Update app.py
Browse files
app.py
CHANGED
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@@ -25,20 +25,60 @@ weapons = ["Candlestick", "Dagger", "Lead Pipe", "Revolver", "Rope", "Wrench", "
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locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study", "Billiard Room", "Lounge"]
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possible_personalities = [
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{"description": "stern and suspicious", "hot_headed": False
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{"description": "charming but evasive", "hot_headed": False
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{"description": "intellectual and nervous", "hot_headed": False
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{"description": "gracious but secretive", "hot_headed": False
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{"description": "amiable yet deceptive", "hot_headed": False
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{"description": "hot-headed and impulsive", "hot_headed": True
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{"description": "calm and collected", "hot_headed": False
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{"description": "mysterious and aloof", "hot_headed": False
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{"description": "jovial but cunning", "hot_headed": False
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{"description": "nervous and jittery", "hot_headed": False
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{"description": "sarcastic and witty", "hot_headed": False
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{"description": "arrogant and dismissive", "hot_headed": True
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]
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suspects = {}
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game_state = {
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@@ -70,19 +110,19 @@ def initialize_game():
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game_state["bluffed"] = False
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game_state["player_questions"] = []
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random.shuffle(possible_personalities)
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alibi_locations = random.sample(locations, len(suspect_names))
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motives = ["inheritance", "jealousy", "revenge", "secret affair", "business rivalry", "blackmail"]
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relationships = ["friends", "colleagues", "family", "rivals", "acquaintances"]
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for
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suspect = {
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"name": suspect_name,
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"is_murderer":
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"personality": possible_personalities[i % len(possible_personalities)]["description"],
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"hot_headed": possible_personalities[i % len(possible_personalities)]["hot_headed"],
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"anger_threshold": possible_personalities[i % len(possible_personalities)]["anger_threshold"],
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"anger_level": 0,
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"trust_level": 5,
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"alibi_location":
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"alibi_with": [],
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"knowledge": {},
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"motive": random.choice(motives),
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@@ -91,8 +131,26 @@ def initialize_game():
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"suspects": None
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}
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suspects[suspect_name] = suspect
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for suspect in suspects.values():
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others_in_same_location = [s["name"] for s in suspects.values()
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suspect["alibi_with"] = others_in_same_location
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for suspect in suspects.values():
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other_suspects = [s["name"] for s in suspects.values() if s["name"] != suspect["name"]]
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@@ -110,11 +168,10 @@ def generate_backstory(suspect):
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def generate_knowledge(suspect):
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details = f"You have a motive of {suspect['motive']}. {suspect['backstory']}"
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relationship_details = ". ".join([f"You are {relation} with {other}"
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if suspect["is_murderer"]:
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suspect[
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suspect["alibi_with"] = []
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knowledge = f"You are the murderer. Lie about your alibi and deflect suspicion. {details} {relationship_details}"
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else:
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knowledge = f"You were in the {suspect['alibi_location']} with {', '.join(suspect['alibi_with'])} during the murder. {details} {relationship_details}"
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if random.choice([True, False]):
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@@ -128,13 +185,16 @@ def generate_others_locations_knowledge(suspect):
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for other in suspects.values():
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if other["name"] == suspect["name"]:
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continue
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knowledge[other["name"]] = f"was in the {other['alibi_location']}."
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elif chance < 0.75:
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knowledge[other["name"]] = "you are not sure where they were."
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else:
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-
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return knowledge
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def analyze_tone(player_input):
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@@ -159,27 +219,23 @@ def get_ai_response(suspect_name, player_input):
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suspect["trust_level"] -= 1
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else:
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suspect["anger_level"] += 1
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if suspect["anger_level"]
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suspect["personality"] = "agitated and defensive"
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personality = suspect["personality"]
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knowledge = suspect["knowledge"]["self"]
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others_knowledge = suspect["knowledge"]["others_locations"]
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trust_level = suspect["trust_level"]
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previous_questions = " ".join(game_state["player_questions"][-3:])
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
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for other_name, info in others_knowledge.items():
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system_prompt += f" You know that {other_name} {info}"
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system_prompt += f" You suspect that {suspect['suspects']} might be involved due to {suspect['motive']}."
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system_prompt += f" You are extremely angry and may respond aggressively."
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if suspect["is_murderer"]:
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system_prompt += " You are the murderer and will lie to protect yourself."
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if trust_level >= 7:
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system_prompt += " You trust the detective and are willing to share information."
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elif trust_level <= 3:
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system_prompt += " You do not trust the detective and may withhold information."
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system_prompt += f" Previously, the detective asked: {previous_questions}"
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character. Provide a detailed response, and consider any previous interactions. If you lie, include subtle hints like hesitations or contradictions."
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messages = [
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locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study", "Billiard Room", "Lounge"]
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possible_personalities = [
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{"description": "stern and suspicious", "hot_headed": False},
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{"description": "charming but evasive", "hot_headed": False},
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{"description": "intellectual and nervous", "hot_headed": False},
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{"description": "gracious but secretive", "hot_headed": False},
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{"description": "amiable yet deceptive", "hot_headed": False},
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{"description": "hot-headed and impulsive", "hot_headed": True},
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{"description": "calm and collected", "hot_headed": False},
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{"description": "mysterious and aloof", "hot_headed": False},
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{"description": "jovial but cunning", "hot_headed": False},
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{"description": "nervous and jittery", "hot_headed": False},
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{"description": "sarcastic and witty", "hot_headed": False},
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{"description": "arrogant and dismissive", "hot_headed": True}
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]
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anger_level_descriptions = {
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0: "calm",
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1: "slightly annoyed",
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2: "annoyed",
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3: "frustrated",
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4: "angry",
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5: "very angry",
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6: "furious"
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}
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def get_anger_description(anger_level):
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if anger_level <= 1:
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return "calm"
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elif anger_level == 2:
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return "slightly annoyed"
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elif anger_level == 3:
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return "annoyed"
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elif anger_level == 4:
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return "frustrated"
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elif anger_level == 5:
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return "angry"
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elif anger_level == 6:
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return "very angry"
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else:
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return "furious"
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def get_trust_description(trust_level):
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if trust_level <= 2:
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return "distrustful"
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elif trust_level <= 4:
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return "untrusting"
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elif trust_level == 5:
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return "neutral"
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elif trust_level <= 7:
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return "trusting"
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elif trust_level <= 9:
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return "very trusting"
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else:
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return "completely trusting"
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suspects = {}
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game_state = {
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game_state["bluffed"] = False
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game_state["player_questions"] = []
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random.shuffle(possible_personalities)
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motives = ["inheritance", "jealousy", "revenge", "secret affair", "business rivalry", "blackmail"]
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relationships = ["friends", "colleagues", "family", "rivals", "acquaintances"]
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non_murderer_names = [name for name in suspect_names if name != game_state["murderer"]]
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non_murderer_alibi_locations = random.sample(locations, len(non_murderer_names))
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for i, suspect_name in enumerate(non_murderer_names):
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suspect = {
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"name": suspect_name,
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"is_murderer": False,
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"personality": possible_personalities[i % len(possible_personalities)]["description"],
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"hot_headed": possible_personalities[i % len(possible_personalities)]["hot_headed"],
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"anger_level": 0,
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"trust_level": 5,
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"alibi_location": non_murderer_alibi_locations[i],
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"alibi_with": [],
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"knowledge": {},
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"motive": random.choice(motives),
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"suspects": None
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}
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suspects[suspect_name] = suspect
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murderer_alibi_location = random.choice(non_murderer_alibi_locations)
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murderer = {
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"name": game_state["murderer"],
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"is_murderer": True,
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"personality": possible_personalities[len(non_murderer_names) % len(possible_personalities)]["description"],
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"hot_headed": possible_personalities[len(non_murderer_names) % len(possible_personalities)]["hot_headed"],
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"anger_level": 0,
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"trust_level": 5,
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"alibi_location": murderer_alibi_location,
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"alibi_with": [],
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"knowledge": {},
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"motive": random.choice(motives),
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"relationships": {},
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"backstory": "",
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"suspects": None
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}
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suspects[game_state["murderer"]] = murderer
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for suspect in suspects.values():
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others_in_same_location = [s["name"] for s in suspects.values()
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if s["alibi_location"] == suspect["alibi_location"] and s["name"] != suspect["name"]]
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suspect["alibi_with"] = others_in_same_location
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for suspect in suspects.values():
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other_suspects = [s["name"] for s in suspects.values() if s["name"] != suspect["name"]]
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def generate_knowledge(suspect):
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details = f"You have a motive of {suspect['motive']}. {suspect['backstory']}"
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relationship_details = ". ".join([f"You are {relation} with {other}"
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for other, relation in suspect["relationships"].items()])
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if suspect["is_murderer"]:
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knowledge = f"You are the murderer. You claim you were in the {suspect['alibi_location']} during the murder, but you were actually committing the crime in the {game_state['location']}. You need to lie about your alibi and deflect suspicion. {details} {relationship_details}"
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else:
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knowledge = f"You were in the {suspect['alibi_location']} with {', '.join(suspect['alibi_with'])} during the murder. {details} {relationship_details}"
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if random.choice([True, False]):
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for other in suspects.values():
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if other["name"] == suspect["name"]:
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continue
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elif other["name"] == game_state["murderer"]:
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knowledge[other["name"]] = "You know that they were not in your location."
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else:
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chance = random.random()
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if chance < 0.5:
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knowledge[other["name"]] = f"was in the {other['alibi_location']}."
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elif chance < 0.75:
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knowledge[other["name"]] = "you are not sure where they were."
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else:
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knowledge[other["name"]] = "you have no idea where they were."
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return knowledge
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def analyze_tone(player_input):
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suspect["trust_level"] -= 1
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else:
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suspect["anger_level"] += 1
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if suspect["anger_level"] > 6:
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suspect["anger_level"] = 6
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if suspect["anger_level"] >= 3 and suspect["hot_headed"]:
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suspect["personality"] = "agitated and defensive"
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personality = suspect["personality"]
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knowledge = suspect["knowledge"]["self"]
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others_knowledge = suspect["knowledge"]["others_locations"]
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anger_description = get_anger_description(suspect["anger_level"])
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trust_description = get_trust_description(suspect["trust_level"])
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previous_questions = " ".join(game_state["player_questions"][-3:])
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
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for other_name, info in others_knowledge.items():
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system_prompt += f" You know that {other_name} {info}"
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system_prompt += f" You suspect that {suspect['suspects']} might be involved due to {suspect['motive']}."
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system_prompt += f" Your current emotional state is {anger_description}, and your level of trust towards the detective is {trust_description}."
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if suspect["is_murderer"]:
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system_prompt += " You are the murderer and will lie to protect yourself."
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system_prompt += f" Previously, the detective asked: {previous_questions}"
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character. Provide a detailed response, and consider any previous interactions. If you lie, include subtle hints like hesitations or contradictions."
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messages = [
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