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Update Controls docs: precise naming + front-facing/persistent camera
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README.md
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## Controls
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The model is pure NumPy (a few matrix multiplies, ~40 ms per evaluation), so the
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Space runs on `cpu-basic` with no GPU required.
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## Controls
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Control labels are named to match exactly what each one changes in the model:
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- **Identity** — first 10 components of the linear identity basis, i.e. overall
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**head shape**.
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- **Expression** — selected blendshape components per region: **left eye
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region**, **right eye region**, **lower face region** (jaw / chin / lips /
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mouth), **tongue**, and **pupil dilation**.
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- **Pose** — neck and head **rotations** (pitch / yaw / roll, in degrees), plus
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**gaze** (eyeball pitch / yaw with a cross-eye vergence control).
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- **Translation** — global position of the whole head (X left/right,
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Y up/down, Z forward/back).
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The 3D view opens **front-facing** and keeps your current camera position and
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orientation as you move the sliders (no reset or flicker on update).
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The model is pure NumPy (a few matrix multiplies, ~40 ms per evaluation), so the
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Space runs on `cpu-basic` with no GPU required.
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