Update app.py
Browse files
app.py
CHANGED
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@@ -4,6 +4,13 @@ import requests
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from streamlit.components.v1 import html
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import os
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# Custom CSS for professional look (fixed text color)
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def inject_custom_css():
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st.markdown("""
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@@ -38,71 +45,73 @@ def inject_custom_css():
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color: black !important;
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}
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padding:
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background: #6C63FF !important;
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color: white !important;
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border: none;
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cursor: pointer;
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}
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z-index: 1000;
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}
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</style>
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""", unsafe_allow_html=True)
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#
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def
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<script>
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recognition.onresult = function(event) {{
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const transcript = event.results[0][0].transcript;
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window.location.href = window.location.origin + window.location.pathname + '?speech_input=' +
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encodeURIComponent(transcript) + '&speech_key={key}';
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}};
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recognition.onerror = function(event) {{
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console.error('Speech recognition error:', event.error);
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}};
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}}
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</script>
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🎤
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</button>
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"""
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html(component, height=50)
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# Handle speech input
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def handle_speech_input():
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params = st.query_params
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if 'speech_input' in params and 'speech_key' in params:
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speech_input = params['speech_input']
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speech_key = params['speech_key']
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st.session_state[speech_key] = speech_input
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st.query_params.clear()
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st.experimental_rerun()
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#
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@st.cache_resource
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def get_help_agent():
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from transformers import pipeline
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return pipeline("conversational", model="facebook/blenderbot-400M-distill")
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# Enhanced AI question generation
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def ask_llama(conversation_history, category, is_final_guess=False):
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api_url = "https://api.groq.com/openai/v1/chat/completions"
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headers = {
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@@ -119,9 +128,16 @@ def ask_llama(conversation_history, category, is_final_guess=False):
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6. For objects: ask about size, color, usage, material, or where it's found
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7. Never repeat questions and always make progress toward guessing"""
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messages = [
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{"role": "system", "content": system_prompt},
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*conversation_history
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]
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data = {
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@@ -139,18 +155,47 @@ def ask_llama(conversation_history, category, is_final_guess=False):
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st.error(f"Error calling Llama API: {str(e)}")
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return "Could not generate question"
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# Main game logic
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def main():
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inject_custom_css()
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handle_speech_input()
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# Language selector
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lang_options = {"English": "en-US", "Urdu": "ur-PK"}
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with st.container():
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st.markdown('<div class="language-selector">', unsafe_allow_html=True)
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selected_lang = st.selectbox("Voice Language", options=list(lang_options.keys()), label_visibility="collapsed")
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st.markdown('</div>', unsafe_allow_html=True)
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selected_lang_code = lang_options[selected_lang]
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st.markdown('<div class="title">KASOTI</div>', unsafe_allow_html=True)
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st.markdown('<div class="subtitle">The Smart Guessing Game</div>', unsafe_allow_html=True)
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st.session_state.conversation_history = []
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st.session_state.category = None
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st.session_state.final_guess = None
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st.session_state.help_conversation = []
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# Start screen
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if st.session_state.game_state == "start":
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<li><strong>Place</strong> - city, country, landmark, geographical location</li>
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<li><strong>Object</strong> - everyday item, tool, vehicle, etc.</li>
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</ul>
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<p>Type
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</div>
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""", unsafe_allow_html=True)
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with st.form("start_form"):
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with col1:
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category_input = st.text_input("Enter category (person/place/object):",
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key="category_input").strip().lower()
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with col2:
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st.write("")
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st.write("")
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speech_to_text(language=selected_lang_code, key="category_input")
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if st.form_submit_button("Start Game"):
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'شخص': 'person',
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'جگہ': 'place',
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'چیز': 'object'
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}
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category = urdu_to_english.get(category_input, category_input)
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if not category:
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st.error("Please enter a category!")
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elif
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st.error("Please enter either 'person', 'place', or 'object'!")
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else:
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st.session_state.category =
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first_question = ask_llama([
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{"role": "user", "content": "Ask your first strategic yes/no question."}
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],
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st.session_state.questions = [first_question]
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st.session_state.conversation_history = [
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{"role": "assistant", "content": first_question}
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elif st.session_state.game_state == "gameplay":
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current_question = st.session_state.questions[st.session_state.current_q]
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if "Final Guess:" in current_question:
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st.session_state.final_guess = current_question.split("Final Guess:")[1].strip()
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st.session_state.game_state = "confirm_guess"
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unsafe_allow_html=True)
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with st.form("answer_form"):
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answer_input = st.text_input("Your answer (yes/no/both):",
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key=f"answer_{st.session_state.current_q}").strip().lower()
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with col2:
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st.write("")
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st.write("")
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speech_to_text(language=selected_lang_code, key=f"answer_{st.session_state.current_q}")
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if st.form_submit_button("Submit"):
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urdu_to_english = {
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'ہاں': 'yes',
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'نہیں': 'no',
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'دونوں': 'both'
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}
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processed_answer = urdu_to_english.get(answer_input, answer_input)
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if processed_answer not in ["yes", "no", "both"]:
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st.error("Please answer with 'yes', 'no', or 'both'!")
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else:
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st.session_state.answers.append(
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st.session_state.conversation_history.append(
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{"role": "user", "content":
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)
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# Generate next response
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st.session_state.category
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)
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if "Final Guess:" in next_response:
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st.session_state.final_guess = next_response.split("Final Guess:")[1].strip()
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st.session_state.game_state = "confirm_guess"
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)
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st.session_state.current_q += 1
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if st.session_state.current_q >= 20:
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st.session_state.game_state = "result"
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st.experimental_rerun()
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elif st.session_state.game_state == "confirm_guess":
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st.markdown(f'<div class="question-box">🤖 My Final Guess:<br><br>'
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f'<strong>Is it {st.session_state.final_guess}?</strong></div>',
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unsafe_allow_html=True)
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with st.form("confirm_form"):
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with col1:
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confirm_input = st.text_input("Type your answer (yes/no/both):", key="confirm_input").strip().lower()
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with col2:
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st.write("")
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st.write("")
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speech_to_text(language=selected_lang_code, key="confirm_input")
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if st.form_submit_button("Submit"):
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'ہاں': 'yes',
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'نہیں': 'no',
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'دونوں': 'both'
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}
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processed_confirm = urdu_to_english.get(confirm_input, confirm_input)
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if processed_confirm not in ["yes", "no", "both"]:
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st.error("Please answer with 'yes', 'no', or 'both'!")
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else:
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if
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st.session_state.game_state = "result"
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st.experimental_rerun()
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else:
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st.session_state.conversation_history.append(
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{"role": "user", "content": "no"}
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)
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# Result screen
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elif st.session_state.game_state == "result":
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if not st.session_state.final_guess:
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qa_history = "\n".join(
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[f"Q{i+1}: {q}\nA: {a}"
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for i, (q, a) in enumerate(zip(st.session_state.questions, st.session_state.answers))]
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)
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st.session_state.final_guess = final_guess.split("Final Guess:")[-1].strip()
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<canvas id="confetti-canvas"></canvas>
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<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.5.1/dist/confetti.browser.min.js"></script>
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<script>
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const canvas = document.getElementById('confetti-canvas');
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const confetti = confetti.create(canvas, { resize: true });
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confetti({
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particleCount: 150,
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spread: 70,
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origin: { y: 0.6 }
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});
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setTimeout(() => { canvas.remove(); }, 5000);
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</script>
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""")
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st.markdown(f'<div class="final-reveal">🎉 It\'s...</div>', unsafe_allow_html=True)
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time.sleep(1)
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st.markdown(f'<div class="final-reveal" style="font-size:3.5rem;color:#6C63FF;">{st.session_state.final_guess}</div>',
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st.experimental_rerun()
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if __name__ == "__main__":
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main()
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from streamlit.components.v1 import html
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import os
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# Import transformers and cache the help agent for performance
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@st.cache_resource
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def get_help_agent():
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from transformers import pipeline
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# Using BlenderBot 400M Distill as the public conversational model (used elsewhere)
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return pipeline("conversational", model="facebook/blenderbot-400M-distill")
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# Custom CSS for professional look (fixed text color)
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def inject_custom_css():
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st.markdown("""
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color: black !important;
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}
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.answer-btn {
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border-radius: 12px !important;
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padding: 0.5rem 1.5rem !important;
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font-weight: 600 !important;
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margin: 0.5rem !important;
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}
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.yes-btn {
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background: #6C63FF !important;
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color: white !important;
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}
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.no-btn {
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background: #FF6B6B !important;
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color: white !important;
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}
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.final-reveal {
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animation: fadeIn 2s;
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font-size: 2.5rem;
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color: #6C63FF;
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text-align: center;
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margin: 2rem 0;
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}
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@keyframes fadeIn {
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from { opacity: 0; }
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to { opacity: 1; }
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}
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.confetti {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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z-index: 1000;
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}
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.confidence-meter {
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height: 10px;
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background: linear-gradient(90deg, #FF6B6B 0%, #6C63FF 100%);
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border-radius: 5px;
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margin: 10px 0;
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}
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</style>
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""", unsafe_allow_html=True)
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# Confetti animation
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def show_confetti():
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html("""
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<canvas id="confetti-canvas" class="confetti"></canvas>
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<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.5.1/dist/confetti.browser.min.js"></script>
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<script>
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const canvas = document.getElementById('confetti-canvas');
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const confetti = confetti.create(canvas, { resize: true });
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confetti({
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particleCount: 150,
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spread: 70,
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origin: { y: 0.6 }
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});
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setTimeout(() => { canvas.remove(); }, 5000);
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</script>
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""")
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# Enhanced AI question generation for guessing game using Llama model
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| 115 |
def ask_llama(conversation_history, category, is_final_guess=False):
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| 116 |
api_url = "https://api.groq.com/openai/v1/chat/completions"
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| 117 |
headers = {
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| 128 |
6. For objects: ask about size, color, usage, material, or where it's found
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| 129 |
7. Never repeat questions and always make progress toward guessing"""
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| 130 |
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| 131 |
+
if is_final_guess:
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| 132 |
+
prompt = f"""Based on these answers about a {category}, provide ONLY your final guess with no extra text:
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| 133 |
+
{conversation_history}"""
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| 134 |
+
else:
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| 135 |
+
prompt = "Ask your next strategic yes/no question that will best narrow down the possibilities."
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| 136 |
+
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| 137 |
messages = [
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| 138 |
{"role": "system", "content": system_prompt},
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| 139 |
+
*conversation_history,
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| 140 |
+
{"role": "user", "content": prompt}
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| 141 |
]
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| 142 |
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| 143 |
data = {
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| 155 |
st.error(f"Error calling Llama API: {str(e)}")
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| 156 |
return "Could not generate question"
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| 157 |
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| 158 |
+
# New function for the help AI assistant using the Hugging Face InferenceClient
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| 159 |
+
def ask_help_agent(query):
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| 160 |
+
try:
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| 161 |
+
from huggingface_hub import InferenceClient
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| 162 |
+
# Initialize the client with the provided model
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| 163 |
+
client = InferenceClient("HuggingFaceH4/zephyr-7b-beta", token=os.environ.get("HF_HUB_TOKEN"))
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| 164 |
+
system_message = "You are a friendly Chatbot."
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| 165 |
+
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| 166 |
+
# Build history from session state (if any)
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| 167 |
+
history = []
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| 168 |
+
if "help_conversation" in st.session_state:
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| 169 |
+
for msg in st.session_state.help_conversation:
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| 170 |
+
# Each history entry is a tuple: (user query, assistant response)
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| 171 |
+
history.append((msg.get("query", ""), msg.get("response", "")))
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| 172 |
+
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| 173 |
+
messages = [{"role": "system", "content": system_message}]
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| 174 |
+
for user_msg, bot_msg in history:
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| 175 |
+
if user_msg:
|
| 176 |
+
messages.append({"role": "user", "content": user_msg})
|
| 177 |
+
if bot_msg:
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| 178 |
+
messages.append({"role": "assistant", "content": bot_msg})
|
| 179 |
+
messages.append({"role": "user", "content": query})
|
| 180 |
+
|
| 181 |
+
response_text = ""
|
| 182 |
+
# Using streaming to collect the entire response from the model
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| 183 |
+
for message in client.chat_completion(
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| 184 |
+
messages,
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| 185 |
+
max_tokens=150,
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| 186 |
+
stream=True,
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| 187 |
+
temperature=0.7,
|
| 188 |
+
top_p=0.95,
|
| 189 |
+
):
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| 190 |
+
token = message.choices[0].delta.content
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| 191 |
+
response_text += token
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| 192 |
+
return response_text
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| 193 |
+
except Exception as e:
|
| 194 |
+
return f"Error in help agent: {str(e)}"
|
| 195 |
+
|
| 196 |
# Main game logic
|
| 197 |
def main():
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| 198 |
inject_custom_css()
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|
| 199 |
|
| 200 |
st.markdown('<div class="title">KASOTI</div>', unsafe_allow_html=True)
|
| 201 |
st.markdown('<div class="subtitle">The Smart Guessing Game</div>', unsafe_allow_html=True)
|
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|
| 208 |
st.session_state.conversation_history = []
|
| 209 |
st.session_state.category = None
|
| 210 |
st.session_state.final_guess = None
|
| 211 |
+
st.session_state.help_conversation = [] # separate history for help agent
|
| 212 |
|
| 213 |
# Start screen
|
| 214 |
if st.session_state.game_state == "start":
|
|
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|
| 222 |
<li><strong>Place</strong> - city, country, landmark, geographical location</li>
|
| 223 |
<li><strong>Object</strong> - everyday item, tool, vehicle, etc.</li>
|
| 224 |
</ul>
|
| 225 |
+
<p>Type your category below to begin:</p>
|
| 226 |
</div>
|
| 227 |
""", unsafe_allow_html=True)
|
| 228 |
|
| 229 |
with st.form("start_form"):
|
| 230 |
+
category_input = st.text_input("Enter category (person/place/object):").strip().lower()
|
|
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|
| 231 |
if st.form_submit_button("Start Game"):
|
| 232 |
+
if not category_input:
|
|
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|
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|
|
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|
|
|
|
|
| 233 |
st.error("Please enter a category!")
|
| 234 |
+
elif category_input not in ["person", "place", "object"]:
|
| 235 |
st.error("Please enter either 'person', 'place', or 'object'!")
|
| 236 |
else:
|
| 237 |
+
st.session_state.category = category_input
|
| 238 |
first_question = ask_llama([
|
| 239 |
{"role": "user", "content": "Ask your first strategic yes/no question."}
|
| 240 |
+
], category_input)
|
| 241 |
st.session_state.questions = [first_question]
|
| 242 |
st.session_state.conversation_history = [
|
| 243 |
{"role": "assistant", "content": first_question}
|
|
|
|
| 249 |
elif st.session_state.game_state == "gameplay":
|
| 250 |
current_question = st.session_state.questions[st.session_state.current_q]
|
| 251 |
|
| 252 |
+
# Check if AI made a guess
|
| 253 |
if "Final Guess:" in current_question:
|
| 254 |
st.session_state.final_guess = current_question.split("Final Guess:")[1].strip()
|
| 255 |
st.session_state.game_state = "confirm_guess"
|
|
|
|
| 260 |
unsafe_allow_html=True)
|
| 261 |
|
| 262 |
with st.form("answer_form"):
|
| 263 |
+
answer_input = st.text_input("Your answer (yes/no/both):",
|
| 264 |
+
key=f"answer_{st.session_state.current_q}").strip().lower()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 265 |
if st.form_submit_button("Submit"):
|
| 266 |
+
if answer_input not in ["yes", "no", "both"]:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 267 |
st.error("Please answer with 'yes', 'no', or 'both'!")
|
| 268 |
else:
|
| 269 |
+
st.session_state.answers.append(answer_input)
|
| 270 |
st.session_state.conversation_history.append(
|
| 271 |
+
{"role": "user", "content": answer_input}
|
| 272 |
)
|
| 273 |
|
| 274 |
# Generate next response
|
|
|
|
| 277 |
st.session_state.category
|
| 278 |
)
|
| 279 |
|
| 280 |
+
# Check if AI made a guess
|
| 281 |
if "Final Guess:" in next_response:
|
| 282 |
st.session_state.final_guess = next_response.split("Final Guess:")[1].strip()
|
| 283 |
st.session_state.game_state = "confirm_guess"
|
|
|
|
| 288 |
)
|
| 289 |
st.session_state.current_q += 1
|
| 290 |
|
| 291 |
+
# Stop after 20 questions max
|
| 292 |
if st.session_state.current_q >= 20:
|
| 293 |
st.session_state.game_state = "result"
|
| 294 |
|
| 295 |
st.experimental_rerun()
|
| 296 |
|
| 297 |
+
# Side Help Option: independent chat with an AI help assistant using Hugging Face model
|
| 298 |
+
with st.expander("Need Help? Chat with AI Assistant"):
|
| 299 |
+
help_query = st.text_input("Enter your help query:", key="help_query")
|
| 300 |
+
if st.button("Send", key="send_help"):
|
| 301 |
+
if help_query:
|
| 302 |
+
help_response = ask_help_agent(help_query)
|
| 303 |
+
st.session_state.help_conversation.append({"query": help_query, "response": help_response})
|
| 304 |
+
else:
|
| 305 |
+
st.error("Please enter a query!")
|
| 306 |
+
if st.session_state.help_conversation:
|
| 307 |
+
for msg in st.session_state.help_conversation:
|
| 308 |
+
st.markdown(f"**You:** {msg['query']}")
|
| 309 |
+
st.markdown(f"**Help Assistant:** {msg['response']}")
|
| 310 |
+
|
| 311 |
+
# Guess confirmation screen using text input response
|
| 312 |
elif st.session_state.game_state == "confirm_guess":
|
| 313 |
st.markdown(f'<div class="question-box">🤖 My Final Guess:<br><br>'
|
| 314 |
f'<strong>Is it {st.session_state.final_guess}?</strong></div>',
|
| 315 |
unsafe_allow_html=True)
|
| 316 |
|
| 317 |
with st.form("confirm_form"):
|
| 318 |
+
confirm_input = st.text_input("Type your answer (yes/no/both):", key="confirm_input").strip().lower()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 319 |
if st.form_submit_button("Submit"):
|
| 320 |
+
if confirm_input not in ["yes", "no", "both"]:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 321 |
st.error("Please answer with 'yes', 'no', or 'both'!")
|
| 322 |
else:
|
| 323 |
+
if confirm_input == "yes":
|
| 324 |
st.session_state.game_state = "result"
|
| 325 |
st.experimental_rerun()
|
| 326 |
+
st.stop() # Immediately halt further execution
|
| 327 |
else:
|
| 328 |
+
# Add negative response to history and continue gameplay
|
| 329 |
st.session_state.conversation_history.append(
|
| 330 |
{"role": "user", "content": "no"}
|
| 331 |
)
|
|
|
|
| 344 |
# Result screen
|
| 345 |
elif st.session_state.game_state == "result":
|
| 346 |
if not st.session_state.final_guess:
|
| 347 |
+
# Generate final guess if not already made
|
| 348 |
qa_history = "\n".join(
|
| 349 |
[f"Q{i+1}: {q}\nA: {a}"
|
| 350 |
for i, (q, a) in enumerate(zip(st.session_state.questions, st.session_state.answers))]
|
|
|
|
| 357 |
)
|
| 358 |
st.session_state.final_guess = final_guess.split("Final Guess:")[-1].strip()
|
| 359 |
|
| 360 |
+
show_confetti()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 361 |
st.markdown(f'<div class="final-reveal">🎉 It\'s...</div>', unsafe_allow_html=True)
|
| 362 |
time.sleep(1)
|
| 363 |
st.markdown(f'<div class="final-reveal" style="font-size:3.5rem;color:#6C63FF;">{st.session_state.final_guess}</div>',
|
|
|
|
| 370 |
st.experimental_rerun()
|
| 371 |
|
| 372 |
if __name__ == "__main__":
|
| 373 |
+
main()
|