| <!DOCTYPE html> |
| <html lang="en"> |
| <head> |
| <meta charset="UTF-8"> |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| <title>Medieval Pong: Siege of the Castle</title> |
| <style> |
| @import url('https://fonts.googleapis.com/css2?family=MedievalSharp&display=swap'); |
| |
| body { |
| margin: 0; |
| padding: 0; |
| background-color: #111; |
| overflow: hidden; |
| font-family: 'MedievalSharp', cursive; |
| color: #d4af37; |
| text-align: center; |
| } |
| |
| #game-container { |
| position: relative; |
| width: 800px; |
| height: 500px; |
| margin: 20px auto; |
| background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="800" height="500" viewBox="0 0 800 500"><rect width="800" height="500" fill="%23101010"/><rect x="50" y="100" width="700" height="300" fill="%23222" stroke="%23d4af37" stroke-width="2"/><rect x="300" y="150" width="200" height="200" fill="%23333" stroke="%23d4af37" stroke-width="2"/><rect x="350" y="200" width="100" height="150" fill="%23555" stroke="%23d4af37" stroke-width="2"/><rect x="375" y="200" width="50" height="30" fill="%23d4af37"/><polygon points="400,50 450,150 350,150" fill="%23777" stroke="%23d4af37" stroke-width="2"/><circle cx="400" cy="250" r="10" fill="%23d4af37"/><line x1="400" y1="260" x2="400" y2="350" stroke="%23d4af37" stroke-width="2"/><line x1="370" y1="290" x2="430" y2="290" stroke="%23d4af37" stroke-width="2"/></svg>'); |
| border: 3px solid #d4af37; |
| box-shadow: 0 0 20px rgba(212, 175, 55, 0.5); |
| } |
| |
| #scoreboard { |
| display: flex; |
| justify-content: space-between; |
| padding: 10px 50px; |
| font-size: 24px; |
| text-shadow: 2px 2px 4px #000; |
| } |
| |
| .paddle { |
| position: absolute; |
| width: 20px; |
| height: 100px; |
| background: linear-gradient(to bottom, #8B0000, #B22222, #8B0000); |
| border: 2px solid #d4af37; |
| border-radius: 5px; |
| box-shadow: 0 0 15px #FF4500; |
| } |
| |
| #left-paddle { |
| left: 30px; |
| top: 200px; |
| } |
| |
| #right-paddle { |
| right: 30px; |
| top: 200px; |
| } |
| |
| .flame { |
| position: absolute; |
| width: 10px; |
| height: 20px; |
| background: radial-gradient(ellipse at center, #FF8C00 0%, #FF4500 50%, transparent 70%); |
| border-radius: 50%; |
| animation: flicker 0.3s infinite alternate; |
| } |
| |
| @keyframes flicker { |
| 0% { opacity: 0.7; transform: scaleY(0.9); } |
| 100% { opacity: 1; transform: scaleY(1.1); } |
| } |
| |
| #ball { |
| position: absolute; |
| width: 20px; |
| height: 20px; |
| background: radial-gradient(circle at 30% 30%, #FFF, #FFD700, #B22222); |
| border-radius: 50%; |
| box-shadow: 0 0 10px #FF4500; |
| } |
| |
| .explosion { |
| position: absolute; |
| width: 40px; |
| height: 40px; |
| border-radius: 50%; |
| background: radial-gradient(circle, rgba(255,69,0,0.8) 0%, rgba(255,140,0,0.6) 40%, rgba(255,215,0,0) 70%); |
| animation: explode 0.5s forwards; |
| pointer-events: none; |
| } |
| |
| @keyframes explode { |
| 0% { transform: scale(0.1); opacity: 1; } |
| 100% { transform: scale(2); opacity: 0; } |
| } |
| |
| .particle { |
| position: absolute; |
| width: 6px; |
| height: 6px; |
| background-color: #FF8C00; |
| border-radius: 50%; |
| animation: particle-fly 1s forwards; |
| pointer-events: none; |
| } |
| |
| @keyframes particle-fly { |
| 0% { transform: translate(0, 0); opacity: 1; } |
| 100% { transform: translate(var(--tx), var(--ty)); opacity: 0; } |
| } |
| |
| #start-screen, #game-over { |
| position: absolute; |
| top: 0; |
| left: 0; |
| width: 100%; |
| height: 100%; |
| background-color: rgba(0, 0, 0, 0.7); |
| display: flex; |
| flex-direction: column; |
| justify-content: center; |
| align-items: center; |
| z-index: 10; |
| } |
| |
| #game-over { |
| display: none; |
| } |
| |
| h1 { |
| font-size: 48px; |
| margin-bottom: 20px; |
| text-shadow: 3px 3px 5px #000; |
| } |
| |
| button { |
| padding: 15px 30px; |
| font-family: 'MedievalSharp', cursive; |
| font-size: 20px; |
| background: linear-gradient(to bottom, #8B0000, #B22222); |
| color: #d4af37; |
| border: 2px solid #d4af37; |
| border-radius: 5px; |
| cursor: pointer; |
| transition: all 0.3s; |
| } |
| |
| button:hover { |
| transform: scale(1.05); |
| box-shadow: 0 0 15px #FF4500; |
| } |
| |
| #instructions { |
| margin-top: 20px; |
| font-size: 18px; |
| } |
| </style> |
| </head> |
| <body> |
| <div id="game-container"> |
| <div id="scoreboard"> |
| <div id="player-score">Player: 0</div> |
| <div id="ai-score">AI: 0</div> |
| </div> |
| |
| <div id="left-paddle" class="paddle"></div> |
| <div id="right-paddle" class="paddle"></div> |
| <div id="ball"></div> |
| |
| <div id="start-screen"> |
| <h1>Medieval Pong: Siege of the Castle</h1> |
| <button id="start-button">Begin the Siege!</button> |
| <div id="instructions"> |
| Defend your castle! Use W/S keys to move your flaming paddle.<br> |
| Each hit creates an explosive impact. First to 5 wins! |
| </div> |
| </div> |
| |
| <div id="game-over"> |
| <h1 id="result-message">Victory!</h1> |
| <button id="restart-button">Fight Again!</button> |
| </div> |
| </div> |
|
|
| <script> |
| |
| const gameContainer = document.getElementById('game-container'); |
| const leftPaddle = document.getElementById('left-paddle'); |
| const rightPaddle = document.getElementById('right-paddle'); |
| const ball = document.getElementById('ball'); |
| const playerScoreDisplay = document.getElementById('player-score'); |
| const aiScoreDisplay = document.getElementById('ai-score'); |
| const startScreen = document.getElementById('start-screen'); |
| const gameOverScreen = document.getElementById('game-over'); |
| const resultMessage = document.getElementById('result-message'); |
| const startButton = document.getElementById('start-button'); |
| const restartButton = document.getElementById('restart-button'); |
| |
| |
| let gameRunning = false; |
| let playerScore = 0; |
| let aiScore = 0; |
| let ballX = 400; |
| let ballY = 250; |
| let ballSpeedX = 4; |
| let ballSpeedY = 4; |
| let leftPaddleY = 200; |
| let rightPaddleY = 200; |
| const paddleHeight = 100; |
| const paddleWidth = 20; |
| const ballSize = 20; |
| const gameWidth = 800; |
| const gameHeight = 500; |
| |
| |
| const keys = { |
| w: false, |
| s: false |
| }; |
| |
| |
| function addFlames() { |
| |
| for (let i = 0; i < 3; i++) { |
| const flame = document.createElement('div'); |
| flame.className = 'flame'; |
| flame.style.left = '-10px'; |
| flame.style.top = `${20 + i * 30}px`; |
| leftPaddle.appendChild(flame); |
| } |
| |
| |
| for (let i = 0; i < 3; i++) { |
| const flame = document.createElement('div'); |
| flame.className = 'flame'; |
| flame.style.right = '-10px'; |
| flame.style.top = `${20 + i * 30}px`; |
| rightPaddle.appendChild(flame); |
| } |
| } |
| |
| |
| function createExplosion(x, y) { |
| const explosion = document.createElement('div'); |
| explosion.className = 'explosion'; |
| explosion.style.left = `${x - 20}px`; |
| explosion.style.top = `${y - 20}px`; |
| gameContainer.appendChild(explosion); |
| |
| |
| for (let i = 0; i < 10; i++) { |
| const particle = document.createElement('div'); |
| particle.className = 'particle'; |
| particle.style.left = `${x - 3}px`; |
| particle.style.top = `${y - 3}px`; |
| |
| |
| const angle = Math.random() * Math.PI * 2; |
| const speed = 2 + Math.random() * 5; |
| const tx = Math.cos(angle) * speed * 30; |
| const ty = Math.sin(angle) * speed * 30; |
| |
| particle.style.setProperty('--tx', `${tx}px`); |
| particle.style.setProperty('--ty', `${ty}px`); |
| |
| gameContainer.appendChild(particle); |
| |
| |
| setTimeout(() => { |
| particle.remove(); |
| }, 1000); |
| } |
| |
| |
| setTimeout(() => { |
| explosion.remove(); |
| }, 500); |
| } |
| |
| |
| function update() { |
| if (!gameRunning) return; |
| |
| |
| if (keys.w && leftPaddleY > 0) { |
| leftPaddleY -= 5; |
| } |
| if (keys.s && leftPaddleY < gameHeight - paddleHeight) { |
| leftPaddleY += 5; |
| } |
| |
| |
| const paddleCenter = rightPaddleY + paddleHeight / 2; |
| if (paddleCenter < ballY - 10) { |
| rightPaddleY += 4; |
| } else if (paddleCenter > ballY + 10) { |
| rightPaddleY -= 4; |
| } |
| |
| |
| if (rightPaddleY < 0) rightPaddleY = 0; |
| if (rightPaddleY > gameHeight - paddleHeight) rightPaddleY = gameHeight - paddleHeight; |
| |
| |
| leftPaddle.style.top = `${leftPaddleY}px`; |
| rightPaddle.style.top = `${rightPaddleY}px`; |
| |
| |
| ballX += ballSpeedX; |
| ballY += ballSpeedY; |
| |
| |
| if (ballY <= 0 || ballY >= gameHeight - ballSize) { |
| ballSpeedY = -ballSpeedY; |
| createExplosion(ballX, ballY <= 0 ? ballSize : gameHeight - ballSize); |
| } |
| |
| |
| if ( |
| ballX <= 30 + paddleWidth && |
| ballY + ballSize >= leftPaddleY && |
| ballY <= leftPaddleY + paddleHeight |
| ) { |
| ballSpeedX = -ballSpeedX * 1.1; |
| ballSpeedY += (ballY - (leftPaddleY + paddleHeight / 2)) * 0.05; |
| createExplosion(30 + paddleWidth, ballY); |
| } |
| |
| if ( |
| ballX >= gameWidth - 30 - paddleWidth - ballSize && |
| ballY + ballSize >= rightPaddleY && |
| ballY <= rightPaddleY + paddleHeight |
| ) { |
| ballSpeedX = -ballSpeedX * 1.1; |
| ballSpeedY += (ballY - (rightPaddleY + paddleHeight / 2)) * 0.05; |
| createExplosion(gameWidth - 30 - paddleWidth, ballY); |
| } |
| |
| |
| if (ballX < 0) { |
| aiScore++; |
| aiScoreDisplay.textContent = `AI: ${aiScore}`; |
| resetBall(); |
| if (aiScore >= 5) endGame(false); |
| } |
| |
| if (ballX > gameWidth) { |
| playerScore++; |
| playerScoreDisplay.textContent = `Player: ${playerScore}`; |
| resetBall(); |
| if (playerScore >= 5) endGame(true); |
| } |
| |
| |
| ball.style.left = `${ballX}px`; |
| ball.style.top = `${ballY}px`; |
| |
| |
| requestAnimationFrame(update); |
| } |
| |
| |
| function resetBall() { |
| ballX = gameWidth / 2 - ballSize / 2; |
| ballY = gameHeight / 2 - ballSize / 2; |
| ballSpeedX = (Math.random() > 0.5 ? 1 : -1) * 4; |
| ballSpeedY = (Math.random() * 4 - 2); |
| |
| |
| ball.style.left = `${ballX}px`; |
| ball.style.top = `${ballY}px`; |
| |
| |
| gameRunning = false; |
| setTimeout(() => { |
| gameRunning = true; |
| update(); |
| }, 1000); |
| } |
| |
| |
| function endGame(playerWon) { |
| gameRunning = false; |
| resultMessage.textContent = playerWon ? "Victory! The Castle Stands!" : "Defeat! The Castle Burns!"; |
| gameOverScreen.style.display = "flex"; |
| } |
| |
| |
| function startGame() { |
| playerScore = 0; |
| aiScore = 0; |
| playerScoreDisplay.textContent = "Player: 0"; |
| aiScoreDisplay.textContent = "AI: 0"; |
| startScreen.style.display = "none"; |
| gameOverScreen.style.display = "none"; |
| resetBall(); |
| gameRunning = true; |
| update(); |
| } |
| |
| |
| document.addEventListener('keydown', (e) => { |
| if (e.key.toLowerCase() === 'w') keys.w = true; |
| if (e.key.toLowerCase() === 's') keys.s = true; |
| }); |
| |
| document.addEventListener('keyup', (e) => { |
| if (e.key.toLowerCase() === 'w') keys.w = false; |
| if (e.key.toLowerCase() === 's') keys.s = false; |
| }); |
| |
| startButton.addEventListener('click', startGame); |
| restartButton.addEventListener('click', startGame); |
| |
| |
| addFlames(); |
| </script> |
| <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body> |
| </html> |