Add 2 files
Browse files- README.md +7 -5
- index.html +332 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: bbt-game
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emoji: 🐳
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colorFrom: gray
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,332 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Stone Paper Scissor Lizard Spock</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes bounce {
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0%, 100% { transform: translateY(0); }
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50% { transform: translateY(-20px); }
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}
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.bounce-animation {
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animation: bounce 0.5s ease infinite;
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}
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.choice-btn {
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transition: all 0.3s ease;
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}
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.choice-btn:hover {
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transform: scale(1.1);
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}
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| 23 |
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.winner {
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| 24 |
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box-shadow: 0 0 20px 5px rgba(59, 130, 246, 0.7);
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| 25 |
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}
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| 26 |
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.pulse {
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| 27 |
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animation: pulse 1.5s infinite;
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| 28 |
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}
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@keyframes pulse {
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0% { transform: scale(1); }
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| 31 |
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50% { transform: scale(1.05); }
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100% { transform: scale(1); }
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}
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</style>
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</head>
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<body class="bg-gradient-to-br from-gray-900 to-gray-800 min-h-screen text-white">
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| 37 |
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<div class="container mx-auto px-4 py-8 flex flex-col items-center">
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<h1 class="text-4xl md:text-5xl font-bold mb-2 text-center bg-clip-text text-transparent bg-gradient-to-r from-blue-400 to-purple-600">
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| 39 |
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Stone Paper Scissor Lizard Spock
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| 40 |
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</h1>
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<div class="mb-8 text-center">
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<p class="text-lg text-gray-300 mb-4">The classic game with a <span class="font-bold text-purple-400">Big Bang Theory</span> twist!</p>
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<div class="bg-gray-800 rounded-lg p-4 max-w-md mx-auto">
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<h3 class="text-xl font-semibold mb-2 text-blue-300">Rules:</h3>
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<ul class="text-left space-y-1 text-gray-300">
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<li><span class="font-bold">Scissors</span> cut <span class="font-bold">Paper</span></li>
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<li><span class="font-bold">Paper</span> covers <span class="font-bold">Rock</span></li>
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<li><span class="font-bold">Rock</span> crushes <span class="font-bold">Lizard</span></li>
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<li><span class="font-bold">Lizard</span> poisons <span class="font-bold">Spock</span></li>
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<li><span class="font-bold">Spock</span> smashes <span class="font-bold">Scissors</span></li>
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| 53 |
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<li><span class="font-bold">Scissors</span> decapitate <span class="font-bold">Lizard</span></li>
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| 54 |
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<li><span class="font-bold">Lizard</span> eats <span class="font-bold">Paper</span></li>
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<li><span class="font-bold">Paper</span> disproves <span class="font-bold">Spock</span></li>
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| 56 |
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<li><span class="font-bold">Spock</span> vaporizes <span class="font-bold">Rock</span></li>
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| 57 |
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<li><span class="font-bold">Rock</span> crushes <span class="font-bold">Scissors</span></li>
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| 58 |
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</ul>
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| 59 |
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</div>
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</div>
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| 61 |
+
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| 62 |
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<div class="w-full max-w-2xl">
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| 63 |
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<div class="flex justify-between items-center mb-8">
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| 64 |
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<div class="text-center">
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| 65 |
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<h3 class="text-xl font-semibold mb-2">You</h3>
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| 66 |
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<div class="text-2xl font-bold text-blue-400" id="player-score">0</div>
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| 67 |
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</div>
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| 68 |
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<div class="text-center">
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| 69 |
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<h3 class="text-xl font-semibold mb-2">Round</h3>
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| 70 |
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<div class="text-2xl font-bold text-purple-400" id="round">1</div>
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| 71 |
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</div>
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| 72 |
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<div class="text-center">
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| 73 |
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<h3 class="text-xl font-semibold mb-2">Computer</h3>
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| 74 |
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<div class="text-2xl font-bold text-red-400" id="computer-score">0</div>
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| 75 |
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</div>
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| 76 |
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</div>
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| 77 |
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<div class="flex justify-center mb-12">
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| 79 |
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<div class="relative w-32 h-32 md:w-40 md:h-40 bg-gray-800 rounded-full flex items-center justify-center mx-4" id="player-choice">
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| 80 |
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<div class="text-4xl md:text-5xl text-gray-600" id="player-icon">?</div>
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| 81 |
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</div>
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| 82 |
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<div class="flex items-center mx-4">
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| 83 |
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<div class="text-xl md:text-2xl font-bold" id="result-text">VS</div>
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| 84 |
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</div>
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| 85 |
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<div class="relative w-32 h-32 md:w-40 md:h-40 bg-gray-800 rounded-full flex items-center justify-center mx-4" id="computer-choice">
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| 86 |
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<div class="text-4xl md:text-5xl text-gray-600" id="computer-icon">?</div>
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| 87 |
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</div>
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| 88 |
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</div>
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| 89 |
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<div class="grid grid-cols-3 md:grid-cols-5 gap-4 mb-8">
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| 91 |
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<button class="choice-btn bg-blue-600 hover:bg-blue-700 rounded-full p-4 flex flex-col items-center justify-center transition-all" data-choice="rock">
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| 92 |
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<i class="fas fa-hand-rock text-3xl mb-2"></i>
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| 93 |
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<span>Rock</span>
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| 94 |
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</button>
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| 95 |
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<button class="choice-btn bg-green-600 hover:bg-green-700 rounded-full p-4 flex flex-col items-center justify-center" data-choice="paper">
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| 96 |
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<i class="fas fa-hand-paper text-3xl mb-2"></i>
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| 97 |
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<span>Paper</span>
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| 98 |
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</button>
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| 99 |
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<button class="choice-btn bg-red-600 hover:bg-red-700 rounded-full p-4 flex flex-col items-center justify-center" data-choice="scissors">
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| 100 |
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<i class="fas fa-hand-scissors text-3xl mb-2"></i>
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| 101 |
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<span>Scissors</span>
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| 102 |
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</button>
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| 103 |
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<button class="choice-btn bg-yellow-600 hover:bg-yellow-700 rounded-full p-4 flex flex-col items-center justify-center" data-choice="lizard">
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| 104 |
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<i class="fas fa-hand-lizard text-3xl mb-2"></i>
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| 105 |
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<span>Lizard</span>
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| 106 |
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</button>
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| 107 |
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<button class="choice-btn bg-purple-600 hover:bg-purple-700 rounded-full p-4 flex flex-col items-center justify-center" data-choice="spock">
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| 108 |
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<i class="fas fa-hand-spock text-3xl mb-2"></i>
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| 109 |
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<span>Spock</span>
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| 110 |
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</button>
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| 111 |
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</div>
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| 112 |
+
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| 113 |
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<div class="text-center">
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| 114 |
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<button id="reset-btn" class="bg-gray-700 hover:bg-gray-600 px-6 py-2 rounded-full font-semibold transition-all">
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| 115 |
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Reset Game
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| 116 |
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</button>
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| 117 |
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</div>
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| 118 |
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</div>
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| 119 |
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| 120 |
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<div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-70 flex items-center justify-center hidden z-50">
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| 121 |
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<div class="bg-gray-800 rounded-xl p-8 max-w-md w-full mx-4 text-center">
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| 122 |
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<h2 class="text-3xl font-bold mb-4" id="game-over-text">Game Over!</h2>
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| 123 |
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<p class="text-xl mb-6" id="final-result">You won the game!</p>
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| 124 |
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<button id="play-again-btn" class="bg-blue-600 hover:bg-blue-700 px-6 py-3 rounded-full font-semibold text-lg transition-all">
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| 125 |
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Play Again
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| 126 |
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</button>
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| 127 |
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</div>
|
| 128 |
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</div>
|
| 129 |
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</div>
|
| 130 |
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| 131 |
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<script>
|
| 132 |
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document.addEventListener('DOMContentLoaded', () => {
|
| 133 |
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// Game state
|
| 134 |
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let playerScore = 0;
|
| 135 |
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let computerScore = 0;
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| 136 |
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let round = 1;
|
| 137 |
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const maxRounds = 5;
|
| 138 |
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| 139 |
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// DOM elements
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| 140 |
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const playerScoreEl = document.getElementById('player-score');
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| 141 |
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const computerScoreEl = document.getElementById('computer-score');
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| 142 |
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const roundEl = document.getElementById('round');
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| 143 |
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const playerChoiceEl = document.getElementById('player-choice');
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| 144 |
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const computerChoiceEl = document.getElementById('computer-choice');
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| 145 |
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const playerIconEl = document.getElementById('player-icon');
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| 146 |
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const computerIconEl = document.getElementById('computer-icon');
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| 147 |
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const resultTextEl = document.getElementById('result-text');
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| 148 |
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const choiceButtons = document.querySelectorAll('.choice-btn');
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| 149 |
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const resetBtn = document.getElementById('reset-btn');
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| 150 |
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const gameOverModal = document.getElementById('game-over-modal');
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| 151 |
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const gameOverTextEl = document.getElementById('game-over-text');
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| 152 |
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const finalResultEl = document.getElementById('final-result');
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| 153 |
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const playAgainBtn = document.getElementById('play-again-btn');
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| 154 |
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|
| 155 |
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// Choice icons
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| 156 |
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const choiceIcons = {
|
| 157 |
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rock: 'fas fa-hand-rock',
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| 158 |
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paper: 'fas fa-hand-paper',
|
| 159 |
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scissors: 'fas fa-hand-scissors',
|
| 160 |
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lizard: 'fas fa-hand-lizard',
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| 161 |
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spock: 'fas fa-hand-spock'
|
| 162 |
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};
|
| 163 |
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|
| 164 |
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// Game logic - what beats what
|
| 165 |
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const gameRules = {
|
| 166 |
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rock: ['scissors', 'lizard'],
|
| 167 |
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paper: ['rock', 'spock'],
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| 168 |
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scissors: ['paper', 'lizard'],
|
| 169 |
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lizard: ['paper', 'spock'],
|
| 170 |
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spock: ['rock', 'scissors']
|
| 171 |
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};
|
| 172 |
+
|
| 173 |
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// Color classes for choices
|
| 174 |
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const choiceColors = {
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| 175 |
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rock: 'bg-blue-600',
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| 176 |
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paper: 'bg-green-600',
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| 177 |
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scissors: 'bg-red-600',
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| 178 |
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lizard: 'bg-yellow-600',
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| 179 |
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spock: 'bg-purple-600'
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| 180 |
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};
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| 181 |
+
|
| 182 |
+
// Event listeners
|
| 183 |
+
choiceButtons.forEach(button => {
|
| 184 |
+
button.addEventListener('click', () => {
|
| 185 |
+
if (round > maxRounds) return;
|
| 186 |
+
|
| 187 |
+
const playerChoice = button.dataset.choice;
|
| 188 |
+
playRound(playerChoice);
|
| 189 |
+
});
|
| 190 |
+
});
|
| 191 |
+
|
| 192 |
+
resetBtn.addEventListener('click', resetGame);
|
| 193 |
+
playAgainBtn.addEventListener('click', resetGame);
|
| 194 |
+
|
| 195 |
+
// Game functions
|
| 196 |
+
function playRound(playerChoice) {
|
| 197 |
+
// Disable buttons during animation
|
| 198 |
+
choiceButtons.forEach(btn => btn.disabled = true);
|
| 199 |
+
|
| 200 |
+
// Player selection
|
| 201 |
+
playerIconEl.className = `${choiceIcons[playerChoice]} text-4xl md:text-5xl`;
|
| 202 |
+
playerChoiceEl.className = `relative w-32 h-32 md:w-40 md:h-40 ${choiceColors[playerChoice]} rounded-full flex items-center justify-center mx-4 bounce-animation`;
|
| 203 |
+
|
| 204 |
+
// Computer random choice
|
| 205 |
+
const choices = ['rock', 'paper', 'scissors', 'lizard', 'spock'];
|
| 206 |
+
const computerChoice = choices[Math.floor(Math.random() * choices.length)];
|
| 207 |
+
|
| 208 |
+
// Show computer choice with delay
|
| 209 |
+
setTimeout(() => {
|
| 210 |
+
computerIconEl.className = `${choiceIcons[computerChoice]} text-4xl md:text-5xl`;
|
| 211 |
+
computerChoiceEl.className = `relative w-32 h-32 md:w-40 md:h-40 ${choiceColors[computerChoice]} rounded-full flex items-center justify-center mx-4 bounce-animation`;
|
| 212 |
+
|
| 213 |
+
// Determine winner with another delay
|
| 214 |
+
setTimeout(() => {
|
| 215 |
+
determineWinner(playerChoice, computerChoice);
|
| 216 |
+
}, 500);
|
| 217 |
+
}, 500);
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
function determineWinner(playerChoice, computerChoice) {
|
| 221 |
+
// Stop bounce animation
|
| 222 |
+
playerChoiceEl.classList.remove('bounce-animation');
|
| 223 |
+
computerChoiceEl.classList.remove('bounce-animation');
|
| 224 |
+
|
| 225 |
+
if (playerChoice === computerChoice) {
|
| 226 |
+
// Tie
|
| 227 |
+
resultTextEl.textContent = "It's a tie!";
|
| 228 |
+
resultTextEl.className = "text-xl md:text-2xl font-bold text-yellow-400";
|
| 229 |
+
|
| 230 |
+
// Highlight both choices
|
| 231 |
+
playerChoiceEl.classList.add('winner');
|
| 232 |
+
computerChoiceEl.classList.add('winner');
|
| 233 |
+
|
| 234 |
+
setTimeout(() => {
|
| 235 |
+
playerChoiceEl.classList.remove('winner');
|
| 236 |
+
computerChoiceEl.classList.remove('winner');
|
| 237 |
+
}, 1000);
|
| 238 |
+
} else if (gameRules[playerChoice].includes(computerChoice)) {
|
| 239 |
+
// Player wins
|
| 240 |
+
playerScore++;
|
| 241 |
+
playerScoreEl.textContent = playerScore;
|
| 242 |
+
resultTextEl.textContent = "You win!";
|
| 243 |
+
resultTextEl.className = "text-xl md:text-2xl font-bold text-green-400";
|
| 244 |
+
|
| 245 |
+
// Highlight player choice
|
| 246 |
+
playerChoiceEl.classList.add('winner');
|
| 247 |
+
playerChoiceEl.classList.add('pulse');
|
| 248 |
+
} else {
|
| 249 |
+
// Computer wins
|
| 250 |
+
computerScore++;
|
| 251 |
+
computerScoreEl.textContent = computerScore;
|
| 252 |
+
resultTextEl.textContent = "Computer wins!";
|
| 253 |
+
resultTextEl.className = "text-xl md:text-2xl font-bold text-red-400";
|
| 254 |
+
|
| 255 |
+
// Highlight computer choice
|
| 256 |
+
computerChoiceEl.classList.add('winner');
|
| 257 |
+
computerChoiceEl.classList.add('pulse');
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
// Next round or game over
|
| 261 |
+
round++;
|
| 262 |
+
roundEl.textContent = round;
|
| 263 |
+
|
| 264 |
+
if (round > maxRounds) {
|
| 265 |
+
setTimeout(() => {
|
| 266 |
+
showGameOver();
|
| 267 |
+
}, 1500);
|
| 268 |
+
} else {
|
| 269 |
+
// Re-enable buttons after delay
|
| 270 |
+
setTimeout(() => {
|
| 271 |
+
choiceButtons.forEach(btn => btn.disabled = false);
|
| 272 |
+
playerChoiceEl.classList.remove('pulse');
|
| 273 |
+
computerChoiceEl.classList.remove('pulse');
|
| 274 |
+
|
| 275 |
+
// Reset display for next round
|
| 276 |
+
playerIconEl.className = "text-4xl md:text-5xl text-gray-600";
|
| 277 |
+
computerIconEl.className = "text-4xl md:text-5xl text-gray-600";
|
| 278 |
+
playerChoiceEl.className = "relative w-32 h-32 md:w-40 md:h-40 bg-gray-800 rounded-full flex items-center justify-center mx-4";
|
| 279 |
+
computerChoiceEl.className = "relative w-32 h-32 md:w-40 md:h-40 bg-gray-800 rounded-full flex items-center justify-center mx-4";
|
| 280 |
+
resultTextEl.textContent = "VS";
|
| 281 |
+
resultTextEl.className = "text-xl md:text-2xl font-bold";
|
| 282 |
+
}, 1500);
|
| 283 |
+
}
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
function showGameOver() {
|
| 287 |
+
gameOverModal.classList.remove('hidden');
|
| 288 |
+
|
| 289 |
+
if (playerScore > computerScore) {
|
| 290 |
+
gameOverTextEl.textContent = "You Won!";
|
| 291 |
+
gameOverTextEl.className = "text-3xl font-bold mb-4 text-green-400";
|
| 292 |
+
finalResultEl.textContent = `You beat the computer ${playerScore}-${computerScore}!`;
|
| 293 |
+
} else if (computerScore > playerScore) {
|
| 294 |
+
gameOverTextEl.textContent = "You Lost!";
|
| 295 |
+
gameOverTextEl.className = "text-3xl font-bold mb-4 text-red-400";
|
| 296 |
+
finalResultEl.textContent = `The computer beat you ${computerScore}-${playerScore}!`;
|
| 297 |
+
} else {
|
| 298 |
+
gameOverTextEl.textContent = "It's a Tie!";
|
| 299 |
+
gameOverTextEl.className = "text-3xl font-bold mb-4 text-yellow-400";
|
| 300 |
+
finalResultEl.textContent = `The game ended ${playerScore}-${computerScore}!`;
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
function resetGame() {
|
| 305 |
+
// Reset scores
|
| 306 |
+
playerScore = 0;
|
| 307 |
+
computerScore = 0;
|
| 308 |
+
round = 1;
|
| 309 |
+
|
| 310 |
+
// Update DOM
|
| 311 |
+
playerScoreEl.textContent = playerScore;
|
| 312 |
+
computerScoreEl.textContent = computerScore;
|
| 313 |
+
roundEl.textContent = round;
|
| 314 |
+
|
| 315 |
+
// Reset choices display
|
| 316 |
+
playerIconEl.className = "text-4xl md:text-5xl text-gray-600";
|
| 317 |
+
computerIconEl.className = "text-4xl md:text-5xl text-gray-600";
|
| 318 |
+
playerChoiceEl.className = "relative w-32 h-32 md:w-40 md:h-40 bg-gray-800 rounded-full flex items-center justify-center mx-4";
|
| 319 |
+
computerChoiceEl.className = "relative w-32 h-32 md:w-40 md:h-40 bg-gray-800 rounded-full flex items-center justify-center mx-4";
|
| 320 |
+
resultTextEl.textContent = "VS";
|
| 321 |
+
resultTextEl.className = "text-xl md:text-2xl font-bold";
|
| 322 |
+
|
| 323 |
+
// Re-enable buttons
|
| 324 |
+
choiceButtons.forEach(btn => btn.disabled = false);
|
| 325 |
+
|
| 326 |
+
// Hide modal if shown
|
| 327 |
+
gameOverModal.classList.add('hidden');
|
| 328 |
+
}
|
| 329 |
+
});
|
| 330 |
+
</script>
|
| 331 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=iarman/bbt-game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 332 |
+
</html>
|