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const router = require("express").Router();
const { Challenge } = require("../models/challenge");
const { Game } = require("../models/game");
const { User } = require("../models/user");
const { checkAuth } = require("../util/auth");
const { catchAsync } = require("../util/errors");
// API enpoints related to a user, requires authentication
// extracts the user details of userId. Use only if the req object contains userId field.
const extractUserDetails = async (req, res, next) => {
try {
let { userId } = req;
if (!userId) throw { message: "userId not found" };
else {
let user = await User.findById(userId);
req.user = user;
}
} catch (err) {
next(err);
}
next();
};
// TO BE TESTED
// get the logged in user details
router.get("/", checkAuth, extractUserDetails, async (req, res, next) => {
try {
let { user } = req;
let { id, username, email, fname, lname, country, location } = user;
let friends = await user.getFriends();
let games = await user.getGames();
return res.status(200).json({
id,
username,
email,
friends,
fname,
lname,
country,
location,
games,
});
} catch (err) {
next(err);
}
});
// TO BE TESTED
// update logged in user details
router.patch("/", checkAuth, async (req, res, next) => {
try {
let { userId } = req;
let updatedData = req.body;
await User.findByIdAndUpdate(userId, { ...updatedData });
let { id, username, email, fname, lname, location, country, fullName } =
await User.findById(userId);
return res.status(200).json({
user: {
id,
username,
email,
fname,
lname,
location,
country,
fullName,
},
});
} catch (err) {
next(err);
}
});
// TO BE TRIED ONCE
// TO BE TESTED
// delete logged in user account
router.delete("/", checkAuth, extractUserDetails, async (req, res, next) => {
try {
let { user } = req;
await user.deleteOne();
return res.status(204).json({ message: "Account deleted succesfully" });
} catch (err) {
next(err);
}
});
// TO BE TESTED
// get all friends of logged in user
router.get(
"/friends",
checkAuth,
extractUserDetails,
async (req, res, next) => {
try {
let { user } = req;
let friends = await user.getFriends();
return res.status(200).json(friends);
} catch (err) {
next(err);
}
}
);
// TO BE TESTED
// add a friend
router.post(
"/friends",
checkAuth,
extractUserDetails,
async (req, res, next) => {
let { friendUsername } = req.body;
const { user } = req;
if (user.username === friendUsername)
res.status(405).json({
error: {
description: "Cannot add yourself as friend",
message: "Cannot add this user as friends",
},
});
let friendData = await User.findOne({ username: friendUsername });
if (friendData) {
if (friendData.friends.includes(user._id)) {
res.status(409).json({
error: {
message: "User is already added as a friend",
description: "User is already added as a friend",
},
});
} else {
friendData.friends.push(user._id);
await friendData.save();
user.friends.push(friendData._id);
await user.save();
res.status(201).json({});
}
} else {
res.status(404).json({
error: {
message: "User not found",
description: "username not found in DB",
},
});
}
}
);
// TO BE TESTED
// remove a user from friends list
router.delete(
"/friends",
checkAuth,
extractUserDetails,
catchAsync(async (req, res, next) => {
const { friendUsername } = req.body;
const { user } = req;
// Find the friend user to be removed
const friendData = await User.findOne({ username: friendUsername });
if (!friendData) {
return res.status(404).json({
error: {
message: "Cannot add username that does not exists",
description: "username to be added as friend not found.",
},
});
}
// Remove the friend from the user's friends list
const friendIndex = user.friends.indexOf(friendData._id);
if (friendIndex === -1) {
return res.status(400).json({
error: { message: "Friend user not found in the friends list" },
});
}
user.friends.splice(friendIndex, 1);
await user.save();
// Remove the user from the friend's friends list
const userIndex = friendData.friends.indexOf(user._id);
if (userIndex === -1) {
return res.status(400).json({
error: { message: "User not found in the friend's friends list" },
});
}
friendData.friends.splice(userIndex, 1);
await friendData.save();
return res.json({});
})
);
// TO BE TESTED
// get all logged in users challenges
router.get(
"/challenges",
checkAuth,
extractUserDetails,
async (req, res, next) => {
try {
let { user } = req;
let challenges = await Challenge.find({ challenged: user.username });
challenges = challenges.map((challenge) => {
let { id, challenged, challenger, color, roomID, timeLimit } =
challenge;
return { id, challenged, challenger, color, roomID, timeLimit };
});
console.log(challenges);
res.status(200).json(challenges);
} catch (err) {
next(err);
}
}
);
// ??
// TO BE TESTED
// TODO: add some logic to notify the challenger if the challenged user declines the challenge
// accept or decline a challenge
// challengeID here refers to the roomID associated with the challenge
router.delete("/challenges/:challengeID", checkAuth, async (req, res, next) => {
try {
let { challengeID } = req.params;
let challenge = await Challenge.findById(challengeID);
if (!challenge)
return res.status(404).json({
message: "Challenge not found",
description: "Challenge ID does not exists",
});
await challenge.deleteOne();
return res.status(200).json({});
} catch (err) {
next(err);
}
});
// TO BE TESTED
// get history of games played by logged in user
router.get("/games", checkAuth, extractUserDetails, async (req, res, next) => {
try {
const { user } = req;
let games = await user.getGames();
if (!games) games = [];
return res.status(200).json(games);
} catch (err) {
next(err);
}
});
// TO BE TESTED
// get game details of a certain game played by logged in user
router.get(
"/games/:gameid",
checkAuth,
extractUserDetails,
async (req, res, next) => {
try {
let { gameid } = req.params;
let { user } = req;
let gameDoc = await Game.findById(gameid);
if (!gameDoc) {
return res.status(404).json({
message: "Game not found",
description: "Game id is invalid",
});
}
if (
user.id == gameDoc.white._id.toString() ||
user.id == gameDoc.black._id.toString()
) {
return res.status(200).json(gameDoc);
} else {
res.status(404).json({
message: "Game not found",
description: "Game id does not belong to the logged in user",
});
}
} catch (err) {
next(err);
}
}
);
// TODO
// add a game
router.post("/games", checkAuth, async (req, res, next) => {
const gameData = req.body;
const gameDoc = await Game.create(gameData);
return res.json({ data: gameDoc });
});
module.exports = router;
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