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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Hangman Hero</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
    <style>
        @keyframes bounce {
            0%, 100% { transform: translateY(0); }
            50% { transform: translateY(-10px); }
        }
        .animate-bounce-slow {
            animation: bounce 1.5s infinite;
        }
        .keyboard-key {
            transition: all 0.2s ease;
        }
        .keyboard-key:hover {
            transform: scale(1.1);
        }
        .keyboard-key:active {
            transform: scale(0.95);
        }
        .hangman-part {
            opacity: 0;
            transition: opacity 0.3s ease;
        }
        .hangman-part.visible {
            opacity: 1;
        }
    </style>
</head>
<body class="bg-gray-100 min-h-screen flex flex-col">
    <header class="bg-white shadow-sm py-4">
        <div class="container mx-auto px-4">
            <h1 class="text-3xl font-bold text-center text-gray-800">
                <i data-feather="help-circle" class="inline mr-2 text-indigo-500"></i>
                Hangman Hero
            </h1>
        </div>
    </header>

    <main class="flex-grow container mx-auto px-4 py-8">
        <div class="max-w-md mx-auto bg-white rounded-xl shadow-md overflow-hidden p-6">
            <!-- Game Stats -->
            <div class="flex justify-between mb-6">
                <div class="text-center">
                    <p class="text-sm text-gray-500">Score</p>
                    <p class="text-2xl font-bold" id="score">0</p>
                </div>
                <div class="text-center">
                    <p class="text-sm text-gray-500">Lives</p>
                    <p class="text-2xl font-bold text-red-500" id="lives">6</p>
                </div>
                <div class="text-center">
                    <p class="text-sm text-gray-500">Level</p>
                    <p class="text-2xl font-bold" id="level">1</p>
                </div>
            </div>

            <!-- Hangman Drawing -->
            <div class="relative h-48 mb-8 flex justify-center">
                <svg width="200" height="180" viewBox="0 0 200 180" class="mx-auto">
                    <!-- Gallows -->
                    <line x1="20" y1="170" x2="120" y2="170" stroke="black" stroke-width="4" />
                    <line x1="40" y1="20" x2="40" y2="170" stroke="black" stroke-width="4" />
                    <line x1="40" y1="20" x2="100" y2="20" stroke="black" stroke-width="4" />
                    <line x1="100" y1="20" x2="100" y2="40" stroke="black" stroke-width="4" />
                    
                    <!-- Hangman Parts (initially hidden) -->
                    <circle cx="100" cy="60" r="20" stroke="black" stroke-width="3" fill="none" class="hangman-part" id="head"/>
                    <line x1="100" y1="80" x2="100" y2="120" stroke="black" stroke-width="3" class="hangman-part" id="body"/>
                    <line x1="100" y1="100" x2="80" y2="80" stroke="black" stroke-width="3" class="hangman-part" id="left-arm"/>
                    <line x1="100" y1="100" x2="120" y2="80" stroke="black" stroke-width="3" class="hangman-part" id="right-arm"/>
                    <line x1="100" y1="120" x2="80" y2="150" stroke="black" stroke-width="3" class="hangman-part" id="left-leg"/>
                    <line x1="100" y1="120" x2="120" y2="150" stroke="black" stroke-width="3" class="hangman-part" id="right-leg"/>
                </svg>
            </div>

            <!-- Word Display -->
            <div class="mb-8 text-center">
                <div class="flex justify-center space-x-2 mb-4" id="word-display"></div>
                <p class="text-sm text-gray-500" id="category">Category: Loading...</p>
            </div>

            <!-- Keyboard -->
            <div class="grid grid-cols-7 gap-2 mb-6" id="keyboard">
                <!-- Letters will be added by JavaScript -->
            </div>

            <!-- Game Controls -->
            <div class="flex justify-center space-x-4">
                <button id="hint-btn" class="px-4 py-2 bg-yellow-500 text-white rounded-lg hover:bg-yellow-600 transition">
                    <i data-feather="lightbulb" class="inline mr-1"></i> Hint
                </button>
                <button id="new-game-btn" class="px-4 py-2 bg-indigo-500 text-white rounded-lg hover:bg-indigo-600 transition">
                    <i data-feather="refresh-cw" class="inline mr-1"></i> New Game
                </button>
            </div>
        </div>
    </main>

    <!-- Game Over Modal -->
    <div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden">
        <div class="bg-white rounded-xl p-6 max-w-sm w-full mx-4">
            <h2 class="text-2xl font-bold mb-4 text-center" id="game-over-title">Game Over</h2>
            <p class="text-center mb-4" id="game-over-message">The word was: <span class="font-bold" id="correct-word"></span></p>
            <div class="flex justify-center">
                <button id="play-again-btn" class="px-4 py-2 bg-indigo-500 text-white rounded-lg hover:bg-indigo-600 transition">
                    Play Again
                </button>
            </div>
        </div>
    </div>

    <footer class="bg-white py-4 text-center text-gray-600 text-sm">
        <p>Made with <i data-feather="heart" class="inline text-red-500"></i> for word lovers</p>
    </footer>

    <script>
        document.addEventListener('DOMContentLoaded', function() {
            feather.replace();
            
            // Game variables
            let score = 0;
            let lives = 6;
            let level = 1;
            let word = '';
            let guessedLetters = [];
            let category = '';
            let hintUsed = false;
            
            // DOM elements
            const wordDisplay = document.getElementById('word-display');
            const keyboard = document.getElementById('keyboard');
            const scoreElement = document.getElementById('score');
            const livesElement = document.getElementById('lives');
            const levelElement = document.getElementById('level');
            const categoryElement = document.getElementById('category');
            const hintBtn = document.getElementById('hint-btn');
            const newGameBtn = document.getElementById('new-game-btn');
            const gameOverModal = document.getElementById('game-over-modal');
            const gameOverTitle = document.getElementById('game-over-title');
            const gameOverMessage = document.getElementById('game-over-message');
            const correctWord = document.getElementById('correct-word');
            const playAgainBtn = document.getElementById('play-again-btn');
            
            // Word categories and words
            const wordCategories = {
                animals: ['elephant', 'giraffe', 'kangaroo', 'octopus', 'rhinoceros'],
                fruits: ['watermelon', 'strawberry', 'pineapple', 'blueberry', 'raspberry'],
                countries: ['australia', 'brazil', 'canada', 'denmark', 'ethiopia'],
                sports: ['basketball', 'football', 'swimming', 'volleyball', 'wrestling']
            };
            
            // Initialize game
            function initGame() {
                // Reset game state
                lives = 6;
                guessedLetters = [];
                hintUsed = false;
                
                // Update UI
                livesElement.textContent = lives;
                updateHangmanDrawing();
                
                // Select random category and word
                const categories = Object.keys(wordCategories);
                category = categories[Math.floor(Math.random() * categories.length)];
                const words = wordCategories[category];
                word = words[Math.floor(Math.random() * words.length)];
                
                // Display word
                displayWord();
                categoryElement.textContent = `Category: ${category.charAt(0).toUpperCase() + category.slice(1)}`;
                
                // Create keyboard
                createKeyboard();
            }
            
            // Display the word with blanks for unguessed letters
            function displayWord() {
                wordDisplay.innerHTML = '';
                let allLettersGuessed = true;
                
                for (let letter of word) {
                    const letterElement = document.createElement('div');
                    letterElement.className = 'w-8 h-8 flex items-center justify-center text-xl font-bold border-b-2 border-gray-800';
                    
                    if (guessedLetters.includes(letter)) {
                        letterElement.textContent = letter;
                    } else {
                        letterElement.textContent = '_';
                        allLettersGuessed = false;
                    }
                    
                    wordDisplay.appendChild(letterElement);
                }
                
                // Check if player won
                if (allLettersGuessed) {
                    winGame();
                }
            }
            
            // Create keyboard buttons
            function createKeyboard() {
                keyboard.innerHTML = '';
                const alphabet = 'abcdefghijklmnopqrstuvwxyz';
                
                for (let letter of alphabet) {
                    const key = document.createElement('button');
                    key.className = 'keyboard-key px-2 py-2 bg-gray-200 rounded hover:bg-gray-300 font-bold';
                    key.textContent = letter;
                    key.dataset.letter = letter;
                    
                    if (guessedLetters.includes(letter)) {
                        key.disabled = true;
                        key.classList.add('bg-gray-400', 'text-gray-600');
                    }
                    
                    key.addEventListener('click', () => guessLetter(letter));
                    keyboard.appendChild(key);
                }
            }
            
            // Handle letter guess
            function guessLetter(letter) {
                if (guessedLetters.includes(letter)) return;
                
                guessedLetters.push(letter);
                
                // Update keyboard
                const keyButtons = document.querySelectorAll('.keyboard-key');
                keyButtons.forEach(btn => {
                    if (btn.dataset.letter === letter) {
                        btn.disabled = true;
                        
                        if (word.includes(letter)) {
                            btn.classList.add('bg-green-500', 'text-white');
                        } else {
                            btn.classList.add('bg-red-500', 'text-white');
                            lives--;
                            livesElement.textContent = lives;
                            updateHangmanDrawing();
                        }
                    }
                });
                
                // Update word display
                displayWord();
                
                // Check if game over
                if (lives <= 0) {
                    loseGame();
                }
            }
            
            // Update hangman drawing based on lives left
            function updateHangmanDrawing() {
                const parts = ['head', 'body', 'left-arm', 'right-arm', 'left-leg', 'right-leg'];
                const visibleParts = 6 - lives;
                
                parts.forEach((part, index) => {
                    const element = document.getElementById(part);
                    if (index < visibleParts) {
                        element.classList.add('visible');
                    } else {
                        element.classList.remove('visible');
                    }
                });
            }
            
            // Player wins
            function winGame() {
                score += level * 100;
                if (!hintUsed) score += 50; // Bonus for not using hint
                level++;
                
                scoreElement.textContent = score;
                levelElement.textContent = level;
                
                // Show win message
                gameOverTitle.textContent = 'You Win!';
                gameOverMessage.textContent = `Great job! The word was:`;
                correctWord.textContent = word;
                gameOverModal.classList.remove('hidden');
            }
            
            // Player loses
            function loseGame() {
                // Show lose message
                gameOverTitle.textContent = 'Game Over';
                gameOverMessage.textContent = 'The word was:';
                correctWord.textContent = word;
                gameOverModal.classList.remove('hidden');
            }
            
            // Provide hint
            function provideHint() {
                if (hintUsed) return;
                
                // Find first unguessed letter
                for (let letter of word) {
                    if (!guessedLetters.includes(letter)) {
                        hintUsed = true;
                        hintBtn.disabled = true;
                        hintBtn.classList.add('bg-yellow-400', 'cursor-not-allowed');
                        
                        // Highlight the letter in the word display
                        const letterElements = wordDisplay.querySelectorAll('div');
                        word.split('').forEach((char, index) => {
                            if (char === letter) {
                                letterElements[index].classList.add('animate-bounce-slow', 'text-yellow-500');
                            }
                        });
                        
                        // Flash the corresponding keyboard key
                        const keyButtons = document.querySelectorAll('.keyboard-key');
                        keyButtons.forEach(btn => {
                            if (btn.dataset.letter === letter) {
                                btn.classList.add('animate-bounce-slow', 'bg-yellow-300');
                            }
                        });
                        
                        break;
                    }
                }
            }
            
            // Event listeners
            hintBtn.addEventListener('click', provideHint);
            newGameBtn.addEventListener('click', initGame);
            playAgainBtn.addEventListener('click', () => {
                gameOverModal.classList.add('hidden');
                initGame();
            });
            
            // Start the game
            initGame();
        });
    </script>
</body>
</html>