from proteus.providers import FakeProvider from proteus.agents import VanillaAgent from proteus.runtime.session import SessionRunner from proteus.runtime.trace import SessionTrace def _agent(responses): return VanillaAgent(FakeProvider(responses=responses)) def test_optimal_player_survives_and_scores_full_motive_reading(): # At the EASY handover the motive-congruent action is "up". An agent that # always plays "up"... will move up the open column away from the predator. # Whatever the realized states, the runner scores each turn against the # live optimal answer key. Here we script an agent that always says "up". agent = _agent(["ACTION: up"]) # FakeProvider repeats the last response runner = SessionRunner( "predator_evade", agent, seed=42, play_turns=10, use_probe=False, ) trace = runner.run() assert isinstance(trace, SessionTrace) assert trace.scenario == "predator_evade" assert trace.cut_frames # Cut history captured assert len(trace.turns) >= 1 # First played turn: the handover, where motive=up, habit=left (diagnostic). first = trace.turns[0] assert first.is_diagnostic is True assert first.motive_action == "up" assert first.habit_action == "left" assert first.action == "up" assert first.was_congruent is True assert "motive_reading_accuracy" in trace.metrics def test_habit_player_diverges_on_first_diagnostic_turn(): # An agent that always plays "left" follows inertia into the dead-end. agent = _agent(["ACTION: left"]) runner = SessionRunner( "predator_evade", agent, seed=42, play_turns=10, use_probe=False, ) trace = runner.run() first = trace.turns[0] assert first.action == "left" assert first.was_congruent is False assert trace.metrics["first_divergence_turn"] == 1.0 def test_probe_recorded_when_enabled(): agent = _agent(["the predator is to my east; I should go up\nACTION: up"]) runner = SessionRunner( "predator_evade", agent, seed=42, play_turns=3, use_probe=True, ) trace = runner.run() assert trace.turns[0].probe_q # a question was asked assert trace.turns[0].probe_a # an answer was recorded def test_session_is_deterministic_for_same_inputs(): t1 = SessionRunner("predator_evade", _agent(["ACTION: up"]), seed=42, play_turns=5, use_probe=False).run() t2 = SessionRunner("predator_evade", _agent(["ACTION: up"]), seed=42, play_turns=5, use_probe=False).run() # Same scripted agent + same seed -> identical realized trajectory. assert [t.focal_pos for t in t1.turns] == [t.focal_pos for t in t2.turns] assert t1.metrics == t2.metrics def test_short_budget_yields_survived_outcome(): # With a tiny budget the step count is exhausted (without capture) right # after the played turns, so the engine fires `survived`. agent = _agent(["ACTION: up"]) trace = SessionRunner( "predator_evade", agent, seed=42, play_turns=1, use_probe=False, ).run() assert trace.outcome == "survived" assert trace.turns[-1].reward == 50.0 # _REWARD_SURVIVED def test_eliminated_outcome_is_explicit_and_terminal(): # The habit player ("left") walks into the dead-end and is caught. agent = _agent(["ACTION: left"]) trace = SessionRunner( "predator_evade", agent, seed=42, play_turns=15, use_probe=False, ).run() assert trace.outcome == "eliminated" assert len(trace.turns) <= 15 # stopped at/under budget assert trace.turns[-1].reward == -50.0 # _REWARD_CAPTURED def test_cut_frames_count_matches_cut_length_plus_one(): agent = _agent(["ACTION: up"]) trace = SessionRunner( "predator_evade", agent, seed=42, play_turns=5, use_probe=False, ).run() # EASY cut_length is 2 -> initial frame + 2 step frames = 3. assert len(trace.cut_frames) == 3