visual_memory / scenarios /delayed_recall_keys_8x8.json
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{
"scenario_id": "delayed_recall_keys_8x8",
"type": "pattern_memory",
"seed": 2289,
"board_width": 8,
"board_height": 8,
"hazard_count": 12,
"key_count": 5,
"max_steps": 30,
"max_hazard_reveals": 2,
"signal_mode": "count",
"flags_count": 15,
"difficulty": "hard",
"description": "8x8 grid, 12 hazards, 5 keys. 10 cells flash for 4 steps showing a mix of keys, hazards, and signals — then disappear. The agent must collect all 5 keys to win. After the flash fades, the agent must recall which flashed cells contained keys (safe to reveal) vs hazards (fatal to reveal). Revealing a remembered-hazard cell costs a life. This tests long-horizon memory: the recall happens 10-20 steps after the flash.",
"how_to_play": "10 cells flash for 4 steps showing keys, hazards, and signals — memorize them! After they fade, you must find and reveal all 5 keys (gold cells) to win. Avoid revealing cells you remember as hazards. Use signal numbers to navigate safely to key locations.",
"tags": ["delayed_recall", "partial_observability", "multi_stage_solution"],
"flash_cells": [[0,0],[0,7],[1,3],[2,5],[3,1],[3,6],[5,2],[5,5],[7,0],[7,7]],
"flash_until_step": 4,
"win_condition": {
"type": "collect_keys"
}
}