Spaces:
Sleeping
Sleeping
ilan commited on
Commit ·
58ef8a1
1
Parent(s): 7a36b3c
quasi final version
Browse files- agent.py +518 -83
- mcp_server.py +322 -114
agent.py
CHANGED
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@@ -104,27 +104,55 @@ class RunResult:
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SYSTEM_PROMPT = """You are playing a classic text adventure game.
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GOAL:
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AVAILABLE TOOLS (use via MCP):
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- play_action: Execute
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- memory: Get current game state and
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- inventory: Check what you
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VALID GAME COMMANDS for play_action:
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- Movement: north, south, east, west, up, down, enter, exit
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RESPOND IN THIS EXACT FORMAT (
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THOUGHT: <
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TOOL: <
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ARGS: <JSON arguments
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TOOL: play_action
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ARGS: {"action": "
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"""
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@@ -135,21 +163,28 @@ ARGS: {"action": "look"}
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class StudentAgent:
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"""
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Your ReAct agent implementation.
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TODO:
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1. Implement the run() method with the ReAct loop
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2. Parse LLM responses to extract tool calls
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3. Track state and avoid loops
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Use the provided call_llm() function to interact with the LLM.
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"""
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def __init__(self):
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"""Initialize your agent here."""
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async def run(
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self,
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"""
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Run the agent for a game session.
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Args:
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client: FastMCP Client connected to your MCP server
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game: Name of the game being played (e.g., "zork1")
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max_steps: Maximum number of steps to take
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seed: Random seed for reproducibility (use for LLM calls)
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verbose: Whether to print detailed output
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Returns:
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RunResult with final score and statistics
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"""
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# TODO: Implement your ReAct loop here
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#
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# Basic structure:
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# 1. Get initial observation (call play_action with "look")
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# 2. Loop for max_steps:
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# a. Build prompt with current observation and history
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# b. Call LLM to get thought and action
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# c. Parse the response to extract tool and args
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# d. Call the tool via client.call_tool(tool_name, args)
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# e. Update history and state
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# f. Check for game over
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# 3. Return RunResult with final statistics
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# Example of calling a tool:
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# result = await client.call_tool("play_action", {"action": "look"})
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# observation = result[0].text if result else "No response"
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# Example of calling the LLM:
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# response = call_llm(
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# prompt="Current observation: " + observation,
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# system_prompt=SYSTEM_PROMPT,
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# seed=seed,
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# )
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# Placeholder implementation - replace with your code
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locations_visited = set()
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history = []
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final_score = 0
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moves = 0
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return RunResult(
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final_score=
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max_score=350, # Zork1 max score, adjust if needed
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moves=moves,
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locations_visited=
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game_completed=False,
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history=history,
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)
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def _build_prompt(self, observation: str
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""
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-
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# TOOL: ...
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# ARGS: {...}
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pass
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def _call_llm(self, prompt: str, system_prompt: str, seed: int) -> str:
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"""
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This is a convenience wrapper - you can also use call_llm() directly.
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"""
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return call_llm(prompt, system_prompt, seed)
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# =============================================================================
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SYSTEM_PROMPT = """You are playing a classic text adventure game.
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GOAL:
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Explore the world, discover new locations, collect useful items, solve puzzles, and maximize your score while avoiding useless or dangerous actions.
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AVAILABLE TOOLS (use via MCP):
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+
- play_action: Execute ONE game command (movement or interaction)
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+
- memory: Get a summary of the current game state and recent actions
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- inventory: Check what you are carrying
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- get_map: Get a map of explored locations and known connections
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- get_valid_actions: Get a list of actions that are likely to work in the current location
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VALID GAME COMMANDS for play_action:
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- Movement: north, south, east, west, up, down, enter, exit
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- Shortcuts: n, s, e, w, u, d
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- Objects: take <item>, drop <item>, open <object>, close <object>, examine <object>
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- Other: look, inventory, read <object>, turn on lamp, turn off lamp
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RESPOND IN THIS EXACT FORMAT (DO NOT DEVIATE):
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THOUGHT: <brief reasoning about what to do next>
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TOOL: <tool name>
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ARGS: <JSON arguments>
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EXAMPLES:
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+
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THOUGHT: I am in a dark room and see a lamp on the ground.
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TOOL: play_action
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ARGS: {"action": "take lamp"}
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THOUGHT: I can now see exits and should explore further.
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TOOL: play_action
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ARGS: {"action": "north"}
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+
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STRATEGY:
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1. Use get_valid_actions frequently to know which actions are possible.
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2. Prefer actions that:
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- reveal new locations
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- interact with visible objects
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- unlock new paths
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- increase the score
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3. Avoid repeating actions that had no effect.
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4. Do not repeat the same action twice in a row.
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5. Use inventory awareness before dropping or interacting with items.
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6. Use look, inventory, memory, or get_map when unsure.
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7. Explore methodically rather than randomly.
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IMPORTANT RULES:
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- Execute EXACTLY ONE action per turn.
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- Never invent commands or arguments.
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- Avoid risky actions (jump, attack, wait).
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- Progress and exploration matter more than speed.
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"""
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class StudentAgent:
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"""
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Your ReAct agent implementation.
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"""
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def __init__(self):
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"""Initialize your agent here."""
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+
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self.history = []
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self.score:int = 0
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self.map:Optional[str] = None
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self.recent_actions: list[str] = []
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self.failure: dict[str, int] = {}
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self.valid_actions: list[str] = []
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self.important_objects = {
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"lamp", "lantern", "key", "keys", "door",
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"mailbox", "box", "chest", "sword", "treasure"
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}
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+
self.object_goals: dict[str, dict] = {}
|
| 182 |
+
self.tried_edges: dict[tuple[str, str], str] = {}
|
| 183 |
+
self.edge_candidates: list[str] = []
|
| 184 |
+
self.last_action = None
|
| 185 |
+
self.current_inventory: list[str] = []
|
| 186 |
+
self.visited_locations = set()
|
| 187 |
+
|
| 188 |
|
| 189 |
async def run(
|
| 190 |
self,
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|
| 197 |
"""
|
| 198 |
Run the agent for a game session.
|
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|
| 200 |
"""
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|
| 201 |
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|
| 202 |
locations_visited = set()
|
| 203 |
history = []
|
| 204 |
final_score = 0
|
| 205 |
moves = 0
|
| 206 |
|
| 207 |
+
self.last_action = None
|
| 208 |
+
|
| 209 |
+
tools = await client.list_tools()
|
| 210 |
+
tool_names = [t.name for t in tools]
|
| 211 |
+
|
| 212 |
+
inventory_result = await client.call_tool("inventory", {})
|
| 213 |
+
inventory_text = self.extract_result(inventory_result)
|
| 214 |
+
self.current_inventory = self.parse_inventory(inventory_text)
|
| 215 |
+
|
| 216 |
+
init_result = await client.call_tool("play_action", {"action": "look"})
|
| 217 |
+
obs = self.extract_result(init_result)
|
| 218 |
+
self.update_score(obs)
|
| 219 |
+
|
| 220 |
+
location = self.extract_location(obs) or "Unknown"
|
| 221 |
+
locations_visited.add(location)
|
| 222 |
+
self.visited_locations.add(location)
|
| 223 |
+
|
| 224 |
+
for obs in obs:
|
| 225 |
+
for obj in self.extract_objects(obs):
|
| 226 |
+
if obj not in self.object_goals:
|
| 227 |
+
self.object_goals[obj] = {
|
| 228 |
+
"seen_at": location,
|
| 229 |
+
"obtained": False
|
| 230 |
+
}
|
| 231 |
+
for obj in self.extract_objects(obs):
|
| 232 |
+
if obj not in self.object_goals:
|
| 233 |
+
self.object_goals[obj] = {"seen_at": location, "obtained": False}
|
| 234 |
|
| 235 |
+
for step in range(1, max_steps + 1):
|
| 236 |
+
map_result = await client.call_tool("get_map", {})
|
| 237 |
+
self.map = self.extract_result(map_result)
|
| 238 |
+
|
| 239 |
+
|
| 240 |
+
try:
|
| 241 |
+
result = await client.call_tool("get_valid_actions", {})
|
| 242 |
+
valid_text = self.extract_result(result)
|
| 243 |
+
if "Valid actions:" in valid_text:
|
| 244 |
+
actions_str = valid_text.split("Valid actions:")[1].strip()
|
| 245 |
+
self.valid_actions = [a.strip() for a in actions_str.split(",")]
|
| 246 |
+
except Exception:
|
| 247 |
+
self.valid_actions = []
|
| 248 |
+
|
| 249 |
+
self.edge_candidates = [
|
| 250 |
+
a for a in self.valid_actions
|
| 251 |
+
if (location, a) not in self.tried_edges
|
| 252 |
+
]
|
| 253 |
+
|
| 254 |
+
print(f"Edge candidates: {self.edge_candidates[:5]}")
|
| 255 |
+
|
| 256 |
+
|
| 257 |
+
prompt = self._build_prompt(obs)
|
| 258 |
+
|
| 259 |
+
response = call_llm(prompt, SYSTEM_PROMPT, seed + step)
|
| 260 |
+
thought, tool_name, tool_args = self._parse_response(response, tool_names)
|
| 261 |
+
|
| 262 |
+
|
| 263 |
+
tool_name, tool_args = self.format_llm_response(
|
| 264 |
+
tool_name, tool_args, tool_names
|
| 265 |
+
)
|
| 266 |
+
|
| 267 |
+
|
| 268 |
+
if tool_name == "play_action":
|
| 269 |
+
action = tool_args.get("action", "")
|
| 270 |
+
inverse_pairs = {
|
| 271 |
+
("take", "put"),
|
| 272 |
+
("put", "take"),
|
| 273 |
+
("open", "close"),
|
| 274 |
+
("close", "open"),
|
| 275 |
+
}
|
| 276 |
+
if self.last_action:
|
| 277 |
+
prev = self.last_action.split()[0]
|
| 278 |
+
curr = action.split()[0]
|
| 279 |
+
if (prev, curr) in inverse_pairs:
|
| 280 |
+
if verbose:
|
| 281 |
+
print("Reversible action blocked")
|
| 282 |
+
tool_args = {"action": "look"}
|
| 283 |
+
action = "look"
|
| 284 |
+
|
| 285 |
+
self.recent_actions.append(action)
|
| 286 |
+
if len(self.recent_actions) > 5:
|
| 287 |
+
self.recent_actions = self.recent_actions[-5:]
|
| 288 |
+
|
| 289 |
+
moves += 1
|
| 290 |
+
|
| 291 |
+
|
| 292 |
+
|
| 293 |
+
try:
|
| 294 |
+
result = await client.call_tool(tool_name, tool_args)
|
| 295 |
+
observation = self.extract_result(result)
|
| 296 |
+
|
| 297 |
+
|
| 298 |
+
if tool_name == "inventory":
|
| 299 |
+
self.current_inventory = self.parse_inventory(observation)
|
| 300 |
+
inv_text = " ".join(self.current_inventory).lower()
|
| 301 |
+
for obj in self.object_goals:
|
| 302 |
+
if obj in inv_text:
|
| 303 |
+
self.object_goals[obj]["obtained"] = True
|
| 304 |
+
|
| 305 |
+
except Exception as e:
|
| 306 |
+
observation = f"Error: {e}"
|
| 307 |
+
print(f"Error {e}")
|
| 308 |
+
|
| 309 |
+
new_location = self.extract_location(observation, location)
|
| 310 |
+
|
| 311 |
+
if tool_name == "play_action":
|
| 312 |
+
action = tool_args.get("action", "")
|
| 313 |
+
self.tried_edges[(location, action)] = new_location
|
| 314 |
+
self.last_action = action
|
| 315 |
+
|
| 316 |
+
old_score = self.score
|
| 317 |
+
self.update_score(observation)
|
| 318 |
+
|
| 319 |
+
if tool_name == "play_action":
|
| 320 |
+
if new_location == location and self.score == old_score:
|
| 321 |
+
self.failure[action] = self.failure.get(action, 0) + 1
|
| 322 |
+
|
| 323 |
+
if new_location != location:
|
| 324 |
+
location = new_location
|
| 325 |
+
locations_visited.add(location)
|
| 326 |
+
self.visited_locations.add(location)
|
| 327 |
+
|
| 328 |
+
self.history.append({
|
| 329 |
+
"step": step,
|
| 330 |
+
"thought": thought,
|
| 331 |
+
"tool": tool_name,
|
| 332 |
+
"args": tool_args,
|
| 333 |
+
"result": observation[:200],
|
| 334 |
+
"location": location,
|
| 335 |
+
"score": self.score
|
| 336 |
+
})
|
| 337 |
+
if len(self.history) > 10:
|
| 338 |
+
self.history = self.history[-10:]
|
| 339 |
+
|
| 340 |
+
history.append((thought, f"{tool_name}({tool_args})", observation[:100]))
|
| 341 |
+
print(f"Location : {location} | Score: {self.score} | Moves: {moves}")
|
| 342 |
+
|
| 343 |
+
if self.is_game_over(observation):
|
| 344 |
+
print("\n*** GAME OVER ***")
|
| 345 |
+
break
|
| 346 |
+
|
| 347 |
+
|
| 348 |
return RunResult(
|
| 349 |
+
final_score=self.score,
|
| 350 |
max_score=350, # Zork1 max score, adjust if needed
|
| 351 |
moves=moves,
|
| 352 |
+
locations_visited=self.visited_locations,
|
| 353 |
game_completed=False,
|
| 354 |
history=history,
|
| 355 |
)
|
| 356 |
|
| 357 |
+
def _build_prompt(self, observation: str) -> str:
|
| 358 |
+
|
| 359 |
+
lines = []
|
| 360 |
+
lines.append("RULES YOU MUST RESPECT:")
|
| 361 |
+
lines.append("- Do not repeat actions that recently failed.")
|
| 362 |
+
lines.append("- Do not loop on the same action.")
|
| 363 |
+
lines.append("- Prefer actions that reveal new information or areas.")
|
| 364 |
+
|
| 365 |
+
lines.append("\nCURRENT FACTS:")
|
| 366 |
+
lines.append(f"- Score: {self.score}")
|
| 367 |
+
lines.append(f"- Known locations: {len(self.visited_locations)}")
|
| 368 |
+
|
| 369 |
+
if self.history:
|
| 370 |
+
last = self.history[-1]
|
| 371 |
+
last_action = last.get("args", {}).get("action") or last.get("tool", "?")
|
| 372 |
+
last_result = last.get("result", "")
|
| 373 |
+
lines.append("\nLAST MOVE:")
|
| 374 |
+
lines.append(f"- Action: {last_action}")
|
| 375 |
+
lines.append(f"- Outcome: {last_result[:120]}")
|
| 376 |
+
|
| 377 |
+
blocked = [
|
| 378 |
+
name for name, count in self.failure.items() if count >= 2
|
| 379 |
+
]
|
| 380 |
+
if blocked:
|
| 381 |
+
lines.append("\nDO NOT TRY AGAIN:")
|
| 382 |
+
for b in blocked:
|
| 383 |
+
lines.append(f"- {b}")
|
| 384 |
+
|
| 385 |
+
if self.valid_actions:
|
| 386 |
+
lines.append("\nACTIONS CURRENTLY POSSIBLE:")
|
| 387 |
+
for a in self.valid_actions[:10]:
|
| 388 |
+
lines.append(f"- {a}")
|
| 389 |
+
|
| 390 |
+
if self.edge_candidates:
|
| 391 |
+
lines.append("\nUNEXPLORED ACTIONS FROM THIS LOCATION:")
|
| 392 |
+
for a in self.edge_candidates[:5]:
|
| 393 |
+
lines.append(f"- {a}")
|
| 394 |
+
|
| 395 |
+
|
| 396 |
+
lines.append("\nRAW OBSERVATION FROM THE WORLD:")
|
| 397 |
+
lines.append(observation.strip())
|
| 398 |
+
|
| 399 |
+
unobtained = [
|
| 400 |
+
obj for obj, info in self.object_goals.items()
|
| 401 |
+
if not info["obtained"]
|
| 402 |
+
]
|
| 403 |
+
|
| 404 |
+
if unobtained:
|
| 405 |
+
lines.append("\nOBJECT-DRIVEN GOALS:")
|
| 406 |
+
for obj in unobtained[:3]:
|
| 407 |
+
loc = self.object_goals[obj]["seen_at"]
|
| 408 |
+
lines.append(f"- {obj} (seen at: {loc})")
|
| 409 |
+
|
| 410 |
+
lines.append(
|
| 411 |
+
"\nPRIORITY RULE:\n"
|
| 412 |
+
"Prefer actions that help obtain or interact with these objects "
|
| 413 |
+
"over random exploration."
|
| 414 |
+
)
|
| 415 |
+
|
| 416 |
+
|
| 417 |
+
lines.append(
|
| 418 |
+
"\nDECISION REQUIRED:\n"
|
| 419 |
+
"Choose ONE action that is different from your recent behavior "
|
| 420 |
+
"and maximizes the chance of discovering something new."
|
| 421 |
+
)
|
| 422 |
+
|
| 423 |
+
return "\n".join(lines)
|
| 424 |
|
| 425 |
+
|
| 426 |
+
|
| 427 |
+
def _parse_response(self, response: str, valid_tools: list[str]) -> tuple[str, str, dict]:
|
| 428 |
+
|
| 429 |
+
fields = self._index_response(response)
|
| 430 |
+
|
| 431 |
+
thought = self.extract_thought(fields)
|
| 432 |
+
tool = self.extract_tool(fields, valid_tools)
|
| 433 |
+
args = self.extract_args(fields)
|
| 434 |
+
|
| 435 |
+
return thought, tool, args
|
|
|
|
|
|
|
|
|
|
| 436 |
|
| 437 |
def _call_llm(self, prompt: str, system_prompt: str, seed: int) -> str:
|
| 438 |
"""
|
|
|
|
| 441 |
This is a convenience wrapper - you can also use call_llm() directly.
|
| 442 |
"""
|
| 443 |
return call_llm(prompt, system_prompt, seed)
|
| 444 |
+
|
| 445 |
+
|
| 446 |
+
def _index_response(self, text: str) -> dict:
|
| 447 |
+
indexed = {}
|
| 448 |
+
|
| 449 |
+
for line in text.splitlines():
|
| 450 |
+
if ":" not in line:
|
| 451 |
+
continue
|
| 452 |
+
key, value = line.split(":", 1)
|
| 453 |
+
indexed[key.strip().lower()] = value.strip()
|
| 454 |
+
|
| 455 |
+
return indexed
|
| 456 |
+
|
| 457 |
+
# =============================================================================
|
| 458 |
+
# Extract information from game observations
|
| 459 |
+
# =============================================================================
|
| 460 |
+
|
| 461 |
+
def extract_objects(self, text: str) -> list[str]:
|
| 462 |
+
found = set()
|
| 463 |
+
text = text.lower()
|
| 464 |
+
for obj in self.important_objects:
|
| 465 |
+
if obj in text:
|
| 466 |
+
found.add(obj)
|
| 467 |
+
return list(found)
|
| 468 |
+
|
| 469 |
+
def extract_thought(self, fields: dict) -> str:
|
| 470 |
+
return fields.get("thought", "No reasoning provided")
|
| 471 |
+
|
| 472 |
+
def extract_tool(self, fields: dict, valid_tools: list[str]) -> str:
|
| 473 |
+
raw = fields.get("tool", "play_action").lower()
|
| 474 |
+
raw = raw.translate(str.maketrans("", "", "*`"))
|
| 475 |
+
|
| 476 |
+
candidate = raw.split()[0] if raw else "play_action"
|
| 477 |
+
return candidate
|
| 478 |
+
|
| 479 |
+
def extract_args(self, fields: dict) -> dict:
|
| 480 |
+
payload = fields.get("args")
|
| 481 |
+
if not payload:
|
| 482 |
+
return {"action": "look"}
|
| 483 |
+
|
| 484 |
+
payload = payload.replace("'", '"')
|
| 485 |
+
|
| 486 |
+
try:
|
| 487 |
+
return json.loads(payload)
|
| 488 |
+
except json.JSONDecodeError:
|
| 489 |
+
match = re.search(r'"action"\s*:\s*"([^"]+)"', payload)
|
| 490 |
+
if match:
|
| 491 |
+
return {"action": match.group(1)}
|
| 492 |
+
|
| 493 |
+
return {"action": "look"}
|
| 494 |
+
|
| 495 |
+
|
| 496 |
+
|
| 497 |
+
def extract_result(self, result) -> str:
|
| 498 |
+
if hasattr(result, 'content') and result.content:
|
| 499 |
+
return result.content[0].text
|
| 500 |
+
if isinstance(result, list) and result:
|
| 501 |
+
return result[0].text if hasattr(result[0], 'text') else str(result[0])
|
| 502 |
+
return str(result)
|
| 503 |
+
|
| 504 |
+
def extract_location(self, observation: str, previous_location: str | None = None) -> str:
|
| 505 |
+
if not observation:
|
| 506 |
+
return previous_location or "Unknown"
|
| 507 |
+
|
| 508 |
+
line = observation.strip().splitlines()[0].strip()
|
| 509 |
+
lower = line.lower()
|
| 510 |
+
|
| 511 |
+
if any(k in lower for k in ("copyright", "infocom", "all rights reserved")):
|
| 512 |
+
return previous_location or "Unknown"
|
| 513 |
+
if lower.startswith(("you ", "opening", "opened", "taken", "done", "with great effort", "the ")):
|
| 514 |
+
return previous_location or "Unknown"
|
| 515 |
+
if line.endswith((".", "!", "?")) or len(line.split()) > 6:
|
| 516 |
+
return previous_location or "Unknown"
|
| 517 |
+
|
| 518 |
+
return line
|
| 519 |
+
|
| 520 |
+
# =============================================================================
|
| 521 |
+
# Function to parse inventory
|
| 522 |
+
# =============================================================================
|
| 523 |
+
def parse_inventory(self, blob: str) -> list[str]:
|
| 524 |
+
if not blob:
|
| 525 |
+
return []
|
| 526 |
+
|
| 527 |
+
low = blob.lower()
|
| 528 |
+
|
| 529 |
+
if any(x in low for x in ("empty-handed", "nothing")):
|
| 530 |
+
return []
|
| 531 |
+
|
| 532 |
+
core = blob.split(":", 1)[-1]
|
| 533 |
+
|
| 534 |
+
tokens = [
|
| 535 |
+
t.strip().lower()
|
| 536 |
+
for t in core.replace("\n", ",").split(",")
|
| 537 |
+
if t.strip()
|
| 538 |
+
and not any(w in t.lower() for w in ("you", "carrying", "parent"))
|
| 539 |
+
]
|
| 540 |
+
|
| 541 |
+
return sorted(set(tokens))
|
| 542 |
+
|
| 543 |
+
|
| 544 |
+
|
| 545 |
+
# =============================================================================
|
| 546 |
+
# Function to update score
|
| 547 |
+
# =============================================================================
|
| 548 |
+
|
| 549 |
+
def update_score(self, text: str) -> None:
|
| 550 |
+
if not text:
|
| 551 |
+
return
|
| 552 |
+
|
| 553 |
+
t = text.replace("[", "").replace("]", "").lower()
|
| 554 |
+
|
| 555 |
+
if "score" not in t:
|
| 556 |
+
return
|
| 557 |
+
|
| 558 |
+
parts = t.split("score")
|
| 559 |
+
values = []
|
| 560 |
+
|
| 561 |
+
for p in parts[1:]:
|
| 562 |
+
digits = ""
|
| 563 |
+
for ch in p:
|
| 564 |
+
if ch.isdigit():
|
| 565 |
+
digits += ch
|
| 566 |
+
elif digits:
|
| 567 |
+
break
|
| 568 |
+
if digits:
|
| 569 |
+
values.append(int(digits))
|
| 570 |
+
|
| 571 |
+
if values:
|
| 572 |
+
best = max(values)
|
| 573 |
+
if best > self.score:
|
| 574 |
+
self.score = best
|
| 575 |
+
|
| 576 |
+
|
| 577 |
+
# =============================================================================
|
| 578 |
+
# Function to reformat LLM response
|
| 579 |
+
# =============================================================================
|
| 580 |
+
|
| 581 |
+
def format_llm_response(
|
| 582 |
+
self,
|
| 583 |
+
tool_name: str,
|
| 584 |
+
tool_args: dict,
|
| 585 |
+
valid_tools: list[str]
|
| 586 |
+
) -> tuple[str, dict]:
|
| 587 |
+
|
| 588 |
+
tool_aliases = {
|
| 589 |
+
"action": "play_action",
|
| 590 |
+
"do": "play_action",
|
| 591 |
+
"command": "play_action",
|
| 592 |
+
"map": "get_map",
|
| 593 |
+
"location": "get_map",
|
| 594 |
+
"mem": "memory",
|
| 595 |
+
"state": "memory",
|
| 596 |
+
"status": "memory",
|
| 597 |
+
"inv": "inventory",
|
| 598 |
+
"items": "inventory",
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
tool_name = tool_name.lower().strip()
|
| 602 |
+
tool_name = tool_aliases.get(tool_name, tool_name)
|
| 603 |
+
|
| 604 |
+
if tool_name not in valid_tools:
|
| 605 |
+
tool_name = "play_action"
|
| 606 |
+
|
| 607 |
+
if tool_name == "play_action":
|
| 608 |
+
raw_action = tool_args.get("action", "")
|
| 609 |
+
|
| 610 |
+
if not isinstance(raw_action, str) or not raw_action.strip():
|
| 611 |
+
return "play_action", {"action": "look"}
|
| 612 |
+
|
| 613 |
+
action = raw_action.lower()
|
| 614 |
+
|
| 615 |
+
for ch in ["*", "`", "\"", "'"]:
|
| 616 |
+
action = action.replace(ch, "")
|
| 617 |
+
|
| 618 |
+
action = " ".join(action.split())
|
| 619 |
+
|
| 620 |
+
verb_aliases = {
|
| 621 |
+
"check": "examine",
|
| 622 |
+
"inspect": "examine",
|
| 623 |
+
"use": "examine",
|
| 624 |
+
"investigate": "examine",
|
| 625 |
+
"grab": "take",
|
| 626 |
+
"pick": "take",
|
| 627 |
+
"pickup": "take",
|
| 628 |
+
"search": "look",
|
| 629 |
+
}
|
| 630 |
+
|
| 631 |
+
words = action.split()
|
| 632 |
+
if words and words[0] in verb_aliases:
|
| 633 |
+
words[0] = verb_aliases[words[0]]
|
| 634 |
+
action = " ".join(words)
|
| 635 |
+
|
| 636 |
+
forbidden_prefixes = {
|
| 637 |
+
"help",
|
| 638 |
+
"quit",
|
| 639 |
+
"save",
|
| 640 |
+
"load",
|
| 641 |
+
}
|
| 642 |
+
|
| 643 |
+
dangerous_verbs = {
|
| 644 |
+
"jump",
|
| 645 |
+
"dive",
|
| 646 |
+
"leap",
|
| 647 |
+
}
|
| 648 |
+
|
| 649 |
+
verb = action.split()[0]
|
| 650 |
+
|
| 651 |
+
if verb in forbidden_prefixes:
|
| 652 |
+
return "play_action", {"action": "look"}
|
| 653 |
+
|
| 654 |
+
if verb in dangerous_verbs:
|
| 655 |
+
return "play_action", {"action": "look"}
|
| 656 |
+
|
| 657 |
+
if not action:
|
| 658 |
+
action = "look"
|
| 659 |
+
|
| 660 |
+
return "play_action", {"action": action}
|
| 661 |
+
|
| 662 |
+
return tool_name, {}
|
| 663 |
+
|
| 664 |
+
|
| 665 |
+
def is_game_over(self, text: str) -> bool:
|
| 666 |
+
if not text:
|
| 667 |
+
return False
|
| 668 |
+
|
| 669 |
+
text = text.lower()
|
| 670 |
+
|
| 671 |
+
deaths = (
|
| 672 |
+
"game over",
|
| 673 |
+
"you have died",
|
| 674 |
+
"you are dead",
|
| 675 |
+
"*** you have died ***",
|
| 676 |
+
"you die",
|
| 677 |
+
"you have been killed",
|
| 678 |
+
"your score was",
|
| 679 |
+
)
|
| 680 |
+
|
| 681 |
+
return any(p in text for p in deaths)
|
| 682 |
+
|
| 683 |
|
| 684 |
|
| 685 |
# =============================================================================
|
mcp_server.py
CHANGED
|
@@ -48,43 +48,270 @@ mcp = FastMCP("Student Text Adventure Server")
|
|
| 48 |
class GameManager:
|
| 49 |
"""
|
| 50 |
Manages the text adventure game state.
|
| 51 |
-
|
| 52 |
-
TODO: Extend this class to track:
|
| 53 |
-
- Action history (for memory tool)
|
| 54 |
-
- Explored locations (for mapping)
|
| 55 |
-
- Current score and moves
|
| 56 |
"""
|
| 57 |
|
| 58 |
-
def __init__(self):
|
| 59 |
-
self.env: TextAdventureEnv = None
|
| 60 |
-
self.state = None
|
| 61 |
-
self.game_name: str = ""
|
| 62 |
-
# TODO: Add more state tracking
|
| 63 |
-
# self.history: list[tuple[str, str]] = []
|
| 64 |
-
# self.explored_locations: dict[str, set[str]] = {}
|
| 65 |
-
# self.current_location: str = ""
|
| 66 |
-
|
| 67 |
-
def initialize(self, game: str = "zork1"):
|
| 68 |
-
"""Initialize or reset the game."""
|
| 69 |
-
self.game_name = game
|
| 70 |
self.env = TextAdventureEnv(game)
|
|
|
|
| 71 |
self.state = self.env.reset()
|
| 72 |
-
|
| 73 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 74 |
|
| 75 |
-
def
|
| 76 |
-
|
| 77 |
-
|
| 78 |
-
|
| 79 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 80 |
self.state = self.env.step(action)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 81 |
|
| 82 |
-
|
| 83 |
-
|
| 84 |
-
|
| 85 |
-
|
| 86 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 87 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 88 |
def get_score(self) -> int:
|
| 89 |
"""Get current score."""
|
| 90 |
return self.state.score if self.state else 0
|
|
@@ -95,18 +322,16 @@ class GameManager:
|
|
| 95 |
|
| 96 |
|
| 97 |
# Global game manager
|
| 98 |
-
|
| 99 |
|
| 100 |
|
| 101 |
-
def get_game() -> GameManager:
|
| 102 |
-
"""Get or initialize the game manager."""
|
| 103 |
-
global _game
|
| 104 |
-
if _game.env is None:
|
| 105 |
-
# Get game from environment variable (set by evaluator)
|
| 106 |
-
game = os.environ.get("GAME", "zork1")
|
| 107 |
-
_game.initialize(game)
|
| 108 |
-
return _game
|
| 109 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 110 |
|
| 111 |
# =============================================================================
|
| 112 |
# MCP Tools - IMPLEMENT THESE
|
|
@@ -114,90 +339,74 @@ def get_game() -> GameManager:
|
|
| 114 |
|
| 115 |
@mcp.tool()
|
| 116 |
def play_action(action: str) -> str:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 117 |
"""
|
| 118 |
-
|
| 119 |
-
|
| 120 |
-
This is the main tool for interacting with the game.
|
| 121 |
|
| 122 |
-
Args:
|
| 123 |
-
action: The command to execute (e.g., "north", "take lamp", "open mailbox")
|
| 124 |
-
|
| 125 |
Returns:
|
| 126 |
-
|
| 127 |
-
|
| 128 |
-
Valid commands include:
|
| 129 |
-
- Movement: north, south, east, west, up, down, enter, exit
|
| 130 |
-
- Objects: take <item>, drop <item>, open <thing>, examine <thing>
|
| 131 |
-
- Other: look, inventory, read <thing>, turn on lamp
|
| 132 |
"""
|
| 133 |
game = get_game()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 134 |
|
| 135 |
-
|
| 136 |
-
|
| 137 |
-
|
| 138 |
-
|
| 139 |
-
|
| 140 |
-
# Optional: Append score info
|
| 141 |
-
# result += f"\n[Score: {game.get_score()} | Moves: {game.get_moves()}]"
|
| 142 |
-
|
| 143 |
-
return result
|
| 144 |
|
| 145 |
|
| 146 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 147 |
|
| 148 |
-
|
| 149 |
-
|
| 150 |
-
|
| 151 |
-
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
|
| 155 |
-
|
| 156 |
-
#
|
| 157 |
-
|
| 158 |
-
|
| 159 |
-
|
| 160 |
-
|
| 161 |
-
|
| 162 |
-
# def inventory() -> str:
|
| 163 |
-
# """
|
| 164 |
-
# Check what the player is carrying.
|
| 165 |
-
#
|
| 166 |
-
# Returns:
|
| 167 |
-
# List of items in the player's inventory
|
| 168 |
-
# """
|
| 169 |
-
# game = get_game()
|
| 170 |
-
# result = game.step("inventory")
|
| 171 |
-
# return result
|
| 172 |
-
|
| 173 |
-
|
| 174 |
-
# @mcp.tool()
|
| 175 |
-
# def get_map() -> str:
|
| 176 |
-
# """
|
| 177 |
-
# Get a map of explored locations.
|
| 178 |
-
#
|
| 179 |
-
# Returns:
|
| 180 |
-
# A text representation of explored locations and connections
|
| 181 |
-
# """
|
| 182 |
-
# game = get_game()
|
| 183 |
-
# # TODO: Return map of explored locations
|
| 184 |
-
# pass
|
| 185 |
-
|
| 186 |
-
|
| 187 |
-
# @mcp.tool()
|
| 188 |
-
# def get_valid_actions() -> str:
|
| 189 |
-
# """
|
| 190 |
-
# Get a list of likely valid actions from the current location.
|
| 191 |
-
#
|
| 192 |
-
# Returns:
|
| 193 |
-
# List of actions that might work here
|
| 194 |
-
# """
|
| 195 |
-
# # This is a hint: Jericho provides get_valid_actions()
|
| 196 |
-
# game = get_game()
|
| 197 |
-
# if game.env and game.env.env:
|
| 198 |
-
# valid = game.env.env.get_valid_actions()
|
| 199 |
-
# return "Valid actions: " + ", ".join(valid[:20])
|
| 200 |
-
# return "Could not determine valid actions"
|
| 201 |
|
| 202 |
|
| 203 |
# =============================================================================
|
|
@@ -205,5 +414,4 @@ def play_action(action: str) -> str:
|
|
| 205 |
# =============================================================================
|
| 206 |
|
| 207 |
if __name__ == "__main__":
|
| 208 |
-
# This runs the server with stdio transport (for MCP clients)
|
| 209 |
mcp.run()
|
|
|
|
| 48 |
class GameManager:
|
| 49 |
"""
|
| 50 |
Manages the text adventure game state.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 51 |
"""
|
| 52 |
|
| 53 |
+
def __init__(self, game: str = "zork1"):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 54 |
self.env = TextAdventureEnv(game)
|
| 55 |
+
self.game_name = game
|
| 56 |
self.state = self.env.reset()
|
| 57 |
+
self.state = self.env.step("look")
|
| 58 |
+
|
| 59 |
+
self.history = []
|
| 60 |
+
self.explored_locations = {}
|
| 61 |
+
self.current_location = self.extract_location(self.state.observation)
|
| 62 |
+
self.object_goals: dict[str, dict] = {}
|
| 63 |
+
|
| 64 |
+
|
| 65 |
|
| 66 |
+
def update_map(self, prev_location: str, action: str, new_location: str):
|
| 67 |
+
if prev_location not in self.explored_locations:
|
| 68 |
+
self.explored_locations[prev_location] = set()
|
| 69 |
+
|
| 70 |
+
if new_location != prev_location:
|
| 71 |
+
self.explored_locations[prev_location].add(
|
| 72 |
+
f"{action} -> {new_location}"
|
| 73 |
+
)
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
def choose_an_action(self, action: str) -> str:
|
| 77 |
+
prev_observation = self.state.observation
|
| 78 |
+
prev_location = self.current_location
|
| 79 |
+
prev_score = self.state.score
|
| 80 |
+
|
| 81 |
self.state = self.env.step(action)
|
| 82 |
+
observation = self.state.observation
|
| 83 |
+
|
| 84 |
+
new_location = self.extract_location(observation)
|
| 85 |
+
self.current_location = new_location
|
| 86 |
+
|
| 87 |
+
no_op = (
|
| 88 |
+
observation.strip() == prev_observation.strip()
|
| 89 |
+
and new_location == prev_location
|
| 90 |
+
and self.state.score == prev_score
|
| 91 |
+
)
|
| 92 |
+
|
| 93 |
+
self.history.append({
|
| 94 |
+
"action": action,
|
| 95 |
+
"observation": observation,
|
| 96 |
+
"location": new_location,
|
| 97 |
+
"no_op": no_op,
|
| 98 |
+
})
|
| 99 |
+
self.history = self.history[-35:]
|
| 100 |
+
|
| 101 |
+
return observation
|
| 102 |
+
|
| 103 |
+
|
| 104 |
+
|
| 105 |
+
def extract_location(self, observation: str) -> str:
|
| 106 |
+
if not observation:
|
| 107 |
+
return self.current_location or "Unknown"
|
| 108 |
+
|
| 109 |
+
line = observation.strip().splitlines()[0].strip()
|
| 110 |
+
lower = line.lower()
|
| 111 |
+
|
| 112 |
+
if any(k in lower for k in ("copyright", "infocom", "all rights reserved")):
|
| 113 |
+
return self.current_location or "Unknown"
|
| 114 |
+
if lower.startswith(("you ", "opening", "opened", "taken", "done", "with great effort", "the ")):
|
| 115 |
+
return self.current_location or "Unknown"
|
| 116 |
+
if line.endswith((".", "!", "?")) or len(line.split()) > 6:
|
| 117 |
+
return self.current_location or "Unknown"
|
| 118 |
+
|
| 119 |
+
return line
|
| 120 |
+
|
| 121 |
+
|
| 122 |
+
def is_valid_location(self, candidate: str) -> bool:
|
| 123 |
+
if not candidate:
|
| 124 |
+
return False
|
| 125 |
+
|
| 126 |
+
candidate = candidate.strip()
|
| 127 |
+
|
| 128 |
+
if candidate.endswith("."):
|
| 129 |
+
return False
|
| 130 |
+
|
| 131 |
+
if len(candidate.split()) > 5:
|
| 132 |
+
return False
|
| 133 |
+
|
| 134 |
+
lowered = candidate.lower()
|
| 135 |
+
banned_prefixes = (
|
| 136 |
+
"taken",
|
| 137 |
+
"done",
|
| 138 |
+
"opening",
|
| 139 |
+
"you",
|
| 140 |
+
"there is",
|
| 141 |
+
"with great effort",
|
| 142 |
+
"it is",
|
| 143 |
+
)
|
| 144 |
+
if lowered.startswith(banned_prefixes):
|
| 145 |
+
return False
|
| 146 |
+
|
| 147 |
+
return True
|
| 148 |
+
|
| 149 |
+
|
| 150 |
+
def get_memory(self) -> str:
|
| 151 |
+
|
| 152 |
+
recent = self.history[-6:] if self.history else []
|
| 153 |
+
|
| 154 |
+
recent_actions = []
|
| 155 |
+
no_op_count = 0
|
| 156 |
+
|
| 157 |
+
for h in recent:
|
| 158 |
+
if isinstance(h, dict):
|
| 159 |
+
action = h.get("action", "?")
|
| 160 |
+
loc = h.get("location", "?")
|
| 161 |
+
no_op = h.get("no_op", False)
|
| 162 |
+
recent_actions.append(f"- {action} @ {loc}")
|
| 163 |
+
if no_op:
|
| 164 |
+
no_op_count += 1
|
| 165 |
+
|
| 166 |
+
recent_block = (
|
| 167 |
+
"\n".join(recent_actions)
|
| 168 |
+
if recent_actions else
|
| 169 |
+
"- none"
|
| 170 |
+
)
|
| 171 |
+
|
| 172 |
+
progress_signals = []
|
| 173 |
+
|
| 174 |
+
if len(self.explored_locations) > 1:
|
| 175 |
+
progress_signals.append("new locations visited")
|
| 176 |
+
|
| 177 |
+
if self.state.score > 0:
|
| 178 |
+
progress_signals.append(f"score = {self.state.score}")
|
| 179 |
+
|
| 180 |
+
obtained = [
|
| 181 |
+
obj for obj, info in self.object_goals.items()
|
| 182 |
+
if info.get("obtained")
|
| 183 |
+
]
|
| 184 |
+
if obtained:
|
| 185 |
+
progress_signals.append(f"objects obtained: {', '.join(obtained[:3])}")
|
| 186 |
+
|
| 187 |
+
if not progress_signals:
|
| 188 |
+
progress_signals.append("no clear progress")
|
| 189 |
+
|
| 190 |
+
stagnation = ""
|
| 191 |
+
if no_op_count >= 3:
|
| 192 |
+
stagnation = "repeated ineffective actions detected"
|
| 193 |
+
|
| 194 |
+
return f"""STATE SNAPSHOT
|
| 195 |
+
Location: {self.current_location}
|
| 196 |
+
Score: {self.state.score}
|
| 197 |
+
Moves: {self.state.moves}
|
| 198 |
+
Game: {self.game_name}
|
| 199 |
+
|
| 200 |
+
RECENT ACTIONS
|
| 201 |
+
{recent_block}
|
| 202 |
+
|
| 203 |
+
PROGRESS
|
| 204 |
+
- {'; '.join(progress_signals)}
|
| 205 |
+
|
| 206 |
+
STAGNATION
|
| 207 |
+
- {stagnation if stagnation else "none"}
|
| 208 |
+
|
| 209 |
+
LAST OBSERVATION (verbatim)
|
| 210 |
+
{self.state.observation}
|
| 211 |
+
"""
|
| 212 |
|
| 213 |
+
|
| 214 |
+
|
| 215 |
+
def get_map(self) -> str:
|
| 216 |
+
|
| 217 |
+
if not self.explored_locations:
|
| 218 |
+
return "MAP SNAPSHOT\n- No locations visited yet."
|
| 219 |
+
|
| 220 |
+
output = []
|
| 221 |
+
output.append("MAP SNAPSHOT")
|
| 222 |
+
output.append(f"Current location: {self.current_location}")
|
| 223 |
+
|
| 224 |
+
exploration_frontier = []
|
| 225 |
+
exhausted_nodes = []
|
| 226 |
+
|
| 227 |
+
for node, transitions in self.explored_locations.items():
|
| 228 |
+
degree = len(transitions)
|
| 229 |
+
|
| 230 |
+
if degree == 0:
|
| 231 |
+
exhausted_nodes.append(node)
|
| 232 |
+
elif degree <= 2:
|
| 233 |
+
exploration_frontier.append(node)
|
| 234 |
+
|
| 235 |
+
output.append("\nKNOWN CONNECTIONS")
|
| 236 |
+
for node, transitions in sorted(self.explored_locations.items()):
|
| 237 |
+
if not transitions:
|
| 238 |
+
output.append(f"- {node}: no confirmed exits")
|
| 239 |
+
else:
|
| 240 |
+
compressed = ", ".join(sorted(transitions))
|
| 241 |
+
output.append(f"- {node} → {compressed}")
|
| 242 |
+
|
| 243 |
+
if exploration_frontier:
|
| 244 |
+
output.append("\nEXPLORATION FRONTIER")
|
| 245 |
+
for node in exploration_frontier[:5]:
|
| 246 |
+
output.append(f"- {node} (few exits explored)")
|
| 247 |
+
|
| 248 |
+
if exhausted_nodes:
|
| 249 |
+
output.append("\nLOW VALUE AREAS")
|
| 250 |
+
for node in exhausted_nodes[:5]:
|
| 251 |
+
output.append(f"- {node} (dead end or fully explored)")
|
| 252 |
+
|
| 253 |
+
cyclic_nodes = []
|
| 254 |
+
for node, transitions in self.explored_locations.items():
|
| 255 |
+
for t in transitions:
|
| 256 |
+
if f"{node}" in t and "->" in t:
|
| 257 |
+
cyclic_nodes.append(node)
|
| 258 |
+
break
|
| 259 |
+
|
| 260 |
+
if cyclic_nodes:
|
| 261 |
+
output.append("\nPOTENTIAL LOOPS DETECTED")
|
| 262 |
+
for node in cyclic_nodes[:3]:
|
| 263 |
+
output.append(f"- {node}")
|
| 264 |
+
|
| 265 |
+
if exploration_frontier:
|
| 266 |
+
output.append(
|
| 267 |
+
"\nNAVIGATION HINT\n"
|
| 268 |
+
f"- Prefer exploring from: {exploration_frontier[0]}"
|
| 269 |
+
)
|
| 270 |
+
|
| 271 |
+
return "\n".join(output)
|
| 272 |
|
| 273 |
+
|
| 274 |
+
def get_inventory(self) -> str:
|
| 275 |
+
items = (
|
| 276 |
+
self.state.inventory
|
| 277 |
+
if hasattr(self.state, "inventory") and self.state.inventory
|
| 278 |
+
else []
|
| 279 |
+
)
|
| 280 |
+
|
| 281 |
+
if not items:
|
| 282 |
+
return "Inventory: empty (hands free)."
|
| 283 |
+
|
| 284 |
+
parsed_items = []
|
| 285 |
+
|
| 286 |
+
for item in items:
|
| 287 |
+
item_str = str(item)
|
| 288 |
+
|
| 289 |
+
if ":" in item_str:
|
| 290 |
+
item_str = item_str.split(":", 1)[1]
|
| 291 |
+
if "parent" in item_str.lower():
|
| 292 |
+
item_str = item_str.lower().split("parent")[0]
|
| 293 |
+
|
| 294 |
+
name = item_str.strip().lower()
|
| 295 |
+
|
| 296 |
+
tag = None
|
| 297 |
+
if any(k in name for k in ["lamp", "torch", "lantern"]):
|
| 298 |
+
tag = "light"
|
| 299 |
+
elif any(k in name for k in ["sword", "knife", "weapon"]):
|
| 300 |
+
tag = "weapon"
|
| 301 |
+
elif any(k in name for k in ["key"]):
|
| 302 |
+
tag = "key item"
|
| 303 |
+
elif any(k in name for k in ["treasure", "jewel", "egg", "canary"]):
|
| 304 |
+
tag = "valuable"
|
| 305 |
+
|
| 306 |
+
if tag:
|
| 307 |
+
parsed_items.append(f"{name} ({tag})")
|
| 308 |
+
else:
|
| 309 |
+
parsed_items.append(name)
|
| 310 |
+
|
| 311 |
+
count = len(parsed_items)
|
| 312 |
+
return f"Inventory ({count} item{'s' if count > 1 else ''}): " + ", ".join(parsed_items)
|
| 313 |
+
|
| 314 |
+
|
| 315 |
def get_score(self) -> int:
|
| 316 |
"""Get current score."""
|
| 317 |
return self.state.score if self.state else 0
|
|
|
|
| 322 |
|
| 323 |
|
| 324 |
# Global game manager
|
| 325 |
+
g = GameManager()
|
| 326 |
|
| 327 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 328 |
|
| 329 |
+
def get_game(reseed: bool = False) -> GameManager:
|
| 330 |
+
global g
|
| 331 |
+
|
| 332 |
+
if g is None or reseed:
|
| 333 |
+
g = GameManager()
|
| 334 |
+
return g
|
| 335 |
|
| 336 |
# =============================================================================
|
| 337 |
# MCP Tools - IMPLEMENT THESE
|
|
|
|
| 339 |
|
| 340 |
@mcp.tool()
|
| 341 |
def play_action(action: str) -> str:
|
| 342 |
+
game = get_game()
|
| 343 |
+
|
| 344 |
+
origin = game.current_location
|
| 345 |
+
before_score = game.state.score
|
| 346 |
+
|
| 347 |
+
result = game.choose_an_action(action)
|
| 348 |
+
destination = game.current_location
|
| 349 |
+
|
| 350 |
+
if origin and destination and origin != destination:
|
| 351 |
+
game.update_map(origin, action, destination)
|
| 352 |
+
|
| 353 |
+
footer = f"\n[Score: {game.state.score}"
|
| 354 |
+
footer+= f"\nMoves: {game.state.moves}]"
|
| 355 |
+
|
| 356 |
+
return result + footer
|
| 357 |
+
|
| 358 |
+
|
| 359 |
+
# TODO: Implement additional tools to help your agent
|
| 360 |
+
|
| 361 |
+
@mcp.tool()
|
| 362 |
+
def memory() -> str:
|
| 363 |
"""
|
| 364 |
+
Get the current game state summary.
|
|
|
|
|
|
|
| 365 |
|
|
|
|
|
|
|
|
|
|
| 366 |
Returns:
|
| 367 |
+
A summary including current location, score, moves, and recent history
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 368 |
"""
|
| 369 |
game = get_game()
|
| 370 |
+
return game.get_memory()
|
| 371 |
+
|
| 372 |
+
|
| 373 |
+
@mcp.tool()
|
| 374 |
+
def inventory() -> str:
|
| 375 |
+
"""
|
| 376 |
+
Check what the player is carrying.
|
| 377 |
|
| 378 |
+
Returns:
|
| 379 |
+
List of items in the player's inventory
|
| 380 |
+
"""
|
| 381 |
+
return get_game().get_inventory()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 382 |
|
| 383 |
|
| 384 |
+
@mcp.tool()
|
| 385 |
+
def get_map() -> str:
|
| 386 |
+
"""
|
| 387 |
+
Get a map of explored locations.
|
| 388 |
+
|
| 389 |
+
Returns:
|
| 390 |
+
A text representation of explored locations and connections
|
| 391 |
+
"""
|
| 392 |
+
game = get_game()
|
| 393 |
+
return game.get_map()
|
| 394 |
+
|
| 395 |
|
| 396 |
+
@mcp.tool()
|
| 397 |
+
def get_valid_actions() -> str:
|
| 398 |
+
"""
|
| 399 |
+
Get a list of likely valid actions from the current location.
|
| 400 |
+
|
| 401 |
+
Returns:
|
| 402 |
+
List of actions that might work here
|
| 403 |
+
"""
|
| 404 |
+
# This is a hint: Jericho provides get_valid_actions()
|
| 405 |
+
game = get_game()
|
| 406 |
+
if game.env and game.env.env:
|
| 407 |
+
valid = game.env.env.get_valid_actions()
|
| 408 |
+
return "Valid actions: " + ", ".join(valid[:20])
|
| 409 |
+
return "Could not determine valid actions"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 410 |
|
| 411 |
|
| 412 |
# =============================================================================
|
|
|
|
| 414 |
# =============================================================================
|
| 415 |
|
| 416 |
if __name__ == "__main__":
|
|
|
|
| 417 |
mcp.run()
|