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4abcffe 55fb787 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 | #!/usr/bin/env python3
"""
FFmpeg Split-Screen Service - HuggingFace Space
Accepts video URLs, processes split-screen, returns download link
"""
from flask import Flask, request, jsonify, send_file
import subprocess, os, uuid, threading, glob, shutil, requests, time
app = Flask(__name__)
WORK_DIR = "/tmp/clipbot"
OUTPUT_DIR = "/tmp/clipbot/output"
GAMEPLAY_DIR = "/tmp/clipbot/gameplay"
os.makedirs(OUTPUT_DIR, exist_ok=True)
os.makedirs(GAMEPLAY_DIR, exist_ok=True)
JOBS = {}
GAMEPLAY_URLS = [
# Add your gameplay clip direct URLs here (e.g. from HuggingFace dataset or GitHub releases)
# "https://your-hf-space.hf.space/gameplay/1.mp4",
]
def download_file(url, dest):
"""Download a file from URL to dest path."""
r = requests.get(url, stream=True, timeout=120)
r.raise_for_status()
with open(dest, 'wb') as f:
for chunk in r.iter_content(chunk_size=8192):
f.write(chunk)
return dest
def run_ffmpeg(main_path, gameplay_path, output_path, dur=58):
"""Run split-screen FFmpeg command."""
filter_complex = (
"[0:v]scale=1080:960:force_original_aspect_ratio=increase,"
"crop=1080:960,setsar=1[top];"
"[1:v]scale=1080:960:force_original_aspect_ratio=increase,"
"crop=1080:960,setsar=1[bot];"
"[top][bot]vstack=inputs=2[stacked];"
"[stacked]drawbox=x=0:y=956:w=1080:h=8:color=white@0.9:t=fill[out]"
)
cmd = [
"ffmpeg", "-y",
"-ss", "0", "-t", str(dur), "-i", main_path,
"-stream_loop", "-1", "-t", str(dur), "-i", gameplay_path,
"-filter_complex", filter_complex,
"-map", "[out]", "-map", "0:a",
"-t", str(dur),
"-c:v", "libx264", "-preset", "ultrafast", "-crf", "26",
"-c:a", "aac", "-b:a", "128k", "-ar", "44100",
"-movflags", "+faststart", "-pix_fmt", "yuv420p",
output_path
]
result = subprocess.run(cmd, capture_output=True, text=True, timeout=600)
return result
# ββ /clip βββββββββββββββββββββββββββββββββββββββββββββββββββ
@app.route("/clip", methods=["POST"])
def clip():
"""
Accepts:
- mainVideoUrl: direct URL to main video file
- gameplayUrl: direct URL to gameplay clip (optional, picks random if not provided)
- videoId: unique identifier
- duration: max seconds (default 58)
Returns job_id immediately, poll /job/<id> for result
"""
data = request.json
video_id = data.get("videoId", str(uuid.uuid4()))
main_url = data.get("mainVideoUrl")
gameplay_url = data.get("gameplayUrl")
dur = min(int(data.get("duration", 58)), 58)
if not main_url:
return jsonify({"error": "mainVideoUrl is required"}), 400
job_id = str(uuid.uuid4())
JOBS[job_id] = {"status": "running", "videoId": video_id}
def run():
work = f"/tmp/job_{job_id}"
os.makedirs(work, exist_ok=True)
try:
# Download main video
main_path = f"{work}/main.mp4"
download_file(main_url, main_path)
# Download or pick gameplay
gameplay_path = f"{work}/gameplay.mp4"
if gameplay_url:
download_file(gameplay_url, gameplay_path)
else:
# Pick from local gameplay dir
files = glob.glob(f"{GAMEPLAY_DIR}/*.mp4")
if not files:
JOBS[job_id] = {"status": "error", "error": "No gameplay clips available"}
return
import random
shutil.copy(random.choice(files), gameplay_path)
output_path = f"{OUTPUT_DIR}/{video_id}_final.mp4"
result = run_ffmpeg(main_path, gameplay_path, output_path, dur)
if result.returncode == 0 and os.path.exists(output_path):
JOBS[job_id] = {
"status": "done",
"videoId": video_id,
"downloadUrl": f"/download/{video_id}_final.mp4",
"outputPath": output_path
}
else:
JOBS[job_id] = {"status": "error", "error": result.stderr[-500:]}
except Exception as e:
JOBS[job_id] = {"status": "error", "error": str(e)}
finally:
shutil.rmtree(work, ignore_errors=True)
threading.Thread(target=run, daemon=True).start()
return jsonify({"job_id": job_id, "status": "started", "videoId": video_id})
# ββ /job/<id> βββββββββββββββββββββββββββββββββββββββββββββββ
@app.route("/job/<job_id>", methods=["GET"])
def job_status(job_id):
return jsonify(JOBS.get(job_id, {"status": "not_found"}))
# ββ /download/<filename> βββββββββββββββββββββββββββββββββββββ
@app.route("/download/<filename>", methods=["GET"])
def download_file_route(filename):
path = f"{OUTPUT_DIR}/{filename}"
if not os.path.exists(path):
return jsonify({"error": "File not found"}), 404
return send_file(path, as_attachment=True, mimetype="video/mp4")
# ββ /upload_gameplay βββββββββββββββββββββββββββββββββββββββββ
@app.route("/upload_gameplay", methods=["POST"])
def upload_gameplay():
"""Upload a gameplay clip to the space."""
if 'file' not in request.files:
return jsonify({"error": "No file provided"}), 400
f = request.files['file']
filename = f"gameplay_{uuid.uuid4().hex[:8]}.mp4"
f.save(f"{GAMEPLAY_DIR}/{filename}")
return jsonify({"status": "done", "filename": filename})
# ββ /health ββββββββββββββββββββββββββββββββββββββββββββββββββ
@app.route("/health", methods=["GET"])
def health():
# Check ffmpeg available
ffmpeg_ok = subprocess.run(["ffmpeg", "-version"], capture_output=True).returncode == 0
return jsonify({
"status": "ok",
"ffmpeg": ffmpeg_ok,
"gameplay_clips": len(glob.glob(f"{GAMEPLAY_DIR}/*.mp4")),
"active_jobs": len([j for j in JOBS.values() if j.get("status") == "running"])
})
# ββ Cleanup old files every hour ββββββββββββββββββββββββββββ
def cleanup_loop():
while True:
time.sleep(3600)
now = time.time()
for f in glob.glob(f"{OUTPUT_DIR}/*.mp4"):
if now - os.path.getmtime(f) > 7200: # 2 hours
os.remove(f)
threading.Thread(target=cleanup_loop, daemon=True).start()
if __name__ == "__main__":
app.run(host="0.0.0.0", port=7860, debug=True, threaded=True) |