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from fastapi import FastAPI
from pydantic import BaseModel
from typing import Any, Dict, List, Optional

import json
import torch
from transformers import AutoModelForCausalLM, AutoTokenizer
from peft import PeftModel

from RL.battleground_nl_utils import game_state_to_natural_language


BASE_MODEL_ID = "Qwen/Qwen3-4B-Instruct-2507"
ADAPTER_MODEL_ID = "iteratehack/battleground-rlaif-qwen-gamehistory-grpo"
DEFAULT_MAX_NEW_TOKENS = 256
DEFAULT_TEMPERATURE = 0.2


app = FastAPI()

tokenizer: Optional[AutoTokenizer] = None
model = None
device = "cuda" if torch.cuda.is_available() else "cpu"


INSTRUCTION_PREFIX = """You are a Hearthstone Battlegrounds AI.
Given the current game state as a JSON object, choose the best full-turn sequence
of actions and respond with a single JSON object in this exact format:
{"actions":[{"type":"<ACTION_TYPE>","tavern_index":<int-or-null>,"hand_index":<int-or-null>,"board_index":<int-or-null>,"card_name":<string-or-null>}, ...]}
Rules:
1. Respond with JSON only. Do not add explanations or any extra text.
2. The top-level object must have exactly one key: "actions".
3. "actions" must be a JSON array (possibly empty, but usually 1+ steps) of
   atomic action objects.
4. Use 0-based integers for indices or null when not used.
5. "type" must be one of: "BUY_FROM_TAVERN","PLAY_FROM_HAND","SELL_FROM_BOARD",
   "HERO_POWER","ROLL","UPGRADE_TAVERN","FREEZE","END_TURN".
6. "card_name" must exactly match a card name from the game state when required,
   otherwise null.
Now here is the game state JSON:
"""

INSTRUCTION_PREFIX_NL = """You are a Hearthstone Battlegrounds AI.
Given the following natural language description of the current game state, choose
the best full-turn sequence of actions and respond with a single JSON object in
this exact format:
{"actions":[{"type":"<ACTION_TYPE>","tavern_index":<int-or-null>,"hand_index":<int-or-null>,"board_index":<int-or-null>,"card_name":<string-or-null>}, ...]}
Rules:
1. Respond with JSON only. Do not add explanations or any extra text.
2. The top-level object must have exactly one key: "actions".
3. "actions" must be a JSON array (possibly empty, but usually 1+ steps) of
   atomic action objects.
4. Use 0-based integers for indices or null when not used.
5. "type" must be one of: "BUY_FROM_TAVERN","PLAY_FROM_HAND","SELL_FROM_BOARD",
   "HERO_POWER","ROLL","UPGRADE_TAVERN","FREEZE","END_TURN".
6. "card_name" must exactly match a card name from the game state when required,
   otherwise null.
Now here is the description of the game state:
"""


class GenerateRequest(BaseModel):
    phase: Optional[str] = None
    turn: Optional[int] = None
    state: Dict[str, Any]
    input_mode: str = "json"  # "json" or "nl"
    max_new_tokens: int = DEFAULT_MAX_NEW_TOKENS
    temperature: float = DEFAULT_TEMPERATURE


def build_prompt(example: Dict[str, Any], input_mode: str = "json") -> str:
    state = example.get("state", {}) or {}

    if input_mode == "nl":
        nl_state = game_state_to_natural_language(state)
        prefix = INSTRUCTION_PREFIX_NL
        state_text = nl_state
    else:
        gs = state.get("game_state", {}) or {}
        phase = example.get("phase", gs.get("phase", "PlayerTurn"))
        turn = example.get("turn", gs.get("turn_number", 0))
        obj = {
            "task": "battlegrounds_policy_v1",
            "phase": phase,
            "turn": turn,
            "state": state,
        }
        state_text = json.dumps(obj, separators=(",", ":"), ensure_ascii=False)
        prefix = INSTRUCTION_PREFIX

    return prefix + "\n" + state_text


def parse_actions_from_completion(text: str) -> Optional[List[Dict[str, Any]]]:
    text = text.strip()
    start_idx = text.find("{")
    if start_idx == -1:
        return None
    end_idx = text.rfind("}")
    if end_idx == -1:
        return None
    json_str = text[start_idx : end_idx + 1]

    try:
        obj = json.loads(json_str)
    except Exception:
        return None

    if not isinstance(obj, dict):
        return None

    seq = None
    if "actions" in obj:
        if isinstance(obj["actions"], list):
            seq = obj["actions"]
        elif isinstance(obj["actions"], dict):
            seq = [obj["actions"]]
    elif "action" in obj:
        if isinstance(obj["action"], list):
            seq = obj["action"]
        elif isinstance(obj["action"], dict):
            seq = [obj["action"]]

    if seq is None:
        return None

    actions: List[Dict[str, Any]] = []
    for step in seq:
        if not isinstance(step, dict):
            return None
        actions.append(step)
    return actions


def load_model() -> None:
    global tokenizer, model
    if tokenizer is not None and model is not None:
        return

    tok = AutoTokenizer.from_pretrained(ADAPTER_MODEL_ID, trust_remote_code=True)
    if tok.pad_token is None:
        tok.pad_token = tok.eos_token
    tok.padding_side = "left"

    if torch.cuda.is_available():
        base = AutoModelForCausalLM.from_pretrained(
            BASE_MODEL_ID,
            device_map="auto",
            torch_dtype=torch.bfloat16,
            trust_remote_code=True,
        )
    else:
        base = AutoModelForCausalLM.from_pretrained(
            BASE_MODEL_ID,
            torch_dtype=torch.float32,
            trust_remote_code=True,
        )

    peft_model = PeftModel.from_pretrained(base, ADAPTER_MODEL_ID)
    if not torch.cuda.is_available():
        peft_model.to(device)
    peft_model.eval()

    tokenizer = tok
    model = peft_model


@app.on_event("startup")
async def _startup_event() -> None:
    load_model()


@app.get("/")
def root():
    return {
        "status": "ok",
        "message": "DeepBattler Battlegrounds Space is running",
        "base_model": BASE_MODEL_ID,
        "adapter_model": ADAPTER_MODEL_ID,
    }


@app.post("/generate_actions")
def generate_actions(req: GenerateRequest):
    load_model()

    example = {
        "phase": req.phase,
        "turn": req.turn,
        "state": req.state,
    }
    prompt = build_prompt(example, input_mode=req.input_mode)

    inputs = tokenizer(prompt, return_tensors="pt")
    inputs = {k: v.to(device) for k, v in inputs.items()}

    with torch.no_grad():
        output_ids = model.generate(
            **inputs,
            max_new_tokens=req.max_new_tokens,
            do_sample=True,
            temperature=req.temperature,
        )

    generated_ids = output_ids[0, inputs["input_ids"].shape[1] :]
    completion = tokenizer.decode(generated_ids, skip_special_tokens=True)
    actions = parse_actions_from_completion(completion)

    return {
        "actions": actions,
        "raw_completion": completion,
    }