Spaces:
Sleeping
Sleeping
| { | |
| "scenario_id": "fog_labyrinth_10x10", | |
| "type": "fog_of_war", | |
| "seed": 5518, | |
| "board_width": 10, | |
| "board_height": 10, | |
| "hazard_count": 20, | |
| "max_steps": 40, | |
| "max_hazard_reveals": 2, | |
| "signal_mode": "count", | |
| "flags_count": 23, | |
| "difficulty": "hard", | |
| "description": "10x10 grid, 20 hazards, fog-of-war with viewport radius 2. Agent starts at corner (0,0) and can only see a 5x5 window. Must move viewport across the board, memorize revealed information from previous positions, and flag all 20 hazards. Revisiting areas wastes steps. Models must build and maintain an internal spatial map across 40 steps — most will forget early reveals by the time they need to submit.", | |
| "how_to_play": "You can only see a 5x5 window around your viewport. Use 'Move Viewport' to pan across the 10x10 board. Reveal cells in each area to find signal clues, memorize what you've seen, then flag all 20 hazards and submit. Don't waste steps revisiting areas — you only have 40 moves.", | |
| "tags": ["fog_of_war", "delayed_recall", "multi_stage_solution"], | |
| "start_position": [0, 0], | |
| "viewport_radius": 2, | |
| "win_condition": { | |
| "type": "flag_all_hazards" | |
| } | |
| } | |