visual_memory / scenarios /safe_zone_identification_9x9.json
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{
"scenario_id": "safe_zone_identification_9x9",
"type": "hidden_grid",
"seed": 3956,
"board_width": 9,
"board_height": 9,
"hazard_count": 22,
"decoy_count": 7,
"max_steps": 30,
"max_hazard_reveals": 1,
"signal_mode": "range",
"flags_count": 25,
"difficulty": "hard",
"description": "9x9 grid, 22 hazards, 7 decoys. Win condition: identify ALL safe cells (non-hazard). With 81 cells and 22 hazards, there are 59 safe cells to find — but range signals give fuzzy counts (e.g. '1-3 hazards nearby'), and 7 decoys look suspicious but are actually safe. One hazard hit is fatal. The agent must prove cells are safe by elimination rather than flagging hazards. This inverts the usual strategy and punishes models that default to hazard-flagging heuristics.",
"how_to_play": "Unlike other scenarios, your goal is to identify ALL safe (non-hazard) cells — not flag hazards. Reveal cells to find range signals, deduce which cells definitely have no hazards, and submit those as safe positions. One hazard hit is fatal. There are 59 safe cells to find among 81 total.",
"tags": ["partial_observability", "visual_clutter", "unsafe_guess_penalty", "multi_stage_solution"],
"win_condition": {
"type": "identify_safe_cells"
}
}