import random from PIL import Image import cv2 import numpy as np import torch from torchvision import transforms from torchvision.transforms import functional as F from torchvision.transforms import InterpolationMode from loguru import logger class ScaleShiftDepthNormalizer(): """ Use near and far plane to linearly normalize depth, i.e. d' = d * s + t, where near plane is mapped to `norm_min`, and far plane is mapped to `norm_max` Near and far planes are determined by taking quantile values. """ is_absolute = False far_plane_at_max = True def __init__( self, norm_min=-1.0, norm_max=1.0, min_max_quantile=0.02, clip=True ) -> None: self.norm_min = norm_min self.norm_max = norm_max self.norm_range = self.norm_max - self.norm_min self.min_quantile = min_max_quantile self.max_quantile = 1.0 - self.min_quantile self.clip = clip def __call__(self, depth_linear, valid_mask=None, clip=None): clip = clip if clip is not None else self.clip if valid_mask is None: valid_mask = torch.ones_like(depth_linear).bool() valid_mask = valid_mask & (depth_linear > 0) # Take quantiles as min and max _min, _max = torch.quantile( depth_linear[valid_mask], torch.tensor([self.min_quantile, self.max_quantile]), ) # scale and shift depth_norm_linear = (depth_linear - _min) / ( _max - _min ) * self.norm_range + self.norm_min if clip: depth_norm_linear = torch.clip( depth_norm_linear, self.norm_min, self.norm_max ) return depth_norm_linear def scale_back(self, depth_norm): # scale to [0, 1] depth_linear = (depth_norm - self.norm_min) / self.norm_range return depth_linear def denormalize(self, depth_norm, **kwargs): logger.warning(f"{self.__class__} is not revertible without GT") return self.scale_back(depth_norm=depth_norm)