": "nervous and jittery", "hot_headed": False},
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{"description": "sarcastic and witty", "hot_headed": False},
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{"description": "arrogant and dismissive", "hot_headed": True}
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]
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suspects = {}
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@@ -50,7 +50,11 @@ game_state = {
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"is_game_over": False,
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"clues": [],
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"history": [],
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"accused": False
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}
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def initialize_game():
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@@ -61,37 +65,52 @@ def initialize_game():
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game_state["clues"] = []
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game_state["history"] = []
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game_state["accused"] = False
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random.shuffle(possible_personalities)
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alibi_locations = random.sample(locations, len(suspect_names))
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for i, suspect_name in enumerate(suspect_names):
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suspect = {
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"name": suspect_name,
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"is_murderer": suspect_name == game_state["murderer"],
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"personality": possible_personalities[i % len(possible_personalities)]["description"],
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"hot_headed": possible_personalities[i % len(possible_personalities)]["hot_headed"],
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"anger_level": 0,
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"alibi_location": alibi_locations[i],
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"alibi_with": [],
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"knowledge": ""
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}
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suspects[suspect_name] = suspect
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for suspect in suspects.values():
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others_in_same_location = [s["name"] for s in suspects.values() if s["alibi_location"] == suspect["alibi_location"] and s["name"] != suspect["name"]]
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suspect["alibi_with"] = others_in_same_location
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for suspect in suspects.values():
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suspect["knowledge"] = generate_knowledge(suspect)
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print(f"Debug: Murderer is {game_state['murderer']}, Weapon is {game_state['weapon']}, Location is {game_state['location']}")
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for suspect in suspects.values():
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print(f"Debug: {suspect['name']} - Personality: {suspect['personality']}, Hot-headed: {suspect['hot_headed']},
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def generate_knowledge(suspect):
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if suspect["is_murderer"]:
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suspect["alibi_location"] = random.choice([loc for loc in locations if loc != game_state["location"]])
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suspect["alibi_with"] = []
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knowledge = "You are the murderer. Lie about your alibi and deflect suspicion.
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else:
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knowledge = f"You were in the {suspect['alibi_location']} with {', '.join(suspect['alibi_with'])} during the murder."
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if random.choice([True, False]):
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knowledge += f" You know that the weapon is the {game_state['weapon']}."
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if random.choice([True, False]):
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@@ -100,16 +119,32 @@ def generate_knowledge(suspect):
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def get_ai_response(suspect_name, player_input):
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suspect = suspects[suspect_name]
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personality = suspect["personality"]
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knowledge = suspect["knowledge"]
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anger_level = suspect["anger_level"]
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hot_headed = suspect["hot_headed"]
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
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if hot_headed:
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system_prompt += f" You are
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if suspect["is_murderer"]:
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system_prompt += " You are the murderer and will lie to protect yourself."
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character."
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messages = [
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{"role": "system", "content": system_prompt},
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@@ -118,45 +153,48 @@ def get_ai_response(suspect_name, player_input):
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response = llm_inference(messages)
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return response.strip()
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def get_group_response(suspect_names_list, player_input):
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responses = []
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for suspect_name in suspect_names_list:
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suspect["anger_level"] += 1
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personality = suspect["personality"]
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knowledge = suspect["knowledge"]
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anger_level = suspect["anger_level"]
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hot_headed = suspect["hot_headed"]
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relationships = get_relationships(suspect_name, suspect_names_list)
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge} {relationships}"
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if hot_headed:
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system_prompt += f" You are getting angrier each time you are questioned. Your anger level is {anger_level}."
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if suspect["is_murderer"]:
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system_prompt += " You are the murderer and will lie to protect yourself."
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character, and interact with the other suspects present."
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messages = [
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{"role": "system", "content": system_prompt},
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{"role": "user", "content": user_message}
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]
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response = llm_inference(messages)
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responses.append(f"**{suspect_name}:** {response.strip()}")
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return "\n\n".join(responses)
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def get_relationships(suspect_name, suspect_names_list):
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other_suspects = [name for name in suspect_names_list if name != suspect_name]
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if other_suspects:
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relationships = f"You are currently with {', '.join(other_suspects)}. You might have personal opinions about them, and you may attempt to shift blame onto them."
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else:
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relationships = ""
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return relationships
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def process_input(player_input):
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if game_state["is_game_over"]:
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return "The game is over. Please restart to play again.", game_state["history"]
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if game_state["accused"]:
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return "You have already made an accusation. Please restart to play again.", game_state["history"]
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game_state["history"].append(("Detective", player_input))
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if
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game_state["accused"] = True
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result = handle_accusation(player_input)
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game_state["history"].append(("System", result))
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@@ -192,6 +230,55 @@ def extract_clues(ai_response):
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if clue not in game_state["clues"]:
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game_state["clues"].append(clue)
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def handle_accusation(player_input):
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suspect_guess = None
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weapon_guess = None
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game_state["is_game_over"] = True
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return f"Incorrect accusation! You lose. The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}."
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def chat_interface(player_input):
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response, history = process_input(player_input)
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chat_history = ""
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@@ -235,9 +338,12 @@ def get_debug_info():
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info += f"Personality: {suspect['personality']}\n"
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info += f"Hot-headed: {suspect['hot_headed']}\n"
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info += f"Anger Level: {suspect['anger_level']}\n"
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info += f"Is Murderer: {suspect['is_murderer']}\n"
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info += f"Alibi Location: {suspect['alibi_location']}\n"
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info += f"Alibi With: {', '.join(suspect['alibi_with'])}\n"
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info += f"Knowledge: {suspect['knowledge']}\n\n"
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debug_info += info
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return debug_info
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@@ -255,6 +361,11 @@ with gr.Blocks() as demo:
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gr.Markdown("## Commands")
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gr.Markdown("- **Ask a question to a suspect**: Include the suspect's name in your question.\n Example: *\"Miss Scarlett, where were you during the evening?\"*")
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gr.Markdown("- **Interrogate multiple suspects**: Include multiple suspects' names in your question.\n Example: *\"Colonel Mustard and Mrs. Peacock, what can you tell me about the night?\"*")
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gr.Markdown("- **Make an accusation**: Include the word *\"accuse\"*.\n Example: *\"I accuse Colonel Mustard with the Rope in the Study.\"*")
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player_input = gr.Textbox(lines=1, label="Your Input")
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send_button = gr.Button("Send")
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# murder_mystery.py
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import random
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import gradio as gr
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locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study", "Billiard Room", "Lounge"]
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possible_personalities = [
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{"description": "stern and suspicious", "hot_headed": False, "anger_threshold": 5},
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{"description": "charming but evasive", "hot_headed": False, "anger_threshold": 7},
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{"description": "intellectual and nervous", "hot_headed": False, "anger_threshold": 6},
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{"description": "gracious but secretive", "hot_headed": False, "anger_threshold": 6},
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{"description": "amiable yet deceptive", "hot_headed": False, "anger_threshold": 8},
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{"description": "hot-headed and impulsive", "hot_headed": True, "anger_threshold": 3},
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{"description": "calm and collected", "hot_headed": False, "anger_threshold": 9},
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{"description": "mysterious and aloof", "hot_headed": False, "anger_threshold": 5},
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{"description": "jovial but cunning", "hot_headed": False, "anger_threshold": 7},
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{"description": "nervous and jittery", "hot_headed": False, "anger_threshold": 5},
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{"description": "sarcastic and witty", "hot_headed": False, "anger_threshold": 6},
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{"description": "arrogant and dismissive", "hot_headed": True, "anger_threshold": 4}
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]
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suspects = {}
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"is_game_over": False,
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"clues": [],
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"history": [],
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"accused": False,
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"turns": 0,
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"searched_locations": [],
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"eavesdropped": False,
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"bluffed": False
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}
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def initialize_game():
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game_state["clues"] = []
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game_state["history"] = []
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game_state["accused"] = False
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game_state["turns"] = 0
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game_state["searched_locations"] = []
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game_state["eavesdropped"] = False
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game_state["bluffed"] = False
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random.shuffle(possible_personalities)
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alibi_locations = random.sample(locations, len(suspect_names))
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motives = ["inheritance", "jealousy", "revenge", "secret affair", "business rivalry", "blackmail"]
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relationships = ["friends", "colleagues", "family", "rivals", "acquaintances"]
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for i, suspect_name in enumerate(suspect_names):
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suspect = {
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"name": suspect_name,
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"is_murderer": suspect_name == game_state["murderer"],
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"personality": possible_personalities[i % len(possible_personalities)]["description"],
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"hot_headed": possible_personalities[i % len(possible_personalities)]["hot_headed"],
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"anger_threshold": possible_personalities[i % len(possible_personalities)]["anger_threshold"],
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"anger_level": 0,
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"trust_level": 5,
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"alibi_location": alibi_locations[i],
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"alibi_with": [],
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"knowledge": "",
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"motive": random.choice(motives),
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"relationships": {}
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}
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suspects[suspect_name] = suspect
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for suspect in suspects.values():
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others_in_same_location = [s["name"] for s in suspects.values() if s["alibi_location"] == suspect["alibi_location"] and s["name"] != suspect["name"]]
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suspect["alibi_with"] = others_in_same_location
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for suspect in suspects.values():
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other_suspects = [s["name"] for s in suspects.values() if s["name"] != suspect["name"]]
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for other in other_suspects:
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suspect["relationships"][other] = random.choice(relationships)
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for suspect in suspects.values():
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suspect["knowledge"] = generate_knowledge(suspect)
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print(f"Debug: Murderer is {game_state['murderer']}, Weapon is {game_state['weapon']}, Location is {game_state['location']}")
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for suspect in suspects.values():
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print(f"Debug: {suspect['name']} - Personality: {suspect['personality']}, Hot-headed: {suspect['hot_headed']}, Anger Threshold: {suspect['anger_threshold']}, Motive: {suspect['motive']}, Relationships: {suspect['relationships']}")
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def generate_knowledge(suspect):
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details = f"You have a motive of {suspect['motive']}."
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relationship_details = ". ".join([f"You are {relation} with {other}" for other, relation in suspect["relationships"].items()])
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if suspect["is_murderer"]:
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suspect["alibi_location"] = random.choice([loc for loc in locations if loc != game_state["location"]])
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suspect["alibi_with"] = []
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knowledge = f"You are the murderer. Lie about your alibi and deflect suspicion. {details} {relationship_details}"
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else:
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knowledge = f"You were in the {suspect['alibi_location']} with {', '.join(suspect['alibi_with'])} during the murder. {details} {relationship_details}"
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if random.choice([True, False]):
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knowledge += f" You know that the weapon is the {game_state['weapon']}."
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if random.choice([True, False]):
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def get_ai_response(suspect_name, player_input):
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suspect = suspects[suspect_name]
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game_state["turns"] += 1
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tone = analyze_tone(player_input)
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if "accuse" in player_input.lower() or any(word in player_input.lower() for word in ["murderer", "kill", "guilty"]):
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suspect["trust_level"] -= 1
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else:
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suspect["trust_level"] += 1
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suspect["trust_level"] = max(0, min(10, suspect["trust_level"]))
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if tone == "accusatory":
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suspect["anger_level"] += 2
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suspect["trust_level"] -= 1
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else:
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suspect["anger_level"] += 1
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personality = suspect["personality"]
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knowledge = suspect["knowledge"]
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anger_level = suspect["anger_level"]
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hot_headed = suspect["hot_headed"]
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trust_level = suspect["trust_level"]
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
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if hot_headed and anger_level >= suspect["anger_threshold"]:
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system_prompt += f" You are extremely angry and may respond aggressively."
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if suspect["is_murderer"]:
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system_prompt += " You are the murderer and will lie to protect yourself."
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if trust_level >= 7:
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system_prompt += " You trust the detective and are willing to share information."
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elif trust_level <= 3:
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system_prompt += " You do not trust the detective and may withhold information."
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character."
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messages = [
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{"role": "system", "content": system_prompt},
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response = llm_inference(messages)
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return response.strip()
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| 156 |
+
def analyze_tone(player_input):
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| 157 |
+
accusatory_words = ["did you", "murderer", "kill", "guilty", "crime"]
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| 158 |
+
if any(word in player_input.lower() for word in accusatory_words):
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| 159 |
+
return "accusatory"
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| 160 |
+
else:
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| 161 |
+
return "neutral"
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| 162 |
+
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| 163 |
def get_group_response(suspect_names_list, player_input):
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| 164 |
responses = []
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| 165 |
for suspect_name in suspect_names_list:
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| 166 |
+
response = get_ai_response(suspect_name, player_input)
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| 167 |
responses.append(f"**{suspect_name}:** {response.strip()}")
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| 168 |
return "\n\n".join(responses)
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| 169 |
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| 170 |
def process_input(player_input):
|
| 171 |
if game_state["is_game_over"]:
|
| 172 |
return "The game is over. Please restart to play again.", game_state["history"]
|
| 173 |
if game_state["accused"]:
|
| 174 |
return "You have already made an accusation. Please restart to play again.", game_state["history"]
|
| 175 |
game_state["history"].append(("Detective", player_input))
|
| 176 |
+
if player_input.lower().startswith("search"):
|
| 177 |
+
location = player_input[7:].strip()
|
| 178 |
+
result = search_location(location)
|
| 179 |
+
game_state["history"].append(("System", result))
|
| 180 |
+
return result, game_state["history"]
|
| 181 |
+
elif player_input.lower().startswith("eavesdrop"):
|
| 182 |
+
result = eavesdrop()
|
| 183 |
+
game_state["history"].append(("System", result))
|
| 184 |
+
return result, game_state["history"]
|
| 185 |
+
elif player_input.lower().startswith("bluff"):
|
| 186 |
+
result = bluff(player_input)
|
| 187 |
+
game_state["history"].append(("System", result))
|
| 188 |
+
return result, game_state["history"]
|
| 189 |
+
elif player_input.lower().startswith("analyze"):
|
| 190 |
+
result = analyze_response()
|
| 191 |
+
game_state["history"].append(("System", result))
|
| 192 |
+
return result, game_state["history"]
|
| 193 |
+
elif player_input.lower().startswith("reveal"):
|
| 194 |
+
result = endgame_reveal(player_input)
|
| 195 |
+
game_state["history"].append(("System", result))
|
| 196 |
+
return result, game_state["history"]
|
| 197 |
+
elif "accuse" in player_input.lower():
|
| 198 |
game_state["accused"] = True
|
| 199 |
result = handle_accusation(player_input)
|
| 200 |
game_state["history"].append(("System", result))
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|
| 230 |
if clue not in game_state["clues"]:
|
| 231 |
game_state["clues"].append(clue)
|
| 232 |
|
| 233 |
+
def search_location(location):
|
| 234 |
+
if location not in locations:
|
| 235 |
+
return "That location does not exist."
|
| 236 |
+
if location in game_state["searched_locations"]:
|
| 237 |
+
return "You have already searched this location."
|
| 238 |
+
game_state["searched_locations"].append(location)
|
| 239 |
+
game_state["turns"] += 1
|
| 240 |
+
if location == game_state["location"]:
|
| 241 |
+
found_weapon = f"You found the {game_state['weapon']}!"
|
| 242 |
+
game_state["clues"].append(found_weapon)
|
| 243 |
+
return f"You search the {location} and {found_weapon}"
|
| 244 |
+
else:
|
| 245 |
+
return f"You search the {location} but find nothing of interest."
|
| 246 |
+
|
| 247 |
+
def eavesdrop():
|
| 248 |
+
if game_state["eavesdropped"]:
|
| 249 |
+
return "You have already eavesdropped once."
|
| 250 |
+
game_state["eavesdropped"] = True
|
| 251 |
+
game_state["turns"] += 1
|
| 252 |
+
suspect1, suspect2 = random.sample(suspect_names, 2)
|
| 253 |
+
conversation = f"{suspect1} whispers to {suspect2}: 'I hope the detective doesn't find out about our {suspects[suspect1]['relationships'][suspect2]}.'"
|
| 254 |
+
extract_clues(conversation)
|
| 255 |
+
return f"You overhear a conversation: {conversation}"
|
| 256 |
+
|
| 257 |
+
def bluff(player_input):
|
| 258 |
+
game_state["bluffed"] = True
|
| 259 |
+
game_state["turns"] += 1
|
| 260 |
+
mentioned_suspects = [suspect_name for suspect_name in suspect_names if suspect_name.lower() in player_input.lower()]
|
| 261 |
+
if not mentioned_suspects:
|
| 262 |
+
return "You need to specify a suspect to bluff."
|
| 263 |
+
suspect_name = mentioned_suspects[0]
|
| 264 |
+
suspect = suspects[suspect_name]
|
| 265 |
+
suspect["trust_level"] -= 2
|
| 266 |
+
if suspect["trust_level"] <= 3:
|
| 267 |
+
return f"{suspect_name} doesn't believe your bluff and now trusts you even less."
|
| 268 |
+
else:
|
| 269 |
+
response = f"{suspect_name} seems unsettled by your claim and might reveal more information."
|
| 270 |
+
return response
|
| 271 |
+
|
| 272 |
+
def analyze_response():
|
| 273 |
+
game_state["turns"] += 1
|
| 274 |
+
puzzle = "Solve this riddle to analyze the suspect's response: What has keys but can't open locks?"
|
| 275 |
+
correct_answer = "piano"
|
| 276 |
+
player_answer = gr.Textbox(placeholder="Your Answer").launch()
|
| 277 |
+
if player_answer.strip().lower() == correct_answer:
|
| 278 |
+
return "You successfully detect that the suspect is lying!"
|
| 279 |
+
else:
|
| 280 |
+
return "You fail to detect any lies."
|
| 281 |
+
|
| 282 |
def handle_accusation(player_input):
|
| 283 |
suspect_guess = None
|
| 284 |
weapon_guess = None
|
|
|
|
| 304 |
game_state["is_game_over"] = True
|
| 305 |
return f"Incorrect accusation! You lose. The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}."
|
| 306 |
|
| 307 |
+
def endgame_reveal(player_input):
|
| 308 |
+
game_state["turns"] += 1
|
| 309 |
+
correctness = 0
|
| 310 |
+
if game_state["murderer"].lower() in player_input.lower():
|
| 311 |
+
correctness += 1
|
| 312 |
+
if game_state["weapon"].lower() in player_input.lower():
|
| 313 |
+
correctness += 1
|
| 314 |
+
if game_state["location"].lower() in player_input.lower():
|
| 315 |
+
correctness += 1
|
| 316 |
+
if correctness == 3:
|
| 317 |
+
game_state["is_game_over"] = True
|
| 318 |
+
return "Your deductions are spot on! The murderer confesses and the case is closed."
|
| 319 |
+
else:
|
| 320 |
+
game_state["is_game_over"] = True
|
| 321 |
+
return "Your deductions have inaccuracies. The murderer denies your claims and escapes justice."
|
| 322 |
+
|
| 323 |
def chat_interface(player_input):
|
| 324 |
response, history = process_input(player_input)
|
| 325 |
chat_history = ""
|
|
|
|
| 338 |
info += f"Personality: {suspect['personality']}\n"
|
| 339 |
info += f"Hot-headed: {suspect['hot_headed']}\n"
|
| 340 |
info += f"Anger Level: {suspect['anger_level']}\n"
|
| 341 |
+
info += f"Trust Level: {suspect['trust_level']}\n"
|
| 342 |
info += f"Is Murderer: {suspect['is_murderer']}\n"
|
| 343 |
info += f"Alibi Location: {suspect['alibi_location']}\n"
|
| 344 |
info += f"Alibi With: {', '.join(suspect['alibi_with'])}\n"
|
| 345 |
+
info += f"Motive: {suspect['motive']}\n"
|
| 346 |
+
info += f"Relationships: {suspect['relationships']}\n"
|
| 347 |
info += f"Knowledge: {suspect['knowledge']}\n\n"
|
| 348 |
debug_info += info
|
| 349 |
return debug_info
|
|
|
|
| 361 |
gr.Markdown("## Commands")
|
| 362 |
gr.Markdown("- **Ask a question to a suspect**: Include the suspect's name in your question.\n Example: *\"Miss Scarlett, where were you during the evening?\"*")
|
| 363 |
gr.Markdown("- **Interrogate multiple suspects**: Include multiple suspects' names in your question.\n Example: *\"Colonel Mustard and Mrs. Peacock, what can you tell me about the night?\"*")
|
| 364 |
+
gr.Markdown("- **Search a location**: Type *\"Search [Location]\"*.\n Example: *\"Search Kitchen\"*")
|
| 365 |
+
gr.Markdown("- **Eavesdrop on suspects**: Type *\"Eavesdrop\"*")
|
| 366 |
+
gr.Markdown("- **Bluff a suspect**: Type *\"Bluff [Suspect]\"*")
|
| 367 |
+
gr.Markdown("- **Analyze a response**: Type *\"Analyze\"*")
|
| 368 |
+
gr.Markdown("- **Reveal your deductions**: Type *\"Reveal: [Your deductions]\"*")
|
| 369 |
gr.Markdown("- **Make an accusation**: Include the word *\"accuse\"*.\n Example: *\"I accuse Colonel Mustard with the Rope in the Study.\"*")
|
| 370 |
player_input = gr.Textbox(lines=1, label="Your Input")
|
| 371 |
send_button = gr.Button("Send")
|