Spaces:
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Add 2 files
Browse files- README.md +7 -5
- index.html +936 -19
README.md
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---
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title: 3d
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: 3d-cycling
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>3D Cycling Adventure</title>
|
| 7 |
+
<style>
|
| 8 |
+
body {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
overflow: hidden;
|
| 12 |
+
font-family: 'Arial', sans-serif;
|
| 13 |
+
background-color: #333;
|
| 14 |
+
color: white;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
#container {
|
| 18 |
+
position: absolute;
|
| 19 |
+
width: 100%;
|
| 20 |
+
height: 100%;
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
#ui {
|
| 24 |
+
position: absolute;
|
| 25 |
+
top: 0;
|
| 26 |
+
left: 0;
|
| 27 |
+
width: 100%;
|
| 28 |
+
height: 100%;
|
| 29 |
+
pointer-events: none;
|
| 30 |
+
z-index: 100;
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
#speedometer {
|
| 34 |
+
position: absolute;
|
| 35 |
+
bottom: 30px;
|
| 36 |
+
right: 30px;
|
| 37 |
+
width: 150px;
|
| 38 |
+
height: 150px;
|
| 39 |
+
background: rgba(0, 0, 0, 0.5);
|
| 40 |
+
border-radius: 50%;
|
| 41 |
+
border: 3px solid #fff;
|
| 42 |
+
display: flex;
|
| 43 |
+
flex-direction: column;
|
| 44 |
+
justify-content: center;
|
| 45 |
+
align-items: center;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
#speed {
|
| 49 |
+
font-size: 28px;
|
| 50 |
+
font-weight: bold;
|
| 51 |
+
margin-bottom: 5px;
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
#speed-label {
|
| 55 |
+
font-size: 14px;
|
| 56 |
+
text-transform: uppercase;
|
| 57 |
+
letter-spacing: 2px;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
#distance {
|
| 61 |
+
position: absolute;
|
| 62 |
+
top: 30px;
|
| 63 |
+
left: 30px;
|
| 64 |
+
font-size: 24px;
|
| 65 |
+
background: rgba(0, 0, 0, 0.5);
|
| 66 |
+
padding: 10px 20px;
|
| 67 |
+
border-radius: 5px;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
#controls {
|
| 71 |
+
position: absolute;
|
| 72 |
+
bottom: 30px;
|
| 73 |
+
left: 30px;
|
| 74 |
+
background: rgba(0, 0, 0, 0.5);
|
| 75 |
+
padding: 15px;
|
| 76 |
+
border-radius: 5px;
|
| 77 |
+
pointer-events: all;
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
#controls h3 {
|
| 81 |
+
margin-top: 0;
|
| 82 |
+
margin-bottom: 10px;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
button {
|
| 86 |
+
background: #4CAF50;
|
| 87 |
+
border: none;
|
| 88 |
+
color: white;
|
| 89 |
+
padding: 8px 15px;
|
| 90 |
+
text-align: center;
|
| 91 |
+
text-decoration: none;
|
| 92 |
+
display: inline-block;
|
| 93 |
+
font-size: 14px;
|
| 94 |
+
margin: 4px 2px;
|
| 95 |
+
cursor: pointer;
|
| 96 |
+
border-radius: 4px;
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
button:hover {
|
| 100 |
+
background: #45a049;
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
#start-screen {
|
| 104 |
+
position: absolute;
|
| 105 |
+
top: 0;
|
| 106 |
+
left: 0;
|
| 107 |
+
width: 100%;
|
| 108 |
+
height: 100%;
|
| 109 |
+
background: rgba(0, 0, 0, 0.8);
|
| 110 |
+
display: flex;
|
| 111 |
+
flex-direction: column;
|
| 112 |
+
justify-content: center;
|
| 113 |
+
align-items: center;
|
| 114 |
+
z-index: 200;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
#start-screen h1 {
|
| 118 |
+
font-size: 48px;
|
| 119 |
+
color: #4CAF50;
|
| 120 |
+
margin-bottom: 30px;
|
| 121 |
+
text-shadow: 0 0 10px rgba(76, 175, 80, 0.7);
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
#start-button {
|
| 125 |
+
padding: 15px 40px;
|
| 126 |
+
font-size: 20px;
|
| 127 |
+
background: #4CAF50;
|
| 128 |
+
border: none;
|
| 129 |
+
border-radius: 8px;
|
| 130 |
+
cursor: pointer;
|
| 131 |
+
transition: all 0.3s;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
#start-button:hover {
|
| 135 |
+
transform: scale(1.05);
|
| 136 |
+
box-shadow: 0 0 20px rgba(76, 175, 80, 0.7);
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
#terrain-info {
|
| 140 |
+
position: absolute;
|
| 141 |
+
top: 30px;
|
| 142 |
+
right: 30px;
|
| 143 |
+
background: rgba(0, 0, 0, 0.5);
|
| 144 |
+
padding: 10px 20px;
|
| 145 |
+
border-radius: 5px;
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
#gear {
|
| 149 |
+
position: absolute;
|
| 150 |
+
bottom: 190px;
|
| 151 |
+
right: 30px;
|
| 152 |
+
background: rgba(0, 0, 0, 0.5);
|
| 153 |
+
padding: 8px 15px;
|
| 154 |
+
border-radius: 5px;
|
| 155 |
+
}
|
| 156 |
+
</style>
|
| 157 |
+
</head>
|
| 158 |
+
<body>
|
| 159 |
+
<div id="container"></div>
|
| 160 |
+
|
| 161 |
+
<div id="ui">
|
| 162 |
+
<div id="distance">Distance: 0 m</div>
|
| 163 |
+
<div id="terrain-info">Terrain: Flat</div>
|
| 164 |
+
<div id="gear">Gear: 3</div>
|
| 165 |
+
<div id="speedometer">
|
| 166 |
+
<div id="speed">0</div>
|
| 167 |
+
<div id="speed-label">KM/H</div>
|
| 168 |
+
</div>
|
| 169 |
+
|
| 170 |
+
<div id="controls">
|
| 171 |
+
<h3>Controls</h3>
|
| 172 |
+
<p>W: Pedal Faster</p>
|
| 173 |
+
<p>A/D: Steer Left/Right</p>
|
| 174 |
+
<p>S: Brake</p>
|
| 175 |
+
<p>Space: Jump</p>
|
| 176 |
+
<p>Q/E: Gear Down/Up</p>
|
| 177 |
+
<button id="reset-btn">Reset</button>
|
| 178 |
+
</div>
|
| 179 |
+
</div>
|
| 180 |
+
|
| 181 |
+
<div id="start-screen">
|
| 182 |
+
<h1>3D CYCLING ADVENTURE</h1>
|
| 183 |
+
<button id="start-button">START RIDE</button>
|
| 184 |
+
</div>
|
| 185 |
+
|
| 186 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 187 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.min.js"></script>
|
| 188 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/GLTFLoader.min.js"></script>
|
| 189 |
+
<script>
|
| 190 |
+
// Game variables
|
| 191 |
+
let scene, camera, renderer, bike, terrain, road, controls;
|
| 192 |
+
let speed = 0;
|
| 193 |
+
let maxSpeed = 40;
|
| 194 |
+
let acceleration = 0.05;
|
| 195 |
+
let deceleration = 0.1;
|
| 196 |
+
let brakePower = 0.2;
|
| 197 |
+
let distance = 0;
|
| 198 |
+
let upDownSpeed = 0;
|
| 199 |
+
let jumpPower = 15;
|
| 200 |
+
let isJumping = false;
|
| 201 |
+
let isOnGround = true;
|
| 202 |
+
let gameStarted = false;
|
| 203 |
+
let currentGear = 3;
|
| 204 |
+
let terrainType = 'flat';
|
| 205 |
+
let keyState = {};
|
| 206 |
+
let clock = new THREE.Clock();
|
| 207 |
+
let roadPath = [];
|
| 208 |
+
let roadWidth = 3;
|
| 209 |
+
|
| 210 |
+
// Initialize the game
|
| 211 |
+
function init() {
|
| 212 |
+
// Create scene
|
| 213 |
+
scene = new THREE.Scene();
|
| 214 |
+
scene.background = new THREE.Color(0x87CEEB); // Sky blue
|
| 215 |
+
|
| 216 |
+
// Setup camera
|
| 217 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
|
| 218 |
+
camera.position.set(0, 2, -5);
|
| 219 |
+
camera.lookAt(0, 2, 0);
|
| 220 |
+
|
| 221 |
+
// Setup renderer
|
| 222 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 223 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 224 |
+
document.getElementById('container').appendChild(renderer.domElement);
|
| 225 |
+
|
| 226 |
+
// Add lights
|
| 227 |
+
const ambientLight = new THREE.AmbientLight(0x404040);
|
| 228 |
+
scene.add(ambientLight);
|
| 229 |
+
|
| 230 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
|
| 231 |
+
directionalLight.position.set(1, 1, 1);
|
| 232 |
+
scene.add(directionalLight);
|
| 233 |
+
|
| 234 |
+
// Create terrain
|
| 235 |
+
createTerrain();
|
| 236 |
+
|
| 237 |
+
// Create road
|
| 238 |
+
createRoad();
|
| 239 |
+
|
| 240 |
+
// Create simple bike placeholder
|
| 241 |
+
createBike();
|
| 242 |
+
|
| 243 |
+
// Add event listeners
|
| 244 |
+
window.addEventListener('resize', onWindowResize);
|
| 245 |
+
document.addEventListener('keydown', onKeyDown);
|
| 246 |
+
document.addEventListener('keyup', onKeyUp);
|
| 247 |
+
|
| 248 |
+
// Start button
|
| 249 |
+
document.getElementById('start-button').addEventListener('click', startGame);
|
| 250 |
+
document.getElementById('reset-btn').addEventListener('click', resetGame);
|
| 251 |
+
|
| 252 |
+
// Start animation loop
|
| 253 |
+
animate();
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
function createTerrain() {
|
| 257 |
+
// Create a large ground plane
|
| 258 |
+
const groundGeometry = new THREE.PlaneGeometry(10000, 10000, 50, 50);
|
| 259 |
+
|
| 260 |
+
// Modify vertices to create hills and valleys
|
| 261 |
+
const vertices = groundGeometry.attributes.position;
|
| 262 |
+
for (let i = 0; i < vertices.count; i++) {
|
| 263 |
+
const x = vertices.getX(i);
|
| 264 |
+
const z = vertices.getZ(i);
|
| 265 |
+
|
| 266 |
+
// Create interesting terrain with sine and cosine waves
|
| 267 |
+
let y = Math.sin(x * 0.02) * 5 +
|
| 268 |
+
Math.cos(z * 0.03) * 3 +
|
| 269 |
+
Math.sin(x * 0.005 + z * 0.005) * 10;
|
| 270 |
+
|
| 271 |
+
// Flatten the area where the bike starts
|
| 272 |
+
if (Math.abs(x) < 100 && Math.abs(z) < 100) {
|
| 273 |
+
y = 0;
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
vertices.setY(i, y);
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
groundGeometry.computeVertexNormals();
|
| 280 |
+
|
| 281 |
+
// Create different materials for different terrains
|
| 282 |
+
const grassTexture = new THREE.TextureLoader().load('https://threejs.org/examples/textures/grass/grass.png');
|
| 283 |
+
grassTexture.wrapS = grassTexture.wrapT = THREE.RepeatWrapping;
|
| 284 |
+
grassTexture.repeat.set(50, 50);
|
| 285 |
+
|
| 286 |
+
const groundMaterial = new THREE.MeshStandardMaterial({
|
| 287 |
+
map: grassTexture,
|
| 288 |
+
side: THREE.DoubleSide
|
| 289 |
+
});
|
| 290 |
+
|
| 291 |
+
terrain = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 292 |
+
terrain.rotation.x = -Math.PI / 2;
|
| 293 |
+
terrain.receiveShadow = true;
|
| 294 |
+
scene.add(terrain);
|
| 295 |
+
|
| 296 |
+
// Add some trees and obstacles
|
| 297 |
+
createObstacles();
|
| 298 |
+
|
| 299 |
+
// Add skybox
|
| 300 |
+
const skyboxGeometry = new THREE.BoxGeometry(5000, 5000, 5000);
|
| 301 |
+
const skyboxMaterial = new THREE.MeshBasicMaterial({
|
| 302 |
+
color: 0x87CEEB,
|
| 303 |
+
side: THREE.BackSide
|
| 304 |
+
});
|
| 305 |
+
const skybox = new THREE.Mesh(skyboxGeometry, skyboxMaterial);
|
| 306 |
+
scene.add(skybox);
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
function createRoad() {
|
| 310 |
+
// Generate a path for the road that winds through the terrain
|
| 311 |
+
generateRoadPath();
|
| 312 |
+
|
| 313 |
+
// Create road geometry
|
| 314 |
+
const roadGeometry = new THREE.BufferGeometry();
|
| 315 |
+
const vertices = [];
|
| 316 |
+
const normals = [];
|
| 317 |
+
const uv = [];
|
| 318 |
+
|
| 319 |
+
// Road resolution (how many segments)
|
| 320 |
+
const segments = roadPath.length * 2;
|
| 321 |
+
|
| 322 |
+
// Create road by extruding along the path
|
| 323 |
+
for (let i = 0; i < roadPath.length - 1; i++) {
|
| 324 |
+
const p1 = roadPath[i];
|
| 325 |
+
const p2 = roadPath[i + 1];
|
| 326 |
+
|
| 327 |
+
// Calculate perpendicular vector
|
| 328 |
+
const dir = new THREE.Vector3(
|
| 329 |
+
p2.x - p1.x,
|
| 330 |
+
0,
|
| 331 |
+
p2.z - p1.z
|
| 332 |
+
).normalize();
|
| 333 |
+
|
| 334 |
+
// Get perpendicular vector
|
| 335 |
+
const perp = new THREE.Vector3(-dir.z, 0, dir.x);
|
| 336 |
+
|
| 337 |
+
// Get road height from terrain
|
| 338 |
+
const h1 = getTerrainHeight(p1.x, p1.z) + 0.05;
|
| 339 |
+
const h2 = getTerrainHeight(p2.x, p2.z) + 0.05;
|
| 340 |
+
|
| 341 |
+
// Create vertices for left and right edges
|
| 342 |
+
const v1 = new THREE.Vector3(
|
| 343 |
+
p1.x - perp.x * roadWidth/2,
|
| 344 |
+
h1,
|
| 345 |
+
p1.z - perp.z * roadWidth/2
|
| 346 |
+
);
|
| 347 |
+
|
| 348 |
+
const v2 = new THREE.Vector3(
|
| 349 |
+
p1.x + perp.x * roadWidth/2,
|
| 350 |
+
h1,
|
| 351 |
+
p1.z + perp.z * roadWidth/2
|
| 352 |
+
);
|
| 353 |
+
|
| 354 |
+
const v3 = new THREE.Vector3(
|
| 355 |
+
p2.x - perp.x * roadWidth/2,
|
| 356 |
+
h2,
|
| 357 |
+
p2.z - perp.z * roadWidth/2
|
| 358 |
+
);
|
| 359 |
+
|
| 360 |
+
const v4 = new THREE.Vector3(
|
| 361 |
+
p2.x + perp.x * roadWidth/2,
|
| 362 |
+
h2,
|
| 363 |
+
p2.z + perp.z * roadWidth/2
|
| 364 |
+
);
|
| 365 |
+
|
| 366 |
+
// Add vertices for two triangles per segment
|
| 367 |
+
// Triangle 1
|
| 368 |
+
vertices.push(v1.x, v1.y, v1.z);
|
| 369 |
+
vertices.push(v2.x, v2.y, v2.z);
|
| 370 |
+
vertices.push(v3.x, v3.y, v3.z);
|
| 371 |
+
|
| 372 |
+
// Triangle 2
|
| 373 |
+
vertices.push(v2.x, v2.y, v2.z);
|
| 374 |
+
vertices.push(v4.x, v4.y, v4.z);
|
| 375 |
+
vertices.push(v3.x, v3.y, v3.z);
|
| 376 |
+
|
| 377 |
+
// Add normals (pointing up)
|
| 378 |
+
for (let j = 0; j < 6; j++) {
|
| 379 |
+
normals.push(0, 1, 0);
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
// Add UV coordinates for texture mapping
|
| 383 |
+
uv.push(0, 0);
|
| 384 |
+
uv.push(1, 0);
|
| 385 |
+
uv.push(0, 1);
|
| 386 |
+
|
| 387 |
+
uv.push(1, 0);
|
| 388 |
+
uv.push(1, 1);
|
| 389 |
+
uv.push(0, 1);
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
// Set geometry attributes
|
| 393 |
+
roadGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
|
| 394 |
+
roadGeometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3));
|
| 395 |
+
roadGeometry.setAttribute('uv', new THREE.Float32BufferAttribute(uv, 2));
|
| 396 |
+
|
| 397 |
+
// Road material
|
| 398 |
+
const roadTexture = new THREE.TextureLoader().load('https://threejs.org/examples/textures/terrain/asphalt.jpg');
|
| 399 |
+
roadTexture.wrapS = roadTexture.wrapT = THREE.RepeatWrapping;
|
| 400 |
+
roadTexture.repeat.set(roadPath.length / 10, 1);
|
| 401 |
+
|
| 402 |
+
const roadMaterial = new THREE.MeshStandardMaterial({
|
| 403 |
+
map: roadTexture,
|
| 404 |
+
roughness: 0.8,
|
| 405 |
+
metalness: 0.2
|
| 406 |
+
});
|
| 407 |
+
|
| 408 |
+
road = new THREE.Mesh(roadGeometry, roadMaterial);
|
| 409 |
+
scene.add(road);
|
| 410 |
+
|
| 411 |
+
// Add white road markings
|
| 412 |
+
createRoadMarkings();
|
| 413 |
+
}
|
| 414 |
+
|
| 415 |
+
function generateRoadPath() {
|
| 416 |
+
// Create a winding road that follows terrain contours
|
| 417 |
+
const startPoint = new THREE.Vector3(0, 0, 0);
|
| 418 |
+
roadPath.push(startPoint);
|
| 419 |
+
|
| 420 |
+
// Generate random waypoints
|
| 421 |
+
const segments = 100;
|
| 422 |
+
let currentAngle = 0;
|
| 423 |
+
|
| 424 |
+
for (let i = 0; i < segments; i++) {
|
| 425 |
+
// Random angle change to make the road wind
|
| 426 |
+
currentAngle += (Math.random() - 0.5) * 0.5;
|
| 427 |
+
|
| 428 |
+
// Calculate next point
|
| 429 |
+
const distance = 20 + Math.random() * 10;
|
| 430 |
+
const lastPoint = roadPath[roadPath.length - 1];
|
| 431 |
+
|
| 432 |
+
const newPoint = new THREE.Vector3(
|
| 433 |
+
lastPoint.x + Math.sin(currentAngle) * distance,
|
| 434 |
+
0,
|
| 435 |
+
lastPoint.z + Math.cos(currentAngle) * distance
|
| 436 |
+
);
|
| 437 |
+
|
| 438 |
+
// Adjust y position to terrain
|
| 439 |
+
newPoint.y = getTerrainHeight(newPoint.x, newPoint.z);
|
| 440 |
+
|
| 441 |
+
roadPath.push(newPoint);
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
// Smooth the path
|
| 445 |
+
smoothRoadPath();
|
| 446 |
+
}
|
| 447 |
+
|
| 448 |
+
function smoothRoadPath() {
|
| 449 |
+
// Apply simple smoothing to the road path
|
| 450 |
+
const smoothedPath = [];
|
| 451 |
+
|
| 452 |
+
for (let i = 0; i < roadPath.length; i++) {
|
| 453 |
+
if (i === 0 || i === roadPath.length - 1) {
|
| 454 |
+
smoothedPath.push(roadPath[i].clone());
|
| 455 |
+
continue;
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
// Average with previous and next points
|
| 459 |
+
const avgX = (roadPath[i-1].x + roadPath[i].x + roadPath[i+1].x) / 3;
|
| 460 |
+
const avgZ = (roadPath[i-1].z + roadPath[i].z + roadPath[i+1].z) / 3;
|
| 461 |
+
const avgY = getTerrainHeight(avgX, avgZ);
|
| 462 |
+
|
| 463 |
+
smoothedPath.push(new THREE.Vector3(avgX, avgY, avgZ));
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
roadPath = smoothedPath;
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
function createRoadMarkings() {
|
| 470 |
+
const centerLineGeometry = new THREE.BufferGeometry();
|
| 471 |
+
const centerVertices = [];
|
| 472 |
+
|
| 473 |
+
for (let i = 1; i < roadPath.length; i++) {
|
| 474 |
+
const p1 = roadPath[i-1];
|
| 475 |
+
const p2 = roadPath[i];
|
| 476 |
+
|
| 477 |
+
// Midpoint between p1 and p2
|
| 478 |
+
const mid = new THREE.Vector3(
|
| 479 |
+
(p1.x + p2.x) / 2,
|
| 480 |
+
(p1.y + p2.y) / 2 + 0.01, // Slightly above road
|
| 481 |
+
(p1.z + p2.z) / 2
|
| 482 |
+
);
|
| 483 |
+
|
| 484 |
+
// Direction between points
|
| 485 |
+
const dir = new THREE.Vector3(
|
| 486 |
+
p2.x - p1.x,
|
| 487 |
+
0,
|
| 488 |
+
p2.z - p1.z
|
| 489 |
+
).normalize();
|
| 490 |
+
|
| 491 |
+
// Perpendicular vector
|
| 492 |
+
const perp = new THREE.Vector3(-dir.z, 0, dir.x);
|
| 493 |
+
|
| 494 |
+
// Create a small line segment
|
| 495 |
+
const lineLength = 2;
|
| 496 |
+
const gapLength = 3;
|
| 497 |
+
|
| 498 |
+
// Total segment length
|
| 499 |
+
const segLength = p1.distanceTo(p2);
|
| 500 |
+
const segments = Math.floor(segLength / (lineLength + gapLength));
|
| 501 |
+
|
| 502 |
+
for (let j = 0; j < segments; j++) {
|
| 503 |
+
const startPos = j / segments;
|
| 504 |
+
const endPos = (j + lineLength/(lineLength+gapLength)) / segments;
|
| 505 |
+
|
| 506 |
+
const start = new THREE.Vector3().lerpVectors(p1, p2, startPos);
|
| 507 |
+
const end = new THREE.Vector3().lerpVectors(p1, p2, endPos);
|
| 508 |
+
|
| 509 |
+
start.y = getTerrainHeight(start.x, start.z) + 0.01;
|
| 510 |
+
end.y = getTerrainHeight(end.x, end.z) + 0.01;
|
| 511 |
+
|
| 512 |
+
centerVertices.push(start.x, start.y, start.z);
|
| 513 |
+
centerVertices.push(end.x, end.y, end.z);
|
| 514 |
+
}
|
| 515 |
+
}
|
| 516 |
+
|
| 517 |
+
centerLineGeometry.setAttribute('position', new THREE.Float32BufferAttribute(centerVertices, 3));
|
| 518 |
+
|
| 519 |
+
const centerLineMaterial = new THREE.LineBasicMaterial({
|
| 520 |
+
color: 0xffffff,
|
| 521 |
+
linewidth: 3
|
| 522 |
+
});
|
| 523 |
+
|
| 524 |
+
const centerLine = new THREE.LineSegments(centerLineGeometry, centerLineMaterial);
|
| 525 |
+
scene.add(centerLine);
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
function createBike() {
|
| 529 |
+
// Create a simple bike with a frame and wheels
|
| 530 |
+
const bikeGroup = new THREE.Group();
|
| 531 |
+
|
| 532 |
+
// Frame
|
| 533 |
+
const frameGeometry = new THREE.BoxGeometry(2, 0.5, 0.8);
|
| 534 |
+
const frameMaterial = new THREE.MeshStandardMaterial({ color: 0x333333 });
|
| 535 |
+
const frame = new THREE.Mesh(frameGeometry, frameMaterial);
|
| 536 |
+
frame.position.y = 0.7;
|
| 537 |
+
bikeGroup.add(frame);
|
| 538 |
+
|
| 539 |
+
// Handlebar
|
| 540 |
+
const handlebarGeometry = new THREE.BoxGeometry(0.3, 0.05, 1);
|
| 541 |
+
const handlebarMaterial = new THREE.MeshStandardMaterial({ color: 0x222222 });
|
| 542 |
+
const handlebar = new THREE.Mesh(handlebarGeometry, handlebarMaterial);
|
| 543 |
+
handlebar.position.set(0, 1.2, 0.3);
|
| 544 |
+
bikeGroup.add(handlebar);
|
| 545 |
+
|
| 546 |
+
// Front wheel
|
| 547 |
+
const wheelGeometry = new THREE.CylinderGeometry(0.4, 0.4, 0.1, 32);
|
| 548 |
+
const wheelMaterial = new THREE.MeshStandardMaterial({ color: 0x666666 });
|
| 549 |
+
const frontWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 550 |
+
frontWheel.position.set(0, 0.4, 0.8);
|
| 551 |
+
frontWheel.rotation.z = Math.PI / 2;
|
| 552 |
+
bikeGroup.add(frontWheel);
|
| 553 |
+
|
| 554 |
+
// Rear wheel
|
| 555 |
+
const rearWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 556 |
+
rearWheel.position.set(0, 0.4, -0.8);
|
| 557 |
+
rearWheel.rotation.z = Math.PI / 2;
|
| 558 |
+
bikeGroup.add(rearWheel);
|
| 559 |
+
|
| 560 |
+
// Rider (simple representation)
|
| 561 |
+
const headGeometry = new THREE.SphereGeometry(0.3, 16, 16);
|
| 562 |
+
const headMaterial = new THREE.MeshStandardMaterial({ color: 0xFFD700 });
|
| 563 |
+
const head = new THREE.Mesh(headGeometry, headMaterial);
|
| 564 |
+
head.position.set(0, 1.5, 0);
|
| 565 |
+
bikeGroup.add(head);
|
| 566 |
+
|
| 567 |
+
bikeGroup.position.y = 1;
|
| 568 |
+
bike = bikeGroup;
|
| 569 |
+
scene.add(bike);
|
| 570 |
+
}
|
| 571 |
+
|
| 572 |
+
function createObstacles() {
|
| 573 |
+
// Add some trees outside the road
|
| 574 |
+
for (let i = 0; i < 100; i++) {
|
| 575 |
+
const angle = Math.random() * Math.PI * 2;
|
| 576 |
+
const radius = 50 + Math.random() * 2950;
|
| 577 |
+
|
| 578 |
+
const x = Math.cos(angle) * radius;
|
| 579 |
+
const z = Math.sin(angle) * radius;
|
| 580 |
+
|
| 581 |
+
// Skip if too close to road
|
| 582 |
+
let nearRoad = false;
|
| 583 |
+
for (let j = 0; j < roadPath.length; j++) {
|
| 584 |
+
const p = roadPath[j];
|
| 585 |
+
if (Math.sqrt((x - p.x) * (x - p.x) + (z - p.z) * (z - p.z)) < 10) {
|
| 586 |
+
nearRoad = true;
|
| 587 |
+
break;
|
| 588 |
+
}
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
if (nearRoad) continue;
|
| 592 |
+
|
| 593 |
+
const y = getTerrainHeight(x, z);
|
| 594 |
+
|
| 595 |
+
if (y > 2 || y < -2) continue; // Don't place trees on steep slopes
|
| 596 |
+
|
| 597 |
+
const treeHeight = 5 + Math.random() * 10;
|
| 598 |
+
|
| 599 |
+
// Trunk
|
| 600 |
+
const trunkGeometry = new THREE.CylinderGeometry(0.3, 0.4, treeHeight, 8);
|
| 601 |
+
const trunkMaterial = new THREE.MeshStandardMaterial({ color: 0x8B4513 });
|
| 602 |
+
const trunk = new THREE.Mesh(trunkGeometry, trunkMaterial);
|
| 603 |
+
trunk.position.set(x, y + treeHeight/2, z);
|
| 604 |
+
scene.add(trunk);
|
| 605 |
+
|
| 606 |
+
// Leaves
|
| 607 |
+
const leavesGeometry = new THREE.SphereGeometry(treeHeight/3, 8, 8);
|
| 608 |
+
const leavesMaterial = new THREE.MeshStandardMaterial({ color: 0x228B22 });
|
| 609 |
+
const leaves = new THREE.Mesh(leavesGeometry, leavesMaterial);
|
| 610 |
+
leaves.position.set(x, y + treeHeight, z);
|
| 611 |
+
scene.add(leaves);
|
| 612 |
+
}
|
| 613 |
+
|
| 614 |
+
// Add some roadside objects (cones, signs, etc.)
|
| 615 |
+
for (let i = 0; i < 50; i++) {
|
| 616 |
+
// Pick a random point along the road
|
| 617 |
+
const segIdx = Math.floor(Math.random() * (roadPath.length - 1));
|
| 618 |
+
const p1 = roadPath[segIdx];
|
| 619 |
+
const p2 = roadPath[segIdx + 1];
|
| 620 |
+
|
| 621 |
+
// Get direction vector
|
| 622 |
+
const dir = new THREE.Vector3(
|
| 623 |
+
p2.x - p1.x,
|
| 624 |
+
0,
|
| 625 |
+
p2.z - p1.z
|
| 626 |
+
).normalize();
|
| 627 |
+
|
| 628 |
+
// Get perpendicular vector
|
| 629 |
+
const perp = new THREE.Vector3(-dir.z, 0, dir.x);
|
| 630 |
+
|
| 631 |
+
// Place obstacle slightly off the road
|
| 632 |
+
const t = Math.random();
|
| 633 |
+
const alongRoad = new THREE.Vector3().lerpVectors(p1, p2, t);
|
| 634 |
+
const offset = 1.5 + Math.random() * 3; // Random offset from road edge
|
| 635 |
+
const position = new THREE.Vector3(
|
| 636 |
+
alongRoad.x + perp.x * (roadWidth/2 + offset),
|
| 637 |
+
getTerrainHeight(alongRoad.x, alongRoad.z) + 0.1,
|
| 638 |
+
alongRoad.z + perp.z * (roadWidth/2 + offset)
|
| 639 |
+
);
|
| 640 |
+
|
| 641 |
+
// Create cone
|
| 642 |
+
const coneGeometry = new THREE.ConeGeometry(0.3, 1, 8);
|
| 643 |
+
const coneMaterial = new THREE.MeshStandardMaterial({ color: 0xFFA500 });
|
| 644 |
+
const cone = new THREE.Mesh(coneGeometry, coneMaterial);
|
| 645 |
+
cone.position.copy(position);
|
| 646 |
+
scene.add(cone);
|
| 647 |
+
}
|
| 648 |
+
}
|
| 649 |
+
|
| 650 |
+
function onWindowResize() {
|
| 651 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 652 |
+
camera.updateProjectionMatrix();
|
| 653 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
function onKeyDown(event) {
|
| 657 |
+
keyState[event.key.toLowerCase()] = true;
|
| 658 |
+
|
| 659 |
+
// Space for jump
|
| 660 |
+
if (event.key === ' ' && isOnGround && !isJumping && gameStarted) {
|
| 661 |
+
isJumping = true;
|
| 662 |
+
isOnGround = false;
|
| 663 |
+
upDownSpeed = jumpPower;
|
| 664 |
+
}
|
| 665 |
+
}
|
| 666 |
+
|
| 667 |
+
function onKeyUp(event) {
|
| 668 |
+
keyState[event.key.toLowerCase()] = false;
|
| 669 |
+
}
|
| 670 |
+
|
| 671 |
+
function startGame() {
|
| 672 |
+
document.getElementById('start-screen').style.display = 'none';
|
| 673 |
+
gameStarted = true;
|
| 674 |
+
}
|
| 675 |
+
|
| 676 |
+
function resetGame() {
|
| 677 |
+
speed = 0;
|
| 678 |
+
distance = 0;
|
| 679 |
+
currentGear = 3;
|
| 680 |
+
bike.position.set(0, 1, 0);
|
| 681 |
+
bike.rotation.y = 0;
|
| 682 |
+
camera.position.set(0, 2, -5);
|
| 683 |
+
camera.lookAt(0, 2, 0);
|
| 684 |
+
updateUI();
|
| 685 |
+
}
|
| 686 |
+
|
| 687 |
+
function animate() {
|
| 688 |
+
requestAnimationFrame(animate);
|
| 689 |
+
|
| 690 |
+
const delta = clock.getDelta();
|
| 691 |
+
|
| 692 |
+
if (gameStarted) {
|
| 693 |
+
// Physics and controls
|
| 694 |
+
handleControls(delta);
|
| 695 |
+
|
| 696 |
+
// Update bike position and rotation
|
| 697 |
+
updateBike(delta);
|
| 698 |
+
|
| 699 |
+
// Update camera to follow the bike
|
| 700 |
+
updateCamera();
|
| 701 |
+
|
| 702 |
+
// Check terrain under bike
|
| 703 |
+
checkTerrain();
|
| 704 |
+
|
| 705 |
+
// Update distance
|
| 706 |
+
distance += speed * delta;
|
| 707 |
+
updateUI();
|
| 708 |
+
}
|
| 709 |
+
|
| 710 |
+
renderer.render(scene, camera);
|
| 711 |
+
}
|
| 712 |
+
|
| 713 |
+
function handleControls(delta) {
|
| 714 |
+
// Change gears
|
| 715 |
+
if (keyState['q'] && currentGear > 1) {
|
| 716 |
+
currentGear--;
|
| 717 |
+
updateUI();
|
| 718 |
+
}
|
| 719 |
+
if (keyState['e'] && currentGear < 7) {
|
| 720 |
+
currentGear++;
|
| 721 |
+
updateUI();
|
| 722 |
+
}
|
| 723 |
+
|
| 724 |
+
// Calculate gear multiplier
|
| 725 |
+
const gearMultiplier = 0.5 + currentGear * 0.2;
|
| 726 |
+
|
| 727 |
+
// Acceleration
|
| 728 |
+
if (keyState['w']) {
|
| 729 |
+
speed += acceleration * gearMultiplier * delta * 60;
|
| 730 |
+
if (speed > maxSpeed) speed = maxSpeed;
|
| 731 |
+
}
|
| 732 |
+
|
| 733 |
+
// Braking
|
| 734 |
+
if (keyState['s']) {
|
| 735 |
+
speed -= brakePower * delta * 60;
|
| 736 |
+
if (speed < 0) speed = 0;
|
| 737 |
+
}
|
| 738 |
+
|
| 739 |
+
// Natural deceleration
|
| 740 |
+
if (speed > 0 && !keyState['w']) {
|
| 741 |
+
speed -= deceleration * delta * 60;
|
| 742 |
+
if (speed < 0) speed = 0;
|
| 743 |
+
}
|
| 744 |
+
|
| 745 |
+
// Steering
|
| 746 |
+
if (keyState['a']) {
|
| 747 |
+
bike.rotation.y += 0.03 * (1 - speed / maxSpeed) * delta * 60;
|
| 748 |
+
}
|
| 749 |
+
if (keyState['d']) {
|
| 750 |
+
bike.rotation.y -= 0.03 * (1 - speed / maxSpeed) * delta * 60;
|
| 751 |
+
}
|
| 752 |
+
|
| 753 |
+
// Apply gravity
|
| 754 |
+
if (!isOnGround) {
|
| 755 |
+
upDownSpeed -= 9.8 * delta;
|
| 756 |
+
bike.position.y += upDownSpeed * delta;
|
| 757 |
+
|
| 758 |
+
// Check if bike hits the ground
|
| 759 |
+
const terrainHeight = getTerrainHeight(bike.position.x, bike.position.z);
|
| 760 |
+
if (bike.position.y - 0.5 < terrainHeight) {
|
| 761 |
+
bike.position.y = terrainHeight + 0.5;
|
| 762 |
+
isOnGround = true;
|
| 763 |
+
isJumping = false;
|
| 764 |
+
upDownSpeed = 0;
|
| 765 |
+
}
|
| 766 |
+
}
|
| 767 |
+
}
|
| 768 |
+
|
| 769 |
+
function updateBike(delta) {
|
| 770 |
+
// Move bike forward based on speed
|
| 771 |
+
if (speed > 0) {
|
| 772 |
+
const direction = new THREE.Vector3(
|
| 773 |
+
Math.sin(bike.rotation.y),
|
| 774 |
+
0,
|
| 775 |
+
Math.cos(bike.rotation.y)
|
| 776 |
+
).normalize();
|
| 777 |
+
|
| 778 |
+
bike.position.add(direction.multiplyScalar(speed * delta));
|
| 779 |
+
}
|
| 780 |
+
|
| 781 |
+
// Keep bike on terrain
|
| 782 |
+
const terrainHeight = getTerrainHeight(bike.position.x, bike.position.z);
|
| 783 |
+
if (isOnGround && !isJumping) {
|
| 784 |
+
bike.position.y = terrainHeight + 0.5;
|
| 785 |
+
}
|
| 786 |
+
|
| 787 |
+
// Rotate wheels when moving
|
| 788 |
+
const wheels = bike.children.filter(child => child.geometry instanceof THREE.CylinderGeometry);
|
| 789 |
+
wheels.forEach(wheel => {
|
| 790 |
+
wheel.rotation.x -= speed * delta * 0.1;
|
| 791 |
+
});
|
| 792 |
+
}
|
| 793 |
+
|
| 794 |
+
function updateCamera() {
|
| 795 |
+
// Third-person camera that follows the bike
|
| 796 |
+
const targetPosition = new THREE.Vector3(
|
| 797 |
+
bike.position.x - Math.sin(bike.rotation.y) * 5,
|
| 798 |
+
bike.position.y + 2,
|
| 799 |
+
bike.position.z - Math.cos(bike.rotation.y) * 5
|
| 800 |
+
);
|
| 801 |
+
|
| 802 |
+
// Smooth camera movement
|
| 803 |
+
camera.position.lerp(targetPosition, 0.1);
|
| 804 |
+
camera.lookAt(bike.position.x, bike.position.y + 1, bike.position.z);
|
| 805 |
+
}
|
| 806 |
+
|
| 807 |
+
function checkTerrain() {
|
| 808 |
+
const terrainHeight = getTerrainHeight(bike.position.x, bike.position.z);
|
| 809 |
+
|
| 810 |
+
// Check if bike is on the ground
|
| 811 |
+
if (bike.position.y - 0.5 <= terrainHeight && !isJumping) {
|
| 812 |
+
bike.position.y = terrainHeight + 0.5;
|
| 813 |
+
isOnGround = true;
|
| 814 |
+
} else {
|
| 815 |
+
isOnGround = false;
|
| 816 |
+
}
|
| 817 |
+
|
| 818 |
+
// Check if bike is on the road
|
| 819 |
+
let onRoad = false;
|
| 820 |
+
for (let i = 0; i < roadPath.length; i++) {
|
| 821 |
+
const p = roadPath[i];
|
| 822 |
+
const dist = Math.sqrt((bike.position.x - p.x) * (bike.position.x - p.x) +
|
| 823 |
+
(bike.position.z - p.z) * (bike.position.z - p.z));
|
| 824 |
+
if (dist < roadWidth/2) {
|
| 825 |
+
onRoad = true;
|
| 826 |
+
break;
|
| 827 |
+
}
|
| 828 |
+
}
|
| 829 |
+
|
| 830 |
+
// Determine terrain type
|
| 831 |
+
const gradient = getTerrainGradient(bike.position.x, bike.position.z);
|
| 832 |
+
const slopeAngle = Math.atan(Math.sqrt(gradient.x * gradient.x + gradient.z * gradient.z)) * (180 / Math.PI);
|
| 833 |
+
|
| 834 |
+
if (onRoad) {
|
| 835 |
+
terrainType = 'road';
|
| 836 |
+
maxSpeed = 40;
|
| 837 |
+
} else if (slopeAngle > 20) {
|
| 838 |
+
terrainType = 'steep climb';
|
| 839 |
+
maxSpeed = 15;
|
| 840 |
+
} else if (slopeAngle > 10) {
|
| 841 |
+
terrainType = 'uphill';
|
| 842 |
+
maxSpeed = 25;
|
| 843 |
+
} else if (slopeAngle < -10) {
|
| 844 |
+
terrainType = 'downhill';
|
| 845 |
+
maxSpeed = 60;
|
| 846 |
+
} else {
|
| 847 |
+
terrainType = 'flat';
|
| 848 |
+
maxSpeed = 40;
|
| 849 |
+
}
|
| 850 |
+
|
| 851 |
+
// Apply terrain effects to speed
|
| 852 |
+
if (terrainType === 'uphill' || terrainType === 'steep climb') {
|
| 853 |
+
if (!keyState['w']) {
|
| 854 |
+
speed -= 0.05 * slopeAngle * 0.1;
|
| 855 |
+
}
|
| 856 |
+
} else if (terrainType === 'downhill') {
|
| 857 |
+
speed += 0.05 * -slopeAngle * 0.1;
|
| 858 |
+
} else if (!onRoad) {
|
| 859 |
+
// Off-road penalty
|
| 860 |
+
speed *= 0.95;
|
| 861 |
+
}
|
| 862 |
+
|
| 863 |
+
// Update UI for terrain
|
| 864 |
+
if (onRoad) {
|
| 865 |
+
document.getElementById('terrain-info').textContent = 'Terrain: Road';
|
| 866 |
+
} else {
|
| 867 |
+
document.getElementById('terrain-info').textContent = `Terrain: ${terrainType}`;
|
| 868 |
+
}
|
| 869 |
+
}
|
| 870 |
+
|
| 871 |
+
function getTerrainHeight(x, z) {
|
| 872 |
+
// Check road first since it's slightly above terrain
|
| 873 |
+
// Get closest point on road
|
| 874 |
+
let closestRoadPoint = null;
|
| 875 |
+
let closestRoadDist = Infinity;
|
| 876 |
+
|
| 877 |
+
for (let i = 0; i < roadPath.length; i++) {
|
| 878 |
+
const p = roadPath[i];
|
| 879 |
+
const dist = Math.sqrt((x - p.x) * (x - p.x) + (z - p.z) * (z - p.z));
|
| 880 |
+
|
| 881 |
+
if (dist < closestRoadDist) {
|
| 882 |
+
closestRoadDist = dist;
|
| 883 |
+
closestRoadPoint = p;
|
| 884 |
+
}
|
| 885 |
+
}
|
| 886 |
+
|
| 887 |
+
// If point is within road width, use road height
|
| 888 |
+
if (closestRoadDist < roadWidth/2) {
|
| 889 |
+
return closestRoadPoint.y + 0.05; // Road is slightly above terrain
|
| 890 |
+
}
|
| 891 |
+
|
| 892 |
+
// Otherwise check terrain height
|
| 893 |
+
const terrainGeometry = terrain.geometry;
|
| 894 |
+
const vertices = terrainGeometry.attributes.position;
|
| 895 |
+
|
| 896 |
+
let closestVertex = 0;
|
| 897 |
+
let closestDistance = Infinity;
|
| 898 |
+
|
| 899 |
+
for (let i = 0; i < vertices.count; i++) {
|
| 900 |
+
const vx = vertices.getX(i);
|
| 901 |
+
const vz = vertices.getZ(i);
|
| 902 |
+
const distance = Math.sqrt((vx - x) * (vx - x) + (vz - z) * (vz - z));
|
| 903 |
+
|
| 904 |
+
if (distance < closestDistance) {
|
| 905 |
+
closestDistance = distance;
|
| 906 |
+
closestVertex = i;
|
| 907 |
+
}
|
| 908 |
+
}
|
| 909 |
+
|
| 910 |
+
return vertices.getY(closestVertex);
|
| 911 |
+
}
|
| 912 |
+
|
| 913 |
+
function getTerrainGradient(x, z) {
|
| 914 |
+
const delta = 0.5;
|
| 915 |
+
|
| 916 |
+
const height = getTerrainHeight(x, z);
|
| 917 |
+
const heightX = getTerrainHeight(x + delta, z);
|
| 918 |
+
const heightZ = getTerrainHeight(x, z + delta);
|
| 919 |
+
|
| 920 |
+
return {
|
| 921 |
+
x: (heightX - height) / delta,
|
| 922 |
+
z: (heightZ - height) / delta
|
| 923 |
+
};
|
| 924 |
+
}
|
| 925 |
+
|
| 926 |
+
function updateUI() {
|
| 927 |
+
document.getElementById('speed').textContent = Math.round(speed * 3.6); // Convert m/s to km/h
|
| 928 |
+
document.getElementById('distance').textContent = `Distance: ${Math.round(distance)} m`;
|
| 929 |
+
document.getElementById('gear').textContent = `Gear: ${currentGear}`;
|
| 930 |
+
}
|
| 931 |
+
|
| 932 |
+
// Initialize the game when the page loads
|
| 933 |
+
window.onload = init;
|
| 934 |
+
</script>
|
| 935 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
| 936 |
+
</html>
|