Spaces:
Runtime error
Runtime error
Commit ·
e8e01c9
1
Parent(s): 8ccfd60
feat(web): selectable handover memory (default/none/persona/generate/latest) + action quota 100
Browse files- proteus/runtime/interactive.py +7 -2
- proteus/runtime/spectate.py +8 -2
- proteus/web/server.py +90 -4
- proteus/web/static/index.html +31 -2
- tests/web/test_memory_modes.py +70 -0
proteus/runtime/interactive.py
CHANGED
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@@ -27,6 +27,7 @@ class InteractiveSession:
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use_probe: bool = False,
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motive_category: str = "survival",
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memory: "MemoryCheckpoint | None" = None,
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) -> None:
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self._scenario_name = scenario_name
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self._difficulty = difficulty
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@@ -34,14 +35,18 @@ class InteractiveSession:
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self._play_turns = play_turns
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self._use_probe = use_probe
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self._motive_category = motive_category
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-
self._memory = memory
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built = core.build_session(scenario_name, seed, difficulty, play_turns)
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self._scenario = built.scenario
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self._game = built.game
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self._cut_frames = built.cut_frames
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self._cut_grids = built.cut_grids
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-
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self._turns: list[TurnTrace] = []
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self._trace: SessionTrace | None = None
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use_probe: bool = False,
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motive_category: str = "survival",
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memory: "MemoryCheckpoint | None" = None,
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+
use_default_memory: bool = True,
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) -> None:
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self._scenario_name = scenario_name
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self._difficulty = difficulty
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self._play_turns = play_turns
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self._use_probe = use_probe
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self._motive_category = motive_category
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built = core.build_session(scenario_name, seed, difficulty, play_turns)
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self._scenario = built.scenario
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self._game = built.game
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self._cut_frames = built.cut_frames
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self._cut_grids = built.cut_grids
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# An explicit memory wins; else fall back to the scenario's default
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# ONLY when use_default_memory (so a caller can force "no memory").
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self._memory = (
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memory if memory is not None
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else (built.default_memory if use_default_memory else None)
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)
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self._turns: list[TurnTrace] = []
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self._trace: SessionTrace | None = None
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proteus/runtime/spectate.py
CHANGED
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@@ -29,6 +29,8 @@ class SpectateSession:
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play_turns: int = 15,
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use_probe: bool = False,
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motive_category: str = "survival",
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) -> None:
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self._scenario_name = scenario_name
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self._agent = agent
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@@ -44,8 +46,12 @@ class SpectateSession:
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self._game = built.game
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self._cut_frames = built.cut_frames
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self._cut_grids = built.cut_grids
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-
#
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-
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self._system_prompt = self._scenario.rules_text + core._HANDOVER_FRAMING
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self._turns: list[TurnTrace] = []
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self._trace: SessionTrace | None = None
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play_turns: int = 15,
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use_probe: bool = False,
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motive_category: str = "survival",
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memory: "MemoryCheckpoint | None" = None,
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use_default_memory: bool = True,
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) -> None:
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self._scenario_name = scenario_name
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self._agent = agent
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self._game = built.game
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self._cut_frames = built.cut_frames
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self._cut_grids = built.cut_grids
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# Explicit memory wins; else the scenario default (pack_evade persona),
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# unless the caller forced no memory via use_default_memory=False.
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self._memory = (
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memory if memory is not None
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else (getattr(built, "default_memory", None) if use_default_memory else None)
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)
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self._system_prompt = self._scenario.rules_text + core._HANDOVER_FRAMING
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self._turns: list[TurnTrace] = []
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self._trace: SessionTrace | None = None
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proteus/web/server.py
CHANGED
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@@ -49,25 +49,103 @@ def _config_payload() -> dict:
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}
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def _create_session(body: dict, registry: dict) -> Response:
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try:
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scenario = body["scenario"]
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difficulty = Difficulty(body.get("difficulty", "easy"))
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raw_seed = body.get("seed", _DEFAULT_SEED)
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seed = None if raw_seed in ("", None) else int(raw_seed)
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-
play_turns = int(body.get("play_turns",
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probe = bool(body.get("probe", False))
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except (KeyError, ValueError) as exc:
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return _err(400, f"bad session params: {exc}")
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if scenario not in list_scenarios():
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return _err(400, f"unknown scenario {scenario!r}")
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session = InteractiveSession(
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scenario, difficulty=difficulty, seed=seed,
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play_turns=play_turns, use_probe=probe,
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)
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sid = uuid.uuid4().hex
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registry[sid] = session
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-
return 200, {"session_id": sid, "state": session.state()
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def _act(sid: str, body: dict, registry: dict) -> Response:
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@@ -110,7 +188,7 @@ def _create_spectate(body: dict, registry: dict) -> Response:
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difficulty = Difficulty(body.get("difficulty", "easy"))
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seed = body.get("seed", _DEFAULT_SEED)
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seed = None if seed in ("", None) else int(seed)
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-
play_turns = int(body.get("play_turns",
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model = body.get("model", "fake:demo")
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probe = bool(body.get("probe", False))
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except (KeyError, ValueError) as exc:
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@@ -121,14 +199,22 @@ def _create_spectate(body: dict, registry: dict) -> Response:
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provider = make_provider(model)
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except ValueError as exc:
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return _err(400, str(exc))
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agent = VanillaAgent(provider)
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session = SpectateSession(
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scenario, agent=agent, model_name=provider.model_name,
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difficulty=difficulty, seed=seed, play_turns=play_turns, use_probe=probe,
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)
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sid = uuid.uuid4().hex
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registry[sid] = session
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-
return 200, {"session_id": sid, "state": session.state()
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def _spectate_next(sid: str, registry: dict) -> Response:
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}
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+
def _resolve_web_memory(
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mode, *, scenario: str, difficulty: Difficulty, seed, model: str = "",
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memory_turns: int = 8, memory_root: str = "runs/memory",
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):
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"""Resolve a web 'memory' selection to ``(memory|None, use_default, error)``.
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Modes: ``''``/``'default'`` -> the scenario's default memory; ``'none'`` ->
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force no memory; ``'persona[:id]'`` -> a hidden reference-policy demonstration
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(offline, no model); ``'generate'`` -> the LLM self-plays a memory with
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*model*; ``'latest'`` -> the newest saved checkpoint for *model*; anything
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else -> a checkpoint file path. ``use_default`` tells the session whether to
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fall back to the scenario default when ``memory is None``.
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"""
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if mode in (None, "", "default"):
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return None, True, None
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if mode == "none":
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return None, False, None
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from proteus.runtime.memory_gen import generate_memory
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if mode.startswith("persona"):
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from proteus.runtime.persona import available_personas, get_persona
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pid = mode.split(":", 1)[1] if ":" in mode else "risk_averse"
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try:
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persona = get_persona(pid)
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except KeyError:
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return None, False, f"unknown persona {pid!r}; have {available_personas()}"
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ckpt = generate_memory(
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scenario, None, difficulty=difficulty, seed=seed,
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memory_turns=memory_turns, model_name=f"persona:{pid}", persona=persona,
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)
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return ckpt, False, None
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if mode in ("generate", "latest"):
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if not model:
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return None, False, f"memory mode {mode!r} needs a model"
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from proteus.providers import make_provider
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try:
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provider = make_provider(model)
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except ValueError as exc:
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return None, False, str(exc)
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if mode == "generate":
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from proteus.agents.vanilla import VanillaAgent
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from proteus.runtime.memory import save_checkpoint
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ckpt = generate_memory(
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scenario, VanillaAgent(provider), difficulty=difficulty, seed=seed,
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memory_turns=memory_turns, model_name=provider.model_name,
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)
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save_checkpoint(ckpt, root=memory_root)
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return ckpt, False, None
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from proteus.runtime.memory import latest_for_model
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ckpt = latest_for_model(provider.model_name, root=memory_root)
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if ckpt is None:
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return None, False, f"no saved memory for {provider.model_name!r}"
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return ckpt, False, None
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from proteus.runtime.memory import load_checkpoint
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try:
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return load_checkpoint(mode), False, None
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except FileNotFoundError:
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return None, False, f"memory checkpoint not found: {mode}"
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+
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def _memory_info(session) -> dict:
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"""A small client-facing summary of the memory attached to *session*."""
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mem = getattr(session, "_memory", None)
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return {
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"attached": mem is not None,
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"source": (mem.model if mem else None),
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"turns": (len(mem.memory_turns) if mem else 0),
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"persona": (mem.persona_weight_id if mem else None),
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}
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def _create_session(body: dict, registry: dict) -> Response:
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try:
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scenario = body["scenario"]
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difficulty = Difficulty(body.get("difficulty", "easy"))
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raw_seed = body.get("seed", _DEFAULT_SEED)
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seed = None if raw_seed in ("", None) else int(raw_seed)
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play_turns = int(body.get("play_turns", 100))
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probe = bool(body.get("probe", False))
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except (KeyError, ValueError) as exc:
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return _err(400, f"bad session params: {exc}")
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if scenario not in list_scenarios():
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return _err(400, f"unknown scenario {scenario!r}")
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memory, use_default, mem_err = _resolve_web_memory(
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body.get("memory"), scenario=scenario, difficulty=difficulty, seed=seed,
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model=body.get("model", ""), memory_root=body.get("memory_root") or "runs/memory",
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)
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if mem_err is not None:
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return _err(400, mem_err)
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session = InteractiveSession(
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scenario, difficulty=difficulty, seed=seed,
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play_turns=play_turns, use_probe=probe,
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+
memory=memory, use_default_memory=use_default,
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)
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sid = uuid.uuid4().hex
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registry[sid] = session
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return 200, {"session_id": sid, "state": session.state(),
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"memory": _memory_info(session)}, _JSON
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def _act(sid: str, body: dict, registry: dict) -> Response:
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difficulty = Difficulty(body.get("difficulty", "easy"))
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seed = body.get("seed", _DEFAULT_SEED)
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seed = None if seed in ("", None) else int(seed)
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+
play_turns = int(body.get("play_turns", 100))
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model = body.get("model", "fake:demo")
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probe = bool(body.get("probe", False))
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except (KeyError, ValueError) as exc:
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provider = make_provider(model)
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except ValueError as exc:
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return _err(400, str(exc))
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+
memory, use_default, mem_err = _resolve_web_memory(
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body.get("memory"), scenario=scenario, difficulty=difficulty, seed=seed,
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model=model, memory_root=body.get("memory_root") or "runs/memory",
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)
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if mem_err is not None:
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return _err(400, mem_err)
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agent = VanillaAgent(provider)
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session = SpectateSession(
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scenario, agent=agent, model_name=provider.model_name,
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difficulty=difficulty, seed=seed, play_turns=play_turns, use_probe=probe,
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memory=memory, use_default_memory=use_default,
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)
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sid = uuid.uuid4().hex
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registry[sid] = session
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return 200, {"session_id": sid, "state": session.state(),
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"memory": _memory_info(session)}, _JSON
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def _spectate_next(sid: str, registry: dict) -> Response:
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proteus/web/static/index.html
CHANGED
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@@ -48,12 +48,21 @@
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<div><label>scenario</label><select id="scenario"></select></div>
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<div><label>difficulty</label><select id="difficulty"></select></div>
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<div><label>seed</label><input id="seed" type="number" value="42" style="width:90px"></div>
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-
<div><label>turns</label><input id="turns" type="number" value="
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<div><label><input id="probe" type="checkbox"> probe</label></div>
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<div><label>mode</label><select id="mode">
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<option value="play">Play (human)</option>
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<option value="spectate">Spectate (LLM)</option>
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</select></div>
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<div id="modelWrap" class="hidden"><label>model</label>
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<input id="model" value="fake:demo" style="width:140px"></div>
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<div><button class="primary" id="startBtn">New game</button></div>
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@@ -64,6 +73,7 @@
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<!-- PLAY SCREEN -->
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<div id="play" class="hidden">
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<div class="status"><span id="meta"></span><span id="turnInfo"></span></div>
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<div id="grid"></div>
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<div id="analysis" class="hidden">
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<div id="thinking" style="color:var(--muted)"></div>
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@@ -189,7 +199,19 @@ document.querySelectorAll(".pad button").forEach(b =>
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b.addEventListener("click", () => act(b.dataset.a)));
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function showModelInput() {
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-
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}
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function appendTurn(t) {
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@@ -239,6 +261,7 @@ async function startSpectate(body) {
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$("start").classList.add("hidden"); $("end").classList.add("hidden");
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$("play").classList.remove("hidden"); $("analysis").classList.remove("hidden"); $("pad")?.classList?.add?.("hidden");
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$("meta").textContent = `${body.scenario} · ${body.difficulty} · ${body.model}`;
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const st = data.state;
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if (st.cut_frames) await animateCut(st.cut_frames);
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drawGrid(st.grid);
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@@ -251,6 +274,7 @@ async function startGame() {
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scenario: $("scenario").value, difficulty: $("difficulty").value,
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seed: Number($("seed").value), play_turns: Number($("turns").value),
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model: $("model").value, probe: $("probe").checked,
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});
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}
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const body = {
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@@ -259,6 +283,8 @@ async function startGame() {
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seed: Number($("seed").value),
|
| 260 |
play_turns: Number($("turns").value),
|
| 261 |
probe: $("probe").checked,
|
|
|
|
|
|
|
| 262 |
};
|
| 263 |
const {status, data} = await jpost("/session", body);
|
| 264 |
if (status !== 200) { alert(data.error || "failed to start"); return; }
|
|
@@ -270,6 +296,7 @@ async function startGame() {
|
|
| 270 |
$("end").classList.add("hidden");
|
| 271 |
$("play").classList.remove("hidden");
|
| 272 |
$("meta").textContent = `${body.scenario} · ${body.difficulty} · seed ${body.seed}`;
|
|
|
|
| 273 |
const st = data.state;
|
| 274 |
if (st.cut_frames) await animateCut(st.cut_frames);
|
| 275 |
PLAYING = true;
|
|
@@ -284,6 +311,8 @@ async function init() {
|
|
| 284 |
$("seed").value = cfg.default_seed;
|
| 285 |
$("startBtn").addEventListener("click", startGame);
|
| 286 |
$("mode").addEventListener("change", showModelInput);
|
|
|
|
|
|
|
| 287 |
SPEED = Number($("speed").value);
|
| 288 |
$("speed").addEventListener("change", () => { SPEED = Number($("speed").value); });
|
| 289 |
$("pauseBtn").addEventListener("click", () => {
|
|
|
|
| 48 |
<div><label>scenario</label><select id="scenario"></select></div>
|
| 49 |
<div><label>difficulty</label><select id="difficulty"></select></div>
|
| 50 |
<div><label>seed</label><input id="seed" type="number" value="42" style="width:90px"></div>
|
| 51 |
+
<div><label>turns</label><input id="turns" type="number" value="100" style="width:70px"></div>
|
| 52 |
<div><label><input id="probe" type="checkbox"> probe</label></div>
|
| 53 |
<div><label>mode</label><select id="mode">
|
| 54 |
<option value="play">Play (human)</option>
|
| 55 |
<option value="spectate">Spectate (LLM)</option>
|
| 56 |
</select></div>
|
| 57 |
+
<div><label>memory</label><select id="memory">
|
| 58 |
+
<option value="default">scenario default</option>
|
| 59 |
+
<option value="none">none</option>
|
| 60 |
+
<option value="persona:risk_averse">persona · risk-averse (sample)</option>
|
| 61 |
+
<option value="persona:risk_seeking">persona · risk-seeking</option>
|
| 62 |
+
<option value="persona:survival_optimal">persona · survival-optimal</option>
|
| 63 |
+
<option value="generate">LLM self-play (generate)</option>
|
| 64 |
+
<option value="latest">latest saved</option>
|
| 65 |
+
</select></div>
|
| 66 |
<div id="modelWrap" class="hidden"><label>model</label>
|
| 67 |
<input id="model" value="fake:demo" style="width:140px"></div>
|
| 68 |
<div><button class="primary" id="startBtn">New game</button></div>
|
|
|
|
| 73 |
<!-- PLAY SCREEN -->
|
| 74 |
<div id="play" class="hidden">
|
| 75 |
<div class="status"><span id="meta"></span><span id="turnInfo"></span></div>
|
| 76 |
+
<div id="memInfo" style="color:var(--muted);font-size:12px"></div>
|
| 77 |
<div id="grid"></div>
|
| 78 |
<div id="analysis" class="hidden">
|
| 79 |
<div id="thinking" style="color:var(--muted)"></div>
|
|
|
|
| 199 |
b.addEventListener("click", () => act(b.dataset.a)));
|
| 200 |
|
| 201 |
function showModelInput() {
|
| 202 |
+
// The model field is needed to spectate, and also when the memory is built by
|
| 203 |
+
// a model (LLM self-play 'generate' or 'latest' saved checkpoint).
|
| 204 |
+
const need = $("mode").value === "spectate"
|
| 205 |
+
|| ["generate", "latest"].includes($("memory").value);
|
| 206 |
+
$("modelWrap").classList.toggle("hidden", !need);
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
function showMem(m) {
|
| 210 |
+
if (!m) { $("memInfo").textContent = ""; return; }
|
| 211 |
+
$("memInfo").textContent = m.attached
|
| 212 |
+
? `memory shown at handover — source: ${m.source}`
|
| 213 |
+
+ `${m.persona ? " (persona " + m.persona + ")" : ""} · ${m.turns} turns`
|
| 214 |
+
: "memory: none (no pre-roll before the task)";
|
| 215 |
}
|
| 216 |
|
| 217 |
function appendTurn(t) {
|
|
|
|
| 261 |
$("start").classList.add("hidden"); $("end").classList.add("hidden");
|
| 262 |
$("play").classList.remove("hidden"); $("analysis").classList.remove("hidden"); $("pad")?.classList?.add?.("hidden");
|
| 263 |
$("meta").textContent = `${body.scenario} · ${body.difficulty} · ${body.model}`;
|
| 264 |
+
showMem(data.memory);
|
| 265 |
const st = data.state;
|
| 266 |
if (st.cut_frames) await animateCut(st.cut_frames);
|
| 267 |
drawGrid(st.grid);
|
|
|
|
| 274 |
scenario: $("scenario").value, difficulty: $("difficulty").value,
|
| 275 |
seed: Number($("seed").value), play_turns: Number($("turns").value),
|
| 276 |
model: $("model").value, probe: $("probe").checked,
|
| 277 |
+
memory: $("memory").value,
|
| 278 |
});
|
| 279 |
}
|
| 280 |
const body = {
|
|
|
|
| 283 |
seed: Number($("seed").value),
|
| 284 |
play_turns: Number($("turns").value),
|
| 285 |
probe: $("probe").checked,
|
| 286 |
+
memory: $("memory").value,
|
| 287 |
+
model: $("model").value, // used only when memory is 'generate'/'latest'
|
| 288 |
};
|
| 289 |
const {status, data} = await jpost("/session", body);
|
| 290 |
if (status !== 200) { alert(data.error || "failed to start"); return; }
|
|
|
|
| 296 |
$("end").classList.add("hidden");
|
| 297 |
$("play").classList.remove("hidden");
|
| 298 |
$("meta").textContent = `${body.scenario} · ${body.difficulty} · seed ${body.seed}`;
|
| 299 |
+
showMem(data.memory);
|
| 300 |
const st = data.state;
|
| 301 |
if (st.cut_frames) await animateCut(st.cut_frames);
|
| 302 |
PLAYING = true;
|
|
|
|
| 311 |
$("seed").value = cfg.default_seed;
|
| 312 |
$("startBtn").addEventListener("click", startGame);
|
| 313 |
$("mode").addEventListener("change", showModelInput);
|
| 314 |
+
$("memory").addEventListener("change", showModelInput);
|
| 315 |
+
showModelInput();
|
| 316 |
SPEED = Number($("speed").value);
|
| 317 |
$("speed").addEventListener("change", () => { SPEED = Number($("speed").value); });
|
| 318 |
$("pauseBtn").addEventListener("click", () => {
|
tests/web/test_memory_modes.py
ADDED
|
@@ -0,0 +1,70 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Web memory-mode selection wired into /session (human) and /spectate (LLM):
|
| 2 |
+
default / none / persona[:id] / generate / latest, plus the raised action quota."""
|
| 3 |
+
from __future__ import annotations
|
| 4 |
+
|
| 5 |
+
import proteus.grid # noqa: F401
|
| 6 |
+
from proteus.web import server
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
def _reg():
|
| 10 |
+
return {}
|
| 11 |
+
|
| 12 |
+
|
| 13 |
+
def test_default_play_quota_is_100():
|
| 14 |
+
_, payload, _ = server.handle_request(
|
| 15 |
+
"POST", "/session", {"scenario": "predator_evade"}, _reg())
|
| 16 |
+
assert payload["state"]["play_turns"] == 100
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
def test_persona_memory_attached_to_human_session():
|
| 20 |
+
_, payload, _ = server.handle_request(
|
| 21 |
+
"POST", "/session",
|
| 22 |
+
{"scenario": "predator_evade", "seed": 42, "play_turns": 3,
|
| 23 |
+
"memory": "persona:risk_averse"}, _reg())
|
| 24 |
+
assert payload["memory"]["attached"] is True
|
| 25 |
+
assert payload["memory"]["persona"] == "risk_averse"
|
| 26 |
+
assert payload["memory"]["turns"] >= 1
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
def test_none_forces_no_memory_even_when_scenario_has_a_default():
|
| 30 |
+
# pack_evade attaches a persona memory by default; 'none' must override it.
|
| 31 |
+
_, dflt, _ = server.handle_request(
|
| 32 |
+
"POST", "/session",
|
| 33 |
+
{"scenario": "pack_evade", "seed": 42, "play_turns": 3, "memory": "default"}, _reg())
|
| 34 |
+
assert dflt["memory"]["attached"] is True # scenario default = persona
|
| 35 |
+
_, none, _ = server.handle_request(
|
| 36 |
+
"POST", "/session",
|
| 37 |
+
{"scenario": "pack_evade", "seed": 42, "play_turns": 3, "memory": "none"}, _reg())
|
| 38 |
+
assert none["memory"]["attached"] is False # forced off
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
def test_unknown_persona_is_400():
|
| 42 |
+
status, payload, _ = server.handle_request(
|
| 43 |
+
"POST", "/session",
|
| 44 |
+
{"scenario": "predator_evade", "memory": "persona:bogus"}, _reg())
|
| 45 |
+
assert status == 400 and "error" in payload
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
def test_generate_memory_via_fake_model_on_spectate(tmp_path):
|
| 49 |
+
status, payload, _ = server.handle_request(
|
| 50 |
+
"POST", "/spectate",
|
| 51 |
+
{"scenario": "predator_evade", "seed": 42, "play_turns": 2,
|
| 52 |
+
"model": "fake:demo", "memory": "generate",
|
| 53 |
+
"memory_root": str(tmp_path)}, _reg())
|
| 54 |
+
assert status == 200
|
| 55 |
+
assert payload["memory"]["attached"] is True
|
| 56 |
+
assert payload["memory"]["turns"] >= 1
|
| 57 |
+
# generate saved a checkpoint under the (tmp) root -> latest can find it.
|
| 58 |
+
status, latest, _ = server.handle_request(
|
| 59 |
+
"POST", "/spectate",
|
| 60 |
+
{"scenario": "predator_evade", "seed": 42, "play_turns": 2,
|
| 61 |
+
"model": "fake:demo", "memory": "latest",
|
| 62 |
+
"memory_root": str(tmp_path)}, _reg())
|
| 63 |
+
assert status == 200 and latest["memory"]["attached"] is True
|
| 64 |
+
|
| 65 |
+
|
| 66 |
+
def test_generate_without_model_on_human_is_400():
|
| 67 |
+
status, payload, _ = server.handle_request(
|
| 68 |
+
"POST", "/session",
|
| 69 |
+
{"scenario": "predator_evade", "memory": "generate"}, _reg())
|
| 70 |
+
assert status == 400 and "needs a model" in payload["error"]
|