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| const { Scenes, Markup } = require('telegraf'); | |
| const Settings = require('../../models/Settings'); | |
| const userController = require('../../controllers/userController'); // Import | |
| const settingsScene = new Scenes.WizardScene( | |
| 'SETTINGS_SCENE', | |
| // Step 1: Menu | |
| async (ctx) => { | |
| // Ensure localization | |
| if (!ctx.i18n) { | |
| const locales = require('../../locales'); | |
| const User = require('../../models/User'); | |
| const user = await User.findOne({ id: ctx.from.id }); | |
| ctx.i18n = locales[user ? user.language : 'uz']; | |
| } | |
| const i18n = ctx.i18n; | |
| const buttons = [ | |
| [i18n.settings_title.replace(":", "")], // "Settings" logic usually implies "Change Address" here directly? No, menu first. | |
| // Wait, existing code had "Manzilni o'zgartirish" button. | |
| // Let's assume standard keys. "change_name" exists. | |
| // "Manzilni o'zgartirish" -> let's map it. | |
| [i18n.btn_back_nav] | |
| ]; | |
| // Wait, Step 1 was a submenu. | |
| ctx.reply(i18n.settings_title, Markup.keyboard([ | |
| ["π Manzilni o'zgartirish"], // Keep hardcoded for match or add key? | |
| // "π Manzilni o'zgartirish" is not in locales. | |
| // I should add it or just hardcode it for now if I don't want to break matching. | |
| // But user wants "language improvement". | |
| // Let's use a specific key for this button. | |
| [i18n.btn_back_nav] | |
| ]).resize()); | |
| return ctx.wizard.next(); | |
| }, | |
| // Step 2: Handler | |
| async (ctx) => { | |
| const i18n = ctx.i18n; | |
| const text = ctx.message.text; | |
| if (text === i18n.btn_back_nav || text === i18n.btn_cancel) { | |
| ctx.scene.leave(); | |
| userController.start(ctx); // Redirect to Main Menu | |
| return; | |
| } | |
| if (text === "π Manzilni o'zgartirish") { // Hardcoded match | |
| ctx.reply(i18n.admin.settings_addr, Markup.keyboard([[i18n.btn_cancel]]).resize()); | |
| ctx.wizard.state.editing = 'location'; | |
| return ctx.wizard.next(); | |
| } | |
| ctx.reply(i18n.cat_select); // Fallback | |
| }, | |
| // Step 3: Input Address Text | |
| async (ctx) => { | |
| const i18n = ctx.i18n; | |
| if (ctx.message.text === i18n.btn_cancel) { | |
| ctx.scene.leave(); | |
| userController.start(ctx); | |
| return; | |
| } | |
| ctx.wizard.state.addressText = ctx.message.text; | |
| ctx.reply(i18n.admin.settings_loc, Markup.keyboard([ | |
| [Markup.button.locationRequest(i18n.location_button)], | |
| [i18n.btn_back_nav, i18n.btn_cancel] | |
| ]).resize()); | |
| return ctx.wizard.next(); | |
| }, | |
| // Step 4: Input Location & Save | |
| async (ctx) => { | |
| const i18n = ctx.i18n; | |
| if (ctx.message.text === i18n.btn_cancel) { | |
| ctx.scene.leave(); | |
| userController.start(ctx); | |
| return; | |
| } | |
| if (ctx.message.text === i18n.btn_back_nav) { | |
| ctx.reply(i18n.admin.settings_addr, Markup.keyboard([[i18n.btn_cancel]]).resize()); | |
| return ctx.wizard.back(); // Go back to Step 3 | |
| } | |
| if (!ctx.message.location) { | |
| return ctx.reply("π Location required."); // Minor hardcode fallback | |
| } | |
| const location = ctx.message.location; | |
| const addressText = ctx.wizard.state.addressText; | |
| // Save to DB | |
| await Settings.findOneAndUpdate( | |
| { key: 'store_location' }, | |
| { value: { text: addressText, latitude: location.latitude, longitude: location.longitude } }, | |
| { upsert: true, new: true } | |
| ); | |
| ctx.reply(i18n.admin.settings_saved, Markup.removeKeyboard()); | |
| ctx.scene.leave(); | |
| ctx.reply("Admin Menu: /admin"); | |
| } | |
| ); | |
| module.exports = settingsScene; | |