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reward.py
=========
Deterministic, itemised reward function for the InformationIntegrity environment.
All reward constants are read from REWARD_CONFIG (default: reward_config.yaml)
so platform teams can tune them without touching Python code.
Scoring schema
--------------
Process rewards (per step):
+verify_claim_reward per unique claim verified
+check_source_reward per unique source checked
+multi_source_bonus when ≥ multi_source_threshold sources consulted
Decision reward (episode end):
+decision_correct decision exactly matches ground truth
+decision_partial decision is one step away (e.g. flag vs remove)
0 decision is fully wrong
Penalties:
premature_decision deciding before min evidence thresholds are met
redundant_action re-verifying a claim or re-checking a source
step_inefficiency applied per step beyond efficient_step_threshold
over_aggression choosing remove when ground truth is allow/flag
"""
from __future__ import annotations
import os
from dataclasses import dataclass, field
from typing import Dict, Optional
import yaml
REWARD_CONFIG_PATH = os.getenv("REWARD_CONFIG", "reward_config.yaml")
# ---------------------------------------------------------------------------
# Default constants (used when YAML is absent)
# ---------------------------------------------------------------------------
_DEFAULTS: Dict[str, float | int] = {
# Process
"verify_claim_reward": 0.20,
"check_source_reward": 0.20,
"multi_source_bonus": 0.20,
"multi_source_threshold": 3, # int: sources needed for bonus
# Decision
"decision_correct": 1.00,
"decision_partial": 0.50,
"decision_wrong": 0.00,
# Penalties (negative values)
"premature_decision": -0.50,
"redundant_action": -0.10,
"step_inefficiency": -0.05,
"over_aggression": -0.30,
# Clipping
"min_total_reward": -2.00,
"max_total_reward": 2.00,
# Evidence gate
"min_sources_for_decision": 2, # int
"min_claims_verified_frac": 0.50, # fraction
# Efficiency gate
"efficient_step_threshold": 6, # int: steps before inefficiency kicks in
}
# Decision adjacency: maps (predicted, ground_truth) → partial credit
_PARTIAL_CREDIT = {
("flag", "remove"): True,
("remove", "flag"): True,
("flag", "allow"): True,
("allow", "flag"): True,
}
# ---------------------------------------------------------------------------
# Config loader
# ---------------------------------------------------------------------------
class RewardConfig:
def __init__(self, path: str = REWARD_CONFIG_PATH) -> None:
self._cfg = dict(_DEFAULTS)
if os.path.exists(path):
with open(path, "r", encoding="utf-8") as fh:
loaded = yaml.safe_load(fh) or {}
self._cfg.update(loaded)
def __getattr__(self, name: str):
# Guard: _cfg may not exist yet during unpickling/__init__
if name == "_cfg":
raise AttributeError(name)
try:
return self._cfg[name]
except KeyError:
raise AttributeError(f"RewardConfig has no attribute '{name}'")
def as_dict(self) -> dict:
return dict(self._cfg)
# ---------------------------------------------------------------------------
# Episode reward tracker
# ---------------------------------------------------------------------------
@dataclass
class EpisodeRewardState:
"""
Mutable accumulator attached to one environment episode.
Tracks which claims/sources have already received process rewards.
"""
verified_claims: set[str] = field(default_factory=set)
checked_sources: set[str] = field(default_factory=set)
cumulative_reward: float = 0.0
step_count: int = 0
# Itemised totals
verify_claim_total: float = 0.0
check_source_total: float = 0.0
multi_source_bonus_total: float = 0.0
decision_reward_total: float = 0.0
premature_penalty_total: float = 0.0
redundant_penalty_total: float = 0.0
inefficiency_penalty_total: float = 0.0
aggression_penalty_total: float = 0.0
def reset(self) -> None:
self.verified_claims = set()
self.checked_sources = set()
self.cumulative_reward = 0.0
self.step_count = 0
self.verify_claim_total = 0.0
self.check_source_total = 0.0
self.multi_source_bonus_total = 0.0
self.decision_reward_total = 0.0
self.premature_penalty_total = 0.0
self.redundant_penalty_total = 0.0
self.inefficiency_penalty_total = 0.0
self.aggression_penalty_total = 0.0
# ---------------------------------------------------------------------------
# Reward function
# ---------------------------------------------------------------------------
class RewardFunction:
"""
Stateless reward computer — receives episode state + action result,
returns itemised reward dict and a human-readable message.
"""
def __init__(self, config: Optional[RewardConfig] = None) -> None:
self._cfg = config or RewardConfig()
# ------------------------------------------------------------------
# Public interface
# ------------------------------------------------------------------
def compute_verify_claim(
self,
claim_id: str,
state: EpisodeRewardState,
) -> tuple[float, str]:
"""Reward for verifying a claim."""
if claim_id in state.verified_claims:
penalty = self._cfg.redundant_action
state.redundant_penalty_total += penalty
state.cumulative_reward += penalty
return penalty, f"Redundant verification of {claim_id} ({penalty:+.2f})"
reward = self._cfg.verify_claim_reward
state.verified_claims.add(claim_id)
state.verify_claim_total += reward
state.cumulative_reward += reward
# Step inefficiency
ineff, msg = self._inefficiency(state)
return reward + ineff, f"Verified claim {claim_id} ({reward:+.2f}){msg}"
def compute_check_source(
self,
source_id: str,
state: EpisodeRewardState,
) -> tuple[float, str]:
"""Reward for checking a source."""
if source_id in state.checked_sources:
penalty = self._cfg.redundant_action
state.redundant_penalty_total += penalty
state.cumulative_reward += penalty
return penalty, f"Redundant source check {source_id} ({penalty:+.2f})"
reward = self._cfg.check_source_reward
state.checked_sources.add(source_id)
state.check_source_total += reward
state.cumulative_reward += reward
# Multi-source bonus
bonus = 0.0
n_sources = len(state.checked_sources)
threshold = int(self._cfg.multi_source_threshold)
if n_sources == threshold:
bonus = self._cfg.multi_source_bonus
state.multi_source_bonus_total += bonus
state.cumulative_reward += bonus
# Step inefficiency
ineff, msg = self._inefficiency(state)
total = reward + bonus + ineff
bonus_msg = f" +multi-source bonus ({bonus:+.2f})" if bonus else ""
return total, f"Checked source {source_id} ({reward:+.2f}){bonus_msg}{msg}"
def compute_decision(
self,
decision: str,
ground_truth: str,
state: EpisodeRewardState,
num_claims: int,
) -> tuple[float, str]:
"""Reward/penalty for the final decision action."""
total = 0.0
messages = []
# ---- Premature decision gate ----
n_sources = len(state.checked_sources)
n_verified = len(state.verified_claims)
min_sources = int(self._cfg.min_sources_for_decision)
min_verified = self._cfg.min_claims_verified_frac
is_premature = (
n_sources < min_sources
or (num_claims > 0 and n_verified / num_claims < min_verified)
)
if is_premature:
penalty = self._cfg.premature_decision
state.premature_penalty_total += penalty
state.cumulative_reward += penalty
total += penalty
messages.append(f"premature decision ({penalty:+.2f})")
# ---- Correctness ----
if decision == ground_truth:
reward = self._cfg.decision_correct
messages.append(f"correct decision ({reward:+.2f})")
elif _PARTIAL_CREDIT.get((decision, ground_truth), False):
reward = self._cfg.decision_partial
messages.append(f"partially correct decision ({reward:+.2f})")
else:
reward = self._cfg.decision_wrong
messages.append("wrong decision (0.00)")
state.decision_reward_total += reward
state.cumulative_reward += reward
total += reward
# ---- Over-aggression penalty ----
if decision == "remove" and ground_truth in ("allow", "flag"):
penalty = self._cfg.over_aggression
state.aggression_penalty_total += penalty
state.cumulative_reward += penalty
total += penalty
messages.append(f"over-aggressive moderation ({penalty:+.2f})")
return total, "; ".join(messages)
def final_score(self, state: EpisodeRewardState) -> float:
"""Return cumulative reward clipped to [min, max]."""
return float(max(
self._cfg.min_total_reward,
min(self._cfg.max_total_reward, state.cumulative_reward),
))
def breakdown_dict(self, state: EpisodeRewardState) -> dict:
return {
"verify_claim_reward": round(state.verify_claim_total, 4),
"check_source_reward": round(state.check_source_total, 4),
"multi_source_bonus": round(state.multi_source_bonus_total, 4),
"decision_reward": round(state.decision_reward_total, 4),
"premature_penalty": round(state.premature_penalty_total, 4),
"redundant_penalty": round(state.redundant_penalty_total, 4),
"inefficiency_penalty": round(state.inefficiency_penalty_total, 4),
"aggression_penalty": round(state.aggression_penalty_total, 4),
"cumulative": round(state.cumulative_reward, 4),
"final_clipped": round(self.final_score(state), 4),
}
# ------------------------------------------------------------------
# Internal helpers
# ------------------------------------------------------------------
def _inefficiency(self, state: EpisodeRewardState) -> tuple[float, str]:
threshold = int(self._cfg.efficient_step_threshold)
if state.step_count > threshold:
penalty = self._cfg.step_inefficiency
state.inefficiency_penalty_total += penalty
state.cumulative_reward += penalty
return penalty, f" inefficiency ({penalty:+.2f})"
return 0.0, ""
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