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Update app.py
Browse files
app.py
CHANGED
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@@ -125,25 +125,39 @@ async def handle_action(request: Request):
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return {"success": True, "message": f"Coup initiated by {player} targeting {target}."}
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if action == 'assassin':
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# Assassin action: must be the player's turn.
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if game["turn"] != player:
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return {"success": False, "message": "Not your turn."}
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# Create an assassin challenge waiting for the target's decision.
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game["challenge"] = {
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"action": "assassin",
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"challenger": player,
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"target": target,
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"challengeType": "assassin",
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"status": "pending",
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"phase": "target_decision"
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}
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return {"success": True, "message": f"Assassin action initiated by {player} targeting {target}. Awaiting target's response."}
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if action == 'challengeResponse':
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if not game.get("challenge"):
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return {"success": False, "message": "No challenge pending."}
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-
#
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if game["challenge"]["challengeType"] == "steal":
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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@@ -166,7 +180,7 @@ async def handle_action(request: Request):
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game["challenge"]["status"] = 'choose'
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return {"success": True, "message": f"Challenge successful. {challenger_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
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#
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elif game["challenge"]["challengeType"] == "ambassador":
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if response == 'allow':
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if "responses" not in game["challenge"]:
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@@ -184,7 +198,7 @@ async def handle_action(request: Request):
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ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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if "Ambassador" in ambassador_player["cards"]:
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = player
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game["challenge"]["target"] = ambassador_player["name"]
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ambassador_player["cards"] = generate_cards()
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game["challenge"] = None
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@@ -193,75 +207,105 @@ async def handle_action(request: Request):
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game["challenge"]["status"] = "choose"
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return {"success": True, "message": "Challenge successful. Ambassador user must choose a card to lose.", "challenge": game["challenge"]}
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#
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elif game["challenge"]["challengeType"] == "assassin":
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# Phase 1: target's decision on assassination
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if game["challenge"].get("phase") == "target_decision":
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if response == "allow":
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# Target accepts assassination: must lose one card.
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game["challenge"]["status"] = "choose"
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# Set the losing player to the target.
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game["challenge"]["challenger"] = game["challenge"]["target"]
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return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
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elif response == "challenge":
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# Target challenges the assassin's claim.
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assassin_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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if "Assassin" in assassin_player["cards"]:
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# Assassin is truthful: target loses both cards.
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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target_player["cards"] = []
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game["challenge"] = None
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return {"success": True, "message": f"Challenge failed. {target_player['name']} loses both cards."}
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else:
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# Assassin is lying: assassin must lose one card.
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = assassin_player["name"]
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return {"success": True, "message": f"Challenge successful. {assassin_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
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elif response == "contessa":
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# Target opts to block with Contessa. Shift phase.
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game["challenge"]["phase"] = "assassin_contessa"
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return {"success": True, "message": f"{game['challenge']['challenger']} must now choose to challenge or accept the Contessa."}
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# Phase 2: assassin responding to contessa claim.
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elif game["challenge"].get("phase") == "assassin_contessa":
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if response == "accept":
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# Assassin accepts contessa block: target loses one card.
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = game["challenge"]["target"]
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return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
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elif response == "challenge":
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# Assassin challenges contessa.
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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if "Contessa" in target_player["cards"]:
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# Contessa is truthful: assassin loses one card.
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game["challenge"]["status"] = "choose"
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# Losing player is the assassin.
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game["challenge"]["challenger"] = game["challenge"]["challenger"]
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return {"success": True, "message": f"Contessa challenge successful. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
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else:
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# Contessa is bluffing: target loses both cards.
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target_player["cards"] = []
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game["challenge"] = None
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return {"success": True, "message": f"Contessa challenge failed. {target_player['name']} loses both cards."}
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#
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elif game["challenge"]["challengeType"] == "foreignAid":
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-
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else:
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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-
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game["challenge"] = None
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return {"success": True, "message": f"
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else:
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return {"success": True, "message": f"{player} allowed
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-
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if action == 'ambassador':
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if game["turn"] != player:
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return {"success": False, "message": "Not your turn."}
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@@ -301,6 +345,7 @@ async def handle_action(request: Request):
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return {"success": False, "message": "Not your turn."}
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if not game["permissions"].get(player, {}).get("gain", True):
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return {"success": False, "message": "You can only earn money once per turn."}
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game["challenge"] = {
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"action": "foreignAid",
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"challenger": player,
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@@ -311,28 +356,9 @@ async def handle_action(request: Request):
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game["permissions"][player]["gain"] = False
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return {"success": True, "message": f"Foreign Aid initiated by {player}. Waiting for opponents to respond."}
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if action == 'foreignAidResponse':
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if not game.get("challenge") or game["challenge"].get("challengeType") != "foreignAid":
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return {"success": False, "message": "No foreign aid action pending."}
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if player == game["challenge"]["challenger"]:
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return {"success": False, "message": "Challenger cannot respond to their own action."}
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game["challenge"]["responses"][player] = response
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if response == "block":
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game["challenge"]["status"] = "blocked"
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game["challenge"] = None
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return {"success": True, "message": f"Foreign Aid blocked by {player}."}
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else:
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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challenger_player["coins"] += 2
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game["challenge"] = None
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return {"success": True, "message": f"Foreign Aid accepted. {challenger_player['name']} gains 2 coins."}
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else:
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return {"success": True, "message": f"{player} allowed Foreign Aid. Awaiting other responses."}
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-
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return {"success": True, "message": f"Action '{action}' processed for player {player}."}
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@app.post("/api/joinGame")
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async def join_game(request: Request):
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data = await request.json()
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return {"success": True, "message": f"Coup initiated by {player} targeting {target}."}
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if action == 'assassin':
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if game["turn"] != player:
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return {"success": False, "message": "Not your turn."}
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game["challenge"] = {
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"action": "assassin",
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"challenger": player,
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"target": target,
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"challengeType": "assassin",
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"status": "pending",
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"phase": "target_decision"
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}
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return {"success": True, "message": f"Assassin action initiated by {player} targeting {target}. Awaiting target's response."}
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if action == 'duke':
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# Duke is a money-earning action and only works if the player is allowed to gain.
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player_data = next((p for p in game["players"] if p["name"] == player), None)
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if not game["permissions"].get(player, {}).get("gain", True):
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return {"success": False, "message": "You can only earn money once per turn."}
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# Set gain to false immediately.
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game["permissions"][player]["gain"] = False
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game["challenge"] = {
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"action": "duke",
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"challenger": player,
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"challengeType": "duke",
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"responses": {},
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"status": "pending"
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}
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return {"success": True, "message": f"Duke action initiated by {player}. Waiting for opponents to respond."}
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if action == 'challengeResponse':
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if not game.get("challenge"):
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return {"success": False, "message": "No challenge pending."}
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# Handle Steal response.
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if game["challenge"]["challengeType"] == "steal":
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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game["challenge"]["status"] = 'choose'
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return {"success": True, "message": f"Challenge successful. {challenger_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
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# Handle Ambassador response.
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elif game["challenge"]["challengeType"] == "ambassador":
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if response == 'allow':
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if "responses" not in game["challenge"]:
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ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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if "Ambassador" in ambassador_player["cards"]:
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = player
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game["challenge"]["target"] = ambassador_player["name"]
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ambassador_player["cards"] = generate_cards()
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game["challenge"] = None
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game["challenge"]["status"] = "choose"
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return {"success": True, "message": "Challenge successful. Ambassador user must choose a card to lose.", "challenge": game["challenge"]}
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# Handle Assassin/Contessa responses.
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elif game["challenge"]["challengeType"] == "assassin":
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if game["challenge"].get("phase") == "target_decision":
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if response == "allow":
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = game["challenge"]["target"]
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return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
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elif response == "challenge":
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assassin_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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if "Assassin" in assassin_player["cards"]:
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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target_player["cards"] = []
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game["challenge"] = None
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return {"success": True, "message": f"Challenge failed. {target_player['name']} loses both cards."}
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else:
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = assassin_player["name"]
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return {"success": True, "message": f"Challenge successful. {assassin_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
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elif response == "contessa":
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game["challenge"]["phase"] = "assassin_contessa"
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return {"success": True, "message": f"{game['challenge']['challenger']} must now choose to challenge or accept the Contessa."}
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elif game["challenge"].get("phase") == "assassin_contessa":
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if response == "accept":
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = game["challenge"]["target"]
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return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
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elif response == "challenge":
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target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
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if "Contessa" in target_player["cards"]:
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game["challenge"]["status"] = "choose"
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return {"success": True, "message": f"Contessa challenge successful. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
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else:
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target_player["cards"] = []
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game["challenge"] = None
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return {"success": True, "message": f"Contessa challenge failed. {target_player['name']} loses both cards."}
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# Handle Foreign Aid responses.
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elif game["challenge"]["challengeType"] == "foreignAid":
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# If the response is coming from an opponent (blocking the action)
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if player != game["challenge"]["challenger"]:
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if response == "block":
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# Instead of immediately ending the action, record the blocker and set status to pending block challenge.
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game["challenge"]["blocker"] = player
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game["challenge"]["status"] = "block_pending"
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return {"success": True, "message": f"{player} is attempting to block Foreign Aid. {game['challenge']['challenger']} may now challenge or allow the block.", "challenge": game["challenge"]}
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else:
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game["challenge"]["responses"][player] = response
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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challenger_player["coins"] += 2
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game["challenge"] = None
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return {"success": True, "message": f"Foreign Aid accepted. {challenger_player['name']} gains 2 coins."}
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else:
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return {"success": True, "message": f"{player} allowed Foreign Aid. Awaiting other responses."}
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# Response from the challenger to a pending block.
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else:
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# This branch is for the foreign aid requester responding to a block.
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if response == "allow":
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game["challenge"] = None
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return {"success": True, "message": "Block accepted. Foreign Aid fails."}
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elif response == "challenge":
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blocker = game["challenge"].get("blocker")
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blocker_player = next(p for p in game["players"] if p["name"] == blocker)
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if "Duke" in blocker_player["cards"]:
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game["challenge"]["status"] = "choose_on_challenger"
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return {"success": True, "message": f"Challenge failed. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
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else:
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game["challenge"]["status"] = "choose_on_blocker"
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return {"success": True, "message": f"Challenge successful. {blocker} must choose a card to lose.", "challenge": game["challenge"]}
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# Handle Duke responses.
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elif game["challenge"]["challengeType"] == "duke":
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if player == game["challenge"]["challenger"]:
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# The player who initiated duke doesn't respond here.
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return {"success": False, "message": "Initiator cannot respond to their own Duke action."}
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if response == "allow":
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if "responses" not in game["challenge"]:
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game["challenge"]["responses"] = {}
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game["challenge"]["responses"][player] = "allow"
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total_opponents = len(game["players"]) - 1
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if len(game["challenge"]["responses"]) == total_opponents:
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acting_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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acting_player["coins"] += 3
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game["challenge"] = None
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return {"success": True, "message": f"Duke action accepted. {acting_player['name']} gains 3 coins."}
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else:
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return {"success": True, "message": f"{player} allowed the Duke action. Awaiting other responses."}
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elif response == "challenge":
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acting_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
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if "Duke" in acting_player["cards"]:
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game["challenge"]["status"] = "choose"
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game["challenge"]["challenger"] = player
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game["challenge"]["target"] = acting_player["name"]
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| 304 |
+
return {"success": True, "message": f"Challenge failed. {player} must choose a card to lose.", "challenge": game["challenge"]}
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| 305 |
+
else:
|
| 306 |
+
game["challenge"]["status"] = "choose"
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| 307 |
+
return {"success": True, "message": f"Challenge successful. {acting_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
|
| 308 |
+
|
| 309 |
if action == 'ambassador':
|
| 310 |
if game["turn"] != player:
|
| 311 |
return {"success": False, "message": "Not your turn."}
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| 345 |
return {"success": False, "message": "Not your turn."}
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| 346 |
if not game["permissions"].get(player, {}).get("gain", True):
|
| 347 |
return {"success": False, "message": "You can only earn money once per turn."}
|
| 348 |
+
# Initiate Foreign Aid but allow opponents to respond (block or allow).
|
| 349 |
game["challenge"] = {
|
| 350 |
"action": "foreignAid",
|
| 351 |
"challenger": player,
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|
| 356 |
game["permissions"][player]["gain"] = False
|
| 357 |
return {"success": True, "message": f"Foreign Aid initiated by {player}. Waiting for opponents to respond."}
|
| 358 |
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|
| 359 |
return {"success": True, "message": f"Action '{action}' processed for player {player}."}
|
| 360 |
|
| 361 |
+
|
| 362 |
@app.post("/api/joinGame")
|
| 363 |
async def join_game(request: Request):
|
| 364 |
data = await request.json()
|