multimodalart HF Staff commited on
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Update Controls docs: precise naming + front-facing/persistent camera

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  1. README.md +14 -6
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@@ -22,12 +22,20 @@ move any slider and the 3D head mesh regenerates live.
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  ## Controls
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- - **Identity** first 10 components of the linear identity basis (head shape).
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- - **Expression** — selected blendshape components per region (left/right eye,
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- lower face, tongue, pupil).
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- - **Pose** — joint rotations for neck and head (degrees), plus a gaze direction
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- control with vergence.
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- - **Translation** global position.
 
 
 
 
 
 
 
 
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  The model is pure NumPy (a few matrix multiplies, ~40 ms per evaluation), so the
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  Space runs on `cpu-basic` with no GPU required.
 
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  ## Controls
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+ Control labels are named to match exactly what each one changes in the model:
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+
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+ - **Identity** — first 10 components of the linear identity basis, i.e. overall
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+ **head shape**.
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+ - **Expression** — selected blendshape components per region: **left eye
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+ region**, **right eye region**, **lower face region** (jaw / chin / lips /
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+ mouth), **tongue**, and **pupil dilation**.
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+ - **Pose** — neck and head **rotations** (pitch / yaw / roll, in degrees), plus
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+ **gaze** (eyeball pitch / yaw with a cross-eye vergence control).
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+ - **Translation** — global position of the whole head (X left/right,
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+ Y up/down, Z forward/back).
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+
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+ The 3D view opens **front-facing** and keeps your current camera position and
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+ orientation as you move the sliders (no reset or flicker on update).
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  The model is pure NumPy (a few matrix multiplies, ~40 ms per evaluation), so the
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  Space runs on `cpu-basic` with no GPU required.