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update
Browse files- refine/func.py +35 -3
- refine/render.py +1 -1
refine/func.py
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@@ -14,6 +14,37 @@ import pymeshlab as ml
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from pymeshlab import Percentage
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import nvdiffrast.torch as dr
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import numpy as np
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def _translation(x, y, z, device):
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@@ -162,11 +193,12 @@ class Pix2FacesRenderer:
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pix_to_face = rast_out[..., -1].to(torch.int32) - 1
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return pix_to_face
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pix2faces_renderer = Pix2FacesRenderer()
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def get_visible_faces(meshes: Meshes, cameras: CamerasBase, resolution=1024):
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pix_to_face = pix2faces_renderer.render_pix2faces_nvdiff(meshes, cameras, H=resolution, W=resolution)
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unique_faces = torch.unique(pix_to_face.flatten())
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unique_faces = unique_faces[unique_faces != -1]
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from pymeshlab import Percentage
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import nvdiffrast.torch as dr
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import numpy as np
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from pytorch3d.renderer import MeshRasterizer
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from pytorch3d.renderer.mesh.rasterizer import Fragments
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def render_pix2faces_py3d(meshes, cameras, H=512, W=512, blur_radius=0.0, faces_per_pixel=1):
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"""
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Renders pix2face of visible faces.
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:param mesh: Pytorch3d.structures.Meshes
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:param cameras: pytorch3d.renderer.Cameras
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:param H: target image height
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:param W: target image width
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:param blur_radius: Float distance in the range [0, 2] used to expand the face
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bounding boxes for rasterization. Setting blur radius
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results in blurred edges around the shape instead of a
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hard boundary. Set to 0 for no blur.
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:param faces_per_pixel: (int) Number of faces to keep track of per pixel.
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We return the nearest faces_per_pixel faces along the z-axis.
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"""
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# Define the settings for rasterization and shading
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raster_settings = RasterizationSettings(
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image_size=(H, W),
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blur_radius=blur_radius,
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faces_per_pixel=faces_per_pixel
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)
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rasterizer=MeshRasterizer(
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cameras=cameras,
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raster_settings=raster_settings
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)
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fragments: Fragments = rasterizer(meshes, cameras=cameras)
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return {
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"pix_to_face": fragments.pix_to_face[..., 0],
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}
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def _translation(x, y, z, device):
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pix_to_face = rast_out[..., -1].to(torch.int32) - 1
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return pix_to_face
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# pix2faces_renderer = Pix2FacesRenderer()
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pix2faces_renderer = None
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def get_visible_faces(meshes: Meshes, cameras: CamerasBase, resolution=1024):
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pix_to_face = render_pix2faces_py3d(meshes, cameras, H=resolution, W=resolution)['pix_to_face']
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# pix_to_face = pix2faces_renderer.render_pix2faces_nvdiff(meshes, cameras, H=resolution, W=resolution)
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unique_faces = torch.unique(pix_to_face.flatten())
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unique_faces = unique_faces[unique_faces != -1]
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refine/render.py
CHANGED
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@@ -15,7 +15,7 @@ def _warmup(glctx, device=None):
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tri = tensor([[0, 1, 2]], dtype=torch.int32)
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dr.rasterize(glctx, pos, tri, resolution=[256, 256])
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glctx = dr.RasterizeCudaContext(
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class NormalsRenderer:
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tri = tensor([[0, 1, 2]], dtype=torch.int32)
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dr.rasterize(glctx, pos, tri, resolution=[256, 256])
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glctx = dr.RasterizeCudaContext()
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class NormalsRenderer:
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