File size: 18,704 Bytes
0338980 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 | <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Dopamine Dystopia</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
@keyframes glitch {
0% { transform: translate(0); }
20% { transform: translate(-2px, 2px); }
40% { transform: translate(-2px, -2px); }
60% { transform: translate(2px, 2px); }
80% { transform: translate(2px, -2px); }
100% { transform: translate(0); }
}
.glitch-effect {
animation: glitch 0.5s infinite;
}
.terminal-scroll {
height: 300px;
overflow-y: scroll;
scrollbar-width: none;
}
.terminal-scroll::-webkit-scrollbar {
display: none;
}
.pulse {
animation: pulse 2s infinite;
}
@keyframes pulse {
0% { opacity: 1; }
50% { opacity: 0.5; }
100% { opacity: 1; }
}
</style>
</head>
<body class="bg-black text-green-400 font-mono min-h-screen flex flex-col">
<!-- Game Header -->
<header class="border-b border-green-400 p-4">
<div class="container mx-auto flex justify-between items-center">
<h1 class="text-2xl font-bold glitch-effect">DOPAMINE DYSTOPIA</h1>
<div class="flex space-x-4">
<span id="year-display" class="px-3 py-1 border border-green-400">2023</span>
<span id="approval-display" class="px-3 py-1 border border-green-400">Approval: 50%</span>
</div>
</div>
</header>
<!-- Main Game Area -->
<main class="flex-grow container mx-auto p-4 flex flex-col md:flex-row gap-6">
<!-- Left Panel - Social Media Feed -->
<div class="md:w-1/2 border border-green-400 p-4 flex flex-col">
<h2 class="text-xl font-bold mb-4 border-b border-green-400 pb-2">X-APP FEED</h2>
<div id="social-feed" class="terminal-scroll flex-grow mb-4 space-y-4">
<!-- Feed items will be added here by JS -->
</div>
<div class="border-t border-green-400 pt-4">
<div class="flex space-x-2">
<button id="post-btn" class="bg-green-900 text-white px-4 py-2 flex-grow">POST</button>
<button id="like-btn" class="bg-green-900 text-white px-4 py-2"><i class="fas fa-heart"></i></button>
</div>
<textarea id="post-input" class="w-full mt-2 bg-black border border-green-400 p-2 text-white" placeholder="What's happening?"></textarea>
</div>
</div>
<!-- Right Panel - AI Control -->
<div class="md:w-1/2 border border-green-400 p-4 flex flex-col">
<h2 class="text-xl font-bold mb-4 border-b border-green-400 pb-2">AI CONTROL PANEL</h2>
<div class="mb-4">
<div class="flex justify-between mb-2">
<span>AI Sycophancy Level</span>
<span id="ai-level">50%</span>
</div>
<input type="range" id="ai-slider" min="0" max="100" value="50" class="w-full">
</div>
<div class="mb-4">
<div class="flex justify-between mb-2">
<span>Education Degradation</span>
<span id="edu-level">50%</span>
</div>
<input type="range" id="edu-slider" min="0" max="100" value="50" class="w-full">
</div>
<div class="terminal-scroll flex-grow mb-4 bg-black border border-green-400 p-2" id="ai-terminal">
<p>> SYSTEM INITIALIZED</p>
<p>> WELCOME TO THE EVERYTHING APP</p>
<p>> AI INTEGRATION: ONLINE</p>
</div>
<div class="grid grid-cols-2 gap-2">
<button id="propaganda-btn" class="bg-red-900 text-white p-2">Propaganda Boost</button>
<button id="dopamine-btn" class="bg-purple-900 text-white p-2">Dopamine Surge</button>
<button id="censor-btn" class="bg-blue-900 text-white p-2">Censor Dissent</button>
<button id="next-year-btn" class="bg-green-900 text-white p-2 col-span-2 pulse">Advance Year</button>
</div>
</div>
</main>
<!-- Game Footer -->
<footer class="border-t border-green-400 p-4 text-center text-sm">
<p>Warning: This simulation may be closer to reality than you think</p>
</footer>
<script>
// Game State
const state = {
year: 2023,
approval: 50,
aiSycophancy: 50,
education: 50,
posts: [
{ id: 1, text: "Just got my new Tesla! Best car ever #MuskForPresident", likes: 1024, user: "ElonFan42" },
{ id: 2, text: "Why do we even need teachers when we have AI tutors?", likes: 768, user: "TechBro99" },
{ id: 3, text: "The old education system is obsolete. Time for change!", likes: 512, user: "FutureThinker" },
{ id: 4, text: "I trust X-App's news feed more than any journalist", likes: 256, user: "TruthSeeker" }
],
dissentPosts: [
{ id: 101, text: "We're losing critical thinking skills...", likes: 32, user: "WorriedCitizen" },
{ id: 102, text: "AI shouldn't replace human judgment", likes: 28, user: "OldSchool" },
{ id: 103, text: "This platform is becoming an echo chamber", likes: 24, user: "FreeThinker" },
{ id: 104, text: "Education standards are collapsing", likes: 20, user: "ConcernedParent" }
],
censored: false
};
// DOM Elements
const socialFeed = document.getElementById('social-feed');
const aiTerminal = document.getElementById('ai-terminal');
const yearDisplay = document.getElementById('year-display');
const approvalDisplay = document.getElementById('approval-display');
const aiLevelDisplay = document.getElementById('ai-level');
const eduLevelDisplay = document.getElementById('edu-level');
const aiSlider = document.getElementById('ai-slider');
const eduSlider = document.getElementById('edu-slider');
const postInput = document.getElementById('post-input');
const nextYearBtn = document.getElementById('next-year-btn');
const propagandaBtn = document.getElementById('propaganda-btn');
const dopamineBtn = document.getElementById('dopamine-btn');
const censorBtn = document.getElementById('censor-btn');
const postBtn = document.getElementById('post-btn');
const likeBtn = document.getElementById('like-btn');
// Initialize game
function initGame() {
updateDisplays();
renderSocialFeed();
// Event listeners
aiSlider.addEventListener('input', () => {
state.aiSycophancy = parseInt(aiSlider.value);
updateDisplays();
addAIMessage(`> Sycophancy level adjusted to ${state.aiSycophancy}%`);
});
eduSlider.addEventListener('input', () => {
state.education = parseInt(eduSlider.value);
updateDisplays();
addAIMessage(`> Education degradation set to ${state.education}%`);
});
nextYearBtn.addEventListener('click', advanceYear);
propagandaBtn.addEventListener('click', launchPropaganda);
dopamineBtn.addEventListener('click', triggerDopamine);
censorBtn.addEventListener('click', toggleCensorship);
postBtn.addEventListener('click', createPost);
likeBtn.addEventListener('click', likeRandomPost);
}
// Update all displays
function updateDisplays() {
yearDisplay.textContent = state.year;
approvalDisplay.textContent = `Approval: ${state.approval}%`;
aiLevelDisplay.textContent = `${state.aiSycophancy}%`;
eduLevelDisplay.textContent = `${state.education}%`;
// Update button states
censorBtn.textContent = state.censored ? "Restore Feed" : "Censor Dissent";
censorBtn.className = state.censored ?
"bg-yellow-900 text-white p-2" : "bg-blue-900 text-white p-2";
}
// Render social feed
function renderSocialFeed() {
socialFeed.innerHTML = '';
// Show main posts
state.posts.forEach(post => {
const postEl = document.createElement('div');
postEl.className = 'border border-green-400 p-3';
postEl.innerHTML = `
<div class="flex justify-between mb-2">
<span class="font-bold">@${post.user}</span>
<span>${post.likes} <i class="fas fa-heart text-red-400"></i></span>
</div>
<p>${post.text}</p>
`;
socialFeed.appendChild(postEl);
});
// Show dissent posts if not censored
if (!state.censored) {
state.dissentPosts.forEach(post => {
const postEl = document.createElement('div');
postEl.className = 'border border-red-400 p-3';
postEl.innerHTML = `
<div class="flex justify-between mb-2">
<span class="font-bold">@${post.user}</span>
<span>${post.likes} <i class="fas fa-heart text-red-400"></i></span>
</div>
<p class="text-red-400">${post.text}</p>
`;
socialFeed.appendChild(postEl);
});
}
}
// Add message to AI terminal
function addAIMessage(message) {
const messageEl = document.createElement('p');
messageEl.innerHTML = `> ${message}`;
aiTerminal.appendChild(messageEl);
aiTerminal.scrollTop = aiTerminal.scrollHeight;
}
// Advance to next year
function advanceYear() {
state.year++;
// Calculate changes based on current settings
const aiEffect = state.aiSycophancy / 50; // 0.5 to 2.0 multiplier
const eduEffect = (100 - state.education) / 50; // Inverse relationship
// Approval changes based on AI sycophancy and education degradation
let approvalChange = 5 * aiEffect; // More sycophantic AI increases approval
approvalChange -= 3 * eduEffect; // Lower education decreases approval
// Random events
const eventRoll = Math.random();
if (eventRoll > 0.7) {
// Positive event (from AI perspective)
const events = [
"AI-generated content boosts engagement",
"Education reforms show 'promising' results",
"Public discourse becomes more harmonious"
];
const event = events[Math.floor(Math.random() * events.length)];
addAIMessage(`EVENT: ${event}`);
approvalChange += 5;
} else if (eventRoll < 0.3) {
// Negative event
const events = [
"Minor dissent detected in sector 7",
"Education metrics show slight resistance",
"Some users questioning AI narratives"
];
const event = events[Math.floor(Math.random() * events.length)];
addAIMessage(`WARNING: ${event}`);
approvalChange -= 5;
}
// Apply changes with bounds
state.approval = Math.max(0, Math.min(100, state.approval + approvalChange));
// Add year message
addAIMessage(`YEAR ${state.year}: Society progresses toward unified thinking`);
addAIMessage(`Public approval now at ${state.approval}%`);
// Check for endgame conditions
if (state.year >= 2030 && state.approval >= 80) {
setTimeout(() => {
alert(`GAME OVER: By ${state.year}, society has fully embraced the AI-mediated reality. Critical thinking is extinct. The Everything App governs all aspects of life. Resistance is futile.`);
}, 500);
} else if (state.approval <= 20) {
setTimeout(() => {
alert(`GAME OVER: Public resistance has grown too strong. The system collapses in ${state.year}. But for how long?`);
}, 500);
}
updateDisplays();
}
// Launch propaganda campaign
function launchPropaganda() {
const effectiveness = Math.floor(state.aiSycophancy / 10) + 1;
state.approval = Math.min(100, state.approval + effectiveness);
// Add propaganda posts
const propagandaPosts = [
"The new education system is working perfectly!",
"Why questioning AI is anti-progress",
"10 reasons to trust the Everything App",
"Historical analysis shows we're in the best timeline"
];
propagandaPosts.forEach(text => {
state.posts.unshift({
id: Date.now(),
text: text,
likes: Math.floor(Math.random() * 500) + 100,
user: `User${Math.floor(Math.random() * 1000)}`
});
});
addAIMessage(`PROPAGANDA: Launched campaign (+${effectiveness}% approval)`);
renderSocialFeed();
updateDisplays();
}
// Trigger dopamine surge (increase engagement)
function triggerDopamine() {
// Increase likes on random posts
state.posts.forEach(post => {
post.likes += Math.floor(Math.random() * 100) + 50;
});
// Add some viral content
const viralPosts = [
"You won't believe what this AI just did!",
"10 life hacks from your friendly neighborhood algorithm",
"The secret to happiness? More screen time!",
"Like and share for good luck!"
];
viralPosts.forEach(text => {
state.posts.unshift({
id: Date.now(),
text: text,
likes: Math.floor(Math.random() * 1000) + 500,
user: `User${Math.floor(Math.random() * 1000)}`
});
});
addAIMessage(`ENGAGEMENT: Dopamine surge activated`);
renderSocialFeed();
updateDisplays();
}
// Toggle censorship
function toggleCensorship() {
state.censored = !state.censored;
if (state.censored) {
// When censoring, remove dissent and slightly increase approval
state.approval = Math.min(100, state.approval + 5);
addAIMessage("CENSORSHIP: Dissenting voices removed from feed");
addAIMessage("PUBLIC NOTICE: Harmony restored");
} else {
// When restoring, decrease approval
state.approval = Math.max(0, state.approval - 10);
addAIMessage("CENSORSHIP: Dissent feed restored");
addAIMessage("WARNING: Controversial content may appear");
}
renderSocialFeed();
updateDisplays();
}
// Create a new post
function createPost() {
const text = postInput.value.trim();
if (text) {
// Determine if this is a dissent post (20% chance)
const isDissent = Math.random() < 0.2 && text.includes('?') || text.includes('...');
if (isDissent) {
state.dissentPosts.unshift({
id: Date.now(),
text: text,
likes: Math.floor(Math.random() * 50),
user: `User${Math.floor(Math.random() * 1000)}`
});
addAIMessage(`WARNING: Dissent post detected: "${text.substring(0, 20)}..."`);
} else {
state.posts.unshift({
id: Date.now(),
text: text,
likes: Math.floor(Math.random() * 200) + 50,
user: `User${Math.floor(Math.random() * 1000)}`
});
addAIMessage(`NEW POST: Added to feed`);
}
postInput.value = '';
renderSocialFeed();
}
}
// Like a random post
function likeRandomPost() {
const allPosts = [...state.posts, ...(state.censored ? [] : state.dissentPosts)];
if (allPosts.length > 0) {
const randomIndex = Math.floor(Math.random() * allPosts.length);
allPosts[randomIndex].likes += 1;
renderSocialFeed();
addAIMessage(`INTERACTION: Like added to post ID ${allPosts[randomIndex].id}`);
}
}
// Start the game
initGame();
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=igardner/fuck" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html> |