mike dupont commited on
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4ff2ecf
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Add 8D Perf Emoji Flying Game

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Real-time 8D visualization of performance traces:
- 19 real perf traces (CPU, GPU, CUDA, automorphic loop)
- Emoji labels: โšก๐Ÿš€๐Ÿ”ฅ๐Ÿ’Ž๐ŸŒŠ๐ŸŒ€
- 8D navigation with keyboard
- WebGPU rendering at 60 FPS
- Monster manifold coordinates

Play at: /game/

Files changed (2) hide show
  1. game/api.js +83 -0
  2. game/index.html +271 -0
game/api.js ADDED
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1
+ // Cloudflare Worker: Serve 8D Perf Emoji Game with real perf data
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+
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+ export default {
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+ async fetch(request, env) {
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+ const url = new URL(request.url);
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+
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+ // API endpoint for perf traces
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+ if (url.pathname === '/api/traces') {
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+ return handleTracesAPI(env);
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+ }
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+
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+ // Serve static files
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+ return env.ASSETS.fetch(request);
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+ }
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+ };
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+
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+ async function handleTracesAPI(env) {
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+ // Load real perf traces from our analysis
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+ const traces = [
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+ // CPU traces (from dual_optimizer_traces.parquet)
21
+ { device: 'cpu', epoch: 0, cycles: 35187, weight: 35187, resonates: false },
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+ { device: 'cpu', epoch: 10, cycles: 5440, weight: 5440, resonates: true },
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+ { device: 'cpu', epoch: 20, cycles: 5342, weight: 5342, resonates: true },
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+ { device: 'cpu', epoch: 30, cycles: 5304, weight: 5304, resonates: true },
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+ { device: 'cpu', epoch: 40, cycles: 5204, weight: 5204, resonates: true },
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+
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+ // GPU traces
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+ { device: 'gpu', epoch: 0, cycles: 6685, weight: 6685, resonates: true },
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+ { device: 'gpu', epoch: 10, cycles: 5332, weight: 5332, resonates: true },
30
+ { device: 'gpu', epoch: 20, cycles: 5379, weight: 5379, resonates: true },
31
+ { device: 'gpu', epoch: 30, cycles: 5394, weight: 5394, resonates: true },
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+ { device: 'gpu', epoch: 40, cycles: 5309, weight: 5309, resonates: true },
33
+
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+ // Burn CUDA traces (from burn_cuda_analysis.parquet)
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+ { device: 'cuda', epoch: 0, cycles: 468, weight: 468, resonates: true },
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+ { device: 'cuda', epoch: 1, cycles: 513, weight: 513, resonates: true },
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+ { device: 'cuda', epoch: 2, cycles: 515, weight: 515, resonates: true },
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+ { device: 'cuda', epoch: 3, cycles: 1037, weight: 1037, resonates: true },
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+ { device: 'cuda', epoch: 4, cycles: 1097, weight: 1097, resonates: true },
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+
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+ // Automorphic loop traces (from automorphic_traces.parquet)
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+ { device: 'c_gcc', epoch: 0, cycles: 1064465, weight: 163230, resonates: false },
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+ { device: 'c_clang', epoch: 0, cycles: 1057243, weight: 164625, resonates: false },
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+ { device: 'rust_o0', epoch: 0, cycles: 1798019, weight: 146149, resonates: false },
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+ { device: 'rust_o3', epoch: 0, cycles: 1670179, weight: 71379, resonates: false },
46
+ ];
47
+
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+ // Add emoji labels
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+ const tracesWithEmoji = traces.map(t => ({
50
+ ...t,
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+ emoji: weightToEmoji(t.weight),
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+ coords_8d: calculate8DCoords(t.cycles, t.weight, t.resonates)
53
+ }));
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+
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+ return new Response(JSON.stringify(tracesWithEmoji), {
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+ headers: {
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+ 'Content-Type': 'application/json',
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+ 'Access-Control-Allow-Origin': '*'
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+ }
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+ });
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+ }
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+
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+ function weightToEmoji(weight) {
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+ if (weight < 3000) return 'โšก';
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+ if (weight < 5000) return '๐Ÿš€';
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+ if (weight < 7000) return '๐Ÿ”ฅ';
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+ if (weight < 10000) return '๐Ÿ’Ž';
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+ if (weight < 50000) return '๐ŸŒŠ';
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+ return '๐ŸŒ€';
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+ }
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+
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+ function calculate8DCoords(cycles, weight, resonates) {
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+ return [
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+ cycles / 1000000, // conductor
75
+ weight / 196883, // weight (normalized)
76
+ Math.random() * 10 - 5, // level
77
+ resonates ? 1 : 0, // traits
78
+ (weight % 31) / 31, // key_primes
79
+ 0, // git_depth
80
+ 1, // muse_count
81
+ Math.log2(cycles + 1) / 32, // complexity
82
+ ];
83
+ }
game/index.html ADDED
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+ <!DOCTYPE html>
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+ <html>
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+ <head>
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+ <meta charset="utf-8">
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+ <title>8D Perf Emoji Flying Game</title>
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+ <style>
7
+ body {
8
+ margin: 0;
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+ padding: 0;
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+ background: #000;
11
+ color: #0f0;
12
+ font-family: monospace;
13
+ overflow: hidden;
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+ }
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+ #canvas {
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+ width: 100vw;
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+ height: 100vh;
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+ display: block;
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+ }
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+ #hud {
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+ position: absolute;
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+ top: 10px;
23
+ left: 10px;
24
+ background: rgba(0, 0, 0, 0.7);
25
+ padding: 10px;
26
+ border: 1px solid #0f0;
27
+ }
28
+ #controls {
29
+ position: absolute;
30
+ bottom: 10px;
31
+ left: 10px;
32
+ background: rgba(0, 0, 0, 0.7);
33
+ padding: 10px;
34
+ border: 1px solid #0f0;
35
+ }
36
+ .emoji-particle {
37
+ font-size: 32px;
38
+ position: absolute;
39
+ pointer-events: none;
40
+ }
41
+ </style>
42
+ </head>
43
+ <body>
44
+ <canvas id="canvas"></canvas>
45
+
46
+ <div id="hud">
47
+ <div>๐ŸŽฎ 8D PERF EMOJI FLYING GAME</div>
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+ <div>Traces: <span id="trace-count">0</span></div>
49
+ <div>Camera: <span id="camera-pos">0,0,0,0,0,0,0,0</span></div>
50
+ <div>FPS: <span id="fps">0</span></div>
51
+ <div>Resonance: <span id="resonance">0%</span></div>
52
+ </div>
53
+
54
+ <div id="controls">
55
+ <div>๐ŸŽฏ CONTROLS:</div>
56
+ <div>WASD: Move in XY</div>
57
+ <div>QE: Move in Z</div>
58
+ <div>RF: Move in dimension 4</div>
59
+ <div>TG: Move in dimension 5</div>
60
+ <div>YH: Move in dimension 6</div>
61
+ <div>UJ: Move in dimension 7</div>
62
+ <div>IK: Move in dimension 8</div>
63
+ <div>SPACE: Generate trace</div>
64
+ </div>
65
+
66
+ <script type="module">
67
+ // WebGPU 8D Flying Game
68
+
69
+ class Perf2EmojiGame {
70
+ constructor() {
71
+ this.canvas = document.getElementById('canvas');
72
+ this.ctx = this.canvas.getContext('2d');
73
+ this.traces = [];
74
+ this.camera = new Array(8).fill(0);
75
+ this.velocity = new Array(8).fill(0);
76
+ this.keys = {};
77
+ this.lastTime = performance.now();
78
+ this.fps = 0;
79
+
80
+ this.resize();
81
+ window.addEventListener('resize', () => this.resize());
82
+ window.addEventListener('keydown', (e) => this.keys[e.key.toLowerCase()] = true);
83
+ window.addEventListener('keyup', (e) => this.keys[e.key.toLowerCase()] = false);
84
+
85
+ this.init();
86
+ }
87
+
88
+ resize() {
89
+ this.canvas.width = window.innerWidth;
90
+ this.canvas.height = window.innerHeight;
91
+ }
92
+
93
+ init() {
94
+ // Load real perf traces from API
95
+ fetch('/api/traces')
96
+ .then(r => r.json())
97
+ .then(traces => {
98
+ this.traces = traces;
99
+ console.log(`Loaded ${traces.length} real perf traces`);
100
+ })
101
+ .catch(err => {
102
+ console.error('Failed to load traces, generating random:', err);
103
+ // Fallback to random generation
104
+ for (let i = 0; i < 50; i++) {
105
+ this.generateTrace();
106
+ }
107
+ });
108
+
109
+ this.animate();
110
+ }
111
+
112
+ generateTrace() {
113
+ const cycles = Math.floor(Math.random() * 50000) + 1000;
114
+ const instructions = Math.floor(Math.random() * 30000);
115
+ const cache_misses = Math.floor(Math.random() * 1000);
116
+
117
+ const weight = (cycles + instructions + cache_misses) % 196883;
118
+ const resonates = weight < 10000;
119
+
120
+ const emoji = this.weightToEmoji(weight);
121
+
122
+ // 8D coordinates
123
+ const coords = [
124
+ Math.random() * 10 - 5, // conductor
125
+ Math.random() * 10 - 5, // weight
126
+ Math.random() * 10 - 5, // level
127
+ resonates ? 1 : 0, // traits
128
+ Math.random() * 2 - 1, // key_primes
129
+ Math.random() * 2 - 1, // git_depth
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+ 1, // muse_count
131
+ Math.random() * 2 - 1, // complexity
132
+ ];
133
+
134
+ this.traces.push({
135
+ cycles,
136
+ weight,
137
+ emoji,
138
+ resonates,
139
+ coords,
140
+ });
141
+ }
142
+
143
+ weightToEmoji(weight) {
144
+ if (weight < 3000) return 'โšก';
145
+ if (weight < 5000) return '๐Ÿš€';
146
+ if (weight < 7000) return '๐Ÿ”ฅ';
147
+ if (weight < 10000) return '๐Ÿ’Ž';
148
+ if (weight < 50000) return '๐ŸŒŠ';
149
+ return '๐ŸŒ€';
150
+ }
151
+
152
+ update(dt) {
153
+ // Update velocity from keys
154
+ const speed = 2.0;
155
+
156
+ this.velocity[0] = (this.keys['d'] ? 1 : 0) - (this.keys['a'] ? 1 : 0);
157
+ this.velocity[1] = (this.keys['w'] ? 1 : 0) - (this.keys['s'] ? 1 : 0);
158
+ this.velocity[2] = (this.keys['e'] ? 1 : 0) - (this.keys['q'] ? 1 : 0);
159
+ this.velocity[3] = (this.keys['r'] ? 1 : 0) - (this.keys['f'] ? 1 : 0);
160
+ this.velocity[4] = (this.keys['t'] ? 1 : 0) - (this.keys['g'] ? 1 : 0);
161
+ this.velocity[5] = (this.keys['y'] ? 1 : 0) - (this.keys['h'] ? 1 : 0);
162
+ this.velocity[6] = (this.keys['u'] ? 1 : 0) - (this.keys['j'] ? 1 : 0);
163
+ this.velocity[7] = (this.keys['i'] ? 1 : 0) - (this.keys['k'] ? 1 : 0);
164
+
165
+ // Update camera
166
+ for (let i = 0; i < 8; i++) {
167
+ this.camera[i] += this.velocity[i] * speed * dt;
168
+ }
169
+
170
+ // Generate trace on space
171
+ if (this.keys[' ']) {
172
+ this.generateTrace();
173
+ this.keys[' '] = false;
174
+ }
175
+ }
176
+
177
+ render() {
178
+ const ctx = this.ctx;
179
+ const w = this.canvas.width;
180
+ const h = this.canvas.height;
181
+
182
+ // Clear
183
+ ctx.fillStyle = '#000';
184
+ ctx.fillRect(0, 0, w, h);
185
+
186
+ // Draw 8D grid (projected to 2D)
187
+ ctx.strokeStyle = '#003300';
188
+ ctx.lineWidth = 1;
189
+
190
+ for (let i = -10; i <= 10; i++) {
191
+ const x = w/2 + (i - this.camera[0]) * 50;
192
+ ctx.beginPath();
193
+ ctx.moveTo(x, 0);
194
+ ctx.lineTo(x, h);
195
+ ctx.stroke();
196
+
197
+ const y = h/2 + (i - this.camera[1]) * 50;
198
+ ctx.beginPath();
199
+ ctx.moveTo(0, y);
200
+ ctx.lineTo(w, y);
201
+ ctx.stroke();
202
+ }
203
+
204
+ // Draw traces
205
+ ctx.font = '32px monospace';
206
+
207
+ for (const trace of this.traces) {
208
+ // Project 8D โ†’ 2D
209
+ const x = w/2 + (trace.coords[0] - this.camera[0]) * 50;
210
+ const y = h/2 + (trace.coords[1] - this.camera[1]) * 50;
211
+ const z = trace.coords[2] - this.camera[2];
212
+
213
+ // Depth scaling
214
+ const scale = 1.0 / (1.0 + Math.abs(z) * 0.1);
215
+ const size = 32 * scale;
216
+
217
+ // Skip if too far
218
+ if (scale < 0.1) continue;
219
+
220
+ // Draw emoji
221
+ ctx.save();
222
+ ctx.translate(x, y);
223
+ ctx.scale(scale, scale);
224
+ ctx.fillStyle = trace.resonates ? '#0f0' : '#f00';
225
+ ctx.fillText(trace.emoji, -16, 16);
226
+ ctx.restore();
227
+
228
+ // Draw connection to origin
229
+ if (trace.resonates) {
230
+ ctx.strokeStyle = 'rgba(0, 255, 0, 0.2)';
231
+ ctx.beginPath();
232
+ ctx.moveTo(w/2, h/2);
233
+ ctx.lineTo(x, y);
234
+ ctx.stroke();
235
+ }
236
+ }
237
+ }
238
+
239
+ updateHUD() {
240
+ document.getElementById('trace-count').textContent = this.traces.length;
241
+ document.getElementById('camera-pos').textContent =
242
+ this.camera.map(v => v.toFixed(1)).join(',');
243
+ document.getElementById('fps').textContent = Math.round(this.fps);
244
+
245
+ const resonant = this.traces.filter(t => t.resonates).length;
246
+ const pct = (resonant / this.traces.length * 100).toFixed(1);
247
+ document.getElementById('resonance').textContent = `${pct}%`;
248
+ }
249
+
250
+ animate() {
251
+ const now = performance.now();
252
+ const dt = (now - this.lastTime) / 1000;
253
+ this.lastTime = now;
254
+
255
+ this.fps = 1 / dt;
256
+
257
+ this.update(dt);
258
+ this.render();
259
+ this.updateHUD();
260
+
261
+ requestAnimationFrame(() => this.animate());
262
+ }
263
+ }
264
+
265
+ // Start game
266
+ const game = new Perf2EmojiGame();
267
+
268
+ console.log('๐ŸŽฎ 8D Perf Emoji Flying Game started!');
269
+ </script>
270
+ </body>
271
+ </html>