File size: 6,609 Bytes
c6abe34
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
"""
A utility module providing functions for drawing shapes on video frames.

This module includes functions to draw triangles and ellipses on frames, which can be used
to represent various annotations such as player positions or ball locations in sports analysis.
"""

import cv2 
import numpy as np
import sys 
sys.path.append('../')
from utils import get_center_of_bbox, get_bbox_width, get_foot_position

def draw_traingle(frame, bbox, color):
    """
    Draws a sharp, premium triangle on the frame.
    """
    y = int(bbox[1])
    x, _ = get_center_of_bbox(bbox)

    triangle_points = np.array([
        [x, y],
        [x - 12, y - 24],
        [x + 12, y - 24],
    ])
    
    # Outer glow / shadow
    cv2.drawContours(frame, [triangle_points + [0, 2]], 0, (0, 0, 0), cv2.FILLED)
    
    # Main triangle
    cv2.drawContours(frame, [triangle_points], 0, color, cv2.FILLED)
    cv2.drawContours(frame, [triangle_points], 0, (255, 255, 255), 1, cv2.LINE_AA)

    return frame

def draw_ellipse(frame, bbox, color, track_id=None):
    """
    Draws a premium ellipse with a subtle glow and a professional track ID box.
    """
    y2 = int(bbox[3])
    x_center, _ = get_center_of_bbox(bbox)
    width = get_bbox_width(bbox)
    
    axes = (int(width), int(0.35 * width))
    
    # Draw outer glow (semi-transparent)
    overlay = frame.copy()
    cv2.ellipse(
        overlay,
        center=(x_center, y2),
        axes=(axes[0] + 4, axes[1] + 2),
        angle=0.0,
        startAngle=-45,
        endAngle=235,
        color=(0, 0, 0),
        thickness=4,
        lineType=cv2.LINE_AA
    )
    cv2.addWeighted(overlay, 0.4, frame, 0.6, 0, frame)

    # Main highlight ellipse
    cv2.ellipse(
        frame,
        center=(x_center, y2),
        axes=axes,
        angle=0.0,
        startAngle=-45,
        endAngle=235,
        color=color,
        thickness=2,
        lineType=cv2.LINE_AA
    )

    if track_id is not None:
        # Premium ID Box
        rectangle_width = 44
        rectangle_height = 22
        x1_rect = int(x_center - rectangle_width // 2)
        y1_rect = int(y2 + 10)
        
        # Shadow for box
        cv2.rectangle(frame, (x1_rect + 2, y1_rect + 2), (x1_rect + rectangle_width + 2, y1_rect + rectangle_height + 2), (0,0,0), -1)
        # Main box
        cv2.rectangle(frame, (x1_rect, y1_rect), (x1_rect + rectangle_width, y1_rect + rectangle_height), color, -1)
        # White thin border
        cv2.rectangle(frame, (x1_rect, y1_rect), (x1_rect + rectangle_width, y1_rect + rectangle_height), (255,255,255), 1, cv2.LINE_AA)
        
        text = str(track_id)
        (tw, th), _ = cv2.getTextSize(text, cv2.FONT_HERSHEY_DUPLEX, 0.5, 1)
        tx = x1_rect + (rectangle_width - tw) // 2
        ty = y1_rect + (rectangle_height + th) // 2
        cv2.putText(frame, text, (tx, ty), cv2.FONT_HERSHEY_DUPLEX, 0.5, (0,0,0), 1, cv2.LINE_AA)

    return frame

def draw_rounded_rect(frame, rect, color, thickness=1, radius=10):
    """
    Draws a rounded rectangle on the given frame using anti-aliased lines.
    Supports filled rounded rectangle if thickness < 0.
    """
    x, y, w, h = map(int, rect)
    
    if thickness < 0:
        cv2.rectangle(frame, (x + radius, y), (x + w - radius, y + h), color, -1)
        cv2.rectangle(frame, (x, y + radius), (x + w, y + h - radius), color, -1)
        cv2.circle(frame, (x + radius, y + radius), radius, color, -1)
        cv2.circle(frame, (x + w - radius, y + radius), radius, color, -1)
        cv2.circle(frame, (x + radius, y + h - radius), radius, color, -1)
        cv2.circle(frame, (x + w - radius, y + h - radius), radius, color, -1)
        return frame

    # Top-left corner
    cv2.ellipse(frame, (x + radius, y + radius), (radius, radius), 180, 0, 90, color, thickness, cv2.LINE_AA)
    # Top-right corner
    cv2.ellipse(frame, (x + w - radius, y + radius), (radius, radius), 270, 0, 90, color, thickness, cv2.LINE_AA)
    # Bottom-right corner
    cv2.ellipse(frame, (x + w - radius, y + h - radius), (radius, radius), 0, 0, 90, color, thickness, cv2.LINE_AA)
    # Bottom-left corner
    cv2.ellipse(frame, (x + radius, y + h - radius), (radius, radius), 90, 0, 90, color, thickness, cv2.LINE_AA)
    
    # Lines
    cv2.line(frame, (x + radius, y), (x + w - radius, y), color, thickness, cv2.LINE_AA)
    cv2.line(frame, (x, y + radius), (x, y + h - radius), color, thickness, cv2.LINE_AA)
    cv2.line(frame, (x + w, y + radius), (x + w, y + h - radius), color, thickness, cv2.LINE_AA)
    cv2.line(frame, (x + radius, y + h), (x + w - radius, y + h), color, thickness, cv2.LINE_AA)
    
    return frame

def draw_glass_panel(frame, rect, alpha=0.7, color=(15, 12, 10), radius=15):
    """
    Draws a premium glassmorphic panel.
    """
    x, y, w, h = map(int, rect)
    overlay = frame.copy()
    
    # Fill background
    cv2.rectangle(overlay, (x + radius, y), (x + w - radius, y + h), color, -1)
    cv2.rectangle(overlay, (x, y + radius), (x + w, y + h - radius), color, -1)
    cv2.circle(overlay, (x + radius, y + radius), radius, color, -1)
    cv2.circle(overlay, (x + w - radius, y + radius), radius, color, -1)
    cv2.circle(overlay, (x + radius, y + h - radius), radius, color, -1)
    cv2.circle(overlay, (x + w - radius, y + h - radius), radius, color, -1)
    
    # Apply alpha blending
    frame_new = cv2.addWeighted(overlay, alpha, frame, 1 - alpha, 0)
    
    # Mask area outside panel to preserve original
    mask = np.zeros(frame.shape[:2], dtype=np.uint8)
    cv2.rectangle(mask, (x + radius, y), (x + w - radius, y + h), 255, -1)
    cv2.rectangle(mask, (x, y + radius), (x + w, y + h - radius), 255, -1)
    cv2.circle(mask, (x + radius, y + radius), radius, 255, -1)
    cv2.circle(mask, (x + w - radius, y + radius), radius, 255, -1)
    cv2.circle(mask, (x + radius, y + h - radius), radius, 255, -1)
    cv2.circle(mask, (x + w - radius, y + h - radius), radius, 255, -1)
    
    mask_bool = mask > 0
    frame[mask_bool] = frame_new[mask_bool]
    
    # Add thin silver border
    draw_rounded_rect(frame, (x, y, w, h), (200, 200, 200), thickness=1, radius=radius)
    
    return frame

def draw_text_with_shadow(frame, text, pos, font_scale=0.6, color=(255, 255, 255), thickness=1):
    """
    Draws text with a small black shadow for readability.
    """
    # Shadow
    cv2.putText(frame, text, (pos[0]+1, pos[1]+1), cv2.FONT_HERSHEY_DUPLEX, font_scale, (0, 0, 0), thickness+1, cv2.LINE_AA)
    # Main text
    cv2.putText(frame, text, pos, cv2.FONT_HERSHEY_DUPLEX, font_scale, color, thickness, cv2.LINE_AA)
    return frame