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| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Real-Time Monocular Depth Estimation</title> | |
| <style> | |
| body { margin: 0; } | |
| canvas { display: block; } | |
| </style> | |
| </head> | |
| <body> | |
| <canvas id="depthCanvas"></canvas> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
| <script> | |
| // Your WebGL and Three.js code will go here | |
| // Initialize scene, camera, renderer | |
| // Set up Three.js scene, camera, and renderer | |
| const scene = new THREE.Scene(); | |
| const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
| const renderer = new THREE.WebGLRenderer(); | |
| // Create point cloud geometry | |
| const geometry = new THREE.BufferGeometry(); | |
| const positions = new Float32Array(256 * 256 * 3); | |
| const colors = new Float32Array(256 * 256 * 3); | |
| geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3)); | |
| geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3)); | |
| // Create point cloud material | |
| const material = new THREE.PointsMaterial({ size: 0.01, vertexColors: true }); | |
| // Create point cloud object | |
| const pointCloud = new THREE.Points(geometry, material); | |
| scene.add(pointCloud); | |
| // Function to update point cloud with new data | |
| function updatePointCloud(depthMap, rgbFrame) { | |
| // Convert depth map and RGB frame to 3D coordinates and colors | |
| // Update geometry attributes | |
| pointCloud.geometry.attributes.position.needsUpdate = true; | |
| pointCloud.geometry.attributes.color.needsUpdate = true; | |
| } | |
| // Main render loop | |
| function animate() { | |
| requestAnimationFrame(animate); | |
| renderer.render(scene, camera); | |
| } | |
| animate(); | |
| const scene = new THREE.Scene(); | |
| const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
| const renderer = new THREE.WebGLRenderer({canvas: document.getElementById('depthCanvas')}); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| // Add point cloud or other 3D elements here | |
| function animate() { | |
| requestAnimationFrame(animate); | |
| // Update your 3D scene here | |
| renderer.render(scene, camera); | |
| } | |
| animate(); | |
| </script> | |
| </body> | |
| </html> | |