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cd5d1f8 52b2423 cd5d1f8 52b2423 cd5d1f8 52b2423 cd5d1f8 52b2423 cd5d1f8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 | <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Cube with Sun Flare</title>
<script src="https://cdn.tailwindcss.com"></script>
<style>
.hidden { display: none; }
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/objects/Lensflare.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/GLTFLoader.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
font-family: 'Inter', sans-serif;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 20px;
width: 100%;
text-align: center;
color: white;
background-color: rgba(0,0,0,0.5);
padding: 10px;
border-radius: 8px;
max-width: 500px;
margin: 0 auto;
left: 0;
right: 0;
}
#loading {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0,0,0,0.8);
display: flex;
justify-content: center;
align-items: center;
color: white;
font-size: 24px;
z-index: 1000;
}
</style>
</head>
<body class="bg-gray-900">
<div id="loading">Loading 3D scene...</div>
<div id="info" class="hidden">
<p>Click and drag to rotate view</p>
<p>Scroll to zoom in/out</p>
</div>
<div id="editor" class="fixed top-4 right-4 bg-gray-800 bg-opacity-90 p-4 rounded-lg text-white w-64">
<h2 class="text-xl font-bold mb-4">Scene Editor</h2>
<div class="mb-4">
<label class="block mb-2">Background Color</label>
<input type="color" id="bgColor" value="#87CEEB" class="w-full">
</div>
<div class="mb-4">
<label class="block mb-2">Model Rotation Speed</label>
<input type="range" id="rotationSpeed" min="0" max="0.1" step="0.001" value="0.005" class="w-full">
</div>
<div class="mb-4">
<label class="block mb-2">Sun Intensity</label>
<input type="range" id="sunIntensity" min="0" max="3" step="0.1" value="1.5" class="w-full">
</div>
<div class="mb-4">
<label class="block mb-2">Ambient Light</label>
<input type="range" id="ambientIntensity" min="0" max="2" step="0.1" value="0.8" class="w-full">
</div>
<button id="randomize" class="bg-blue-600 hover:bg-blue-700 px-4 py-2 rounded w-full">Randomize</button>
</div>
<script>
// Wait for everything to load
window.addEventListener('load', init);
// Global variables for editor
let model, scene, sunLight, ambientLight;
let rotationSpeed = 0.005;
function init() {
// Hide loading screen
document.getElementById('loading').style.display = 'none';
document.getElementById('info').classList.remove('hidden');
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB); // Sky blue skybox
scene.fog = new THREE.FogExp2(0x87CEEB, 0.005); // Less dense fog
// Camera setup
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(5, 5, 5);
// Renderer setup
const renderer = new THREE.WebGLRenderer({
antialias: true,
powerPreference: "high-performance"
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.0;
renderer.physicallyCorrectLights = true;
document.body.appendChild(renderer.domElement);
// Controls
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
// Available sample models from KhronosGroup/glTF-Sample-Models:
// - Duck: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Duck/glTF/Duck.gltf
// - 2CylinderEngine: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/2CylinderEngine/glTF/2CylinderEngine.gltf
// - Avocado: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Avocado/glTF/Avocado.gltf
// - BarramundiFish: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BarramundiFish/glTF/BarramundiFish.gltf
// - BrainStem: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BrainStem/glTF/BrainStem.gltf
// - Buggy: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Buggy/glTF/Buggy.gltf
// - CesiumMan: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMan/glTF/CesiumMan.gltf
// - Corset: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Corset/glTF/Corset.gltf
// - FlightHelmet: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/FlightHelmet/glTF/FlightHelmet.gltf
// - Lantern: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Lantern/glTF/Lantern.gltf
// - MosquitoInAmber: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/MosquitoInAmber/glTF/MosquitoInAmber.gltf
// - WaterBottle: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/WaterBottle/glTF/WaterBottle.gltf
const loader = new THREE.GLTFLoader();
loader.load(
'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Avocado/glTF/Avocado.gltf',
(gltf) => {
const model = gltf.scene;
model.scale.set(0.5, 0.5, 0.5);
model.position.set(0, 0, 0);
model.rotation.y = Math.PI;
model.traverse((child) => {
if (child.isMesh) {
child.castShadow = true;
child.receiveShadow = true;
}
});
scene.add(model);
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Rotate model slightly
model.rotation.y += rotationSpeed;
// Update controls
controls.update();
// Render
renderer.render(scene, camera);
}
animate();
},
undefined,
(error) => {
console.error('Error loading model:', error);
// Fallback to simple geometry if model fails
const geometry = new THREE.ConeGeometry(1, 2, 4);
const material = new THREE.MeshStandardMaterial({ color: 0x00ffff });
const cone = new THREE.Mesh(geometry, material);
scene.add(cone);
}
);
// Ambient light matching skybox
const ambientLight = new THREE.AmbientLight(0xffffff, 0.8);
scene.add(ambientLight);
// Sun light (directional)
const sunLight = new THREE.DirectionalLight(0xffffcc, 1.5);
sunLight.position.set(10, 15, 10);
sunLight.castShadow = true;
sunLight.shadow.mapSize.width = 4096;
sunLight.shadow.mapSize.height = 4096;
sunLight.shadow.camera.near = 0.5;
sunLight.shadow.camera.far = 50;
sunLight.shadow.camera.left = -15;
sunLight.shadow.camera.right = 15;
sunLight.shadow.camera.top = 15;
sunLight.shadow.camera.bottom = -15;
sunLight.shadow.bias = -0.0001;
scene.add(sunLight);
// Fill light
const fillLight = new THREE.DirectionalLight(0xccffff, 0.5);
fillLight.position.set(-10, 10, -10);
scene.add(fillLight);
// Back light
const backLight = new THREE.DirectionalLight(0xffffff, 0.3);
backLight.position.set(0, 5, -15);
scene.add(backLight);
// Lens flare effect
const textureLoader = new THREE.TextureLoader();
const textureFlare0 = textureLoader.load('https://threejs.org/examples/textures/lensflare/lensflare0.png');
const textureFlare3 = textureLoader.load('https://threejs.org/examples/textures/lensflare/lensflare3.png');
const lensflare = new THREE.Lensflare();
lensflare.addElement(new THREE.LensflareElement(textureFlare0, 700, 0, sunLight.color));
lensflare.addElement(new THREE.LensflareElement(textureFlare3, 60, 0.6));
lensflare.addElement(new THREE.LensflareElement(textureFlare3, 70, 0.7));
lensflare.addElement(new THREE.LensflareElement(textureFlare3, 120, 0.9));
lensflare.addElement(new THREE.LensflareElement(textureFlare3, 70, 1));
sunLight.add(lensflare);
// Window resize handler
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// Editor controls
document.getElementById('bgColor').addEventListener('input', (e) => {
scene.background = new THREE.Color(e.target.value);
});
document.getElementById('rotationSpeed').addEventListener('input', (e) => {
rotationSpeed = parseFloat(e.target.value);
});
document.getElementById('sunIntensity').addEventListener('input', (e) => {
sunLight.intensity = parseFloat(e.target.value);
});
document.getElementById('ambientIntensity').addEventListener('input', (e) => {
ambientLight.intensity = parseFloat(e.target.value);
});
document.getElementById('randomize').addEventListener('click', () => {
// Random colors
scene.background = new THREE.Color(Math.random() * 0xffffff);
sunLight.color.setHSL(Math.random(), 0.7, 0.5);
ambientLight.color.setHSL(Math.random(), 0.2, 0.8);
// Random rotation speed
rotationSpeed = Math.random() * 0.1;
document.getElementById('rotationSpeed').value = rotationSpeed;
// Random intensities
sunLight.intensity = Math.random() * 3;
ambientLight.intensity = Math.random() * 2;
document.getElementById('sunIntensity').value = sunLight.intensity;
document.getElementById('ambientIntensity').value = ambientLight.intensity;
});
}
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=iCoderX/webgame-engine" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html> |