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Update app.py
Browse files
app.py
CHANGED
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@@ -124,11 +124,26 @@ async def handle_action(request: Request):
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}
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return {"success": True, "message": f"Coup initiated by {player} targeting {target}."}
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if action == 'challengeResponse':
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if not game.get("challenge"):
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return {"success": False, "message": "No challenge pending."}
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-
# Handle steal
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if game["challenge"]["challengeType"] == "steal":
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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@@ -151,18 +166,15 @@ async def handle_action(request: Request):
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game["challenge"]["status"] = 'choose'
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return {"success": True, "message": f"Challenge successful. {challenger_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
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#
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elif game["challenge"]["challengeType"] == "ambassador":
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# Opponents respond with allow or challenge.
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if response == 'allow':
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if "responses" not in game["challenge"]:
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game["challenge"]["responses"] = {}
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game["challenge"]["responses"][player] = 'allow'
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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# All opponents allowed; perform the swap.
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ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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# Swap cards with the deck:
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ambassador_player["cards"] = generate_cards()
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game["challenge"] = None
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return {"success": True, "message": f"Ambassador action accepted. {ambassador_player['name']} swaps cards with the deck."}
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@@ -170,22 +182,89 @@ async def handle_action(request: Request):
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return {"success": True, "message": f"{player} allowed the Ambassador action. Awaiting other responses."}
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elif response == 'challenge':
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ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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# If the acting player really had Ambassador, then the challenger loses a card.
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if "Ambassador" in ambassador_player["cards"]:
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = player
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game["challenge"]["target"] = ambassador_player["name"]
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ambassador_player["cards"] = generate_cards()
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game["challenge"] = None
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return {"success": True, "message": f"Challenge failed.
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else:
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game["challenge"]["status"] = "choose"
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return {"success": True, "message": "Challenge successful. Ambassador user must choose a card to lose.", "challenge": game["challenge"]}
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-
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if action == 'ambassador':
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if game["turn"] != player:
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return {"success": False, "message": "Not your turn."}
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-
# Initiate the ambassador action with a pending challenge.
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game["challenge"] = {
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"action": "ambassador",
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"challenger": player,
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@@ -196,7 +275,6 @@ async def handle_action(request: Request):
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return {"success": True, "message": f"Ambassador action initiated by {player}. Waiting for opponents to respond."}
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if action == 'choose':
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# Pre-existing choose logic to lose a card.
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acting_player = next((p for p in game["players"] if p["name"] == game["challenge"]["challenger"]), None)
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if acting_player and target in acting_player["cards"]:
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acting_player["cards"].remove(target)
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@@ -218,14 +296,11 @@ async def handle_action(request: Request):
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if not player_found:
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raise HTTPException(status_code=404, detail="Player not found in the game.")
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-
# --- NEW: Foreign Aid ---
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if action == 'foreignAid':
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# Ensure it is the player's turn and they haven't already performed a gain action.
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if game["turn"] != player:
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return {"success": False, "message": "Not your turn."}
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if not game["permissions"].get(player, {}).get("gain", True):
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return {"success": False, "message": "You can only earn money once per turn."}
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-
# Create a pending foreign aid challenge.
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game["challenge"] = {
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"action": "foreignAid",
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"challenger": player,
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@@ -237,25 +312,18 @@ async def handle_action(request: Request):
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return {"success": True, "message": f"Foreign Aid initiated by {player}. Waiting for opponents to respond."}
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if action == 'foreignAidResponse':
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# This branch handles responses from opponents for the foreign aid action.
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if not game.get("challenge") or game["challenge"].get("challengeType") != "foreignAid":
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return {"success": False, "message": "No foreign aid action pending."}
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-
# Only opponents may respond.
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if player == game["challenge"]["challenger"]:
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return {"success": False, "message": "Challenger cannot respond to their own action."}
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# Record the response.
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game["challenge"]["responses"][player] = response
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# If any opponent chooses to block, immediately cancel the foreign aid.
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if response == "block":
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game["challenge"]["status"] = "blocked"
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challenger = game["challenge"]["challenger"]
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game["challenge"] = None
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return {"success": True, "message": f"Foreign Aid blocked by {player}."}
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else:
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-
# Check if all opponents have responded (all players except the challenger).
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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# No opponent blocked; grant the acting player +2 coins.
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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challenger_player["coins"] += 2
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game["challenge"] = None
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@@ -263,7 +331,6 @@ async def handle_action(request: Request):
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else:
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return {"success": True, "message": f"{player} allowed Foreign Aid. Awaiting other responses."}
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# Default response.
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return {"success": True, "message": f"Action '{action}' processed for player {player}."}
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@app.post("/api/joinGame")
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}
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return {"success": True, "message": f"Coup initiated by {player} targeting {target}."}
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+
if action == 'assassin':
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# Assassin action: must be the player's turn.
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if game["turn"] != player:
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return {"success": False, "message": "Not your turn."}
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# Create an assassin challenge waiting for the target's decision.
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game["challenge"] = {
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"action": "assassin",
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"challenger": player, # the assassin
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"target": target, # the chosen target
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"challengeType": "assassin",
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"status": "pending",
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"phase": "target_decision" # awaiting target's decision: allow/challenge/contessa
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}
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return {"success": True, "message": f"Assassin action initiated by {player} targeting {target}. Awaiting target's response."}
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if action == 'challengeResponse':
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if not game.get("challenge"):
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return {"success": False, "message": "No challenge pending."}
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# --- Handle existing steal response ---
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if game["challenge"]["challengeType"] == "steal":
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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game["challenge"]["status"] = 'choose'
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return {"success": True, "message": f"Challenge successful. {challenger_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
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+
# --- Handle Ambassador response (existing) ---
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elif game["challenge"]["challengeType"] == "ambassador":
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if response == 'allow':
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if "responses" not in game["challenge"]:
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game["challenge"]["responses"] = {}
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game["challenge"]["responses"][player] = 'allow'
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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ambassador_player["cards"] = generate_cards()
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game["challenge"] = None
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return {"success": True, "message": f"Ambassador action accepted. {ambassador_player['name']} swaps cards with the deck."}
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return {"success": True, "message": f"{player} allowed the Ambassador action. Awaiting other responses."}
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elif response == 'challenge':
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ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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if "Ambassador" in ambassador_player["cards"]:
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = player # challenger loses card
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game["challenge"]["target"] = ambassador_player["name"]
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ambassador_player["cards"] = generate_cards()
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game["challenge"] = None
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return {"success": True, "message": f"Challenge failed. {player} must lose a card, while {ambassador_player['name']} swaps cards with the deck."}
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else:
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game["challenge"]["status"] = "choose"
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return {"success": True, "message": "Challenge successful. Ambassador user must choose a card to lose.", "challenge": game["challenge"]}
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# --- Handle Assassin/Contessa responses ---
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elif game["challenge"]["challengeType"] == "assassin":
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# Phase 1: target's decision on assassination
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if game["challenge"].get("phase") == "target_decision":
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if response == "allow":
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# Target accepts assassination: must lose one card.
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game["challenge"]["status"] = "choose"
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# Set the losing player to the target.
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game["challenge"]["challenger"] = game["challenge"]["target"]
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return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
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elif response == "challenge":
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# Target challenges the assassin's claim.
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assassin_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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if "Assassin" in assassin_player["cards"]:
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# Assassin is truthful: target loses both cards.
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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target_player["cards"] = [] # remove all cards (eliminated)
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game["challenge"] = None
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return {"success": True, "message": f"Challenge failed. {target_player['name']} loses both cards."}
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else:
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# Assassin is lying: assassin must lose one card.
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = assassin_player["name"]
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return {"success": True, "message": f"Challenge successful. {assassin_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
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elif response == "contessa":
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# Target opts to block with Contessa. Shift phase.
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game["challenge"]["phase"] = "assassin_contessa"
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return {"success": True, "message": f"{game['challenge']['challenger']} must now choose to challenge or accept the Contessa."}
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# Phase 2: assassin responding to contessa claim.
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elif game["challenge"].get("phase") == "assassin_contessa":
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if response == "accept":
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# Assassin accepts contessa block: target loses one card.
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = game["challenge"]["target"]
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return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
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elif response == "challenge":
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# Assassin challenges contessa.
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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if "Contessa" in target_player["cards"]:
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# Contessa is truthful: assassin loses one card.
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game["challenge"]["status"] = "choose"
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# Losing player is the assassin.
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game["challenge"]["challenger"] = game["challenge"]["challenger"]
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return {"success": True, "message": f"Contessa challenge successful. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
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else:
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# Contessa is bluffing: target loses both cards.
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target_player["cards"] = []
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game["challenge"] = None
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return {"success": True, "message": f"Contessa challenge failed. {target_player['name']} loses both cards."}
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# --- Handle Foreign Aid responses ---
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elif game["challenge"]["challengeType"] == "foreignAid":
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if player == game["challenge"]["challenger"]:
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return {"success": False, "message": "Challenger cannot respond to their own action."}
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game["challenge"]["responses"][player] = response
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if response == "block":
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game["challenge"]["status"] = "blocked"
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game["challenge"] = None
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return {"success": True, "message": f"Foreign Aid blocked by {player}."}
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else:
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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challenger_player["coins"] += 2
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game["challenge"] = None
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return {"success": True, "message": f"Foreign Aid accepted. {challenger_player['name']} gains 2 coins."}
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else:
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return {"success": True, "message": f"{player} allowed Foreign Aid. Awaiting other responses."}
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if action == 'ambassador':
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if game["turn"] != player:
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return {"success": False, "message": "Not your turn."}
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game["challenge"] = {
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"action": "ambassador",
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"challenger": player,
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return {"success": True, "message": f"Ambassador action initiated by {player}. Waiting for opponents to respond."}
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if action == 'choose':
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acting_player = next((p for p in game["players"] if p["name"] == game["challenge"]["challenger"]), None)
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if acting_player and target in acting_player["cards"]:
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acting_player["cards"].remove(target)
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if not player_found:
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raise HTTPException(status_code=404, detail="Player not found in the game.")
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if action == 'foreignAid':
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if game["turn"] != player:
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return {"success": False, "message": "Not your turn."}
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if not game["permissions"].get(player, {}).get("gain", True):
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return {"success": False, "message": "You can only earn money once per turn."}
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game["challenge"] = {
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"action": "foreignAid",
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"challenger": player,
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return {"success": True, "message": f"Foreign Aid initiated by {player}. Waiting for opponents to respond."}
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if action == 'foreignAidResponse':
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if not game.get("challenge") or game["challenge"].get("challengeType") != "foreignAid":
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return {"success": False, "message": "No foreign aid action pending."}
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if player == game["challenge"]["challenger"]:
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return {"success": False, "message": "Challenger cannot respond to their own action."}
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game["challenge"]["responses"][player] = response
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if response == "block":
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game["challenge"]["status"] = "blocked"
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game["challenge"] = None
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return {"success": True, "message": f"Foreign Aid blocked by {player}."}
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else:
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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challenger_player["coins"] += 2
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game["challenge"] = None
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else:
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return {"success": True, "message": f"{player} allowed Foreign Aid. Awaiting other responses."}
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return {"success": True, "message": f"Action '{action}' processed for player {player}."}
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@app.post("/api/joinGame")
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