""" Module for camera-related functionality in the ARCEngine. """ from typing import List, Tuple import numpy as np from .interfaces import RenderableUserDisplay from .sprites import Sprite class Camera: """A camera that defines the viewport into the game world.""" # Maximum allowed dimensions MAX_DIMENSION = 64 _x: int _y: int _width: int _height: int _background: int _letter_box: int _interfaces: list[RenderableUserDisplay] def __init__( self, x: int = 0, y: int = 0, width: int = 64, height: int = 64, background: int = 5, letter_box: int = 5, interfaces: list[RenderableUserDisplay] = [], ): """Initialize a new Camera. Args: x: X coordinate in pixels (default: 0) y: Y coordinate in pixels (default: 0) width: Viewport width in pixels (default: 64, max: 64) height: Viewport height in pixels (default: 64, max: 64) background: Background color index (default: 5 - Black) letter_box: Letter box color index (default: 5 - Black) interfaces: Optional list of renderable interfaces to initialize with Raises: ValueError: If width or height exceed 64 pixels """ if width > 64 or height > 64 or width < 0 or height < 0: raise ValueError("Camera dimensions cannot exceed 64x64 pixels and must be positive") self._x = x self._y = y self.width = width self.height = height self._background = background self._letter_box = letter_box self._interfaces: List[RenderableUserDisplay] = [] if interfaces: for interface in interfaces: self._interfaces.append(interface) @property def x(self) -> int: """Get the camera's x position. Returns: int: The camera's x position """ return self._x @x.setter def x(self, value: int) -> None: """Set the camera's x position. Args: value: The new x position """ self._x = int(value) @property def y(self) -> int: """Get the camera's y position. Returns: int: The camera's y position """ return self._y @y.setter def y(self, value: int) -> None: """Set the camera's y position. Args: value: The new y position """ self._y = int(value) @property def width(self) -> int: """Get the camera's width. Returns: int: The camera's width """ return self._width @width.setter def width(self, value: int) -> None: """Set the camera's width. Args: value: The new width Raises: ValueError: If width exceeds MAX_DIMENSION """ width_int = int(value) if width_int > self.MAX_DIMENSION: raise ValueError(f"Width cannot exceed {self.MAX_DIMENSION} pixels") self._width = width_int @property def height(self) -> int: """Get the camera's height. Returns: int: The camera's height """ return self._height @height.setter def height(self, value: int) -> None: """Set the camera's height. Args: value: The new height Raises: ValueError: If height exceeds MAX_DIMENSION """ height_int = int(value) if height_int > self.MAX_DIMENSION: raise ValueError(f"Height cannot exceed {self.MAX_DIMENSION} pixels") self._height = height_int @property def background(self) -> int: """Get the camera's background color.""" return self._background @background.setter def background(self, value: int) -> None: """Set the camera's background color.""" self._background = value @property def letter_box(self) -> int: """Get the camera's letter box color.""" return self._letter_box @letter_box.setter def letter_box(self, value: int) -> None: """Set the camera's letter box color.""" self._letter_box = value def resize(self, width: int, height: int) -> None: """Resize the camera. Args: width: The new width height: The new height """ self.width = width self.height = height def move(self, dx: int, dy: int) -> None: """Move the camera by the specified delta. Args: dx: The change in x position dy: The change in y position """ self._x += int(dx) self._y += int(dy) def _calculate_scale_and_offset(self) -> Tuple[int, int, int]: """Calculate the scale factor and offsets for letterboxing. Returns: Tuple[int, int, int]: (scale, x_offset, y_offset) - scale: The uniform scale factor to fit viewport in 64x64 - x_offset: Horizontal offset for centering - y_offset: Vertical offset for centering """ # Calculate maximum possible scale that fits in MAX_DIMENSION scale_x = self.MAX_DIMENSION // self._width scale_y = self.MAX_DIMENSION // self._height scale = min(scale_x, scale_y) # Calculate scaled dimensions scaled_width = self._width * scale scaled_height = self._height * scale # Only use offsets if we can't scale up to fill the screen x_offset = (self.MAX_DIMENSION - scaled_width) // 2 y_offset = (self.MAX_DIMENSION - scaled_height) // 2 return scale, x_offset, y_offset def _raw_render(self, sprites: List[Sprite]) -> np.ndarray: """Internal method to render the camera view. Args: sprites: List of sprites to render. Sprites are rendered in order of their layer value (lower layers first). Negative pixel values are treated as transparent. Only visible sprites (based on their interaction mode) will be rendered. Returns: np.ndarray: The rendered view as a 2D numpy array """ # Create background array filled with background color output = np.full((self._height, self._width), self._background, dtype=np.int8) if not sprites: return output # Sort sprites by layer (lower layers first) and filter out non-visible sprites sorted_sprites = sorted((s for s in sprites if s.is_visible), key=lambda s: s.layer) for sprite in sorted_sprites: # Get the sprite's rendered pixels (handles rotation and scaling) sprite_pixels = sprite.render() sprite_height, sprite_width = sprite_pixels.shape # Calculate sprite position relative to camera rel_x = sprite.x - self._x rel_y = sprite.y - self._y # Calculate the intersection with viewport dest_x_start = max(0, rel_x) dest_x_end = min(self._width, rel_x + sprite_width) dest_y_start = max(0, rel_y) dest_y_end = min(self._height, rel_y + sprite_height) # Skip if sprite is completely outside viewport if dest_x_end <= dest_x_start or dest_y_end <= dest_y_start: continue # Calculate source region from sprite sprite_x_start = max(0, -rel_x) sprite_x_end = sprite_width - max(0, (rel_x + sprite_width) - self._width) sprite_y_start = max(0, -rel_y) sprite_y_end = sprite_height - max(0, (rel_y + sprite_height) - self._height) # Get the sprite region we're going to copy sprite_region = sprite_pixels[sprite_y_start:sprite_y_end, sprite_x_start:sprite_x_end] # Create a mask for non-negative (visible) pixels visible_mask = sprite_region >= 0 # Update only the non-transparent pixels output[dest_y_start:dest_y_end, dest_x_start:dest_x_end][visible_mask] = sprite_region[visible_mask] return output def render(self, sprites: List[Sprite]) -> np.ndarray: """Render the camera view. The rendered output is always 64x64 pixels. If the camera's viewport is smaller, the view will be scaled up uniformly (maintaining aspect ratio) to fit within 64x64, and the remaining space will be filled with the letter_box color. Args: sprites: List of sprites to render (currently unused) Returns: np.ndarray: The rendered view as a 64x64 numpy array """ # Start with a letter-boxed canvas output = np.full((self.MAX_DIMENSION, self.MAX_DIMENSION), self._letter_box, dtype=np.int8) # Get the raw camera view view = self._raw_render(sprites) # Calculate scaling and offsets scale, x_offset, y_offset = self._calculate_scale_and_offset() # Scale up the view using numpy's repeat if scale > 1: view = np.repeat(np.repeat(view, scale, axis=0), scale, axis=1) # Insert the scaled view into the letter-boxed output output[y_offset : y_offset + view.shape[0], x_offset : x_offset + view.shape[1]] = view for interface in self._interfaces: output = interface.render_interface(output) return output def replace_interface(self, new_interfaces: list[RenderableUserDisplay]) -> None: """Replace the current interfaces with new ones. This method replaces all current interfaces with the provided ones. Each interface in the new list will be cloned to prevent external modification. Args: new_interfaces: List of new interfaces to use. These should be cloned before passing them in. """ self._interfaces = [] if new_interfaces: for interface in new_interfaces: self._interfaces.append(interface) def display_to_grid(self, display_x: int, display_y: int) -> tuple[int, int] | None: """Convert display coordinates (64x64) to camera grid coordinates. This takes into account: - Camera scaling max(64/camera_width, 64/camera_height) - Letterbox padding - Grid boundaries Args: display_x: X coordinate in display space (0-63) display_y: Y coordinate in display space (0-63) Returns: tuple[int, int] | None: The corresponding grid coordinates (x, y) or None if the display coordinates are within the letterbox """ # Calculate scaling factor scale_x = int(64 / self.width) scale_y = int(64 / self.height) scale = min(scale_x, scale_y) # Calculate letterbox padding x_padding = int((64 - (self.width * scale)) / 2) y_padding = int((64 - (self.height * scale)) / 2) # Remove padding and scale down grid_x = int((display_x - x_padding) / scale) if display_x - x_padding >= 0 else -1 grid_y = int((display_y - y_padding) / scale) if display_y - y_padding >= 0 else -1 if grid_x < 0 or grid_y < 0 or grid_x >= self.width or grid_y >= self.height: # Given X, Y is off the camera screen return None return grid_x + self.x, grid_y + self.y