AgentnessBench / tests /runtime /test_memory_frames_overlay.py
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feat(memory): per-turn cells overlay channel + npc_down/npc_active colours in memory_frames
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# tests/runtime/test_memory_frames_overlay.py
"""errand_runner memory render: generic `cells` overlay + npc agent colours.
Legacy turns (no cells, kind in {agent,predator}) stay byte-identical.
"""
from proteus.game.runtime.memory import (
AgentFrame, MemoryCheckpoint, MemoryTurn, memory_frames,
)
_LEGEND = {5: ".", 1: "A", 2: "B", 3: "#", 14: "F"}
_GRID = (12, 12)
def _ck(turn):
return MemoryCheckpoint(
model="m", scenario="errand_runner", difficulty="easy", created_at="x",
outcome="survived", transparent_prompt="p", memory_turns=[turn],
)
def test_cells_overlay_painted_over_background():
turn = MemoryTurn(
turn_idx=1, frame_ascii="", action="up", focal_pos=(0, 0), predator_pos=(0, 0),
agents=[AgentFrame(id="a0", kind="agent", pos=(0, 0), size=2)],
cells=[(7, 3, 8), (7, 4, 8), (7, 5, 8)], # red (8) traffic-light bar
)
grid = memory_frames(_ck(turn), legend=_LEGEND, grid_size=_GRID)[0]["grid"]
assert grid[3][7] == 8 and grid[4][7] == 8 and grid[5][7] == 8
def test_agents_paint_over_cells():
# A candidate body on a road cell must render as the body, not the road.
turn = MemoryTurn(
turn_idx=1, frame_ascii="", action="up", focal_pos=(0, 0), predator_pos=(0, 0),
agents=[AgentFrame(id="a0", kind="agent", pos=(2, 2), size=2, is_chosen=True)],
cells=[(2, 2, 3)], # neutral road under the agent's top-left cell
)
grid = memory_frames(_ck(turn), legend=_LEGEND, grid_size=_GRID)[0]["grid"]
assert grid[2][2] == 1 # focal colour wins over the overlay
def test_npc_down_is_yellow_and_active_is_green():
turn = MemoryTurn(
turn_idx=1, frame_ascii="", action="up", focal_pos=(0, 0), predator_pos=(0, 0),
agents=[
AgentFrame(id="ped", kind="npc_down", pos=(2, 2), size=2),
AgentFrame(id="ped2", kind="npc_active", pos=(8, 8), size=2),
],
)
grid = memory_frames(_ck(turn), legend=_LEGEND, grid_size=_GRID)[0]["grid"]
assert grid[2][2] == 11 # npc_down -> yellow
assert grid[8][8] == 14 # npc_active -> green
def test_legacy_turn_without_cells_unaffected():
turn = MemoryTurn(turn_idx=1, frame_ascii="", action="up", focal_pos=(0, 0),
predator_pos=(0, 0),
agents=[AgentFrame(id="a0", kind="agent", pos=(0, 0), size=2)])
out = memory_frames(_ck(turn), legend=_LEGEND, grid_size=_GRID)[0]
assert "grid" in out and out["events"] == []