Update app.py
Browse files
app.py
CHANGED
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@@ -14,7 +14,7 @@ def llm_inference(messages):
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stream=False,
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temperature=0.7,
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top_p=0.1,
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-
max_tokens=
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stop=[eos_token]
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)
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response = ''
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@@ -47,11 +47,16 @@ suspects = {
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"personality": "",
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"knowledge": "",
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"is_murderer": False
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}
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}
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weapons = ["Candlestick", "Dagger", "Lead Pipe", "Revolver", "Rope", "Wrench"]
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locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study"]
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possible_personalities = [
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"stern and suspicious",
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@@ -63,7 +68,9 @@ possible_personalities = [
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"calm and collected",
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"mysterious and aloof",
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"jovial but cunning",
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"nervous and jittery"
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]
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game_state = {
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@@ -72,7 +79,8 @@ game_state = {
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"location": "",
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"is_game_over": False,
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"clues": [],
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"history": []
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}
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def initialize_game():
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@@ -82,6 +90,7 @@ def initialize_game():
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game_state["is_game_over"] = False
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game_state["clues"] = []
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game_state["history"] = []
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personalities_copy = possible_personalities.copy()
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random.shuffle(personalities_copy)
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for i, suspect in enumerate(suspects):
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@@ -98,22 +107,23 @@ def generate_knowledge(suspect_name):
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knowledge.append("You are the murderer. Deflect suspicion subtly.")
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else:
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known_elements = []
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-
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not_murderer = random.choice([s for s in suspects if s != suspect_name and s != game_state["murderer"]])
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known_elements.append(f"
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if not known_elements:
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known_elements.append("You don't have any specific knowledge about the murder.")
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knowledge.extend(known_elements)
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return ' '.join(knowledge)
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def get_ai_response(suspect_name, player_input):
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personality = suspects[suspect_name]["personality"]
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knowledge = suspects[suspect_name]["knowledge"]
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character."
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messages = [
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{"role": "system", "content": system_prompt},
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@@ -125,57 +135,37 @@ def get_ai_response(suspect_name, player_input):
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def process_input(player_input):
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if game_state["is_game_over"]:
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return "The game is over. Please restart to play again.", game_state["history"]
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game_state["history"].append(("Detective", player_input))
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if "accuse" in player_input.lower():
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result = handle_accusation(player_input)
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game_state["history"].append(("System", result))
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return result, game_state["history"]
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elif "was it" in player_input.lower() or "suggest" in player_input.lower():
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result = handle_suggestion(player_input)
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game_state["history"].append(("System", result))
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return result, game_state["history"]
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else:
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for suspect in suspects:
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if suspect.lower() in player_input.lower():
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ai_response = get_ai_response(suspect, player_input)
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game_state["history"].append((suspect, ai_response))
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return ai_response, game_state["history"]
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return "Please direct your question to a suspect.", game_state["history"]
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def
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weapon_guess = None
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location_guess = None
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for suspect in suspects:
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if suspect.lower() in player_input.lower():
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suspect_guess = suspect
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break
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for weapon in weapons:
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if weapon.lower() in
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break
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for location in locations:
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if location.lower() in
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if weapon_guess == game_state["weapon"]:
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feedback.append("The weapon is correct.")
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elif weapon_guess:
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feedback.append("The weapon is incorrect.")
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if location_guess == game_state["location"]:
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feedback.append("The location is correct.")
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elif location_guess:
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feedback.append("The location is incorrect.")
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if not feedback:
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return "Your suggestion could not be understood. Please specify a suspect, weapon, and location."
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clue = ' '.join(feedback)
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game_state["clues"].append(clue)
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return clue
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def handle_accusation(player_input):
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suspect_guess = None
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@@ -200,7 +190,7 @@ def handle_accusation(player_input):
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return f"Congratulations! You solved the case. It was {suspect_guess} with the {weapon_guess} in the {location_guess}."
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else:
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game_state["is_game_over"] = True
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return f"Incorrect accusation! The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}."
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def chat_interface(player_input):
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response, history = process_input(player_input)
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@@ -219,8 +209,7 @@ with gr.Blocks() as demo:
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with gr.Row():
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with gr.Column():
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gr.Markdown("## Commands")
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gr.Markdown("- **Ask a question to a suspect**: Include the suspect's name in your question.\n Example: *\"Miss Scarlett, where were you during the
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gr.Markdown("- **Make a suggestion**: Use phrases like *\"Was it [Suspect] with the [Weapon] in the [Location]?\"*\n Example: *\"Was it Professor Plum with the Dagger in the Library?\"*")
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gr.Markdown("- **Make an accusation**: Include the word *\"accuse\"*.\n Example: *\"I accuse Colonel Mustard with the Rope in the Study.\"*")
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player_input = gr.Textbox(lines=1, label="Your Input")
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send_button = gr.Button("Send")
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stream=False,
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temperature=0.7,
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top_p=0.1,
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max_tokens=512,
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stop=[eos_token]
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)
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response = ''
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"personality": "",
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"knowledge": "",
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"is_murderer": False
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},
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"Dr. Orchid": {
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"personality": "",
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"knowledge": "",
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"is_murderer": False
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}
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}
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weapons = ["Candlestick", "Dagger", "Lead Pipe", "Revolver", "Rope", "Wrench", "Poison"]
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locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study", "Billiard Room", "Lounge"]
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possible_personalities = [
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"stern and suspicious",
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"calm and collected",
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"mysterious and aloof",
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"jovial but cunning",
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"nervous and jittery",
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"sarcastic and witty",
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"arrogant and dismissive"
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]
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game_state = {
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"location": "",
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"is_game_over": False,
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"clues": [],
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"history": [],
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"accused": False
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}
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def initialize_game():
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game_state["is_game_over"] = False
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game_state["clues"] = []
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game_state["history"] = []
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game_state["accused"] = False
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personalities_copy = possible_personalities.copy()
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random.shuffle(personalities_copy)
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for i, suspect in enumerate(suspects):
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knowledge.append("You are the murderer. Deflect suspicion subtly.")
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else:
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known_elements = []
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elements = ["weapon", "location", "murderer"]
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random.shuffle(elements)
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known_item = elements[0]
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if known_item == "weapon":
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known_elements.append(f"You know that the weapon is {game_state['weapon']}.")
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elif known_item == "location":
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known_elements.append(f"You know that the location is {game_state['location']}.")
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elif known_item == "murderer":
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not_murderer = random.choice([s for s in suspects if s != suspect_name and s != game_state["murderer"]])
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known_elements.append(f"You know that {not_murderer} is not the murderer.")
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knowledge.extend(known_elements)
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return ' '.join(knowledge)
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def get_ai_response(suspect_name, player_input):
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personality = suspects[suspect_name]["personality"]
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knowledge = suspects[suspect_name]["knowledge"]
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge} When answering questions, you may reveal hints subtly based on what you know."
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character."
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messages = [
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{"role": "system", "content": system_prompt},
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def process_input(player_input):
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if game_state["is_game_over"]:
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return "The game is over. Please restart to play again.", game_state["history"]
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if game_state["accused"]:
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return "You have already made an accusation. Please restart to play again.", game_state["history"]
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game_state["history"].append(("Detective", player_input))
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if "accuse" in player_input.lower():
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game_state["accused"] = True
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result = handle_accusation(player_input)
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game_state["history"].append(("System", result))
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return result, game_state["history"]
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else:
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for suspect in suspects:
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if suspect.lower() in player_input.lower():
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ai_response = get_ai_response(suspect, player_input)
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game_state["history"].append((suspect, ai_response))
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extract_clues(ai_response)
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return ai_response, game_state["history"]
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return "Please direct your question to a suspect.", game_state["history"]
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def extract_clues(ai_response):
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clues = []
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for weapon in weapons:
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if weapon.lower() in ai_response.lower() and weapon != game_state["weapon"]:
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clues.append(f"The weapon is not the {weapon}.")
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for location in locations:
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if location.lower() in ai_response.lower() and location != game_state["location"]:
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clues.append(f"The location is not the {location}.")
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for suspect in suspects:
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if suspect.lower() in ai_response.lower() and suspect != game_state["murderer"]:
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clues.append(f"{suspect} is not the murderer.")
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for clue in clues:
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if clue not in game_state["clues"]:
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game_state["clues"].append(clue)
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def handle_accusation(player_input):
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suspect_guess = None
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return f"Congratulations! You solved the case. It was {suspect_guess} with the {weapon_guess} in the {location_guess}."
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else:
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game_state["is_game_over"] = True
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return f"Incorrect accusation! You lose. The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}."
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def chat_interface(player_input):
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response, history = process_input(player_input)
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with gr.Row():
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with gr.Column():
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gr.Markdown("## Commands")
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gr.Markdown("- **Ask a question to a suspect**: Include the suspect's name in your question.\n Example: *\"Miss Scarlett, where were you during the evening?\"*")
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gr.Markdown("- **Make an accusation**: Include the word *\"accuse\"*.\n Example: *\"I accuse Colonel Mustard with the Rope in the Study.\"*")
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player_input = gr.Textbox(lines=1, label="Your Input")
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send_button = gr.Button("Send")
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