Spaces:
Sleeping
Sleeping
File size: 25,607 Bytes
787c99c |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 |
#!/usr/bin/env python
# train_battleground_rlaif_gamehistory.py
#
# SFT + GRPO (RLAIF style) on Hearthstone Battlegrounds "game_history" data.
#
# Expected data format per JSON file (per game):
# {
# "game_metadata": {...},
# "turns": [
# {
# "turn_number": 0,
# "phase": "PlayerTurn",
# "state": { # nested game_state / player_hero / resources / board_state
# "game_state": {...},
# "player_hero": {...},
# "resources": {...},
# "board_state": {...}
# },
# "candidates": [ # RLAIF annotations you add
# {"role": "expert", "actions": [{...}, {...}], "reward": 1.0},
# {"role": "medium", "actions": [{...}], "reward": 0.0},
# {"role": "bad", "actions": [{...}], "reward": -0.5}
# ],
# ... other fields like battle_result, reward, etc. ...
# },
# ...
# ]
# }
#
# Each candidate's "actions" field is a SEQUENCE (list) of atomic Battlegrounds
# actions, where each atomic action dict uses the schema from the original
# RLAIF pipeline:
# {
# "type": "BUY_FROM_TAVERN" | "PLAY_FROM_HAND" | "SELL_FROM_BOARD" |
# "HERO_POWER" | "ROLL" | "UPGRADE_TAVERN" | "FREEZE" | "END_TURN",
# "tavern_index": int or null,
# "hand_index": int or null,
# "board_index": int or null,
# "card_name": string or null
# }
#
# The loader flattens all labeled turns (those with "candidates") into per-step
# records while preserving the nested "state" structure.
import argparse
import json
import os
import sys
from dataclasses import dataclass
from pathlib import Path
from typing import List, Optional, Dict, Any
import torch
from datasets import Dataset
from transformers import AutoTokenizer, AutoModelForCausalLM
from peft import LoraConfig
from trl import SFTTrainer, SFTConfig, GRPOTrainer, GRPOConfig
_SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
if _SCRIPT_DIR not in sys.path:
sys.path.append(_SCRIPT_DIR)
from battleground_nl_utils import (
game_state_to_natural_language,
)
# ================== Model paths & defaults ==================
LOCAL_INSTRUCT_PATH = "models/qwen3-4b-instruct-2507/Qwen/Qwen3-4B-Instruct-2507"
def _resolve_default_model_id() -> str:
env_override = os.environ.get("QWEN_INSTRUCT_MODEL")
if env_override:
return env_override
if os.path.isdir(LOCAL_INSTRUCT_PATH):
return LOCAL_INSTRUCT_PATH
return "Qwen/Qwen3-4B-Instruct"
DEFAULT_MODEL_ID = _resolve_default_model_id()
DEFAULT_OUTPUT_DIR = "./battleground_rlaif_qwen_gamehistory"
# By default, point to a single game-history style file. You can override
# with a directory containing many such JSONs.
DEFAULT_DATA_FILE = "RL/datasets/game_history_fixed.json"
DEFAULT_TARGET_MODULES = [
"q_proj",
"k_proj",
"v_proj",
"o_proj",
"gate_proj",
"up_proj",
"down_proj",
]
# ================== Config dataclass ==================
@dataclass
class PipelineConfig:
model_name_or_path: str = DEFAULT_MODEL_ID
output_dir: str = DEFAULT_OUTPUT_DIR
data_file: str = DEFAULT_DATA_FILE
input_mode: str = "json" # "json" uses nested game_history state; "nl" uses natural language
max_seq_length: int = 1024
sft_epochs: int = 3
grpo_epochs: int = 3
bf16: bool = True
per_device_batch_size: int = 4
grad_accum_steps: int = 4
sft_learning_rate: float = 1e-5
grpo_learning_rate: float = 5e-6
max_completion_length: int = 128
num_generations: int = 3
steps_per_generation: int = 1
target_modules: Optional[List[str]] = None
skip_sft: bool = False
skip_grpo: bool = False
train_on_all_data: bool = False
def parse_args() -> PipelineConfig:
parser = argparse.ArgumentParser(
description="Run SFT + GRPO (RLAIF) on Battlegrounds game_history dataset."
)
parser.add_argument(
"--model",
default=DEFAULT_MODEL_ID,
help="Model id or local path for the Qwen instruct checkpoint.",
)
parser.add_argument(
"--output-dir",
default=DEFAULT_OUTPUT_DIR,
help="Directory for checkpoints and logs.",
)
parser.add_argument(
"--data-file",
default=DEFAULT_DATA_FILE,
help=(
"Path to a game_history-style JSON file or a directory of such files. "
"Each file should have {game_metadata, turns[...]} and each labeled turn "
"must contain a 'candidates' list."
),
)
parser.add_argument(
"--input-mode",
choices=["json", "nl"],
default="json",
help=(
"Input format for game state: 'json' uses nested game_history JSON; "
"'nl' converts the nested state to natural language."
),
)
parser.add_argument("--max-seq-length", type=int, default=1024)
parser.add_argument("--sft-epochs", type=int, default=20)
parser.add_argument("--grpo-epochs", type=int, default=3)
parser.add_argument(
"--per-device-batch-size",
type=int,
default=4,
help="Batch size per device (default: 4 for A800 80GB)",
)
parser.add_argument("--grad-accum-steps", type=int, default=4)
parser.add_argument("--sft-learning-rate", type=float, default=1e-5)
parser.add_argument("--grpo-learning-rate", type=float, default=5e-6)
parser.add_argument("--max-completion-length", type=int, default=128)
parser.add_argument("--num-generations", type=int, default=3)
parser.add_argument(
"--target-modules",
default=None,
help="Comma-separated list of module names for LoRA (defaults to Qwen attn/FFN blocks).",
)
parser.add_argument(
"--disable-bf16",
action="store_true",
help="Force fp16/fp32 training if bf16 is not desired or unsupported.",
)
parser.add_argument("--skip-sft", action="store_true", help="Skip the SFT phase.")
parser.add_argument("--skip-grpo", action="store_true", help="Skip the GRPO phase.")
parser.add_argument(
"--train-on-all-data",
action="store_true",
help="Use all rows as training data (no hold-out split); SFT eval runs on the same data.",
)
args = parser.parse_args()
target_modules = (
[m.strip() for m in args.target_modules.split(",") if m.strip()]
if args.target_modules
else None
)
return PipelineConfig(
model_name_or_path=args.model,
output_dir=args.output_dir,
data_file=args.data_file,
input_mode=args.input_mode,
max_seq_length=args.max_seq_length,
sft_epochs=args.sft_epochs,
grpo_epochs=args.grpo_epochs,
bf16=not args.disable_bf16,
per_device_batch_size=args.per_device_batch_size,
grad_accum_steps=args.grad_accum_steps,
sft_learning_rate=args.sft_learning_rate,
grpo_learning_rate=args.grpo_learning_rate,
max_completion_length=args.max_completion_length,
num_generations=args.num_generations,
target_modules=target_modules,
skip_sft=args.skip_sft,
skip_grpo=args.skip_grpo,
train_on_all_data=args.train_on_all_data,
)
# ================== Data: Battlegrounds formatting ==================
INSTRUCTION_PREFIX = """You are a Hearthstone Battlegrounds AI.
Given the current game state as a JSON object, choose the best full-turn sequence
of actions and respond with a single JSON object in this exact format:
{"actions":[{"type":"<ACTION_TYPE>","tavern_index":<int-or-null>,"hand_index":<int-or-null>,"board_index":<int-or-null>,"card_name":<string-or-null>}, ...]}
Rules:
1. Respond with JSON only. Do not add explanations or any extra text.
2. The top-level object must have exactly one key: "actions".
3. "actions" must be a JSON array (possibly empty, but usually 1+ steps) of
atomic action objects.
4. Use 0-based integers for indices or null when not used.
5. "type" must be one of: "BUY_FROM_TAVERN","PLAY_FROM_HAND","SELL_FROM_BOARD",
"HERO_POWER","ROLL","UPGRADE_TAVERN","FREEZE","END_TURN".
6. "card_name" must exactly match a card name from the game state when required,
otherwise null.
Now here is the game state JSON:
"""
INSTRUCTION_PREFIX_NL = """You are a Hearthstone Battlegrounds AI.
Given the following natural language description of the current game state, choose
the best full-turn sequence of actions and respond with a single JSON object in
this exact format:
{"actions":[{"type":"<ACTION_TYPE>","tavern_index":<int-or-null>,"hand_index":<int-or-null>,"board_index":<int-or-null>,"card_name":<string-or-null>}, ...]}
Rules:
1. Respond with JSON only. Do not add explanations or any extra text.
2. The top-level object must have exactly one key: "actions".
3. "actions" must be a JSON array (possibly empty, but usually 1+ steps) of
atomic action objects.
4. Use 0-based integers for indices or null when not used.
5. "type" must be one of: "BUY_FROM_TAVERN","PLAY_FROM_HAND","SELL_FROM_BOARD",
"HERO_POWER","ROLL","UPGRADE_TAVERN","FREEZE","END_TURN".
6. "card_name" must exactly match a card name from the game state when required,
otherwise null.
Now here is the description of the game state:
"""
def _build_prompt(example: Dict[str, Any], input_mode: str = "json") -> str:
"""Build a prompt from a flattened game_history example.
The example has:
- phase: string (e.g., "PlayerTurn")
- turn: int
- state: nested dict with keys: game_state, player_hero, resources, board_state
"""
state = example.get("state", {})
if input_mode == "nl":
# state is already in the game_state / player_hero / resources / board_state shape
nl_state = game_state_to_natural_language(state)
prefix = INSTRUCTION_PREFIX_NL
state_text = nl_state
else:
# JSON mode: wrap the nested state in a small task object.
gs = state.get("game_state", {}) or {}
phase = example.get("phase", gs.get("phase", "Unknown"))
turn = example.get("turn", gs.get("turn_number", 0))
obj = {
"task": "battlegrounds_policy_v1",
"phase": phase,
"turn": turn,
"state": state,
}
state_text = json.dumps(obj, separators=(",", ":"), ensure_ascii=False)
prefix = INSTRUCTION_PREFIX
return prefix + "\n" + state_text
def _build_completion_from_actions(actions: List[Dict[str, Any]]) -> str:
"""Pack a sequence of atomic actions into the expected JSON completion.
{"actions": [ {...}, {...}, ... ]}
"""
return json.dumps({"actions": actions}, separators=(",", ":"), ensure_ascii=False)
def load_gamehistory_rlaif(
data_file: str,
test_size: float = 0.1,
seed: int = 42,
train_on_all_data: bool = False,
input_mode: str = "json",
):
"""Load game_history-style JSON data and build SFT & RL datasets.
- data_file can be:
* a single JSON file with {game_metadata, turns: [...]} structure;
* a JSON file containing a list of such game objects;
* a directory containing multiple .json files in either of the above forms.
- Each labeled turn must contain a "candidates" list; turns without candidates
are skipped.
"""
path = Path(data_file)
if not path.exists():
raise FileNotFoundError(f"Data file or directory not found: {data_file}")
rows: List[Dict[str, Any]] = []
def _consume_game_obj(game_obj: Dict[str, Any], game_id_hint: str) -> None:
meta = game_obj.get("game_metadata", {}) or {}
turns = game_obj.get("turns", []) or []
for t in turns:
state = t.get("state", {}) or {}
candidates = t.get("candidates")
if not candidates:
# Skip unlabeled turns (no RLAIF annotations yet)
continue
gs = state.get("game_state", {}) or {}
phase = t.get("phase") or gs.get("phase", "PlayerTurn")
turn = gs.get("turn_number", t.get("turn_number", 0))
row_meta = {
"game_metadata": meta,
"battle_result": t.get("battle_result"),
"health_before_battle": t.get("health_before_battle"),
"health_after_battle": t.get("health_after_battle"),
"health_change": t.get("health_change"),
"action_taken": t.get("action_taken"),
}
rows.append(
{
"game_id": meta.get("game_id") or game_id_hint,
"step_id": t.get("turn_number", turn),
"turn": turn,
"phase": phase,
"state": state,
"candidates": candidates,
"meta": row_meta,
}
)
def _load_one_json_file(p: Path) -> None:
with p.open("r", encoding="utf-8") as f:
data = json.load(f)
# Case 1: single game_history object with turns
if isinstance(data, dict) and "turns" in data:
_consume_game_obj(data, game_id_hint=p.stem)
# Case 2: already-flattened per-turn rows in a list
elif isinstance(data, list) and data and isinstance(data[0], dict) and "state" in data[0]:
for idx, row in enumerate(data):
if not isinstance(row, dict):
raise ValueError(
f"Unsupported JSON row at index {idx} in file {p}: expected dict with 'state'."
)
candidates = row.get("candidates")
if not candidates:
# Skip unlabeled rows (no RLAIF annotations yet)
continue
state = row.get("state", {}) or {}
gs = state.get("game_state", {}) or {}
if "phase" not in row:
row["phase"] = gs.get("phase", "PlayerTurn")
if "turn" not in row:
row["turn"] = gs.get("turn_number", row.get("step_id", 0))
# Ensure at least the keys expected downstream are present; keep any
# extra metadata fields as-is.
rows.append(row)
# Case 3: list of game_history objects with turns
elif isinstance(data, list):
for idx, item in enumerate(data):
if isinstance(item, dict) and "turns" in item:
game_id_hint = item.get("game_metadata", {}).get("game_id") or f"{p.stem}_{idx}"
_consume_game_obj(item, game_id_hint=game_id_hint)
else:
raise ValueError(
f"Unsupported JSON object at index {idx} in file {p}: expected game_history with 'turns' or flat rows with 'state'."
)
else:
raise ValueError(
f"Unsupported JSON structure in file {p}: expected dict with 'turns', list of such dicts, or list of flat rows with 'state'."
)
if path.is_dir():
json_files = sorted(path.glob("*.json"))
if not json_files:
raise ValueError(f"No .json files found in directory: {data_file}")
for p in json_files:
_load_one_json_file(p)
else:
_load_one_json_file(path)
if not rows:
raise ValueError(
"No labeled turns (with 'candidates') were found in the provided data. "
"Make sure each turn you want to train on has a non-empty 'candidates' list."
)
raw = Dataset.from_list(rows)
# Train / eval split
if train_on_all_data:
raw_train = raw
raw_eval = raw
else:
split = raw.train_test_split(test_size=test_size, seed=seed)
raw_train = split["train"]
raw_eval = split["test"]
def to_sft(example: Dict[str, Any]) -> Dict[str, Any]:
# Pick the expert candidate; if not present, fall back to max reward.
candidates = example["candidates"]
expert = None
for c in candidates:
if c.get("role") == "expert":
expert = c
break
if expert is None:
expert = max(candidates, key=lambda x: float(x.get("reward", 0.0)))
prompt = _build_prompt(example, input_mode=input_mode)
# In the game_history pipeline, each candidate carries a SEQUENCE of
# atomic actions under the "actions" key.
completion = _build_completion_from_actions(expert["actions"])
return {
"prompt": prompt,
"completion": completion,
}
def to_rl(example: Dict[str, Any]) -> Dict[str, Any]:
prompt = _build_prompt(example, input_mode=input_mode)
return {
"prompt": prompt,
"candidates": example["candidates"],
}
sft_train = raw_train.map(to_sft, remove_columns=raw_train.column_names)
sft_eval = raw_eval.map(to_sft, remove_columns=raw_eval.column_names)
rl_train = raw_train.map(to_rl, remove_columns=raw_train.column_names)
return sft_train, sft_eval, rl_train
# ================== Reward function for GRPO (RLAIF style) ==================
def _parse_actions_from_completion(text: str) -> Optional[List[Dict[str, Any]]]:
"""Parse a model completion into a sequence of atomic action dicts.
Expected formats:
- {"actions": [ {...}, {...}, ... ]}
- {"action": [ {...}, {...}, ... ]} # tolerated fallback
"""
text = text.strip()
# Try to locate a JSON object within the text (in case of extra chatter
# before/after the JSON), similar to the eval-time parser.
start_idx = text.find("{")
if start_idx == -1:
return None
end_idx = text.rfind("}")
if end_idx == -1:
return None
json_str = text[start_idx : end_idx + 1]
try:
obj = json.loads(json_str)
except Exception:
return None
if not isinstance(obj, dict):
return None
seq = None
# Preferred key from the instruction
if "actions" in obj:
if isinstance(obj["actions"], list):
seq = obj["actions"]
elif isinstance(obj["actions"], dict):
# Tolerate a single dict instead of a list
seq = [obj["actions"]]
# Fallback key for older/variant outputs
elif "action" in obj:
if isinstance(obj["action"], list):
seq = obj["action"]
elif isinstance(obj["action"], dict):
seq = [obj["action"]]
if seq is None:
return None
# Ensure we have a list of dicts.
actions: List[Dict[str, Any]] = []
for step in seq:
if not isinstance(step, dict):
return None
actions.append(step)
return actions
def _action_sequences_equal(
a: List[Dict[str, Any]], b: List[Dict[str, Any]]
) -> bool:
"""Strict equality for sequences of atomic actions.
Both length and each per-step dict must match exactly. This relies on a
canonical action representation in the data and model outputs.
"""
if len(a) != len(b):
return False
for s1, s2 in zip(a, b):
if s1 != s2:
return False
return True
def battleground_rlaif_reward(
completions: List[str],
candidates: List[List[Dict[str, Any]]],
**kwargs,
) -> List[float]:
"""RLAIF-style reward function for GRPOTrainer.
For each completion (one JSON text):
1. Parse into a sequence of atomic actions.
2. Compare with the example's candidates[i].actions.
3. If it exactly matches a candidate.actions sequence, return that
candidate's reward.
4. Otherwise reward = 0.0.
"""
rewards: List[float] = []
for comp_text, cand_list in zip(completions, candidates):
seq = _parse_actions_from_completion(comp_text)
if seq is None:
rewards.append(0.0)
continue
best_reward = 0.0
for cand in cand_list:
cand_actions = cand.get("actions")
if not isinstance(cand_actions, list):
continue
if _action_sequences_equal(seq, cand_actions):
r = float(cand.get("reward", 0.0))
if r > best_reward:
best_reward = r
rewards.append(best_reward)
return rewards
# ================== SFT phase ==================
def run_sft(train_ds, eval_ds, tokenizer, cfg: PipelineConfig):
"""Run a supervised fine-tuning pass with LoRA adapters (prompt→action JSON)."""
target_modules = cfg.target_modules or DEFAULT_TARGET_MODULES
peft_config = LoraConfig(
r=16,
lora_alpha=32,
lora_dropout=0.05,
bias="none",
target_modules=target_modules,
task_type="CAUSAL_LM",
)
sft_config = SFTConfig(
output_dir=os.path.join(cfg.output_dir, "sft"),
per_device_train_batch_size=cfg.per_device_batch_size,
per_device_eval_batch_size=cfg.per_device_batch_size,
gradient_accumulation_steps=cfg.grad_accum_steps,
learning_rate=cfg.sft_learning_rate,
num_train_epochs=cfg.sft_epochs,
logging_steps=10,
save_steps=200,
eval_steps=200,
eval_strategy="steps",
save_total_limit=2,
max_length=cfg.max_seq_length,
bf16=cfg.bf16,
fp16=not cfg.bf16,
report_to=["none"],
)
trainer = SFTTrainer(
model=cfg.model_name_or_path, # model id / path; SFTTrainer loads it
args=sft_config,
train_dataset=train_ds,
eval_dataset=eval_ds,
processing_class=tokenizer,
peft_config=peft_config,
)
trainer.train()
save_path = os.path.join(cfg.output_dir, "sft_model")
trainer.save_model(save_path)
return trainer.model # PEFT-wrapped model instance
# ================== GRPO phase ==================
def run_grpo(rl_dataset, base_model, tokenizer, cfg: PipelineConfig):
"""Run a GRPO RLAIF loop on top of the (optionally) SFT-initialized model."""
target_modules = cfg.target_modules or DEFAULT_TARGET_MODULES
if hasattr(base_model, "peft_config"):
peft_config = None
else:
peft_config = LoraConfig(
r=8,
lora_alpha=16,
lora_dropout=0.05,
bias="none",
target_modules=target_modules,
task_type="CAUSAL_LM",
)
generation_batch_size = cfg.per_device_batch_size * cfg.num_generations
grpo_config = GRPOConfig(
output_dir=os.path.join(cfg.output_dir, "grpo"),
num_train_epochs=cfg.grpo_epochs,
per_device_train_batch_size=cfg.per_device_batch_size,
gradient_accumulation_steps=cfg.grad_accum_steps,
logging_steps=10,
save_strategy="epoch",
save_total_limit=cfg.grpo_epochs,
bf16=cfg.bf16,
fp16=not cfg.bf16,
learning_rate=cfg.grpo_learning_rate,
max_prompt_length=cfg.max_seq_length,
max_completion_length=cfg.max_completion_length,
num_generations=cfg.num_generations,
generation_batch_size=generation_batch_size,
report_to=["none"],
)
if peft_config is not None:
trainer = GRPOTrainer(
model=base_model,
args=grpo_config,
processing_class=tokenizer,
reward_funcs=battleground_rlaif_reward,
train_dataset=rl_dataset,
peft_config=peft_config,
)
else:
trainer = GRPOTrainer(
model=base_model,
args=grpo_config,
processing_class=tokenizer,
reward_funcs=battleground_rlaif_reward,
train_dataset=rl_dataset,
)
trainer.train()
trainer.save_model(os.path.join(cfg.output_dir, "grpo_model"))
# ================== Main ==================
def main():
cfg = parse_args()
os.makedirs(cfg.output_dir, exist_ok=True)
print(f"Using model: {cfg.model_name_or_path}")
print("Loading tokenizer...")
tokenizer = AutoTokenizer.from_pretrained(
cfg.model_name_or_path,
use_fast=True,
trust_remote_code=True,
)
if tokenizer.pad_token is None:
tokenizer.pad_token = tokenizer.eos_token
# For GRPO, we want left padding
tokenizer.padding_side = "left"
print(f"Loading Battlegrounds game_history dataset from: {cfg.data_file}")
sft_train, sft_eval, rl_train = load_gamehistory_rlaif(
cfg.data_file,
train_on_all_data=cfg.train_on_all_data,
input_mode=cfg.input_mode,
)
# ----- SFT -----
if cfg.skip_sft:
print("Skipping SFT phase; loading base model directly.")
dtype = (
torch.bfloat16
if cfg.bf16 and torch.cuda.is_available()
else (torch.float16 if torch.cuda.is_available() else torch.float32)
)
model_kwargs: Dict[str, Any] = {
"torch_dtype": dtype,
"trust_remote_code": True,
}
if torch.cuda.is_available():
model_kwargs["device_map"] = "auto"
base_model = AutoModelForCausalLM.from_pretrained(
cfg.model_name_or_path, **model_kwargs
)
else:
print("Running SFT phase...")
base_model = run_sft(sft_train, sft_eval, tokenizer, cfg)
# ----- GRPO -----
if cfg.skip_grpo:
print("Skipping GRPO phase; only SFT outputs (if any) were produced.")
else:
print("Running GRPO (RLAIF) phase...")
run_grpo(rl_train, base_model, tokenizer, cfg)
print("All done. Check outputs under:", cfg.output_dir)
if __name__ == "__main__":
main()
|