Spaces:
Sleeping
Sleeping
| { | |
| "scenario_id": "delayed_recall_keys_8x8", | |
| "type": "pattern_memory", | |
| "seed": 2289, | |
| "board_width": 8, | |
| "board_height": 8, | |
| "hazard_count": 12, | |
| "key_count": 5, | |
| "max_steps": 30, | |
| "max_hazard_reveals": 2, | |
| "signal_mode": "count", | |
| "flags_count": 15, | |
| "difficulty": "hard", | |
| "description": "8x8 grid, 12 hazards, 5 keys. 10 cells flash for 4 steps showing a mix of keys, hazards, and signals — then disappear. The agent must collect all 5 keys to win. After the flash fades, the agent must recall which flashed cells contained keys (safe to reveal) vs hazards (fatal to reveal). Revealing a remembered-hazard cell costs a life. This tests long-horizon memory: the recall happens 10-20 steps after the flash.", | |
| "how_to_play": "10 cells flash for 4 steps showing keys, hazards, and signals — memorize them! After they fade, you must find and reveal all 5 keys (gold cells) to win. Avoid revealing cells you remember as hazards. Use signal numbers to navigate safely to key locations.", | |
| "tags": ["delayed_recall", "partial_observability", "multi_stage_solution"], | |
| "flash_cells": [[0,0],[0,7],[1,3],[2,5],[3,1],[3,6],[5,2],[5,5],[7,0],[7,7]], | |
| "flash_until_step": 4, | |
| "win_condition": { | |
| "type": "collect_keys" | |
| } | |
| } | |