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36a4745 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 | """Procedural camera-trajectory utilities for pose-conditioned WM inference.
Builds ``(T, 16)`` pose tensors compatible with
``model.pose_utils.compute_ray_encoding`` so we can drive the world model
with **any** camera path (no GT video / poses required).
Pose layout (per frame, matches ``model.pose_utils._split_pose16``):
``[fx, fy, px, py, R(9, row-major), T(3)]`` = ``[K(4), RT(12)]``
where K is normalised (intrinsics divided by image W / H) and
(R, T) is world->camera (OpenCV convention: x=right, y=down, z=forward).
All trajectories here **start at the identity pose** at frame 0
(R=I, T=0). ``compute_ray_encoding`` will re-anchor the first frame as
the world origin anyway, so only relative camera motion w.r.t. frame 0
ever reaches the model.
"""
from __future__ import annotations
import math
import os
from pathlib import Path
from typing import Callable, Tuple
import numpy as np
import torch
###############################################################################
# Low-level rotation / look-at #
###############################################################################
def _yaw(a: float) -> np.ndarray:
"""Rotation around world-down axis (=+y). ``a > 0`` -> camera pans right
(the world's +x moves toward camera-forward)."""
c, s = math.cos(a), math.sin(a)
# camera basis in world: right=(c,0,-s), down=(0,1,0), forward=(s,0,c)
# R_w2c rows = [right; down; forward]
return np.array(
[
[c, 0.0, -s],
[0.0, 1.0, 0.0],
[s, 0.0, c],
],
dtype=np.float64,
)
def _pitch(a: float) -> np.ndarray:
"""Rotation around world-right axis (=+x). ``a > 0`` -> camera tilts up."""
c, s = math.cos(a), math.sin(a)
# camera basis: right=(1,0,0), down=(0,c,s), forward=(0,-s,c)
return np.array(
[
[1.0, 0.0, 0.0],
[0.0, c, s],
[0.0, -s, c],
],
dtype=np.float64,
)
def _look_at(
eye: np.ndarray,
target: np.ndarray,
world_up: np.ndarray = np.array([0.0, -1.0, 0.0]),
) -> Tuple[np.ndarray, np.ndarray]:
"""world->camera (R, T) for a camera at ``eye`` looking at ``target``.
OpenCV convention: camera frame is (right, down, forward) = (+x, +y, +z).
``world_up`` points along the world's "visual up" direction; in OpenCV
image-y is down, so the canonical world-up is ``(0, -1, 0)``.
"""
fwd = target - eye
n = float(np.linalg.norm(fwd))
if n < 1e-8:
# Degenerate: fall back to identity orientation.
R = np.eye(3, dtype=np.float64)
T = -R @ eye
return R, T
fwd = fwd / n
down_world = -world_up
right = np.cross(down_world, fwd)
rn = float(np.linalg.norm(right))
if rn < 1e-6:
# forward parallel to up -> pick any perpendicular right
right = np.array([1.0, 0.0, 0.0])
if abs(float(fwd @ right)) > 0.99:
right = np.array([0.0, 0.0, 1.0])
else:
right = right / rn
down = np.cross(fwd, right)
R = np.stack([right, down, fwd], axis=0).astype(np.float64) # world->cam rows
T = -R @ eye
return R, T
###############################################################################
# Trajectory primitives #
###############################################################################
def _build_RT(traj_fn: Callable[[float], Tuple[np.ndarray, np.ndarray]], num_frames: int) -> np.ndarray:
"""Sample ``traj_fn(s)`` at ``num_frames`` evenly-spaced ``s`` in [0, 1]
and return a ``(num_frames, 12)`` row-major flattened RT.
``traj_fn(0.0)`` is expected to return the identity pose (R=I, T=0) so
frame 0 anchors the world origin cleanly.
"""
out = np.zeros((num_frames, 12), dtype=np.float32)
for i in range(num_frames):
s = i / max(num_frames - 1, 1)
R, T = traj_fn(s)
out[i, :9] = R.reshape(-1)
out[i, 9:] = T.reshape(-1)
return out
SUPPORTED_TRAJECTORIES = (
"static",
"forward",
"backward",
"pan_left",
"pan_right",
"tilt_up",
"tilt_down",
"orbit_right",
"orbit_left",
"spiral",
"zoom_in",
"zoom_out",
)
def build_custom_trajectory(
traj_type: str,
num_frames: int,
focal_norm: float = 0.7,
magnitude: float = 1.0,
) -> torch.Tensor:
"""Build a ``(num_frames, 16)`` pose sequence for a named procedural path.
Args:
traj_type: one of :data:`SUPPORTED_TRAJECTORIES`.
num_frames: number of *raw* frames the pose sequence must cover
(i.e. ``eval_t_dataset = 4*(total_len-1)+2`` -- e.g. 126 for
``total_len=32``). ``compute_ray_encoding`` indexes into this.
focal_norm: normalised focal length (``fx = fy = focal_norm``). RE10K
videos typically sit near 0.5-1.0; smaller = wider FOV.
magnitude: global scaling. At ``magnitude=1.0`` the defaults are:
* translate ~0.5 units.
* rotate up to 30 deg (pan / tilt).
* orbit / spiral: 60 deg arc on a radius-``magnitude`` circle.
* zoom: focal scales linearly to 1.5x (in) / 0.67x (out).
For **rawscale** RE10K checkpoints (``normalize_trans=False``),
``magnitude=1.0`` looks nearly static.
Returns:
``(num_frames, 16)`` float32 tensor on cpu.
"""
if traj_type not in SUPPORTED_TRAJECTORIES:
raise ValueError(
f"Unknown trajectory '{traj_type}'. "
f"Supported: {SUPPORTED_TRAJECTORIES}"
)
I = np.eye(3, dtype=np.float64)
Z = np.zeros(3, dtype=np.float64)
PI = math.pi
# ----- translation / rotation only paths (K is constant) -----
def f_static(s):
return I, Z
def f_forward(s):
# camera center moves to (0, 0, +d) in world; T = -R @ c = (0,0,-d)
d = 0.5 * magnitude * s
return I, np.array([0.0, 0.0, -d])
def f_backward(s):
d = 0.5 * magnitude * s
return I, np.array([0.0, 0.0, d])
def f_pan_right(s):
return _yaw(+(PI / 6) * magnitude * s), Z
def f_pan_left(s):
return _yaw(-(PI / 6) * magnitude * s), Z
def f_tilt_up(s):
return _pitch(+(PI / 6) * magnitude * s), Z
def f_tilt_down(s):
return _pitch(-(PI / 6) * magnitude * s), Z
# Orbit / spiral are anchored so that frame 0 is exactly (R=I, T=0):
# the camera starts at the world origin looking at a target one unit
# away along +z (= (0, 0, r)), and pivots around that target while
# keeping it in view.
def _orbit(sign: float):
def fn(s):
# Radius scales with magnitude so rawscale mag>>1 also translates
# farther (angle alone on r=1 caps |T| at ~2).
a = sign * (PI / 3) * s
r = 1.0 * magnitude
target = np.array([0.0, 0.0, r])
eye = np.array([r * math.sin(a), 0.0, r * (1.0 - math.cos(a))])
return _look_at(eye, target)
return fn
def f_spiral(s):
a = (PI / 3) * s
r = 1.0 * magnitude
target = np.array([0.0, 0.0, r])
eye = np.array(
[r * math.sin(a), -0.2 * magnitude * s, r * (1.0 - math.cos(a))]
)
return _look_at(eye, target)
rt_dispatch = {
"static": f_static,
"forward": f_forward,
"backward": f_backward,
"pan_left": f_pan_left,
"pan_right": f_pan_right,
"tilt_up": f_tilt_up,
"tilt_down": f_tilt_down,
"orbit_left": _orbit(-1.0),
"orbit_right": _orbit(+1.0),
"spiral": f_spiral,
# zoom paths keep RT = identity, vary K instead
"zoom_in": f_static,
"zoom_out": f_static,
}
RT = _build_RT(rt_dispatch[traj_type], num_frames) # (T, 12)
# ----- intrinsics K (T, 4) -----
K = np.zeros((num_frames, 4), dtype=np.float32)
for i in range(num_frames):
s = i / max(num_frames - 1, 1)
if traj_type == "zoom_in":
scale = 1.0 + 0.5 * magnitude * s # up to 1.5x at magnitude=1
elif traj_type == "zoom_out":
scale = 1.0 / (1.0 + 0.5 * magnitude * s) # down to ~0.67x
else:
scale = 1.0
K[i, 0] = focal_norm * scale # fx
K[i, 1] = focal_norm * scale # fy
K[i, 2] = 0.5 # px at image center
K[i, 3] = 0.5 # py at image center
pose16 = np.concatenate([K, RT], axis=1) # (T, 16)
return torch.from_numpy(pose16).to(torch.float32)
###############################################################################
# Init-image loading #
###############################################################################
def load_init_image(path: str, resize_h: int, resize_w: int) -> torch.Tensor:
"""Load a single image (or first frame of a video) and return it as a
``(H, W, C)`` float32 tensor in ``[-1, 1]`` -- the same format that
``SimpleVideoDataset`` produces for a single frame.
Supported inputs:
* PIL-readable still images (.jpg / .png / .webp / ...).
* Video files (.mp4 / .mov / ...). First frame is taken.
"""
p = Path(path)
assert p.exists(), f"--init_image not found: {path}"
suffix = p.suffix.lower()
if suffix in (".mp4", ".mov", ".avi", ".mkv", ".webm"):
import torchvision.io
frames, _, _ = torchvision.io.read_video(
os.fspath(p), pts_unit="sec", output_format="TCHW",
)
if frames.shape[0] == 0:
raise RuntimeError(f"--init_image video decoded 0 frames: {path}")
img = frames[0:1].float() / 255.0 # (1, C, H, W)
else:
from PIL import Image
with Image.open(p) as im:
im = im.convert("RGB")
arr = np.asarray(im, dtype=np.float32) / 255.0 # (H, W, C)
img = torch.from_numpy(arr).permute(2, 0, 1).unsqueeze(0) # (1, C, H, W)
if tuple(img.shape[-2:]) != (resize_h, resize_w):
img = torch.nn.functional.interpolate(
img, size=(resize_h, resize_w), mode="bilinear", align_corners=False,
)
img = img.squeeze(0).permute(1, 2, 0).contiguous() # (H, W, C)
img = img * 2.0 - 1.0
return img
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