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14df850
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1 Parent(s): 119b5ef

Upload app.py

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  1. app.py +63 -122
app.py CHANGED
@@ -88,24 +88,11 @@ async def handle_action(request: Request):
88
 
89
  if pin not in games:
90
  raise HTTPException(status_code=404, detail="Game not found.")
 
91
  game = games[pin]
92
 
93
- # --- getStatus: update coins & remove players with no cards ---
94
  if action == 'getStatus':
95
- # Remove players with no cards.
96
- removed = []
97
- for p in game["players"][:]:
98
- if not p["cards"]:
99
- removed.append(p["name"])
100
- game["players"].remove(p)
101
- game["permissions"].pop(p["name"], None)
102
- # Update required coup: if a player has 10+ coins, mark them.
103
- for p in game["players"]:
104
- if p["coins"] >= 10:
105
- game["permissions"][p["name"]]["requiredCoup"] = True
106
- else:
107
- game["permissions"][p["name"]]["requiredCoup"] = False
108
- return {"success": True, "challenge": game.get("challenge", None), "players": game["players"]}
109
 
110
  if action == 'steal':
111
  if game["permissions"].get(player, {}).get("steal", True):
@@ -122,7 +109,6 @@ async def handle_action(request: Request):
122
  return {"success": False, "message": "You can only steal once per turn."}
123
 
124
  if action == 'coup':
125
- # Regular coup process – assume caller has already paid coins.
126
  player_data = next((p for p in game["players"] if p["name"] == player), None)
127
  if not player_data:
128
  return {"success": False, "message": "Player not found."}
@@ -139,188 +125,143 @@ async def handle_action(request: Request):
139
  return {"success": True, "message": f"Coup initiated by {player} targeting {target}."}
140
 
141
  if action == 'assassin':
 
142
  if game["turn"] != player:
143
  return {"success": False, "message": "Not your turn."}
144
- # Assassin action: create a challenge for the chosen target.
145
  game["challenge"] = {
146
  "action": "assassin",
147
- "challenger": player, # the assassin
148
- "target": target, # the chosen target
149
  "challengeType": "assassin",
150
  "status": "pending",
151
- "phase": "target_decision" # awaiting target's decision: allow, challenge, or use contessa
152
  }
153
  return {"success": True, "message": f"Assassin action initiated by {player} targeting {target}. Awaiting target's response."}
154
 
155
- if action == 'duke':
156
- if game["turn"] != player:
157
- return {"success": False, "message": "Not your turn."}
158
- # Create a Duke challenge so that all opponents may challenge or allow.
159
- game["challenge"] = {
160
- "action": "duke",
161
- "challenger": player,
162
- "challengeType": "duke",
163
- "status": "pending",
164
- "responses": {}
165
- }
166
- return {"success": True, "message": f"{player} is claiming Duke for Tax. Waiting for opponents to respond."}
167
-
168
- # --- challengeResponse branch: handle various challenge types ---
169
  if action == 'challengeResponse':
170
  if not game.get("challenge"):
171
  return {"success": False, "message": "No challenge pending."}
172
 
173
- # Handle Steal challenge.
174
  if game["challenge"]["challengeType"] == "steal":
175
- assassin_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
176
  target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
177
  if response == 'accept':
178
  coins_to_steal = min(target_player["coins"], 2)
179
  target_player["coins"] -= coins_to_steal
180
- assassin_player["coins"] += coins_to_steal
181
  game["challenge"] = None
182
- return {"success": True, "message": f"Steal accepted. {coins_to_steal} coins transferred from {target_player['name']} to {assassin_player['name']}."}
183
  elif response == 'challenge':
184
- if "Captain" in assassin_player["cards"]:
185
  coins_to_steal = min(target_player["coins"], 2)
186
  target_player["coins"] -= coins_to_steal
187
- assassin_player["coins"] += coins_to_steal
188
  game["challenge"]["status"] = 'choose'
189
  game["challenge"]["challenger"] = target_player['name']
190
- game["challenge"]["target"] = assassin_player['name']
191
- return {"success": True, "message": f"Challenge failed. {target_player['name']} loses {coins_to_steal} coins to {assassin_player['name']}."}
192
  else:
193
  game["challenge"]["status"] = 'choose'
194
- return {"success": True, "message": f"Challenge successful. {assassin_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
195
 
196
- # Handle Duke challenge (for Tax action).
197
- elif game["challenge"]["challengeType"] == "duke":
198
  if response == 'allow':
199
  if "responses" not in game["challenge"]:
200
  game["challenge"]["responses"] = {}
201
  game["challenge"]["responses"][player] = 'allow'
202
  total_opponents = len(game["players"]) - 1
203
  if len(game["challenge"]["responses"]) == total_opponents:
204
- duke_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
205
- duke_player["coins"] += 3
206
- # Prevent further gain actions.
207
- game["permissions"][duke_player["name"]]["gain"] = False
208
  game["challenge"] = None
209
- return {"success": True, "message": f"{duke_player['name']} successfully claimed Duke Tax and gains 3 coins."}
210
  else:
211
- return {"success": True, "message": f"{player} allowed Duke claim. Awaiting other responses."}
212
  elif response == 'challenge':
213
- duke_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
214
- if "Duke" in duke_player["cards"]:
215
- game["challenge"]["status"] = "choose"
216
- game["challenge"]["challenger"] = player # the challenger must lose a card.
217
- return {"success": True, "message": f"Challenge failed. {player} must choose a card to lose.", "challenge": game["challenge"]}
218
- else:
219
  game["challenge"]["status"] = "choose"
220
- game["challenge"]["challenger"] = duke_player["name"]
221
- return {"success": True, "message": f"Challenge successful. {duke_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
222
-
223
- # Handle Foreign Aid challenge/duke block.
224
- elif game["challenge"]["challengeType"] == "foreignAid":
225
- if game["challenge"].get("phase") == "foreignAid_duke":
226
- if response == "accept":
227
  game["challenge"] = None
228
- return {"success": True, "message": f"Foreign Aid blocked by {game['challenge'].get('blocker', 'opponent')}."}
229
- elif response == "challenge":
230
- blocker_player = next(p for p in game["players"] if p["name"] == game["challenge"]["blocker"])
231
- if "Duke" in blocker_player["cards"]:
232
- game["challenge"]["status"] = "choose"
233
- game["challenge"]["challenger"] = game["challenge"]["challenger"]
234
- return {"success": True, "message": f"Challenge failed. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
235
- else:
236
- game["challenge"]["status"] = "choose"
237
- game["challenge"]["challenger"] = blocker_player["name"]
238
- return {"success": True, "message": f"Challenge successful. {blocker_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
239
- else:
240
- if player == game["challenge"]["challenger"]:
241
- return {"success": False, "message": "Challenger cannot respond to their own action."}
242
- game["challenge"]["responses"][player] = response
243
- if response == "block":
244
- game["challenge"]["phase"] = "foreignAid_duke"
245
- game["challenge"]["blocker"] = player
246
- return {"success": True, "message": f"{player} is blocking Foreign Aid by claiming Duke. {game['challenge']['challenger']} may now challenge or accept."}
247
  else:
248
- total_opponents = len(game["players"]) - 1
249
- if len(game["challenge"]["responses"]) == total_opponents:
250
- challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
251
- challenger_player["coins"] += 2
252
- game["challenge"] = None
253
- return {"success": True, "message": f"Foreign Aid accepted. {challenger_player['name']} gains 2 coins."}
254
- else:
255
- return {"success": True, "message": f"{player} allowed Foreign Aid. Awaiting other responses."}
256
 
257
- # Handle Assassin/Contessa responses.
258
  elif game["challenge"]["challengeType"] == "assassin":
 
259
  if game["challenge"].get("phase") == "target_decision":
260
  if response == "allow":
 
261
  game["challenge"]["status"] = "choose"
262
- # Target loses one card.
263
  game["challenge"]["challenger"] = game["challenge"]["target"]
264
  return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
265
  elif response == "challenge":
 
266
  assassin_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
267
  if "Assassin" in assassin_player["cards"]:
 
268
  target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
269
- target_player["cards"] = [] # loses all cards (eliminated)
270
  game["challenge"] = None
271
  return {"success": True, "message": f"Challenge failed. {target_player['name']} loses both cards."}
272
  else:
 
273
  game["challenge"]["status"] = "choose"
274
  game["challenge"]["challenger"] = assassin_player["name"]
275
  return {"success": True, "message": f"Challenge successful. {assassin_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
276
  elif response == "contessa":
 
277
  game["challenge"]["phase"] = "assassin_contessa"
278
  return {"success": True, "message": f"{game['challenge']['challenger']} must now choose to challenge or accept the Contessa."}
 
279
  elif game["challenge"].get("phase") == "assassin_contessa":
280
  if response == "accept":
 
281
  game["challenge"]["status"] = "choose"
282
  game["challenge"]["challenger"] = game["challenge"]["target"]
283
  return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
284
  elif response == "challenge":
 
285
  target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
286
  if "Contessa" in target_player["cards"]:
 
287
  game["challenge"]["status"] = "choose"
288
- # Assassin loses a card.
289
  game["challenge"]["challenger"] = game["challenge"]["challenger"]
290
  return {"success": True, "message": f"Contessa challenge successful. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
291
  else:
 
292
  target_player["cards"] = []
293
  game["challenge"] = None
294
  return {"success": True, "message": f"Contessa challenge failed. {target_player['name']} loses both cards."}
295
 
296
- # Handle Ambassador responses.
297
- elif game["challenge"]["challengeType"] == "ambassador":
298
- if response == 'allow':
299
- if "responses" not in game["challenge"]:
300
- game["challenge"]["responses"] = {}
301
- game["challenge"]["responses"][player] = 'allow'
 
 
 
 
302
  total_opponents = len(game["players"]) - 1
303
  if len(game["challenge"]["responses"]) == total_opponents:
304
- ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
305
- ambassador_player["cards"] = generate_cards()
306
  game["challenge"] = None
307
- return {"success": True, "message": f"Ambassador action accepted. {ambassador_player['name']} swaps cards with the deck."}
308
  else:
309
- return {"success": True, "message": f"{player} allowed the Ambassador action. Awaiting other responses."}
310
- elif response == 'challenge':
311
- ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
312
- if "Ambassador" in ambassador_player["cards"]:
313
- game["challenge"]["status"] = "choose"
314
- game["challenge"]["challenger"] = player
315
- game["challenge"]["target"] = ambassador_player["name"]
316
- ambassador_player["cards"] = generate_cards()
317
- game["challenge"] = None
318
- return {"success": True, "message": f"Challenge failed. {player} must lose a card, while {ambassador_player['name']} swaps cards with the deck."}
319
- else:
320
- game["challenge"]["status"] = "choose"
321
- return {"success": True, "message": "Challenge successful. Ambassador user must choose a card to lose.", "challenge": game["challenge"]}
322
- # End of challengeResponse branch.
323
-
324
  if action == 'ambassador':
325
  if game["turn"] != player:
326
  return {"success": False, "message": "Not your turn."}
@@ -343,16 +284,16 @@ async def handle_action(request: Request):
343
  return {"success": False, "message": f"Card {target} not found in {acting_player['name']}'s hand."}
344
 
345
  if action == 'income':
346
- found = False
347
  for p in game["players"]:
348
  if p["name"] == player:
349
- found = True
350
  if not game["permissions"].get(player, {}).get("gain", True):
351
  return {"success": False, "message": "You can only earn money once per turn."}
352
  p["coins"] += 1
353
  game["permissions"][player]["gain"] = False
354
  return {"success": True, "message": f"You now have {p['coins']} coins."}
355
- if not found:
356
  raise HTTPException(status_code=404, detail="Player not found in the game.")
357
 
358
  if action == 'foreignAid':
 
88
 
89
  if pin not in games:
90
  raise HTTPException(status_code=404, detail="Game not found.")
91
+
92
  game = games[pin]
93
 
 
94
  if action == 'getStatus':
95
+ return {"success": True, "challenge": game.get("challenge", None)}
 
 
 
 
 
 
 
 
 
 
 
 
 
96
 
97
  if action == 'steal':
98
  if game["permissions"].get(player, {}).get("steal", True):
 
109
  return {"success": False, "message": "You can only steal once per turn."}
110
 
111
  if action == 'coup':
 
112
  player_data = next((p for p in game["players"] if p["name"] == player), None)
113
  if not player_data:
114
  return {"success": False, "message": "Player not found."}
 
125
  return {"success": True, "message": f"Coup initiated by {player} targeting {target}."}
126
 
127
  if action == 'assassin':
128
+ # Assassin action: must be the player's turn.
129
  if game["turn"] != player:
130
  return {"success": False, "message": "Not your turn."}
131
+ # Create an assassin challenge waiting for the target's decision.
132
  game["challenge"] = {
133
  "action": "assassin",
134
+ "challenger": player, # the assassin
135
+ "target": target, # the chosen target
136
  "challengeType": "assassin",
137
  "status": "pending",
138
+ "phase": "target_decision" # awaiting target's decision: allow/challenge/contessa
139
  }
140
  return {"success": True, "message": f"Assassin action initiated by {player} targeting {target}. Awaiting target's response."}
141
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
142
  if action == 'challengeResponse':
143
  if not game.get("challenge"):
144
  return {"success": False, "message": "No challenge pending."}
145
 
146
+ # --- Handle existing steal response ---
147
  if game["challenge"]["challengeType"] == "steal":
148
+ challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
149
  target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
150
  if response == 'accept':
151
  coins_to_steal = min(target_player["coins"], 2)
152
  target_player["coins"] -= coins_to_steal
153
+ challenger_player["coins"] += coins_to_steal
154
  game["challenge"] = None
155
+ return {"success": True, "message": f"Steal accepted. {coins_to_steal} coins transferred from {target_player['name']} to {challenger_player['name']}."}
156
  elif response == 'challenge':
157
+ if "Captain" in challenger_player["cards"]:
158
  coins_to_steal = min(target_player["coins"], 2)
159
  target_player["coins"] -= coins_to_steal
160
+ challenger_player["coins"] += coins_to_steal
161
  game["challenge"]["status"] = 'choose'
162
  game["challenge"]["challenger"] = target_player['name']
163
+ game["challenge"]["target"] = challenger_player['name']
164
+ return {"success": True, "message": f"Challenge failed. {target_player['name']} loses {coins_to_steal} coins to {challenger_player['name']}."}
165
  else:
166
  game["challenge"]["status"] = 'choose'
167
+ return {"success": True, "message": f"Challenge successful. {challenger_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
168
 
169
+ # --- Handle Ambassador response (existing) ---
170
+ elif game["challenge"]["challengeType"] == "ambassador":
171
  if response == 'allow':
172
  if "responses" not in game["challenge"]:
173
  game["challenge"]["responses"] = {}
174
  game["challenge"]["responses"][player] = 'allow'
175
  total_opponents = len(game["players"]) - 1
176
  if len(game["challenge"]["responses"]) == total_opponents:
177
+ ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
178
+ ambassador_player["cards"] = generate_cards()
 
 
179
  game["challenge"] = None
180
+ return {"success": True, "message": f"Ambassador action accepted. {ambassador_player['name']} swaps cards with the deck."}
181
  else:
182
+ return {"success": True, "message": f"{player} allowed the Ambassador action. Awaiting other responses."}
183
  elif response == 'challenge':
184
+ ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
185
+ if "Ambassador" in ambassador_player["cards"]:
 
 
 
 
186
  game["challenge"]["status"] = "choose"
187
+ game["challenge"]["challenger"] = player # challenger loses card
188
+ game["challenge"]["target"] = ambassador_player["name"]
189
+ ambassador_player["cards"] = generate_cards()
 
 
 
 
190
  game["challenge"] = None
191
+ return {"success": True, "message": f"Challenge failed. {player} must lose a card, while {ambassador_player['name']} swaps cards with the deck."}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
192
  else:
193
+ game["challenge"]["status"] = "choose"
194
+ return {"success": True, "message": "Challenge successful. Ambassador user must choose a card to lose.", "challenge": game["challenge"]}
 
 
 
 
 
 
195
 
196
+ # --- Handle Assassin/Contessa responses ---
197
  elif game["challenge"]["challengeType"] == "assassin":
198
+ # Phase 1: target's decision on assassination
199
  if game["challenge"].get("phase") == "target_decision":
200
  if response == "allow":
201
+ # Target accepts assassination: must lose one card.
202
  game["challenge"]["status"] = "choose"
203
+ # Set the losing player to the target.
204
  game["challenge"]["challenger"] = game["challenge"]["target"]
205
  return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
206
  elif response == "challenge":
207
+ # Target challenges the assassin's claim.
208
  assassin_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
209
  if "Assassin" in assassin_player["cards"]:
210
+ # Assassin is truthful: target loses both cards.
211
  target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
212
+ target_player["cards"] = [] # remove all cards (eliminated)
213
  game["challenge"] = None
214
  return {"success": True, "message": f"Challenge failed. {target_player['name']} loses both cards."}
215
  else:
216
+ # Assassin is lying: assassin must lose one card.
217
  game["challenge"]["status"] = "choose"
218
  game["challenge"]["challenger"] = assassin_player["name"]
219
  return {"success": True, "message": f"Challenge successful. {assassin_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
220
  elif response == "contessa":
221
+ # Target opts to block with Contessa. Shift phase.
222
  game["challenge"]["phase"] = "assassin_contessa"
223
  return {"success": True, "message": f"{game['challenge']['challenger']} must now choose to challenge or accept the Contessa."}
224
+ # Phase 2: assassin responding to contessa claim.
225
  elif game["challenge"].get("phase") == "assassin_contessa":
226
  if response == "accept":
227
+ # Assassin accepts contessa block: target loses one card.
228
  game["challenge"]["status"] = "choose"
229
  game["challenge"]["challenger"] = game["challenge"]["target"]
230
  return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
231
  elif response == "challenge":
232
+ # Assassin challenges contessa.
233
  target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
234
  if "Contessa" in target_player["cards"]:
235
+ # Contessa is truthful: assassin loses one card.
236
  game["challenge"]["status"] = "choose"
237
+ # Losing player is the assassin.
238
  game["challenge"]["challenger"] = game["challenge"]["challenger"]
239
  return {"success": True, "message": f"Contessa challenge successful. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
240
  else:
241
+ # Contessa is bluffing: target loses both cards.
242
  target_player["cards"] = []
243
  game["challenge"] = None
244
  return {"success": True, "message": f"Contessa challenge failed. {target_player['name']} loses both cards."}
245
 
246
+ # --- Handle Foreign Aid responses ---
247
+ elif game["challenge"]["challengeType"] == "foreignAid":
248
+ if player == game["challenge"]["challenger"]:
249
+ return {"success": False, "message": "Challenger cannot respond to their own action."}
250
+ game["challenge"]["responses"][player] = response
251
+ if response == "block":
252
+ game["challenge"]["status"] = "blocked"
253
+ game["challenge"] = None
254
+ return {"success": True, "message": f"Foreign Aid blocked by {player}."}
255
+ else:
256
  total_opponents = len(game["players"]) - 1
257
  if len(game["challenge"]["responses"]) == total_opponents:
258
+ challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
259
+ challenger_player["coins"] += 2
260
  game["challenge"] = None
261
+ return {"success": True, "message": f"Foreign Aid accepted. {challenger_player['name']} gains 2 coins."}
262
  else:
263
+ return {"success": True, "message": f"{player} allowed Foreign Aid. Awaiting other responses."}
264
+
 
 
 
 
 
 
 
 
 
 
 
 
 
265
  if action == 'ambassador':
266
  if game["turn"] != player:
267
  return {"success": False, "message": "Not your turn."}
 
284
  return {"success": False, "message": f"Card {target} not found in {acting_player['name']}'s hand."}
285
 
286
  if action == 'income':
287
+ player_found = False
288
  for p in game["players"]:
289
  if p["name"] == player:
290
+ player_found = True
291
  if not game["permissions"].get(player, {}).get("gain", True):
292
  return {"success": False, "message": "You can only earn money once per turn."}
293
  p["coins"] += 1
294
  game["permissions"][player]["gain"] = False
295
  return {"success": True, "message": f"You now have {p['coins']} coins."}
296
+ if not player_found:
297
  raise HTTPException(status_code=404, detail="Player not found in the game.")
298
 
299
  if action == 'foreignAid':