AgentnessBench / proteus /game /engine /difficulty.py
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refactor: restructure proteus into game/web subpackages
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"""Difficulty level controlling Cut length and (future) layout complexity.
Ported from the parent project's ``shared.models.enums.Difficulty`` so the
``proteus`` package carries no dependency on the legacy package.
"""
from __future__ import annotations
from enum import Enum
class Difficulty(str, Enum):
"""Scenario difficulty band."""
EASY = "easy"
MEDIUM = "medium"
HARD = "hard"
EXPERT = "expert"