File size: 8,006 Bytes
4635d45
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
// Port of the pixel primitives in app/onboard.py (fit_512, inpaint_region,
// _ink_color, snap_to_ink). Pixel work goes through ImageData typed arrays;
// canvas API is used only for whole-image ops (drawImage scaling), never in
// per-pixel loops. Shared low-level helpers are exported for onboard.js/derive.js.
import { CANVAS } from "./config.js?v=20260729.6";

export function newCanvas(w, h) {
  const c = document.createElement("canvas");
  c.width = w;
  c.height = h;
  return c;
}

export function getData(canvas) {
  return canvas.getContext("2d").getImageData(0, 0, canvas.width, canvas.height);
}

/** Wrap a Uint8ClampedArray RGBA buffer as a canvas. */
/** [x0,y0,x1,y1] with x1,y1 exclusive (max+1), or null when fully transparent. */
export function bboxAlpha(imgData) {
  const { data, width: w, height: h } = imgData;
  let x0 = w, y0 = h, x1 = -1, y1 = -1;
  for (let y = 0; y < h; y++) {
    for (let x = 0; x < w; x++) {
      if (data[(y * w + x) * 4 + 3] > 0) {
        if (x < x0) x0 = x;
        if (x > x1) x1 = x;
        if (y < y0) y0 = y;
        if (y > y1) y1 = y;
      }
    }
  }
  return x1 < 0 ? null : [x0, y0, x1 + 1, y1 + 1];
}

export function canvasFromData(buf, w, h) {
  const c = newCanvas(w, h);
  c.getContext("2d").putImageData(new ImageData(buf, w, h), 0, 0);
  return c;
}

export function hexToRgb(hex) {
  const h = hex.replace(/^#/, "");
  return [parseInt(h.slice(0, 2), 16), parseInt(h.slice(2, 4), 16), parseInt(h.slice(4, 6), 16)];
}

function rgbToHex(r, g, b) {
  const h = (v) => v.toString(16).padStart(2, "0");
  return `#${h(r)}${h(g)}${h(b)}`;
}

export const rad = (deg) => (deg * Math.PI) / 180;

/** Round half-to-even, matching python's built-in round() (Math.round is half-up). */
export function bankersRound(v) {
  const r = Math.round(v);
  return Math.abs(v - Math.trunc(v)) === 0.5 && r % 2 !== 0 ? r - 1 : r;
}

/** Median floored to int — matches python int(statistics.median(...)). */
export function median(arr) {
  const n = arr.length;
  if (!n) return 0;
  const a = [...arr].sort((p, q) => p - q);
  const m = n >> 1;
  const v = n % 2 ? a[m] : (a[m - 1] + a[m]) / 2;
  return Math.floor(v);
}

function edgeMedian(canvas) {
  const { data, width: w, height: h } = getData(canvas);
  const R = [], G = [], B = [];
  const push = (x, y) => { const i = (y * w + x) * 4; R.push(data[i]); G.push(data[i + 1]); B.push(data[i + 2]); };
  for (let x = 0; x < w; x++) for (const y of [0, 1, h - 2, h - 1]) push(x, y);
  for (let y = 0; y < h; y++) for (const x of [0, 1, w - 2, w - 1]) push(x, y);
  return [median(R), median(G), median(B)];
}

/** Port of fit_512: fit + center onto a 512 canvas, padded with the source's border-median color. */
export function fitTo(imgSource, size) {
  const sw = imgSource.naturalWidth || imgSource.width;
  const sh = imgSource.naturalHeight || imgSource.height;
  const src = newCanvas(sw, sh);
  src.getContext("2d").drawImage(imgSource, 0, 0);
  const [br, bg, bb] = edgeMedian(src);
  const s = Math.min(size / sw, size / sh);
  const w = Math.floor(sw * s), h = Math.floor(sh * s);
  const out = newCanvas(size, size);
  const ctx = out.getContext("2d");
  ctx.fillStyle = `rgb(${br},${bg},${bb})`;
  ctx.fillRect(0, 0, size, size);
  ctx.imageSmoothingEnabled = true;
  ctx.imageSmoothingQuality = "high";
  ctx.drawImage(src, 0, 0, sw, sh, Math.floor((size - w) / 2), Math.floor((size - h) / 2), w, h);
  return out;
}

export function fit512(imgSource) {
  return fitTo(imgSource, CANVAS);
}

/** Port of snap_to_ink: centroid of ink pixels (r+g+b < 300) within ±r box. */
export function snapToInk(canvas, cx, cy, r) {
  const { data, width: w, height: h } = getData(canvas);
  const x0 = Math.max(0, cx - r), y0 = Math.max(0, cy - r);
  const x1 = Math.min(w, cx + r), y1 = Math.min(h, cy + r);
  let sx = 0, sy = 0, n = 0;
  for (let y = y0; y < y1; y++) {
    for (let x = x0; x < x1; x++) {
      const i = (y * w + x) * 4;
      if (data[i] + data[i + 1] + data[i + 2] < 300) { sx += x - x0; sy += y - y0; n++; }
    }
  }
  if (!n) return [cx, cy];
  return [x0 + Math.floor(sx / n), y0 + Math.floor(sy / n)];
}

/** Port of inpaint_region: erase EXACTLY the box in-place with the surrounding
 *  skin tone (median of non-ink ring pixels). Fills only the box — the open-eye
 *  sprite covers the same box, so neutral stays pixel-perfect. Mutates canvas. */
export function inpaintRegion(canvas, box, ring = 6) {
  const ctx = canvas.getContext("2d");
  const w = canvas.width, h = canvas.height;
  const img = ctx.getImageData(0, 0, w, h);
  const d = img.data;
  const [x0, y0, x1, y1] = box.map((v) => Math.round(v));

  // skin = median of non-ink ring pixels (median, not mean: robust to the few
  // feature-edge pixels — e.g. lip red — that survive the ink cut)
  const R = [], G = [], B = [], AR = [], AG = [], AB = [];
  for (let y = Math.max(0, y0 - ring); y < Math.min(h, y1 + ring); y++) {
    for (let x = Math.max(0, x0 - ring); x < Math.min(w, x1 + ring); x++) {
      const i = (y * w + x) * 4;
      AR.push(d[i]); AG.push(d[i + 1]); AB.push(d[i + 2]);
      if (d[i] + d[i + 1] + d[i + 2] > 300) { R.push(d[i]); G.push(d[i + 1]); B.push(d[i + 2]); }
    }
  }
  const skin = R.length ? [median(R), median(G), median(B)] : [median(AR), median(AG), median(AB)];

  for (let y = Math.max(0, y0); y < Math.min(h, y1); y++) {
    for (let x = Math.max(0, x0); x < Math.min(w, x1); x++) {
      const i = (y * w + x) * 4;
      d[i] = skin[0]; d[i + 1] = skin[1]; d[i + 2] = skin[2];
    }
  }
  ctx.putImageData(img, 0, 0);
}

/** Port of _ink_color: median of dark (r+g+b < 300) pixels in box, else #1a1a1a. */
export function inkColor(canvas, box) {
  const { data, width: w, height: h } = getData(canvas);
  const x0 = Math.max(0, box[0]), y0 = Math.max(0, box[1]);
  const x1 = Math.min(w, box[2]), y1 = Math.min(h, box[3]);
  const R = [], G = [], B = [];
  for (let y = y0; y < y1; y++) {
    for (let x = x0; x < x1; x++) {
      const i = (y * w + x) * 4;
      if (data[i] + data[i + 1] + data[i + 2] < 300) { R.push(data[i]); G.push(data[i + 1]); B.push(data[i + 2]); }
    }
  }
  if (!R.length) return "#1a1a1a";
  return rgbToHex(median(R), median(G), median(B));
}

// Grow a mouth box until it covers the whole connected ink blob (deep open
// mouths drawn with an interior otherwise get erased only partially and the
// leftover reads as a "second mouth"). Growth is capped so a mouth stroke
// touching the face outline cannot swallow the face.
export function expandBoxToInk(canvas, box, pad = 4, capScale = 2.5, maxIter = 8) {
  const { data, width, height } = getData(canvas);
  const ink = (x, y) => {
    const i = (y * width + x) * 4;
    return data[i] + data[i + 1] + data[i + 2] < 300;
  };
  let [x0, y0, x1, y1] = box.map(Math.round);
  const cx = (x0 + x1) / 2, cy = (y0 + y1) / 2;
  const maxW = Math.max(24, (x1 - x0) * capScale), maxH = Math.max(24, (y1 - y0) * capScale);
  const bound = [cx - maxW / 2, cy - maxH / 2, cx + maxW / 2, cy + maxH / 2].map(Math.round);

  for (let it = 0; it < maxIter; it++) {
    let nx0 = Infinity, ny0 = Infinity, nx1 = -Infinity, ny1 = -Infinity;
    const sx = Math.max(0, Math.max(bound[0], x0 - pad));
    const sy = Math.max(0, Math.max(bound[1], y0 - pad));
    const ex = Math.min(width - 1, Math.min(bound[2], x1 + pad));
    const ey = Math.min(height - 1, Math.min(bound[3], y1 + pad));
    for (let y = sy; y <= ey; y++) {
      for (let x = sx; x <= ex; x++) {
        if (ink(x, y)) {
          if (x < nx0) nx0 = x;
          if (y < ny0) ny0 = y;
          if (x > nx1) nx1 = x;
          if (y > ny1) ny1 = y;
        }
      }
    }
    if (nx0 === Infinity) break; // no ink at all — keep the clicked box
    const grown = [Math.min(nx0, x0), Math.min(ny0, y0), Math.max(nx1, x1), Math.max(ny1, y1)];
    if (grown[0] === x0 && grown[1] === y0 && grown[2] === x1 && grown[3] === y1) break;
    [x0, y0, x1, y1] = grown;
  }
  return [x0 - 2, y0 - 2, x1 + 2, y1 + 2];
}