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index.html
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="ko">
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| 3 |
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>WebGPU Black Hole Simulation</title>
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| 7 |
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<style>
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| 8 |
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@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Noto+Sans+KR:wght@300;500;700&display=swap');
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| 9 |
+
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:root {
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| 11 |
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--primary-color: #00d2ff;
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| 12 |
+
--secondary-color: #ff0055;
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| 13 |
+
--bg-color: #050505;
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| 14 |
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--panel-bg: rgba(20, 20, 30, 0.75);
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--text-color: #ffffff;
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}
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| 17 |
+
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| 18 |
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* {
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box-sizing: border-box;
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margin: 0;
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| 21 |
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padding: 0;
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}
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| 23 |
+
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body {
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| 25 |
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background-color: var(--bg-color);
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| 26 |
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color: var(--text-color);
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| 27 |
+
font-family: 'Noto Sans KR', sans-serif;
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| 28 |
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overflow: hidden;
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| 29 |
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width: 100vw;
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| 30 |
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height: 100vh;
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| 31 |
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}
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| 32 |
+
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| 33 |
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/* Header / Branding */
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| 34 |
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header {
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| 35 |
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position: absolute;
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| 36 |
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top: 0;
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| 37 |
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left: 0;
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| 38 |
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width: 100%;
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| 39 |
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padding: 1.5rem;
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| 40 |
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display: flex;
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| 41 |
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justify-content: space-between;
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| 42 |
+
align-items: center;
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| 43 |
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z-index: 100;
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| 44 |
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pointer-events: none; /* click through to canvas */
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| 45 |
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}
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| 46 |
+
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| 47 |
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.brand {
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| 48 |
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font-family: 'Orbitron', sans-serif;
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| 49 |
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font-weight: 700;
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| 50 |
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font-size: 1.5rem;
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| 51 |
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letter-spacing: 2px;
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| 52 |
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text-shadow: 0 0 10px rgba(0, 210, 255, 0.5);
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| 53 |
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pointer-events: auto;
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| 54 |
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}
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| 55 |
+
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| 56 |
+
.anycoder-link {
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| 57 |
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font-family: 'Orbitron', sans-serif;
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| 58 |
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font-size: 0.9rem;
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| 59 |
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color: var(--text-color);
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| 60 |
+
text-decoration: none;
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| 61 |
+
border: 1px solid rgba(255, 255, 255, 0.3);
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| 62 |
+
padding: 8px 16px;
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| 63 |
+
border-radius: 20px;
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| 64 |
+
background: rgba(0, 0, 0, 0.5);
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| 65 |
+
backdrop-filter: blur(5px);
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| 66 |
+
transition: all 0.3s ease;
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| 67 |
+
pointer-events: auto;
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| 68 |
+
}
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| 69 |
+
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| 70 |
+
.anycoder-link:hover {
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| 71 |
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background: var(--primary-color);
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| 72 |
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color: #000;
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| 73 |
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box-shadow: 0 0 15px var(--primary-color);
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| 74 |
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border-color: var(--primary-color);
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| 75 |
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}
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| 76 |
+
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| 77 |
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/* Canvas */
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| 78 |
+
canvas {
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| 79 |
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display: block;
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| 80 |
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width: 100%;
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| 81 |
+
height: 100%;
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| 82 |
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}
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| 83 |
+
|
| 84 |
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/* UI Overlay */
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| 85 |
+
.controls {
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| 86 |
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position: absolute;
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| 87 |
+
bottom: 2rem;
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| 88 |
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left: 2rem;
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| 89 |
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width: 300px;
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| 90 |
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background: var(--panel-bg);
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| 91 |
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backdrop-filter: blur(10px);
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| 92 |
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-webkit-backdrop-filter: blur(10px);
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| 93 |
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padding: 1.5rem;
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| 94 |
+
border-radius: 12px;
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| 95 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
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| 96 |
+
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5);
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| 97 |
+
z-index: 100;
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| 98 |
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transition: opacity 0.3s ease;
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| 99 |
+
}
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| 100 |
+
|
| 101 |
+
.controls h2 {
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| 102 |
+
font-family: 'Orbitron', sans-serif;
|
| 103 |
+
font-size: 1.1rem;
|
| 104 |
+
margin-bottom: 1rem;
|
| 105 |
+
color: var(--primary-color);
|
| 106 |
+
display: flex;
|
| 107 |
+
align-items: center;
|
| 108 |
+
gap: 10px;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
.control-group {
|
| 112 |
+
margin-bottom: 1rem;
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
.control-group label {
|
| 116 |
+
display: flex;
|
| 117 |
+
justify-content: space-between;
|
| 118 |
+
font-size: 0.85rem;
|
| 119 |
+
margin-bottom: 0.5rem;
|
| 120 |
+
color: #ccc;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.control-group input[type="range"] {
|
| 124 |
+
width: 100%;
|
| 125 |
+
-webkit-appearance: none;
|
| 126 |
+
background: transparent;
|
| 127 |
+
height: 6px;
|
| 128 |
+
border-radius: 3px;
|
| 129 |
+
background: rgba(255, 255, 255, 0.1);
|
| 130 |
+
outline: none;
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
.control-group input[type="range"]::-webkit-slider-thumb {
|
| 134 |
+
-webkit-appearance: none;
|
| 135 |
+
width: 16px;
|
| 136 |
+
height: 16px;
|
| 137 |
+
border-radius: 50%;
|
| 138 |
+
background: var(--primary-color);
|
| 139 |
+
cursor: pointer;
|
| 140 |
+
box-shadow: 0 0 10px var(--primary-color);
|
| 141 |
+
margin-top: -5px;
|
| 142 |
+
transition: transform 0.1s;
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
.control-group input[type="range"]::-webkit-slider-thumb:hover {
|
| 146 |
+
transform: scale(1.2);
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
.control-group input[type="range"]::-webkit-slider-runnable-track {
|
| 150 |
+
width: 100%;
|
| 151 |
+
height: 6px;
|
| 152 |
+
cursor: pointer;
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
.status {
|
| 156 |
+
position: absolute;
|
| 157 |
+
top: 50%;
|
| 158 |
+
left: 50%;
|
| 159 |
+
transform: translate(-50%, -50%);
|
| 160 |
+
text-align: center;
|
| 161 |
+
z-index: 200;
|
| 162 |
+
background: rgba(0,0,0,0.9);
|
| 163 |
+
padding: 2rem;
|
| 164 |
+
border-radius: 10px;
|
| 165 |
+
border: 1px solid var(--secondary-color);
|
| 166 |
+
display: none; /* Hidden by default */
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
.status.error {
|
| 170 |
+
display: block;
|
| 171 |
+
color: var(--secondary-color);
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
.status h3 {
|
| 175 |
+
margin-bottom: 1rem;
|
| 176 |
+
font-family: 'Orbitron', sans-serif;
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
/* Loading Spinner */
|
| 180 |
+
.loader {
|
| 181 |
+
position: absolute;
|
| 182 |
+
top: 50%;
|
| 183 |
+
left: 50%;
|
| 184 |
+
transform: translate(-50%, -50%);
|
| 185 |
+
width: 50px;
|
| 186 |
+
height: 50px;
|
| 187 |
+
border: 3px solid rgba(255,255,255,0.1);
|
| 188 |
+
border-radius: 50%;
|
| 189 |
+
border-top-color: var(--primary-color);
|
| 190 |
+
animation: spin 1s ease-in-out infinite;
|
| 191 |
+
z-index: 150;
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
@keyframes spin {
|
| 195 |
+
to { transform: translate(-50%, -50%) rotate(360deg); }
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
.hidden {
|
| 199 |
+
display: none !important;
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
.instructions {
|
| 203 |
+
position: absolute;
|
| 204 |
+
bottom: 2rem;
|
| 205 |
+
right: 2rem;
|
| 206 |
+
text-align: right;
|
| 207 |
+
font-size: 0.8rem;
|
| 208 |
+
color: rgba(255,255,255,0.5);
|
| 209 |
+
pointer-events: none;
|
| 210 |
+
}
|
| 211 |
+
</style>
|
| 212 |
+
</head>
|
| 213 |
+
<body>
|
| 214 |
+
|
| 215 |
+
<header>
|
| 216 |
+
<div class="brand">GARGANTUA <span style="color:var(--primary-color); font-size: 0.8em;">WebGPU</span></div>
|
| 217 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="anycoder-link">Built with anycoder</a>
|
| 218 |
+
</header>
|
| 219 |
+
|
| 220 |
+
<div id="loader" class="loader"></div>
|
| 221 |
+
|
| 222 |
+
<div id="error-modal" class="status">
|
| 223 |
+
<h3>WebGPU 지원 불가</h3>
|
| 224 |
+
<p>이 브라우저는 WebGPU를 지원하지 않습니다.<br>Chrome 최신 버전이나 Edge를 사용해 주세요.</p>
|
| 225 |
+
</div>
|
| 226 |
+
|
| 227 |
+
<canvas id="gpuCanvas"></canvas>
|
| 228 |
+
|
| 229 |
+
<div class="controls">
|
| 230 |
+
<h2>
|
| 231 |
+
<svg width="20" height="20" fill="currentColor" viewBox="0 0 24 24"><path d="M12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm1 17h-2v-2h2v2zm2.07-7.75l-.9.92C13.45 12.9 13 13.5 13 15h-2v-.5c0-1.1.45-2.1 1.17-2.83l1.24-1.26c.37-.36.59-.86.59-1.41 0-1.1-.9-2-2-2s-2 .9-2 2H8c0-2.21 1.79-4 4-4s4 1.79 4 4c0 .88-.36 1.68-.93 2.25z"/></svg>
|
| 232 |
+
제어 패널
|
| 233 |
+
</h2>
|
| 234 |
+
|
| 235 |
+
<div class="control-group">
|
| 236 |
+
<label>블랙홀 질량 (Mass) <span id="val-mass">1.0</span></label>
|
| 237 |
+
<input type="range" id="mass" min="0.1" max="3.0" step="0.1" value="1.0">
|
| 238 |
+
</div>
|
| 239 |
+
|
| 240 |
+
<div class="control-group">
|
| 241 |
+
<label>원반 밝기 (Intensity) <span id="val-intensity">1.5</span></label>
|
| 242 |
+
<input type="range" id="intensity" min="0.1" max="5.0" step="0.1" value="1.5">
|
| 243 |
+
</div>
|
| 244 |
+
|
| 245 |
+
<div class="control-group">
|
| 246 |
+
<label>가스 온도 (Temperature) <span id="val-temp">0.5</span></label>
|
| 247 |
+
<input type="range" id="temp" min="0.0" max="1.0" step="0.01" value="0.5">
|
| 248 |
+
</div>
|
| 249 |
+
|
| 250 |
+
<div class="control-group">
|
| 251 |
+
<label>시뮬레이션 속도 (Speed) <span id="val-speed">1.0</span></label>
|
| 252 |
+
<input type="range" id="speed" min="0.0" max="5.0" step="0.1" value="1.0">
|
| 253 |
+
</div>
|
| 254 |
+
</div>
|
| 255 |
+
|
| 256 |
+
<div class="instructions">
|
| 257 |
+
드래그하여 회전 / 휠로 줌
|
| 258 |
+
</div>
|
| 259 |
+
|
| 260 |
+
<script type="module">
|
| 261 |
+
// WebGPU Setup and Logic
|
| 262 |
+
const canvas = document.getElementById('gpuCanvas');
|
| 263 |
+
const loader = document.getElementById('loader');
|
| 264 |
+
const errorModal = document.getElementById('error-modal');
|
| 265 |
+
|
| 266 |
+
// UI Elements
|
| 267 |
+
const ui = {
|
| 268 |
+
mass: document.getElementById('mass'),
|
| 269 |
+
intensity: document.getElementById('intensity'),
|
| 270 |
+
temp: document.getElementById('temp'),
|
| 271 |
+
speed: document.getElementById('speed'),
|
| 272 |
+
valMass: document.getElementById('val-mass'),
|
| 273 |
+
valIntensity: document.getElementById('val-intensity'),
|
| 274 |
+
valTemp: document.getElementById('val-temp'),
|
| 275 |
+
valSpeed: document.getElementById('val-speed'),
|
| 276 |
+
};
|
| 277 |
+
|
| 278 |
+
// State
|
| 279 |
+
const state = {
|
| 280 |
+
mass: 1.0,
|
| 281 |
+
intensity: 1.5,
|
| 282 |
+
temperature: 0.5,
|
| 283 |
+
speed: 1.0,
|
| 284 |
+
time: 0,
|
| 285 |
+
camRadius: 8.0,
|
| 286 |
+
camTheta: 0.0, // Horizontal
|
| 287 |
+
camPhi: 0.3, // Vertical
|
| 288 |
+
mouseDown: false,
|
| 289 |
+
lastMouseX: 0,
|
| 290 |
+
lastMouseY: 0
|
| 291 |
+
};
|
| 292 |
+
|
| 293 |
+
// Update UI Labels
|
| 294 |
+
const updateLabels = () => {
|
| 295 |
+
ui.valMass.innerText = state.mass.toFixed(1);
|
| 296 |
+
ui.valIntensity.innerText = state.intensity.toFixed(1);
|
| 297 |
+
ui.valTemp.innerText = state.temperature.toFixed(2);
|
| 298 |
+
ui.valSpeed.innerText = state.speed.toFixed(1);
|
| 299 |
+
};
|
| 300 |
+
|
| 301 |
+
// Event Listeners for UI
|
| 302 |
+
ui.mass.addEventListener('input', (e) => { state.mass = parseFloat(e.target.value); updateLabels(); });
|
| 303 |
+
ui.intensity.addEventListener('input', (e) => { state.intensity = parseFloat(e.target.value); updateLabels(); });
|
| 304 |
+
ui.temp.addEventListener('input', (e) => { state.temperature = parseFloat(e.target.value); updateLabels(); });
|
| 305 |
+
ui.speed.addEventListener('input', (e) => { state.speed = parseFloat(e.target.value); updateLabels(); });
|
| 306 |
+
|
| 307 |
+
// Mouse Controls
|
| 308 |
+
canvas.addEventListener('mousedown', (e) => {
|
| 309 |
+
state.mouseDown = true;
|
| 310 |
+
state.lastMouseX = e.clientX;
|
| 311 |
+
state.lastMouseY = e.clientY;
|
| 312 |
+
});
|
| 313 |
+
window.addEventListener('mouseup', () => state.mouseDown = false);
|
| 314 |
+
window.addEventListener('mousemove', (e) => {
|
| 315 |
+
if (!state.mouseDown) return;
|
| 316 |
+
const dx = e.clientX - state.lastMouseX;
|
| 317 |
+
const dy = e.clientY - state.lastMouseY;
|
| 318 |
+
state.lastMouseX = e.clientX;
|
| 319 |
+
state.lastMouseY = e.clientY;
|
| 320 |
+
|
| 321 |
+
state.camTheta -= dx * 0.005;
|
| 322 |
+
state.camPhi += dy * 0.005;
|
| 323 |
+
// Clamp vertical angle to avoid flipping
|
| 324 |
+
state.camPhi = Math.max(-1.5, Math.min(1.5, state.camPhi));
|
| 325 |
+
});
|
| 326 |
+
canvas.addEventListener('wheel', (e) => {
|
| 327 |
+
state.camRadius += e.deltaY * 0.01;
|
| 328 |
+
state.camRadius = Math.max(3.0, Math.min(20.0, state.camRadius));
|
| 329 |
+
});
|
| 330 |
+
|
| 331 |
+
// WGSL Shader Code
|
| 332 |
+
const shaderCode = `
|
| 333 |
+
struct Uniforms {
|
| 334 |
+
resolution: vec2f,
|
| 335 |
+
time: f32,
|
| 336 |
+
mass: f32,
|
| 337 |
+
intensity: f32,
|
| 338 |
+
temperature: f32,
|
| 339 |
+
camPos: vec3f,
|
| 340 |
+
camTarget: vec3f,
|
| 341 |
+
};
|
| 342 |
+
|
| 343 |
+
@group(0) @binding(0) var<uniform> u: Uniforms;
|
| 344 |
+
|
| 345 |
+
struct VertexOutput {
|
| 346 |
+
@builtin(position) position: vec4f,
|
| 347 |
+
@location(0) uv: vec2f,
|
| 348 |
+
};
|
| 349 |
+
|
| 350 |
+
@vertex
|
| 351 |
+
fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
|
| 352 |
+
var pos = array<vec2f, 6>(
|
| 353 |
+
vec2f(-1.0, -1.0), vec2f(1.0, -1.0), vec2f(-1.0, 1.0),
|
| 354 |
+
vec2f(-1.0, 1.0), vec2f(1.0, -1.0), vec2f(1.0, 1.0)
|
| 355 |
+
);
|
| 356 |
+
var output: VertexOutput;
|
| 357 |
+
output.position = vec4f(pos[vertexIndex], 0.0, 1.0);
|
| 358 |
+
output.uv = pos[vertexIndex]; // -1 to 1
|
| 359 |
+
return output;
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
// --- Noise Functions for Accretion Disk ---
|
| 363 |
+
fn hash(p: vec2f) -> f32 {
|
| 364 |
+
var p3 = fract(vec3f(p.xyx) * .1031);
|
| 365 |
+
p3 += dot(p3, p3.yzx + 33.33);
|
| 366 |
+
return fract((p3.x + p3.y) * p3.z);
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
fn noise(p: vec2f) -> f32 {
|
| 370 |
+
let i = floor(p);
|
| 371 |
+
let f = fract(p);
|
| 372 |
+
let u = f * f * (3.0 - 2.0 * f);
|
| 373 |
+
return mix(
|
| 374 |
+
mix(hash(i + vec2f(0.0, 0.0)), hash(i + vec2f(1.0, 0.0)), u.x),
|
| 375 |
+
mix(hash(i + vec2f(0.0, 1.0)), hash(i + vec2f(1.0, 1.0)), u.x),
|
| 376 |
+
u.y
|
| 377 |
+
);
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
fn fbm(p: vec2f) -> f32 {
|
| 381 |
+
var value: f32 = 0.0;
|
| 382 |
+
var amplitude: f32 = 0.5;
|
| 383 |
+
var st = p;
|
| 384 |
+
for (var i = 0; i < 5; i++) {
|
| 385 |
+
value += amplitude * noise(st);
|
| 386 |
+
st *= 2.0;
|
| 387 |
+
amplitude *= 0.5;
|
| 388 |
+
}
|
| 389 |
+
return value;
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
// --- Physics & Rendering ---
|
| 393 |
+
|
| 394 |
+
// Rotate vector
|
| 395 |
+
fn rotateY(v: vec3f, angle: f32) -> vec3f {
|
| 396 |
+
let c = cos(angle);
|
| 397 |
+
let s = sin(angle);
|
| 398 |
+
return vec3f(c * v.x + s * v.z, v.y, -s * v.x + c * v.z);
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
// Blackbody-ish color ramp
|
| 402 |
+
fn blackBodyColor(t: f32) -> vec3f {
|
| 403 |
+
// Map t (0 to 1) to colors: Red -> Orange -> White -> Blue
|
| 404 |
+
let r = smoothstep(0.0, 0.5, t) + smoothstep(0.3, 1.0, t);
|
| 405 |
+
let g = smoothstep(0.2, 0.7, t) + smoothstep(0.8, 1.0, t) * 0.5;
|
| 406 |
+
let b = smoothstep(0.5, 0.9, t) + smoothstep(0.9, 1.0, t) * 2.0;
|
| 407 |
+
return vec3f(r, g, b) * u.intensity;
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
@fragment
|
| 411 |
+
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
|
| 412 |
+
// 1. Setup Camera
|
| 413 |
+
let uv = in.uv * vec2f(u.resolution.x / u.resolution.y, 1.0);
|
| 414 |
+
|
| 415 |
+
let ro = u.camPos;
|
| 416 |
+
let ta = u.camTarget;
|
| 417 |
+
|
| 418 |
+
let ww = normalize(ta - ro);
|
| 419 |
+
let uu = normalize(cross(ww, vec3f(0.0, 1.0, 0.0)));
|
| 420 |
+
let vv = normalize(cross(uu, ww));
|
| 421 |
+
|
| 422 |
+
var rd = normalize(uv.x * uu + uv.y * vv + 1.5 * ww);
|
| 423 |
+
|
| 424 |
+
// 2. Ray Marching Simulation (Curved Space-Time approximation)
|
| 425 |
+
var pos = ro;
|
| 426 |
+
var color = vec3f(0.0);
|
| 427 |
+
var glow = 0.0;
|
| 428 |
+
|
| 429 |
+
let dt = 0.05; // Step size
|
| 430 |
+
let maxSteps = 300;
|
| 431 |
+
|
| 432 |
+
// Accretion disk parameters
|
| 433 |
+
let innerRadius = 2.0 * u.mass; // Schwarzschild radius * scaling
|
| 434 |
+
let diskInner = 2.6 * u.mass;
|
| 435 |
+
let diskOuter = 8.0 * u.mass;
|
| 436 |
+
|
| 437 |
+
var hitHorizon = false;
|
| 438 |
+
|
| 439 |
+
for(var i = 0; i < maxSteps; i++) {
|
| 440 |
+
let distSq = dot(pos, pos);
|
| 441 |
+
let dist = sqrt(distSq);
|
| 442 |
+
|
| 443 |
+
// Event Horizon Check
|
| 444 |
+
if (dist < innerRadius) {
|
| 445 |
+
hitHorizon = true;
|
| 446 |
+
break;
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
// Escape Check
|
| 450 |
+
if (dist > 25.0) {
|
| 451 |
+
break;
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
// Gravity Bending (Newtonian approx for visual flair)
|
| 455 |
+
// Acceleration towards center
|
| 456 |
+
let force = (1.5 * u.mass) / (distSq * 1.5); // Tweaked for visuals
|
| 457 |
+
let acc = -normalize(pos) * force;
|
| 458 |
+
|
| 459 |
+
// Update Velocity (Ray direction)
|
| 460 |
+
rd += acc * dt;
|
| 461 |
+
rd = normalize(rd);
|
| 462 |
+
|
| 463 |
+
// Update Position
|
| 464 |
+
let prevPos = pos;
|
| 465 |
+
pos += rd * dt;
|
| 466 |
+
|
| 467 |
+
// --- Accretion Disk Rendering ---
|
| 468 |
+
// Check if we crossed the Y=0 plane
|
| 469 |
+
if (prevPos.y * pos.y < 0.0 || abs(pos.y) < 0.1) {
|
| 470 |
+
let midPoint = (prevPos + pos) * 0.5;
|
| 471 |
+
let r = length(midPoint.xz);
|
| 472 |
+
|
| 473 |
+
if (r > diskInner && r < diskOuter) {
|
| 474 |
+
// Calculate polar coordinates for noise
|
| 475 |
+
let angle = atan2(midPoint.z, midPoint.x);
|
| 476 |
+
|
| 477 |
+
// Rotating texture
|
| 478 |
+
let uvDisk = vec2f(r - diskInner, angle + u.time * 0.5 + 10.0/r);
|
| 479 |
+
|
| 480 |
+
// Noise generation
|
| 481 |
+
var density = fbm(uvDisk * vec2f(1.0, 3.0));
|
| 482 |
+
|
| 483 |
+
// Radial fade out
|
| 484 |
+
let fade = smoothstep(diskOuter, diskOuter - 1.0, r) * smoothstep(diskInner, diskInner + 0.5, r);
|
| 485 |
+
density *= fade;
|
| 486 |
+
|
| 487 |
+
// Doppler Beaming Approximation
|
| 488 |
+
// Matter on left moves towards us (brighter), right moves away (dimmer)
|
| 489 |
+
// Assuming camera is somewhat aligned with z-axis logic
|
| 490 |
+
let velDir = normalize(vec3f(-midPoint.z, 0.0, midPoint.x)); // Tangential velocity
|
| 491 |
+
let viewDir = normalize(ro - midPoint);
|
| 492 |
+
let doppler = 1.0 + dot(velDir, viewDir) * 0.5;
|
| 493 |
+
|
| 494 |
+
// Color mapping
|
| 495 |
+
let temp = density * doppler;
|
| 496 |
+
let diskCol = blackBodyColor(temp * (0.5 + u.temperature));
|
| 497 |
+
|
| 498 |
+
// Accumulate (Volumetric-ish addition)
|
| 499 |
+
color += diskCol * density * 0.4 * u.intensity;
|
| 500 |
+
}
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
// Accumulate Glow around the black hole
|
| 504 |
+
glow += 0.01 / (dist * dist * 0.1 + 0.01);
|
| 505 |
+
}
|
| 506 |
+
|
| 507 |
+
// Stars / Background
|
| 508 |
+
if (!hitHorizon) {
|
| 509 |
+
let starDir = rd;
|
| 510 |
+
let starVal = pow(hash(starDir.xy * 50.0 + starDir.zz * 50.0), 50.0) * 2.0;
|
| 511 |
+
color += vec3f(starVal);
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
// Add Glow
|
| 515 |
+
color += vec3f(0.1, 0.3, 0.5) * glow * 0.5;
|
| 516 |
+
|
| 517 |
+
// Tone mapping
|
| 518 |
+
color = color / (color + vec3f(1.0));
|
| 519 |
+
color = pow(color, vec3f(0.4545)); // Gamma correction
|
| 520 |
+
|
| 521 |
+
return vec4f(color, 1.0);
|
| 522 |
+
}
|
| 523 |
+
`;
|
| 524 |
+
|
| 525 |
+
async function init() {
|
| 526 |
+
if (!navigator.gpu) {
|
| 527 |
+
loader.classList.add('hidden');
|
| 528 |
+
errorModal.classList.add('error');
|
| 529 |
+
return;
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
try {
|
| 533 |
+
const adapter = await navigator.gpu.requestAdapter();
|
| 534 |
+
if (!adapter) throw new Error("No adapter found");
|
| 535 |
+
|
| 536 |
+
const device = await adapter.requestDevice();
|
| 537 |
+
const context = canvas.getContext('webgpu');
|
| 538 |
+
|
| 539 |
+
const format = navigator.gpu.getPreferredCanvasFormat();
|
| 540 |
+
|
| 541 |
+
context.configure({
|
| 542 |
+
device: device,
|
| 543 |
+
format: format,
|
| 544 |
+
alphaMode: 'opaque',
|
| 545 |
+
});
|
| 546 |
+
|
| 547 |
+
// Create Shader Module
|
| 548 |
+
const shaderModule = device.createShaderModule({
|
| 549 |
+
label: 'Black Hole Shader',
|
| 550 |
+
code: shaderCode
|
| 551 |
+
});
|
| 552 |
+
|
| 553 |
+
// Create Pipeline
|
| 554 |
+
const pipeline = device.createRenderPipeline({
|
| 555 |
+
label: 'Render Pipeline',
|
| 556 |
+
layout: 'auto',
|
| 557 |
+
vertex: {
|
| 558 |
+
module: shaderModule,
|
| 559 |
+
entryPoint: 'vs_main',
|
| 560 |
+
},
|
| 561 |
+
fragment: {
|
| 562 |
+
module: shaderModule,
|
| 563 |
+
entryPoint: 'fs_main',
|
| 564 |
+
targets: [{ format: format }],
|
| 565 |
+
},
|
| 566 |
+
primitive: {
|
| 567 |
+
topology: 'triangle-list',
|
| 568 |
+
}
|
| 569 |
+
});
|
| 570 |
+
|
| 571 |
+
// Uniform Buffer Setup
|
| 572 |
+
// Struct: resolution(vec2), time(f32), mass(f32), intensity(f32), temperature(f32), camPos(vec3), camTarget(vec3)
|
| 573 |
+
// Padding rules: vec3 takes 16 bytes (4 floats) alignment.
|
| 574 |
+
// Layout:
|
| 575 |
+
// 0: res.x, res.y, time, mass
|
| 576 |
+
// 16: intensity, temperature, padding, padding
|
| 577 |
+
// 32: camPos.x, camPos.y, camPos.z, padding
|
| 578 |
+
// 48: camTarget.x, camTarget.y, camTarget.z, padding
|
| 579 |
+
// Total: 64 bytes
|
| 580 |
+
const uniformBufferSize = 64;
|
| 581 |
+
const uniformBuffer = device.createBuffer({
|
| 582 |
+
size: uniformBufferSize,
|
| 583 |
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
| 584 |
+
});
|
| 585 |
+
|
| 586 |
+
const bindGroup = device.createBindGroup({
|
| 587 |
+
layout: pipeline.getBindGroupLayout(0),
|
| 588 |
+
entries: [{
|
| 589 |
+
binding: 0,
|
| 590 |
+
resource: { buffer: uniformBuffer }
|
| 591 |
+
}]
|
| 592 |
+
});
|
| 593 |
+
|
| 594 |
+
const uniformValues = new Float32Array(uniformBufferSize / 4);
|
| 595 |
+
|
| 596 |
+
loader.classList.add('hidden');
|
| 597 |
+
|
| 598 |
+
function render(timestamp) {
|
| 599 |
+
state.time += 0.01 * state.speed;
|
| 600 |
+
|
| 601 |
+
// Update Canvas Size
|
| 602 |
+
const width = canvas.clientWidth;
|
| 603 |
+
const height = canvas.clientHeight;
|
| 604 |
+
canvas.width = width;
|
| 605 |
+
canvas.height = height;
|
| 606 |
+
|
| 607 |
+
// Update Camera Position (Spherical coords)
|
| 608 |
+
const camX = state.camRadius * Math.sin(state.camTheta) * Math.cos(state.camPhi);
|
| 609 |
+
const camY = state.camRadius * Math.sin(state.camPhi);
|
| 610 |
+
const camZ = state.camRadius * Math.cos(state.camTheta) * Math.cos(state.camPhi);
|
| 611 |
+
|
| 612 |
+
// Update Uniforms
|
| 613 |
+
// 0: res.x, res.y, time, mass
|
| 614 |
+
uniformValues[0] = width;
|
| 615 |
+
uniformValues[1] = height;
|
| 616 |
+
uniformValues[2] = state.time;
|
| 617 |
+
uniformValues[3] = state.mass;
|
| 618 |
+
|
| 619 |
+
// 4: intensity, temp, padding, padding
|
| 620 |
+
uniformValues[4] = state.intensity;
|
| 621 |
+
uniformValues[5] = state.temperature;
|
| 622 |
+
uniformValues[6] = 0; // padding
|
| 623 |
+
uniformValues[7] = 0; // padding
|
| 624 |
+
|
| 625 |
+
// 8: camPos (vec3 + padding)
|
| 626 |
+
uniformValues[8] = camX;
|
| 627 |
+
uniformValues[9] = camY;
|
| 628 |
+
uniformValues[10] = camZ;
|
| 629 |
+
uniformValues[11] = 0;
|
| 630 |
+
|
| 631 |
+
// 12: camTarget (vec3 + padding)
|
| 632 |
+
uniformValues[12] = 0;
|
| 633 |
+
uniformValues[13] = 0;
|
| 634 |
+
uniformValues[14] = 0;
|
| 635 |
+
uniformValues[15] = 0;
|
| 636 |
+
|
| 637 |
+
device.queue.writeBuffer(uniformBuffer, 0, uniformValues);
|
| 638 |
+
|
| 639 |
+
const commandEncoder = device.createCommandEncoder();
|
| 640 |
+
const textureView = context.getCurrentTexture().createView();
|
| 641 |
+
|
| 642 |
+
const renderPassDescriptor = {
|
| 643 |
+
colorAttachments: [{
|
| 644 |
+
view: textureView,
|
| 645 |
+
clearValue: { r: 0.0, g: 0.0, b: 0.0, a: 1.0 },
|
| 646 |
+
loadOp: 'clear',
|
| 647 |
+
storeOp: 'store',
|
| 648 |
+
}]
|
| 649 |
+
};
|
| 650 |
+
|
| 651 |
+
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
|
| 652 |
+
passEncoder.setPipeline(pipeline);
|
| 653 |
+
passEncoder.setBindGroup(0, bindGroup);
|
| 654 |
+
passEncoder.draw(6); // Draw 6 vertices (2 triangles = 1 quad)
|
| 655 |
+
passEncoder.end();
|
| 656 |
+
|
| 657 |
+
device.queue.submit([commandEncoder.finish()]);
|
| 658 |
+
|
| 659 |
+
requestAnimationFrame(render);
|
| 660 |
+
}
|
| 661 |
+
|
| 662 |
+
requestAnimationFrame(render);
|
| 663 |
+
|
| 664 |
+
} catch (e) {
|
| 665 |
+
console.error(e);
|
| 666 |
+
loader.classList.add('hidden');
|
| 667 |
+
errorModal.innerHTML = `<h3>오류 발생</h3><p>${e.message}</p>`;
|
| 668 |
+
errorModal.classList.add('error');
|
| 669 |
+
}
|
| 670 |
+
}
|
| 671 |
+
|
| 672 |
+
init();
|
| 673 |
+
</script>
|
| 674 |
+
</body>
|
| 675 |
+
</html>
|